








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.5.0Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 50 / 2785% |
| Size | big |
| Lifes / Deaths | Killed by Emurin the corrupted dendritic hemospinner at level 31 on the 26th Regrowth 123rd year of Ascendancy at 04:28 2 / 5Killed by Xerokira the lesser vampire at level 35 on the 47th Regrowth 123rd year of Ascendancy at 21:26 Killed by Ninandra, the Great Weaver at level 50 on the 33rd Haze 123rd year of Ascendancy at 07:17 Killed by Bethogada the large brown snake at level 50 on the 2nd Wintertide 124th year of Ascendancy at 10:44 Killed by minotaur at level 50 on the 1st Allure 124th year of Ascendancy at 18:36 |
Primary Stats
| Strength | 104 (base 61) |
| Dexterity | 122 (base 63) |
| Constitution | 82 (base 36) |
| Magic | 28 (base 8) |
| Willpower | 29 (base 11) |
| Cunning | 126 (base 62) |
Resources
| Life | 1647/1647 |
| Steam | 100/100 |
| Stamina | 254/254 |
| Psi | 119/119 |
| Healing Factor | 1.7585714285715 |
| Regeneration | 28.225071428572 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +10% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 8 |
| See Stealth | 49.094063223628 |
| See Invisible | 49.094063223628 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Barehand
| Damage | 184 |
| Accuracy | 82 |
| Crit Chance | 88% |
| APR | 31 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 71% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 70% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Darkness | +13% |
| Light | +13% |
| Temporal | +19% |
| Physical | +64% |
| Fire | +17% |
| All | +7% |
Offense: Damage Penetration
| Blight | +21% |
| Physical | +26% |
| Temporal | +21% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 115 (46.274970622797%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 42 |
| Mental Save | 62 |
Defense: Resistances
| Darkness | 56%( 70%) |
| Physical | 42%( 70%) |
| Temporal | 42%( 70%) |
| Lightning | 50%( 70%) |
| Arcane | 34%( 70%) |
| Cold | 45%( 70%) |
| All | 29%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Teleport Resistance | 20% |
| Confusion Resistance | 10% |
| Disarm Resistance | 50% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 203% efficiency and cooldown mod of 52%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 11 turns. While Heroism is active, you will only die when reaching -1000 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 16% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 12 turns. While Heroism is active, you will only die when reaching -1189 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 215% efficiency and cooldown mod of 50%. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Chant of Fortitude |
| talent | Striking Stance |
| talent | Trained Reactions |
| beneficial effect | Countering melee attacks: Has a 47% chance to get an automatic counter attack when avoiding a melee attack. (2.5 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% ---------- misc Talents +5 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! |
| On hands | Layugassra the drakeskin leather gloves (0 def, 13 armour) 1.0 T5 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8 Mag +10 Wil +3 Cun dps ---------- Phys.crit +15.0% Spell.crit +17% Mind.crit +16% Crit.mult +13.00% Melee+ 13 arcane 15 physical Dmg.mod +3% temporal +11% physical Acc +10 (+2 eff.) ----- def ----- Armour +13 Resists +7% arcane +3% temporal Phys.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Disarm- +50% ---------- misc Equi/ret +0.08 Telepathy Demon/Minor Demon/Major Talents +5 Spring Grapple Unarmed combat: Power 145% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +5 Crit +16.0% Atk.spd 167% Melee+ +5 arcane On Hit.r1 +14 physical On Crit.r2 +8 mind +15 physical On Hit: 10% Perfect Control 5 On Hit: 10% Manathrust 3 On Hit: 10% Sand Breath 5 On Crit: 20% Cripple 5 Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | voratun helm &039; (8 def, 18 armour) 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Dex +13 Lck +10 Cun dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% S.pwr/crit +4 Res.pen +10% blight ----- def ----- Armour +18 Defense +8 (+2 eff.) Fatigue +5% Resists +2% physical +25% darkness +7% all Phys.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Blind- +10% Stun/Frz- +25% Teleport- +20% ---------- misc Infravis +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Mayotha the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +18 Cun +10 Dex dps ---------- Phys.pwr +2 (+1 eff.) Melee+ 18 bleed Ranged+ 18 bleed Dmg.mod +26% physical Res.pen +15% physical Acc +15 (+3 eff.) On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ----- def ----- Armour +6 Resists +17% physical Heal.mod +5% ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-1 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | Charquick0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +1 Mag +7 Cun +6 Con +13 Lck dps ---------- Crit.mult +18.00% S.pwr/crit +4 Mov.spd +10% Acc +19 (+4 eff.) Apr +16 Melee Ret 16 fire ----- def ----- Defense +17 (+4 eff.) Fatigue -7% Unseen.red 14% HP.reg +0.80 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
| Main armor | Aeroretta (13 def, 25 armour) 9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +10 Dex dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +6% temporal Melee Ret 16 temporal ----- def ----- Armour +25 Defense +13 (+3 eff.) Fatigue +8% Resists +9% temporal Crit.dmg- 35.00% Max.HP +70.00 HP.reg +15.00 Heal.mod +28% Poison- +0% Disease- +0% Cut- +0% Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of leather. |
