















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 38 / 70% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 22 (base 12) |
| Dexterity | 47 (base 33) |
| Constitution | 18 (base 12) |
| Magic | 19 (base 12) |
| Willpower | 77 (base 60) |
| Cunning | 83 (base 60) |
Resources
| Hate | 77/100 |
| Equilibrium | 60 |
| Life | 894/894 |
| Steam | 100/100 |
| Stamina | 418/418 |
| Psi | 467/467 |
| Healing Factor | 1.2911363549268 |
| Regeneration | 45.19568046203 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +136.89271086767% |
Vision
| Sight | 10 |
| Lite | -1000 |
| Infravision | 13 |
| See Invisible | 12 |
| Stealth | 63 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 77 |
| Crit Chance | 38% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 98 |
| Accuracy | 73 |
| Crit Chance | 52% |
| APR | 70 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17.666666666667 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 86 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +8% |
| Acid | +20% |
| Light | +20% |
| Nature | +26% |
| Darkness | +43% |
| Physical | +14% |
| Mind | +72% |
| All | +5% |
Offense: Damage Penetration
| Lightning | +25% |
| Acid | +15% |
| Physical | +5% |
| Mind | +20% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 36 (78.304188961773%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 36.7 |
| Spell Save | 43.2 |
| Mental Save | 51 |
Defense: Resistances
| Acid | 20%( 70%) |
| Blight | 41%( 70%) |
| Cold | 38%( 70%) |
| All | 11%( 70%) |
| Darkness | 22%( 70%) |
| Lightning | 52%( 70%) |
| Mind | 22%( 70%) |
| Fire | 22%( 70%) |
| Nature | 63%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 10% |
| Poison Resistance | 100% |
| Blind Resistance | 56% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Pinning Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 34% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83 |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.7 steam per turn. Can be activated for an instant burst of 88 steam. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 219 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Ooze | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Steamtech / Artillery | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Shield |
| talent | Mitosis |
| talent | Savage Hunter |
| talent | Antimagic Shield |
| talent | Kinetic Shield |
| talent | Elemental Harmony |
| talent | Stealth |
| talent | Rocket Pod |
| talent | Beyond the Flesh |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.7 and stamina regeneration by 1.7. Soothing Darkness |
| beneficial effect | Hunting: Marked Prey10% Received damage reduction against: - Weapon |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+37% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort: lost defiler (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You failed to protect the repented thief from death by Xanalebeth the ghoul. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITESLATE039;Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn&039; The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed vampire lord fang. * You& | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | [vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]The Long-Arm 4.0 T5 steamgun 2H weapon Reqs Dex 30 Shoot Steam Pool [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +25 (+16) Atk.spd 67% (-33%) Dmg.mult 250% Range +10 (+2) Proj.spd +600% (-) Ranged+ +0(-7) nature On Hit.r1 +60(-) 20% chance of physical repulsion On Crit: - silences the target Shots beam through all targets. Uses 6.0(4.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Res.pen +0%(-5%) nature +0%(-5%) physical Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%. Uses 20 power out of 20/20 Activation is instant. This gun has an absurdly long barrel. You wonder for whom it may have been designed. This item has been sent to the Item&WHITETap to cycle through comparison choices |
