















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 785% |
| Size | medium |
| Lifes / Deaths | Killed by Isaba the gigantic corrosive tunneler at level 22 on the 46th Dusk 122nd year of Ascendancy at 10:23 5 / 2Killed by Isleyalaith the orc pyromancer at level 45 on the 31st Regrowth 123rd year of Ascendancy at 22:19 |
| Antimagic | Follower |
Primary Stats
| Strength | 52 (base 21) |
| Dexterity | 79 (base 33) |
| Constitution | 98 (base 60) |
| Magic | 34 (base 11) |
| Willpower | 111 (base 65) |
| Cunning | 150 (base 64) |
Resources
| Hate | 70/139 |
| Equilibrium | 50 |
| Life | 1119/1119 |
| Steam | 100/100 |
| Stamina | 518/518 |
| Psi | 629/629 |
| Healing Factor | 1.5725528913844 |
| Regeneration | 47.797150054349 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +156.81716023453% |
Vision
| Sight | 10 |
| Lite | -995 |
| Infravision | 15 |
| See Invisible | 10 |
| Stealth | 79 |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 100 |
| Crit Chance | 87% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 130 |
| Accuracy | 96 |
| Crit Chance | 72% |
| APR | 64 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 108 |
| Crit Chance | 82% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +65% |
| Light | +23% |
| Nature | +27% |
| Blight | +32% |
| Physical | +21% |
| Mind | +120% |
| All | +8% |
Offense: Damage Penetration
| Nature | +35% |
| Darkness | +41% |
| Mind | +52% |
| All | +29% |
Defense: Base
| Armour (hardiness) | 32 (48.304188961773%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 54.125 |
| Spell Save | 57.875 |
| Mental Save | 66 |
Defense: Resistances
| Blight | 40%( 80%) |
| Arcane | 49%( 80%) |
| Cold | 20%( 70%) |
| All | 15%( 70%) |
| Darkness | 20%( 70%) |
| Light | 25%( 70%) |
| Physical | 18%( 70%) |
| Lightning | 40%( 70%) |
| Mind | 33%( 70%) |
| Fire | 41%( 70%) |
| Nature | 26%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 15% |
| Bleed Resistance | 60% |
| Confusion Resistance | 10% |
| Stun Resistance | 80% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83 |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.6 steam per turn. Can be activated for an instant burst of 93 steam. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 384 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Dread | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Artillery | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Absorption | 1.00 |
| 4/5 |
| 3/5 |
| 4/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.50 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Shield |
| talent | Antimagic Shield |
| talent | Savage Hunter |
| talent | Kinetic Shield |
| talent | Stealth |
| talent | Elemental Harmony |
| talent | Gloom |
| talent | Rocket Pod |
| talent | Beyond the Flesh |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.3 and stamina regeneration by 1.7. Soothing Darkness |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+42% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Back and there again | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed giant spider spinneret. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed minotaur nose. * You& | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITELIGHT_GREEN | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Murderfang&4.0 T3 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +20 Crit -10.0% Atk.spd 100% Dmg.mult 100% Range +6 Proj.spd +1500% On Hit.r1 +90 20% chance of physical repulsion On Crit: * Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1. Uses 2.0 Steam While equipped: dps ---------- Crit.mult +50.00% ---------- misc Talents +3 Surekill "Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work. What do you even grip it by? Insisted I make it though, left some design notes. They all just say &039;. -Pizurk, Master Tinker |
| Quiver | Coalblight the pouch of voratun shots (18/18, 198% power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master/Psionic Power 199% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +20.0% Capacity 18 Ranged+ +23 lightning +19 physical +12 darkness On Crit.r2 +12 lightning +16 darkness On Hit: * 20% chance to reduce damage dealt by 41% * 20% chance to knock the target back 3 spaces and deal 370 physical damage On Crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 170% Range: 1.4x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