| Light source | Liseldawe the alchemist&1.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% light +3% temporal Res.pen +11% all +10% temporal Apr +10 ----- def ----- Resists +7% darkness Crit.dmg- 10.00% Affinity +5% light ---------- misc Light +10 Sun Flare: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 21.74 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Barikan the Sootglory (18 def, 20 armour) 2.0 T3 cloak armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +20 Defense +18 (+4 eff.) Resists +30% lightning +6% temporal +6% darkness +22% cold Phys.save +27 (+7 eff.) Spell.save +32 (+10 eff.) Mind.save +31 (+8 eff.) Stun/Frz- +50% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | hardened leather belt &039; 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +30% physical Melee Ret 16 light ----- def ----- Armour +18 Fatigue +0% Phys.save +30 (+7 eff.) Spell.save +8 (+2 eff.) ---------- misc Max.enc +0 Size +1 A belt that goes around your waist. |
Inventory
medical injector implant of the duelist (efficiency 242% / cooldown 91%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 242% efficiency and cooldown mod of 91%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the duelist (efficiency 165% / cooldown 55%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 165% efficiency and cooldown mod of 55%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 231% / cooldown 100%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 231% efficiency and cooldown mod of 100%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 236% / cooldown 62%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 236% efficiency and cooldown mod of 62%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 154% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 154% efficiency and cooldown mod of 52%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the wizard (efficiency 190% / cooldown 77%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 190% efficiency and cooldown mod of 77%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the wizard (efficiency 180% / cooldown 57%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 180% efficiency and cooldown mod of 57%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the wizard (efficiency 153% / cooldown 54%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 153% efficiency and cooldown mod of 54%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 334)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 334 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 353)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 353 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 328)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 328 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 310)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 310 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 733 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 733 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 637 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 637 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 692 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 692 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 829 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 829 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 28%; cure mental, magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the sneak (resist 35%; cure magical, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 35% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (881% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 881% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (1061% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1061% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (1090% speed; 9 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1090% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (936% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 936% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (788% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 788% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+25 for 11 turns, die at -916)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 11 turns. While Heroism is active, you will only die when reaching -916 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the duelist (+23 for 11 turns, die at -999)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 11 turns. While Heroism is active, you will only die when reaching -999 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+24 for 12 turns, die at -1063)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 12 turns. While Heroism is active, you will only die when reaching -1063 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the warrior (+20 for 13 turns, die at -803)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 13 turns. While Heroism is active, you will only die when reaching -803 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 840 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 840 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 521 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 521 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (266.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Inflicts 316.54 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled &039;0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Bokurach the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane +3% acid Res.pen +10% arcane Melee Ret 4 acid ----- def ----- Resists +5% arcane Heal.mod +12% Cut- +40% Heal: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 193 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