| Quiver | [vs. Scattermind (20/20, 142% power, 7 apr) (Quiver)]Scattermind (20/20, 142% power, 7 apr) 3.0 T3 shot ammo Reqs Dex 24 [Unique] Nature/Psionic Power 142% Range: 1.2x Uses 125% Cun Dmg Mind Acc+ +0.2% base dam (max 20%) Apr +7 (-) Crit +3.0% (-) Capacity 20 (-) On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. This item has been sent to the Item& |
| On hands | [vs. Khelalen the Arcwedge (0 def, 3 armour) (On hands)]Khelalen the Arcwedge (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt While equipped: dps ---------- Phys.crit +5.0% (-) Crit.mult +10.00% (-) Phys.pwr +8 (+2 eff.) (-) Melee+ 8(-) nature Dmg.mod +6%(-) nature Acc +12 (+3 eff.) (-) Apr +10 (-) ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +12%(-) blight +8%(-) nature +6%(-) lightning Spell.save +12 (+4 eff.) (-) HP.reg +5.10 (-) Disarm- +80% (-) ---------- misc Stam/turn +0.70 (-) Psi/turn +0.29 (-) Talents +3.00(-) Iron Grip Unarmed combat: Power 159% Range: 1.4x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +24 (-) Crit +10.0% (-) Atk.spd 83% (-) On Crit.r2 +5(-) nature On Hit: 10% Second Wind 1 On Hit: 10% Venomous Breath 5 On Hit: * 20% chance to slow global speed by 74% * 20% chance to reduce armor by 20% Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | [vs. brass lantern &039; (Light source)]brass lantern &039; 2.0 T1 lite [Rare] Nature While equipped: Stats +1(-) Con dps ---------- Dmg.mod +3%(-) lightning +15%(-) darkness ----- def ----- Phys.save +12 (+4 eff.) (-) Max.HP +40.00 (-) ---------- misc Max.stam +10.00 (-) Infravis +6 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. hardened leather hat &039; (0 def, 3 armour) (On head)]hardened leather hat &039; (0 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +10(-) Cun ----- def ----- Armour +3 (-) Fatigue +3% (-) Resists +15%(-) lightning +8%(-) cold Crit.chn- 15.00% (-) Mind.save +15 (+5 eff.) (-) Die.at -60.00 life (-) HP.reg +4.00 (-) Heal.mod +10% (-) Poison- +20% (-) ---------- misc Breathe water A hat made of leather. Very stylish. |
| On feet | [vs. Lelidas the Voidbloom (0 def, 1 armour) (On feet)]Lelidas the Voidbloom (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +6(-) Lck +4(-) Dex dps ---------- Dmg.mod +9%(-) darkness +9%(-) mind Melee Ret 6(-) darkness 8(-) cold ----- def ----- Armour +1 (-) Resists +12%(-) mind Stealth +7 (-) A pair of boots made of leather. |
| Tool | [vs. Eclipsebait (dig speed 24 turns) (Tool)]Eclipsebait (dig speed 24 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +5(-) Str dps ---------- Melee+ 0(-20) item expose Dmg.mod +15%(-) light +6%(-) darkness Res.pen +10%(-) mind Apr +8 (-) On Hit (Melee): * 20% chance to reduce all saves and defense by 45 ----- def ----- Resists +12%(-) darkness While carried: ---------- misc Talents +1.00(-) Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. steel ring &039; (On fingers, 1 of 2)]steel ring &039; 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5(-) Str +4(-) Dex dps ---------- Mind.crit +4% (-) Phys.pwr +8 (+2 eff.) (-) Spell.pwr +11 (+1 eff.) (-) Mind.pwr +9 (+2 eff.) (-) Dmg.mod +6%(-) mind +5%(-) all ---------- misc See.Invis +6 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. steel ring &039; (On fingers, 1 of 2)]Zadur the gold ring 0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +0(-5) Str +0(-4) Dex +5 Wil +4 Cun dps ---------- Mind.crit +0% (-4%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-11 (-1 eff.)) Mind.pwr +9 (+2 eff.) (-) Dmg.mod +9% physical +0%(-6%) mind +0%(-5%) all Res.pen +15% acid ----- def ----- Resists +10% blight +8% nature +3% acid Max.HP +30.00 Poison- +15% Disease- +12% Disarm- +26% Pinning- +28% Knockbk- +34% ---------- misc Max.stam +30.00 See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Salebrelaith the Searstone (Around neck)]Salebrelaith the Searstone 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +9(-) Lck +7(-) Mag dps ---------- Melee+ 0(-20) item expose Dmg.mod +9%(-) mind Acc +11 (+3 eff.) (-) Melee Ret 6(-) fire On Hit (Melee): * 20% chance to reduce all saves and defense by 45 ----- def ----- Defense +9 (+3 eff.) (-) Resists +15%(-) cold +6%(-) fire Crit.chn- 15.00% (-) Unseen.red 14% (-) Amulets make your neck look great! |