| Light source | Guidance 1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +12 Wil +12 Cun +12 Con dps ---------- Dmg.mod +25% darkness ----- def ----- Resists +20% blight +40% arcane Res.Cap +10% blight +10% arcane Phys.save +15 (+3 eff.) Spell.save +30 (+6 eff.) Mind.save +15 (+3 eff.) ---------- misc Equi/turn -1.00 Light +1 Infravis +10 See.Invis +10 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Malslek the Accursed&2.0 T4 head armor [Unique] Psionic While equipped: Stats +10 Cun dps ---------- Mind.crit +10% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+2 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save +5 (+1 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On feet | Vorudakira (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +3% physical ----- def ----- Armour +1 Resists +5% fire +6% cold Phys.save +9 (+2 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% ---------- misc Psi/ret +0.12 A pair of boots made of leather. |
| Tool | Elunor the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +12% mind Res.pen +10% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 52 ----- def ----- Resists +6% fire +6% darkness +15% mind ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring &039;0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun +3 Con dps ---------- Crit.mult +15.00% Mind.pwr +10 (+2 eff.) Dmg.mod +6% mind ----- def ----- Spell.save +14 (+3 eff.) ---------- misc Psi/ret +0.04 Max.stam +18.00 Max.hate +6.00 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +13 Cun +15 Dex dps ---------- Acc +28 (+6 eff.) Apr +10 On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Defense +11 (+3 eff.) Mind.save +9 (+2 eff.) HP.reg +4.00 Disarm- +10% Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Glowtorrent0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +15% light +30% mind Melee Ret 10 light ----- def ----- Heal.mod +18% Cut- +60% ---------- misc Light +2 Heal: Puts all charms on 35 cooldown Level 2.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 563 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | voratun steamgun &039; 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +90 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +13 Str +9 Dex +13 Mag +10 Wil +15 Cun +13 Con dps ---------- Res.pen +9% all Acc +28 (+6 eff.) Apr +14 ---------- misc Equi/ret +0.04 Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Mirekill the drakeskin leather belt 1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +15.0% Spell.crit +4% Mind.crit +15% Crit.mult +21.07% Spell.pwr +30 (+3 eff.) Dmg.mod +24% blight +12% nature +15% mind On Hit (Melee): * 21% chance to slow global speed by 82% * 21% chance to reduce all saves and defense by 52 ----- def ----- Fatigue -20% Resists +6% nature ---------- misc Max.enc +50 A belt that goes around your waist. |
| In off hand | Xarewyn (116% power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * flashes light on your target dealing 146 damage While equipped: Stats +1 Str dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+2 eff.) Dmg.mod +19% mind +22% darkness +7% nature Res.pen +13% mind +12% darkness +6% nature Acc +15 (+3 eff.) ----- def ----- Resists +7% nature +4% physical Phys.save +6 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +9 (+2 eff.) ---------- misc Equi/ret +2.10 Max.hate +5.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak &039; (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% mind ----- def ----- Defense +2 (+1 eff.) Resists +9% blight +30% lightning +12% light +6% mind Max.HP +48.00 HP.reg +4.00 Stun/Frz- +50% ---------- misc Equi/ret +0.16 Max.hate +8.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Str +10 Dex +10 Mag +20 Wil +20 Cun +10 Con dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world& |
Inventory
medical injector implant of the psychic (efficiency 225% / cooldown 56%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 225% efficiency and cooldown mod of 56%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 179% / cooldown 56%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 56%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 17)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 17.3 steam per turn. Can be activated for an instant burst of 86 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 13)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.3 steam per turn. Can be activated for an instant burst of 66 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the warrior (steam 16)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 16.2 steam per turn. Can be activated for an instant burst of 81 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 283; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 283 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 517; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83Activate the infusion to heal yourself for 517 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 607; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83Activate the infusion to heal yourself for 607 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 708; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83Activate the infusion to heal yourself for 708 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 47%; magical, physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 47% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Isoserin0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +1% On Hit (Melee): * 20% chance to slow global speed by 82% ----- def ----- Fatigue -5% Resists +3% blight HP.reg +1.00 ---------- misc Equi/ret +0.12 Psi/ret +0.04 Amulets make your neck look great! |