restful copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Wil ----- def ----- Fatigue -5% HP.reg +0.90 Amulets can have magical properties. |
Bilepride0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +12.00% Apr +4 ----- def ----- Armour +4 Resists +12% mind +6% nature Confus- +29% Amulets can have magical properties. |
Daneth&2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 18 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
Mayana the Airquench0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -8% Crit.dmg- 15.00% Teleport- +50% ---------- misc Light +3 See.Invis +9 Telepathy Demon/Minor Demon/Major Teleport you randomly (rad 38) Puts all charms on 9 cooldown Amulets can have magical properties. |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.crit +5.0% Acc +8 (+2 eff.) Melee Ret 20 physical ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue -6% HP.reg +1.30 Amulets can have magical properties. |
Alynik0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +5 Wil +7 Cun dps ---------- Dmg.mod +9% mind Res.pen +15% mind ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Die.at -60.00 life HP.reg +0.60 Amulets can have magical properties. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Torchsquall the gold amulet0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag ----- def ----- Resists +4% physical +12% fire Phys.save +39 (+10 eff.) Blind- +15% Disease- +15% Stun/Frz- +20% Amulets can have magical properties. |
Zuburiwe the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Crit.mult +9.00% Phys.pwr +8 (+2 eff.) ----- def ----- Resists +6% acid +3% physical +5% arcane +15% darkness Phys.save +12 (+3 eff.) Amulets can have magical properties. |
gold amulet &039;0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun ----- def ----- Resists +28% temporal +19% mind +3% cold Crit.dmg- 5.00% Die.at -60.00 life Cut- +10% Confus- +28% Pinning- +31% Stun/Frz- +15% Knockbk- +26% Amulets can have magical properties. |
wanderer&0.1 T3 amulet jewelry [Ego++] Master While equipped: Stats +3 Dex +5 Cun +4 Con dps ---------- Crit.mult +12.00% Mov.spd +10% Acc +5 (+1 eff.) Apr +11 ----- def ----- Fatigue -4% HP.reg +0.50 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
stralite amulet0.1 T4 amulet jewelry [Normal] Amulets can have magical properties. |
stralite amulet &039;0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% nature Melee Ret 8 nature On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Fatigue -8% Resists +12% nature +12% acid HP.reg +3.80 Amulets can have magical properties. |
Ce&0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +6 Cun +8 Con dps ---------- Phys.crit +3.0% Phys.pwr +8 (+2 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +7% physical Melee Ret 12 physical ----- def ----- Fatigue -9% Resists +22% fire +21% cold Max.HP +10.00 HP.reg +1.20 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
Frost Lord&0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Galodig the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Spell.pwr +6 (+3 eff.) S.pwr/crit +4 Phasing +20% ----- def ----- Armour +7 Defense +7 (+2 eff.) Resists +11% physical Res.Cap +6% all Phys.save +35 (+9 eff.) Spell.save +22 (+7 eff.) Max.HP +49.00 HP.reg +2.30 ---------- misc Stam/turn +0.90 Vim/s.crit +2.00 Amulets can have magical properties. |
Urthygohell the Carrionvengeance0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Mag dps ---------- Spell.crit +11% Mind.crit +3% Spell.pwr +10 (+5 eff.) Dmg.mod +15% light +14% temporal +15% darkness +14% physical Res.pen +10% mind +5% temporal On Hit (Melee): * Slows global speed by 15% ----- def ----- Fatigue -8% HP.reg +4.20 ---------- misc Equi/ret +0.16 Max.psi +10.00 Amulets can have magical properties. |
Vorylebeth the Chargebloom0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Mind.pwr +10 (+3 eff.) Res.pen +5% lightning Acc +6 (+2 eff.) ---------- misc Hate/m.crit +1.00 Max.psi +40.00 Rings can have magical properties. |
copper ring &039;0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +5% arcane Phys.save +6 (+1 eff.) Disease- +25% Cut- +10% Rings can have magical properties. |
warrior&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
Crackleprophet0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag +2 Con dps ---------- Dmg.mod +18% acid Res.pen +5% acid On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +3% acid Spell.save +18 (+6 eff.) HP.reg +1.40 Stun/Frz- +24% ---------- misc Max.stam +15.00 Rings can have magical properties. |
Eredunamnir the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +15% acid Res.pen +25% acid Acc +10 (+2 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% mind Rings can have magical properties. |
Kigomas the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +4 Mag +2 Cun ----- def ----- Crit.dmg- 15.00% Mind.save +7 (+2 eff.) Confus- +29% ---------- misc Light +2 Infravis +3 Telepathy Humanoid/Orc Rings can have magical properties. |
solipsist&0.1 T2 ring jewelry [Ego++] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 7 bleed Ranged+ 7 bleed On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
steel ring &039;0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +8 Dex +5 Con dps ---------- Res.pen +10% acid Acc +8 (+2 eff.) ----- def ----- Resists +9% acid ---------- misc Light +2 See.Invis +9 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