| In main hand | [vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 3)]throat-seeking dwarven-steel steamgun of cunning (+3) 4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Disrupt/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 (-) Atk.spd 100% (-) Range +8 (-) Proj.spd +600% (-) Ranged+ +7(-) nature On Hit.r1 +60(-) 20% chance of physical repulsion On Crit: * silences the target Uses 2.0(-) Steam While equipped: Stats +3(-) Cun dps ---------- Res.pen +5%(-) nature +5%(-) physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Around waist | [vs. Gloryriama (Around waist)]Gloryriama 1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4(-) Dex +8(-) Wil +4(-) Cun +7(-) Lck ----- def ----- Fatigue -12% (-) Resists +7%(-) acid +6%(-) fire +7%(-) lightning +7%(-) cold Mind.save +6 (+2 eff.) (-) Stealth +8 (-) Max.HP +52.00 (-) ---------- misc T.Disarm +16 (-) Max.enc +30 (-) Mana/s.crit +2.00 (-) Infravis +4 (-) A belt that goes around your waist. |
| In off hand | [vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 3)]Mayoma (115% power, 52 apr, mind damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Power 115% (-2%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +52 (+43) Crit +17.0% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion +8 temporal On Crit.r2 +8 temporal On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Phys.crit +2.0% Mind.crit +11% Phys.pwr +20 (+5 eff.) Mind.pwr +16 (+3 eff.) S.pwr/crit +8 Melee+ 9 mind 13 darkness Dmg.mod +28% mind +8% darkness Res.pen +0%(-5%) nature +0%(-5%) physical ----- def ----- Die.at -80.00 life Max.HP +45.00 HP.reg +1.80 ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Ce& (Cloak)]Ce& 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2(-) Cun +2(-) Dex dps ---------- Crit.mult +20.00% (-) Res.pen +25%(-) lightning +10%(-) mind ----- def ----- Defense +1 (+1 eff.) (-) Resists +12%(-) blight +12%(-) nature +18%(-) lightning Crit.chn- 15.00% (-) HP.reg +2.00 (-) Heal.mod +12% (-) Stun/Frz- +30% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5(-) Con +4(-) Wil dps ---------- Mind.crit +5% (-) Mind.pwr +10 (+2 eff.) (-) Dmg.mod +15%(-) acid +15%(-) nature +15%(-) mind Melee Ret 20(-) nature slow 20(-) poison ----- def ----- Armour +15 (-) Hardiness +30% (-) Defense +10 (+4 eff.) (-) Resists +30%(-) nature +11%(-) all Phys.save +10 (+3 eff.) (-) Spell.save +10 (+3 eff.) (-) HP.reg +6.00 (-) Poison- +50% (-) Disease- +50% (-) Cut- +50% (-) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
medical injector implant of the psychic (efficiency 152% / cooldown 67%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 152% efficiency and cooldown mod of 67%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 191% / cooldown 53%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 191% efficiency and cooldown mod of 53%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
[vs. Implant: Steam Generator [steam generator implant of the sneak (steam 16)] (on body)]steam generator implant (steam 7) 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.4 steam per turn. Can be activated for an instant burst of 37 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
[vs. Implant: Steam Generator [steam generator implant of the sneak (steam 16)] (on body)]steam generator implant of the psychic (steam 10) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.8 steam per turn. Can be activated for an instant burst of 49 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
[vs. Implant: Steam Generator [steam generator implant of the sneak (steam 16)] (on body)]steam generator implant of the sneak (steam 13) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.3 steam per turn. Can be activated for an instant burst of 66 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