Relgygorn the Raventyphoon0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +10% darkness +20% mind Melee Ret 4 mind ----- def ----- Resists +7% physical Mind.save +6 (+1 eff.) ---------- misc Stam/turn +0.30 Hate/m.crit +3.00 Max.hate +10.00 Amulets make your neck look great! |
restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
steel amulet of murder0.1 T2 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +13.00% Acc +6 (+2 eff.) Apr +11 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (138). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Velikira0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +4 Dex +2 Mag +1 Wil +3 Cun +5 Con ----- def ----- Phys.save +4 (+1 eff.) Rings make your fingers look great! |
copper garnet ring0.1 T1 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all ----- def ----- Max.HP +46.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
copper ring &039;0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+1 eff.) Dmg.mod +6% arcane Melee Ret 4 mind ----- def ----- Resists +9% mind Mind.save +6 (+1 eff.) Confus- +23% ---------- misc Max.hate +6.00 Rings make your fingers look great! |
marksman&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) Rings make your fingers look great! |
mule&0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -4% Mind.save +5 (+1 eff.) Confus- +24% ---------- misc Max.enc +21 Rings make your fingers look great! |
titan&0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Rings make your fingers look great! |
Nighttyphoon the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Defense +20 (+5 eff.) Resists +9% darkness Max.HP +110.00 HP.reg +2.00 Silence- +20% Disarm- +30% Pinning- +49% Knockbk- +29% Rings make your fingers look great! |
steel ring &039;0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +8% Melee+ 15 physical Ranged+ 10 physical Dmg.mod +9% lightning +15% nature On Hit (Melee): * 11% chance to reduce all saves and defense by 52 On Hit (Ranged): * 13% chance to reduce all saves and defense by 52 ----- def ----- Resists +15% lightning ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
warrior&0.1 T3 ring jewelry [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +10 Max.HP +20.00 Disarm- +25% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
Elyma0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning ----- def ----- Defense +15 (+4 eff.) Resists +36% lightning +21% fire Max.HP +100.00 Heal.mod +20% Disease- +20% Rings make your fingers look great! |
Eilinorin (81% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Against +5% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Crit.mult +5.00% Mind.pwr +9 (+1 eff.) ----- def ----- Resists +6% darkness +3% lightning Mind.save +2 (+0 eff.) ---------- misc Max.psi +19.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
throat-seeking steel steamgun of piercing4.0 T2 steamgun 1H weapon [Ego++] Disrupt/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +10 nature On Crit: * silences the target Uses 2.0 Steam While equipped: dps ---------- Res.pen +8% nature +9% all Acc +9 (+2 eff.) Apr +6 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mage-hunter&4.0 T4 steamgun 1H weapon [Ego+] Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +9 (+1 eff.) On Hit (Ranged): * 8 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer&4.0 T4 steamgun 1H weapon [Ego++] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +16 lightning +17 cold Uses 2.0 Steam While equipped: dps ---------- Mov.spd +24% Res.pen +17% lightning +7% cold +13% all Acc +6 (+2 eff.) Apr +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed pouch of steel shots of crippling (22/22, 160% power, 2 apr)3.0 T2 shot ammo [Ego++] Master Power 161% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +18.5% Capacity 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Airsorrow (18/18, 180% power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 180% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +15.0% Capacity 18 Ranged+ +20 lightning +20 mind On Hit.r1 +12 lightning +8 mind On Crit.r2 +20 temporal On Hit: * 20% chance to reduce all saves and defense by 52 On Crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots of crippling (18/18, 172% power, 3 apr)3.0 T3 shot ammo [Ego++] Master Power 173% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +20.0% Capacity 18 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots &039; (20/20, 176% power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 176% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 20 Ranged+ +16 lightning +8 nature On Crit.r2 +20 lightning On Hit: * 20% chance to slow global speed by 82% * 20 arcane resource burn Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of amnesia (23/23, 198% power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 199% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +16.0% Capacity 23 On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) On Crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of torment (21/21, 187% power, 6 apr)3.0 T5 shot ammo [Ego+] Psionic Power 188% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