warrior&0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% physical ----- def ----- Armour +4 Resists +12% physical Rings can have magical properties. |
Glorewyn the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Spell.crit +8% Spell.pwr +4 (+2 eff.) Melee+ 17 bleed Ranged+ 17 bleed On Hit (Melee): * 16% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ----- def ----- Armour +6 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +15% cold Stun/Frz- +30% ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Max.vim +30.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Hurekor0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Str +4 Dex +4 Mag +6 Cun +3 Con dps ---------- Dmg.mod +16% fire ----- def ----- Resists +32% fire ---------- misc Telepathy Demon/Minor Humanoid/Orc Demon/Major Rings can have magical properties. |
Sootgash the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +5 Wil dps ---------- Crit.mult +10.00% Dmg.mod +16% light Melee Ret 12 darkness ----- def ----- Resists +32% light ---------- misc Hate/m.crit +5.00 Max.psi +50.00 Telepathy Humanoid/Orc Rings can have magical properties. |
pixie&0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.pwr +7 (+3 eff.) Dmg.mod +12% blight ----- def ----- Resists +12% blight Rings can have magical properties. |
Darkreaper of the Blightspawn0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +14 Con dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +18% lightning +3% temporal +3% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 30% chance to disease * 35% chance to inflict 15% damage reduction ----- def ----- Resists +36% lightning +3% temporal +5% arcane Phys.save +12 (+3 eff.) Rings can have magical properties. |
Delirab0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Mov.spd +21% Acc +13 (+3 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +13 (+3 eff.) Resists +15% acid +9% temporal +6% blight +12% fire +3% nature +6% lightning Blinding Speed: Puts all charms on 24 cooldown Level 4.4 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings can have magical properties. |
Galumas0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +17% fire ----- def ----- Armour +6 Resists +34% fire Phys.save +6 (+1 eff.) Mind.save +30 (+8 eff.) Disease- +30% Confus- +30% Stun/Frz- +15% ---------- misc Infravis +3 Rings can have magical properties. |
Lustreraptor the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% light Res.pen +25% light Melee Ret 12 nature ----- def ----- Resists +12% light Mind.save +13 (+4 eff.) Confus- +44% ---------- misc Light +3 Rings can have magical properties. |
stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 68.91 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 20 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren& |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Harugen0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +21% temporal Res.pen +20% temporal ----- def ----- Crit.dmg- 15.00% HP.reg +4.80 Stun/Frz- +50% ---------- misc Infravis +3 Rings can have magical properties. |
Lustresnake0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 23 bleed Ranged+ 19 bleed Dmg.mod +15% arcane +15% light Res.pen +20% arcane Melee Ret 24 light 20 lightning On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Resists +12% lightning +6% arcane +12% light ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Light +4 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
sneakthief&0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +14 Cun +7 Dex dps ---------- Melee+ 18 bleed Ranged+ 22 bleed Acc +9 (+2 eff.) On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
titan&0.1 T5 ring jewelry [Ego] Arcane/Nature While equipped: Stats +9 Con ----- def ----- Phys.save +18 (+4 eff.) Blind- +50% ---------- misc Infravis +5 See.Stealth +20 See.Invis +14 Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring &039;0.1 T5 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +42% lightning Melee Ret 12 fire ----- def ----- Resists +36% lightning +9% nature +11% blight Max.HP +82.00 HP.reg +1.30 Heal.mod +19% Poison- +12% Disease- +23% Rings can have magical properties. |
voratun ring &039;0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +20% fire +24% mind Res.pen +25% acid +25% mind ----- def ----- Resists +9% acid +40% fire +9% mind Rings can have magical properties. |
voratun ring &039;0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Cun +5 Con dps ---------- Phys.crit +4.0% Melee+ 50 light Ranged+ 42 light Dmg.mod +19% lightning +9% physical Apr +8 On Hit (Melee): * 26% chance to blind On Hit (Ranged): * 29% chance to blind ----- def ----- Defense +22 (+5 eff.) Rng.Def +6 (+1 eff.) Resists +38% lightning +3% nature Die.at -40.00 life Rings can have magical properties. |
Voroserin the dragonbone starstaff (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +5 Wil dps ---------- Phys.crit +15.0% Spell.crit +5% Crit.mult +58.00% Spell.pwr +37 (+17 eff.) Melee+ 34 fire Dmg.mod +30% darkness Res.pen +15% mind Melee Ret 4 mind ----- def ----- Armour +2 Resists +21% nature +3% mind Cut- +10% ---------- misc Max.mana +104.00 See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+21 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE{italic} |