[vs. Infusion: Healing [healing infusion of the sneak (heal 175; cd 15)] (on body)]healing infusion of the titan (heal 76; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 76 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the sneak (heal 456; 12 cd)] (on body)]regeneration infusion of the duelist (heal 353; 12 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83Activate the infusion to heal yourself for 353 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 19%; physical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Alchemist&0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Armour Reinforcement0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Plating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fatal Attractor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Moss Tread0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Salebrelaith the Searstone (Around neck)]Xerima 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Str +0(-9) Lck +0(-7) Mag dps ---------- Mind.pwr +20 (+4 eff.) Melee+ 0(-20) item expose Dmg.mod +0%(-9%) mind +3% physical Acc +0 (+0 eff.) (-11 (-3 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-9 (-3 eff.)) Resists +0%(-15%) cold +0%(-6%) fire Crit.chn- 0.00% (-15.00%) Unseen.red 0% (-14%) ---------- misc Psi/ret +0.12 Masteries +0.11 Psionic/Slumber Amulets make your neck look great! |
[vs. Salebrelaith the Searstone (Around neck)]Relgyrin 0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +0(-7) Mag +3 Wil +0(-9) Lck dps ---------- Mind.pwr +7 (+1 eff.) Melee+ 0(-20) item expose Dmg.mod +0%(-9%) mind Acc +0 (+0 eff.) (-11 (-3 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-9 (-3 eff.)) Resists +3% temporal +13% light +13%(-2%) cold +13%(+7%) fire +12% darkness Crit.chn- 0.00% (-15.00%) Phys.save +9 (+3 eff.) Mind.save +8 (+3 eff.) Unseen.red 0% (-14%) HP.reg +4.00 Blind- +26% Poison- +10% Confus- +11% Amulets make your neck look great! |
[vs. Salebrelaith the Searstone (Around neck)]grounding steel amulet of cunning (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +0(-7) Mag +3 Cun +0(-9) Lck dps ---------- Melee+ 0(-20) item expose Dmg.mod +0%(-9%) mind Acc +0 (+0 eff.) (-11 (-3 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-9 (-3 eff.)) Resists +14% lightning +0%(-6%) fire +0%(-15%) cold Crit.chn- 0.00% (-15.00%) Unseen.red 0% (-14%) Stun/Frz- +22% Amulets make your neck look great! |
[vs. Salebrelaith the Searstone (Around neck)]mindweaver& 0.1 T2 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +0(-7) Mag +2 Wil +0(-9) Lck dps ---------- Mind.pwr +7 (+1 eff.) Melee+ 0(-20) item expose Dmg.mod +0%(-9%) mind Acc +0 (+0 eff.) (-11 (-3 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-9 (-3 eff.)) Resists +0%(-15%) cold +0%(-6%) fire Crit.chn- 0.00% (-15.00%) Mind.save +6 (+2 eff.) Unseen.red 0% (-14%) Blind- +16% Confus- +12% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
[vs. Salebrelaith the Searstone (Around neck)]steel amulet &039; 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +0(-9) Lck +0(-7) Mag dps ---------- Melee+ 0(-20) item expose Dmg.mod +0%(-9%) mind Res.pen +5% blight Acc +0 (+0 eff.) (-11 (-3 eff.)) Melee Ret 0(-6) fire ----- def ----- Armour +6 Defense +0 (+0 eff.) (-9 (-3 eff.)) Resists +9% lightning +12% blight +0%(-6%) fire +13% mind +0%(-15%) cold Crit.chn- 0.00% (-15.00%) Unseen.red 0% (-14%) Blind- +20% Confus- +27% Amulets make your neck look great! |
[vs. Salebrelaith the Searstone (Around neck)]wanderer& 0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +0(-7) Mag +6 Cun +5 Con +0(-9) Lck dps ---------- Mov.spd +10% Melee+ 0(-20) item expose Dmg.mod +0%(-9%) mind Acc +0 (+0 eff.) (-11 (-3 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-9 (-3 eff.)) Fatigue -6% Resists +0%(-15%) cold +0%(-6%) fire Crit.chn- 0.00% (-15.00%) Unseen.red 0% (-14%) HP.reg +3.00 ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
[vs. Salebrelaith the Searstone (Around neck)]stralite amulet of vision 0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +0(-9) Lck +0(-7) Mag dps ---------- Melee+ 0(-20) item expose Dmg.mod +0%(-9%) mind Acc +0 (+0 eff.) (-11 (-3 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-9 (-3 eff.)) Resists +0%(-15%) cold +0%(-6%) fire Crit.chn- 0.00% (-15.00%) Unseen.red 0% (-14%) Blind- +24% ---------- misc Infravis +8 Sight +2 See.Invis +7 Amulets make your neck look great! |