woollen robe &039; (3 def, 4 armour)2.0 T2 cloth armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Res.pen +25% mind ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +6% lightning +9% all Phys.save +17 (+4 eff.) HP.reg +4.00 Heal.mod +10% Blind- +20% Poison- +20% ---------- misc Equi/ret +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dimrage the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +27% darkness Res.pen +25% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 41% ----- def ----- Resists +12% lightning +15% darkness +15% mind +11% all Phys.save +15 (+3 eff.) Spell.save +16 (+4 eff.) Mind.save +32 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lisirelle (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +6 Mag +6 Wil +4 Con dps ---------- Dmg.mod +8% lightning +14% physical +6% arcane +9% cold +10% nature +16% mind Res.pen +10% mind +5% arcane ----- def ----- Resists +5% lightning +9% cold +19% mind +11% all Spell.save +9 (+2 eff.) Poison- +25% Disease- +35% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flarecast the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +18 (+2 eff.) Mind.pwr +30 (+5 eff.) Dmg.mod +27% mind +12% all Res.pen +15% arcane +15% fire Melee Ret 6 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +13% all Mind.save +9 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blizzardstalker the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +10 Cun dps ---------- Crit.mult +20.00% Dmg.mod +6% acid +3% cold +30% nature Res.pen +29% acid Melee Ret 12 acid On Melee Ret: * 10% chance to slow global speed by 82% * 10 arcane resource burn ----- def ----- Resists +9% cold +45% nature +15% all ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isleth1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Acc +5 (+1 eff.) Melee Ret 2 blight ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +6% lightning +5% temporal +5% arcane Die.at -60.00 life A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck dps ---------- Spell.crit +1% Crit.mult +10.00% Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) S.pwr/crit +8 ----- def ----- Mind.save +3 (+0 eff.) Stealth +6 ---------- misc T.Disarm +7 Psi/ret +0.08 Mana/s.crit +2.00 Max.mana +100.00 Infravis +4 A belt that goes around your waist. |
Splendourshaper1.0 T3 belt armor [Rare] Disrupt While equipped: dps ---------- Res.pen +10% light ----- def ----- Defense +20 (+5 eff.) Resists +10% acid +2% physical +7% blight Max.HP +100.00 HP.reg +4.00 Teleport- +20% A belt that goes around your waist. |
hardened leather belt &039;1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +15% darkness ----- def ----- Armour +4 Crit.chn- 15.00% Max.HP +41.00 Knockbk- +20% ---------- misc See.Invis +15 A belt that goes around your waist. |
Foglore (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% mind Res.pen +5% mind Melee Ret 6 mind ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness Max.HP +30.00 ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 124 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
hardened leather gloves &039; (20 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Phys.crit +12.0% Spell.crit +10% Mind.crit +13% Crit.mult +24.00% On Hit (Melee): * 10% chance to reduce all saves and defense by 52 ----- def ----- Armour +2 Defense +20 (+5 eff.) Die.at -80.00 life ---------- misc Max.vim +20.00 Unarmed combat: Power 155% Range: 1.1x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +12.0% Atk.spd 100% On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mayuvea (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +20 (+3 eff.) Dmg.mod +15% mind Acc +8 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Crit.chn- 10.00% Phys.save +7 (+1 eff.) Mind.save +7 (+1 eff.) Disarm- +24% ---------- misc Equi/ret +0.16 Psi/ret +0.12 Max.hate +4.00 Infravis +2 Unarmed combat: Power 149% Range: 1.4x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Glorobreda the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Cun +4 Wil dps ---------- Mind.pwr +20 (+3 eff.) Res.pen +10% blight ----- def ----- Defense +1 (+1 eff.) Phys.save +5 (+1 eff.) A pointy cloth hat, very wizardly... |