Skysmasher (182% power, 17 apr)5.0 T5 greatmaul 2H weapon [Unique] Steamtech Power 182% Range: 1.5x Uses 130% Str Dmg Physical Acc+ +0.1% dam / acc Apr +17 Crit +20.0% Atk.spd 100% On Crit.r2 +75 physical +75 fire While equipped: Stats +5 Cun +5 Str ---------- misc Talents +1 Rocket Smash The discovery of rockets has proved incredibly dangerous. It is not always clear for whom. |
Gorydugen the Growthobsidian4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +2 fire On Hit: * Slows global speed by 40% * 52% chance to cause random gloom While equipped: dps ---------- Phys.crit +15.0% Dmg.mod +12% nature +6% fire Res.pen +30% nature Acc +20 (+4 eff.) ----- def ----- Resists +15% mind +15% nature Longbows are used to shoot arrows at your foes. |
dreamer&2.0 T2 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +11% all ----- def ----- Resists +17% mind +14% darkness Phys.save +13 (+3 eff.) Spell.save +13 (+4 eff.) Mind.save +24 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Death&9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+5 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 36, based on Cunning and Magic) for 10 turns. Uses 30 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Fatigue +0% Resists +20% blight +20% cold +20% nature Heal.mod +30% ---------- misc Max.enc +0 A belt rumoured to have been worn by the Conclave healers. |
Bethuriakira1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Crit.mult +20.00% Mind.pwr +11 (+4 eff.) ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue +0% Resists +6% mind +3% fire Phys.save +14 (+3 eff.) Pinning- +15% ---------- misc Max.enc +0 A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.8 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 62 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Elyvea1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Con dps ---------- Melee Ret 8 physical On Hit (Melee): * 49% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +19 (+5 eff.) Resists +12% lightning +9% cold +15% nature Spell.save +36 (+12 eff.) Mind.save +36 (+9 eff.) Stealth +14 Silence- +25% A belt that goes around your waist. |
Skysin the drakeskin leather belt1.0 T5 belt armor [Rare] Arcane While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +11 (+5 eff.) Res.pen +10% lightning +25% physical ----- def ----- Armour +14 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Mind.save +13 (+4 eff.) Max.HP +40.00 ---------- misc Max.stam +20.00 A belt that goes around your waist. |
Zubunne the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +4 Dex dps ---------- Phys.crit +2.0% Res.pen +10% physical Apr +1 ----- def ----- Defense +1 (+0 eff.) Resists +2% physical ---------- misc Stam/turn +0.40 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Res.pen +10% light +5% fire Melee Ret 8 fire ----- def ----- Defense +1 (+0 eff.) Resists +0% lightning +12% fire Stun/Frz- +0% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blinddare (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Dmg.mod +24% physical Res.pen +15% darkness +10% physical On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +12 (+3 eff.) Resists +2% physical Phys.save +7 (+2 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer&0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Glilramina the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Wil +6 Cun +1 Con dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +3% temporal ----- def ----- Armour +5 Fatigue -4% Phys.save +10 (+2 eff.) ---------- misc Max.enc +37 Infravis +3 Disengage: Puts all charms on 9 cooldown Level 2.4 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Heatslicer the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Psionic While equipped: Stats +6 Con +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +9% blight Res.pen +10% physical +20% nature +26% fire On Hit (Melee): * Slows global speed by 31% * 20% chance to disease ----- def ----- Armour +5 Fatigue +5% Resists +6% blight +24% fire Blindside: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Elenodas the pair of dwarven-steel boots (18 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +9.00% Dmg.mod +15% blight +30% physical ----- def ----- Armour +4 Defense +18 (+4 eff.) Fatigue +3% Resists +2% physical ---------- misc Stam/turn +0.80 Evasion: (Instant) Puts all charms on 18 cooldown Level 2.4 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Glimmerream (0 def, 2 armour)1.0 T3 hands armor [Rare] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Melee+ 12 arcane Dmg.mod +12% arcane ----- def ----- Armour +2 Resists +6% arcane Unarmed combat: Power 112% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 167% Melee+ +13 arcane On Hit.r1 +24 light On Crit.r2 +8 light On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flaremight the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +6% blight Acc +8 (+2 eff.) Melee Ret 8 fire ----- def ----- Armour +3 Resists +9% acid +6% fire Phys.save +22 (+5 eff.) Mind.save +10 (+3 eff.) HP.reg +2.80 Blind- +20% Disarm- +35% Stun/Frz- +15% ---------- misc Stam/turn +1.10 Psi/turn +0.31 Cooldown Double Strike -1 Unarmed combat: Power 132% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Acc +15 Apr +5 Crit +13.0% Atk.spd 167% On Hit: 10% Perfect Control 5 On Hit: 10% Second Wind 1 On Hit: 10% Set Up 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Obsidianblow the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +5 Dex +6 Mag +10 Cun dps ---------- Res.pen +20% blight Acc +8 (+2 eff.) ----- def ----- Armour +3 Resists +3% blight +9% light +13% darkness Phys.save +20 (+5 eff.) Mind.save +6 (+2 eff.) Disarm- +35% ---------- misc Infravis +1 Cooldown Double Strike -1 Unarmed combat: Power 131% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +19 Apr +5 Crit +17.0% Atk.spd 167% On Crit.r2 +50 light +45 darkness On Hit: 10% Perfect Control 5 On Hit: 10% Set Up 5 On Hit: * 40% chance to disease Starfall: Puts all charms on 12 cooldown Level 1.