Salossra the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +3% physical Res.pen +10% physical Acc +25 (+5 eff.) Apr +1 ----- def ----- Defense +1 (+1 eff.) Resists +11% mind Phys.save +9 (+2 eff.) A pointy cloth hat, very wizardly... |
rough leather cap &039; (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun +1 Wil dps ---------- Crit.mult +10.00% Res.pen +20% mind Melee Ret 2 lightning ----- def ----- Armour +1 Fatigue +1% Resists +11% light +12% darkness A cap made of leather. |
drakeskin leather cap &039; (0 def, 11 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Dex +8 Wil dps ---------- Mind.crit +2% Crit.mult +23.24% Res.pen +5% mind +29% fire ----- def ----- Armour +11 Fatigue +5% Resists +15% blight +21% darkness Mind.save +13 (+3 eff.) ---------- misc Equi/ret +0.04 Infravis +12 A cap made of leather. |
Armehek (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Res.pen +25% mind Acc +10 (+2 eff.) Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 52 ----- def ----- Armour +4 Fatigue +4% Resists +13% light +13% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Arulle (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +17 Lck +4 Dex dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +16% Crit.mult +21.07% Mind.pwr +30 (+5 eff.) Dmg.mod +12% mind Res.pen +20% physical ----- def ----- Armour +5 Fatigue +5% ---------- misc Stam/turn +3.16 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Telos&0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
1037 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
55 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Shine&2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Phys.crit +1.0% Res.pen +10% light ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +3% all Spell.save +5 (+1 eff.) ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% fire +12% mind Res.pen +10% mind Melee Ret 6 darkness ----- def ----- Resists +6% darkness +3% all Spell.save +6 (+1 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you&WHITEANTIQUE_WHITE |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
stralite crystal plating0.0 T4 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +8 Str +8 Dex +8 Mag +8 Wil +8 Cun +8 Con Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun crystal edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
Eclipsestreak the dwarven-steel pickaxe (dig speed 27 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Dmg.mod +6% darkness Melee Ret 10 physical ----- def ----- Fatigue -8% Resists +20% nature +9% lightning Pinning- +20% Knockbk- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of wreckage (dig speed 26 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +5 Str dps ---------- Apr +7 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Flamepeal the voratun pickaxe (dig speed 18 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +18% mind +9% cold Res.pen +10% fire Melee Ret 10 fire ----- def ----- Resists +16% mind +6% cold ---------- misc Max.hate +10.44 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 261/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield &039; [power 27] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% physical +18% fire Acc +10 (+2 eff.) ----- def ----- Resists +2% physical Die.at -80.00 life Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown 100% to heal for 40. Torques are made by powerful psionics to store psionic powers. |
Duvekan [power 270] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +30 (+3 eff.) Dmg.mod +15% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Max.vim +30.00 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 696 Base Damage: 315 Armor: 23 All Resist: 23 Puts all charms on 25 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By silentExplosions the Cornac Adventurer level 39
31st Haze 122nd year of Ascendancy at 10:21 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By silentExplosions the Cornac Adventurer level 38
27th Haze 122nd year of Ascendancy at 10:40 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By silentExplosions the Cornac Adventurer level 27
79th Dusk 122nd year of Ascendancy at 02:03 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By silentExplosions the Cornac Adventurer level 46
32nd Regrowth 123rd year of Ascendancy at 11:30 see stats
Back and there again (Insane (Adventure) difficulty)
29th Pyre 123rd year of Ascendancy at 15:25 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By silentExplosions the Cornac Adventurer level 43
25th Regrowth 123rd year of Ascendancy at 23:17 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By silentExplosions the Cornac Adventurer level 31
17th Haze 122nd year of Ascendancy at 05:03 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By silentExplosions the Cornac Adventurer level 10
3rd Summertide 122nd year of Ascendancy at 04:30 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By silentExplosions the Cornac Adventurer level 42