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 45.22 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xerutta (0 def, 11 armour)1.0 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +21.0% Spell.crit +20% Mind.crit +20% Crit.mult +15.00% Melee+ 14 nature Dmg.mod +10% nature ----- def ----- Armour +11 Resists +9% nature HP.reg +4.00 ---------- misc Stam/turn +1.60 Max.stam +40.00 Unarmed combat: Power 145% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +19.0% Atk.spd 167% Phasing +10% Melee+ +8 mind +16 physical On Hit.r1 +8 mind On Crit.r2 +15 nature On Hit: 10% Slumber 5 On Hit: 10% Poison Breath 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 129% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 133% On Hit: 20% Poisonous Bite 3 On Hit: 5% Perfect Control 1 On Hit: 5% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 10 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Greenthorn (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Melee+ 14 lightning 15 cold Dmg.mod +11% lightning +7% cold Res.pen +20% nature ----- def ----- Armour +3 Resists +8% lightning +9% cold +9% acid Phys.save +24 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +9 (+3 eff.) Disarm- +50% Stun/Frz- +15% Teleport- +10% Unarmed combat: Power 138% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 125% Melee+ +4 nature +27 physical On Crit.r2 +13 ice +11 lightning On Hit: 10% Ice Breath 5 On Hit: 10% Juggernaut 1 On Hit: 10% Lightning Breath 5 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+5 eff.) ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Apr +18 Crit +12.0% Atk.spd 125% Melee+ +20 silence On Hit: 100% Destroy Magic 5 On Hit: 15% Mana Clash 3 On Hit: 10% Aura of Silence 1 On Hit: * 50 arcane resource burn Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 153.01 arcane damage and stunned). Uses 60 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 125% Gauntlets. But with steam power! |
Nerariada the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +8 Dex dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% physical Res.pen +10% physical Apr +3 ----- def ----- Armour +3 Fatigue +3% ---------- misc Stam/turn +1.00 A hat made of leather. Very stylish. |
cashmere wizard hat &039; (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Crit.mult +25.00% Mind.pwr +6 (+2 eff.) Dmg.mod +14% arcane +3% mind ----- def ----- Defense +2 (+0 eff.) ---------- misc Equi/ret +0.16 Max.mana +55.00 Max.psi +20.00 A pointy cloth hat, very wizardly... |
Camichik the elven-silk wizard hat (3 def, 13 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +3 Dex +10 Mag +6 Con dps ---------- Dmg.mod +15% light +14% temporal +8% darkness +24% physical Acc +2 (+1 eff.) Apr +1 ----- def ----- Armour +13 Defense +3 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +15 (+5 eff.) Stone Wall: Puts all charms on 48 cooldown Level 1.0 Pwr.cost 48 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 88.10 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Zuboriamina the drakeskin leather hat (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +4 Cun +7 Con dps ---------- Spell.crit +3% Phys.pwr +6 (+2 eff.) Phasing +30% Melee Ret 10 physical ----- def ----- Armour +5 Fatigue +1% Resists +25% cold Spell.save +9 (+3 eff.) ---------- misc Mana/s.crit +3.00 See.Invis +12 Breathe water Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
drakeskin leather hat &039; (0 def, 11 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +11 Str +16 Wil dps ---------- Phys.pwr +11 (+3 eff.) Melee Ret 6 physical ----- def ----- Armour +11 Fatigue +5% Resists +12% blight +14% physical +12% temporal +3% acid Phys.save +14 (+3 eff.) Mind.save +24 (+6 eff.) Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
Blazeoozer (8 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +11 Dex +7 Cun dps ---------- Dmg.mod +6% arcane Acc +6 (+2 eff.) Apr +5 On Hit (Melee): * 30% chance to daze at end of turn On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +8 (+2 eff.) Fatigue +3% Resists +12% lightning Mind.save +0 (+0 eff.) Silence- +0% A hat made of leather. Very stylish. |
Xanitira (2 def, 6 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +0 Cun dps ---------- Dmg.mod +9% physical Res.pen +25% physical ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +5% fire +7% cold Mind.save +0 (+0 eff.) Die.at -60.00 life A pointy cloth hat, very wizardly... |
Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+4 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+3 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There&039;s not true of body heat, but strangely, is actually true of steam. |
Taintwild (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+2 eff.) Dmg.mod +18% mind +6% temporal Res.pen +5% mind On Hit (Melee): * Slows global speed by 39% ----- def ----- Defense +3 (+1 eff.) Resists +6% nature Shield.pwr +27% HP.reg +12.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/turn +0.40 A pointy cloth hat, very wizardly... |
drakeskin leather cap &039; (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +7 Dex +3 Wil +4 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +16% light +5% arcane +3% cold +6% nature +30% darkness A cap made of leather. |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
16 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
2030 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel back support0.0 T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -12% ---------- misc Max.enc +30 Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
stralite rocket boots0.0 T4 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ---------- misc Talents +4 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
amazing second skin0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Tinkers can be attached to normal items to improve them with steam power! |
voratun armour reinforcement0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +5 Hardiness +20% Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
voratun armour reinforcement0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +5 Hardiness +20% Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
voratun grip0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 48] amazing fiery salve [power 48]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 215% efficiency and 50% cooldown modifier. Remove 3 magical effects and grants a fiery aura (48% fire, light and lightning affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 48] amazing frost salve [power 48]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 215% efficiency and 50% cooldown modifier. Remove 3 physical effects and grants a frost aura (48% cold, darkness and nature affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 690] amazing healing salve [power 690]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 215% efficiency and 50% cooldown modifier. Heal 690 Puts Talent Medical Injector on 9 cooldown Medical salve. |
amazing pain suppressor salve [power 604] amazing pain suppressor salve [power 604]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 215% efficiency and 50% cooldown modifier. Let you fight up to -604 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 6 cooldown Activation is instant. Medical salve. |
amazing water salve [power 48] amazing water salve [power 48]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 215% efficiency and 50% cooldown modifier. Remove 3 mental effects and grants a water aura (48% blight, mind and acid affinity). Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Bokyrand the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +15.00% Mind.pwr +2 (+1 eff.) ---------- misc Psi/ret +0.12 Max.psi +10.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Aeryba the dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Cun +6 Str dps ---------- Mind.pwr +12 (+4 eff.) Res.pen +15% blight Apr +10 ----- def ----- Resists +15% blight ---------- misc Telepathy Demon/Minor Demon/Major While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 cooldown Level 3.3 Pwr.cost 16 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +77 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Betharialdama the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.crit +3.0% Phys.pwr +8 (+2 eff.) Dmg.mod +9% blight +15% physical Res.pen +10% blight Acc +8 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue -7% Die.at -80.00 life ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe &039; (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str dps ---------- Res.pen +12% physical Melee Ret 4 arcane 8 temporal ----- def ----- Spell.save +6 (+2 eff.) Max.HP +21.00 ---------- misc Mana/turn +0.04 Max.stam +19.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 2.4 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Eternity&2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +0% Phys.spd +0% Spell.spd +0% Mind.spd +0% Dmg.mod +15% temporal ----- def ----- Resists +0% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 12 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 25/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai&2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 416.52 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 333.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Samasin the Strikeoblivion [power 53] (18 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +25.00% S.pwr/crit +8 Res.pen +20% lightning ----- def ----- Resists +6% lightning ---------- misc Mana/turn +0.24 Teleport randomly (rad 53) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Cobra Boom the Cornac Brawler level 37
52nd Regrowth 123rd year of Ascendancy at 06:34 see stats
A different point of view (Insane (Adventure) difficulty)
34th Haze 123rd year of Ascendancy at 09:29 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Cobra Boom the Cornac Brawler level 36
50th Regrowth 123rd year of Ascendancy at 13:51 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Cobra Boom the Cornac Brawler level 42
65th Pyre 123rd year of Ascendancy at 10:46 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Cobra Boom the Cornac Brawler level 30
20th Regrowth 123rd year of Ascendancy at 05:50 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Cobra Boom the Cornac Brawler level 18
53rd Dusk 122nd year of Ascendancy at 12:43 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Cobra Boom the Cornac Brawler level 40
60th Pyre 123rd year of Ascendancy at 14:16 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Cobra Boom the Cornac Brawler level 38
80th Regrowth 123rd year of Ascendancy at 17:43 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Cobra Boom the Cornac Brawler level 50
2nd Allure 124th year of Ascendancy at 19:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Cobra Boom the Cornac Brawler level 24