22nd Regrowth 123rd year of Ascendancy at 11:05 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By silentExplosions the Cornac Adventurer level 38
27th Haze 122nd year of Ascendancy at 03:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By silentExplosions the Cornac Adventurer level 24
63rd Dusk 122nd year of Ascendancy at 10:11 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By silentExplosions the Cornac Adventurer level 29
7th Haze 122nd year of Ascendancy at 23:24 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By silentExplosions the Cornac Adventurer level 39
28th Haze 122nd year of Ascendancy at 23:58 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By silentExplosions the Cornac Adventurer level 40
20th Regrowth 123rd year of Ascendancy at 06:02 see stats
Home sweet home (Insane (Adventure) difficulty)
66th Dusk 122nd year of Ascendancy at 22:03 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By silentExplosions the Cornac Adventurer level 47
32nd Regrowth 123rd year of Ascendancy at 15:59 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By silentExplosions the Cornac Adventurer level 39
52nd Haze 122nd year of Ascendancy at 14:22 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By silentExplosions the Cornac Adventurer level 10
3rd Summertide 122nd year of Ascendancy at 04:28 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By silentExplosions the Cornac Adventurer level 20
32nd Dusk 122nd year of Ascendancy at 03:35 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By silentExplosions the Cornac Adventurer level 30
12nd Haze 122nd year of Ascendancy at 08:15 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By silentExplosions the Cornac Adventurer level 40
68th Haze 122nd year of Ascendancy at 14:54 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By silentExplosions the Cornac Adventurer level 50
67th Regrowth 123rd year of Ascendancy at 00:12 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By silentExplosions the Cornac Adventurer level 40
68th Haze 122nd year of Ascendancy at 15:16 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By silentExplosions the Cornac Adventurer level 39
52nd Haze 122nd year of Ascendancy at 04:33 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By silentExplosions the Cornac Adventurer level 32
18th Haze 122nd year of Ascendancy at 01:04 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By silentExplosions the Cornac Adventurer level 42
22nd Regrowth 123rd year of Ascendancy at 21:10 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By silentExplosions the Cornac Adventurer level 9
5th Mirth 122nd year of Ascendancy at 13:25 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By silentExplosions the Cornac Adventurer level 50
44th Pyre 123rd year of Ascendancy at 05:35 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By silentExplosions the Cornac Adventurer level 9
4th Mirth 122nd year of Ascendancy at 07:29 see stats
There and back again (Insane (Adventure) difficulty)
52nd Regrowth 123rd year of Ascendancy at 01:00 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By silentExplosions the Cornac Adventurer level 31
17th Haze 122nd year of Ascendancy at 13:34 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By silentExplosions the Cornac Adventurer level 19
28th Dusk 122nd year of Ascendancy at 09:28 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By silentExplosions the Cornac Adventurer level 37
26th Haze 122nd year of Ascendancy at 14:30 see stats
Log
You gain 7.57 gold from the melting of mindweaver&LASTLASTHathagen.
You gain 25.00 gold from the melting of Scaldobeisance.
You gain 25.00 gold from the melting of Moldthorn the stralite amulet.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 8.00 gold from the melting of schematic: White Light Emitter.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 8.00 gold from the melting of schematic: Power Distributor.
You collect a new ingredient: stack of herbs (burdock) (4).
You gain 8.00 gold from the melting of 2 schematic: Iron Grip.
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 1.24 gold from the melting of regeneration infusion (heal 247; 12 cd).
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 2.04 gold from the melting of movement infusion of the duelist (speed 1049%; cd 13).
There is a teleportation circle to the surface here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Pumpkin, the little kitty briefly catches sight of you!
--------------------------------
SilentExplosions picks up ( .): Crystal Heart.
SilentExplosions picks up ( .): Telos&LASTLASTLASTLASTLASTLASTLASTLIGHT_BLUE039;s Flowing Robe (0 def, 0 armour) to the online item&



































































































































