3rd Allure 123rd year of Ascendancy at 08:17 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Cobra Boom the Cornac Brawler level 50
50th Haze 123rd year of Ascendancy at 17:58 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Cobra Boom the Cornac Brawler level 34
46th Regrowth 123rd year of Ascendancy at 15:11 see stats
Home sweet home (Insane (Adventure) difficulty)
5th Allure 123rd year of Ascendancy at 21:49 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Cobra Boom the Cornac Brawler level 10
10th Dusk 122nd year of Ascendancy at 04:16 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Cobra Boom the Cornac Brawler level 20
64th Dusk 122nd year of Ascendancy at 17:50 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Cobra Boom the Cornac Brawler level 30
18th Regrowth 123rd year of Ascendancy at 22:46 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Cobra Boom the Cornac Brawler level 40
58th Pyre 123rd year of Ascendancy at 04:00 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Cobra Boom the Cornac Brawler level 50
37th Dusk 123rd year of Ascendancy at 23:33 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Cobra Boom the Cornac Brawler level 50
49th Haze 123rd year of Ascendancy at 08:45 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Cobra Boom the Cornac Brawler level 42
61st Pyre 123rd year of Ascendancy at 18:57 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Cobra Boom the Cornac Brawler level 20
73rd Haze 122nd year of Ascendancy at 22:51 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Cobra Boom the Cornac Brawler level 50
27th Haze 123rd year of Ascendancy at 20:37 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Cobra Boom the Cornac Brawler level 42
61st Pyre 123rd year of Ascendancy at 18:57 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Cobra Boom the Cornac Brawler level 24
3rd Allure 123rd year of Ascendancy at 07:58 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Cobra Boom the Cornac Brawler level 42
62nd Pyre 123rd year of Ascendancy at 03:16 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Cobra Boom the Cornac Brawler level 50
2nd Allure 124th year of Ascendancy at 19:10 see stats
Take you with me (Insane (Adventure) difficulty)
Killed a boss while already dead.By Cobra Boom the Cornac Brawler level 50
33rd Haze 123rd year of Ascendancy at 07:17 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Cobra Boom the Cornac Brawler level 39
57th Pyre 123rd year of Ascendancy at 08:56 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Cobra Boom the Cornac Brawler level 11
12nd Dusk 122nd year of Ascendancy at 04:07 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Cobra Boom the Cornac Brawler level 50
48th Haze 123rd year of Ascendancy at 17:24 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Cobra Boom the Cornac Brawler level 42
61st Pyre 123rd year of Ascendancy at 18:57 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Cobra Boom the Cornac Brawler level 7
6th Mirth 122nd year of Ascendancy at 08:19 see stats
There and back again (Insane (Adventure) difficulty)
5th Flare 123rd year of Ascendancy at 16:16 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Cobra Boom the Cornac Brawler level 28
11st Regrowth 123rd year of Ascendancy at 06:16 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Cobra Boom the Cornac Brawler level 13
17th Dusk 122nd year of Ascendancy at 22:17 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Cobra Boom the Cornac Brawler level 36
49th Regrowth 123rd year of Ascendancy at 20:27 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 1.95 gold from the melting of voratun mace of massacre (172% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 4.65 gold from the melting of voratun mace of daylight (157% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 4.31 gold from the melting of voratun greatsword of erosion (173% power, 4 apr).
You collect a new ingredient: lump of voratun (1).
You gain 10.34 gold from the melting of thought-forged voratun greatmaul of erosion (179% power, 4 apr).
You collect a new ingredient: lump of voratun (1).
You gain 3.05 gold from the melting of arcing voratun greatmaul (178% power, 4 apr).
You collect a new ingredient: lump of voratun (1).
You gain 3.98 gold from the melting of acidic voratun battleaxe of projection (167% power, 4 apr).
You gain 11.76 gold from the melting of lifebinding dragonbone magestaff of illumination (136% power, 6 apr, arcane element).
You gain 25.00 gold from the melting of Jetnaught.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of schematic: Steamsaw.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of schematic: Steamgun.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of schematic: Focus Lens.
You gain 1.90 gold from the melting of vision rune (radius 17; dur 27; see dragon).
You collect a new ingredient: stack of herbs (goldleaf) (5).
You gain 0.67 gold from the melting of sun infusion (rad 10; power 22; turns 5; dispels darkness).
You gain 4.97 gold from the melting of medical injector implant (efficiency 179% / cooldown 56%).
Saving done.
There is an exit to the worldmap here (press &039; or right click to use).
Cobra Boom deactivates Exploit Weakness.
Cobra Boom deactivates Trained Reactions.
Cobra Boom deactivates Chant of Fortitude.
Cobra Boom deactivates Striking Stance.





































































































































