[vs. steel ring &039; (On fingers, 1 of 2)]Layonne the copper ring 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +0(-5) Str +0(-4) Dex dps ---------- Mind.crit +0% (-4%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-11 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) mind +3% arcane +0%(-5%) all On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Mind.save +7 (+3 eff.) Confus- +21% ---------- misc See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring &039; (On fingers, 1 of 2)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: Stats +0(-5) Str +0(-4) Dex dps ---------- Mind.crit +0% (-4%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-11 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) mind +0%(-5%) all ---------- misc See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring &039; (On fingers, 1 of 2)]psionicist& 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +0(-5) Str +0(-4) Dex +2 Wil dps ---------- Mind.crit +0% (-4%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-11 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) mind +0%(-5%) all ----- def ----- Mind.save +4 (+2 eff.) ---------- misc See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring &039; (On fingers, 1 of 2)]sneakthief& 0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +0(-5) Str +5(+1) Dex +7 Cun dps ---------- Mind.crit +0% (-4%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-11 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-2 eff.)) Melee+ 9 physical Ranged+ 11 physical Dmg.mod +0%(-6%) mind +0%(-5%) all Acc +7 (+2 eff.) On Hit (Melee): * 12% chance to reduce all saves and defense by 45 On Hit (Ranged): * 12% chance to reduce all saves and defense by 45 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 See.Invis +0 (-6) Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring &039; (On fingers, 1 of 2)]Nightsong 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +0(-5) Str +0(-4) Dex +6 Cun dps ---------- Mind.crit +0% (-4%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-11 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) mind +10% darkness +0%(-5%) all ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 See.Invis +0 (-6) Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
[vs. steel ring &039; (On fingers, 1 of 2)]Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4(-1) Str +0(-4) Dex +4 Wil dps ---------- Mind.crit +0% (-4%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-11 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) mind +8% physical +8% nature +0%(-5%) all ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% ---------- misc See.Invis +0 (-6) This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
[vs. steel ring &039; (On fingers, 1 of 2)]Woebloom the steel ring 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +0(-5) Str +0(-4) Dex +6 Wil dps ---------- Mind.crit +0% (-4%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-11 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) mind +0%(-5%) all Res.pen +20% darkness ----- def ----- Resists +5% arcane +15% nature Crit.chn- 15.00% Spell.save +6 (+1 eff.) Mind.save +12 (+4 eff.) Max.HP +40.00 Blind- +20% Stun/Frz- +20% ---------- misc See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring &039; (On fingers, 1 of 2)]pixie& 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +0(-5) Str +0(-4) Dex +3 Mag +4 Cun dps ---------- Mind.crit +0% (-4%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +7 (+1 eff.) (-4 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) mind +0%(-5%) all ---------- misc See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring &039; (On fingers, 1 of 2)]psionicist& 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +0(-5) Str +0(-4) Dex +3 Wil dps ---------- Mind.crit +0% (-4%) Phys.pwr +6 (+2 eff.) (-2 (+0 eff.)) Spell.pwr +5 (+1 eff.) (-6 (-1 eff.)) Mind.pwr +6 (+1 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-6%) mind +0%(-5%) all ----- def ----- Mind.save +6 (+2 eff.) ---------- misc See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring &039; (On fingers, 1 of 2)]steel ring &039; 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +0(-5) Str +0(-4) Dex +1 Wil +4 Cun dps ---------- Mind.crit +0% (-4%) Crit.mult +10.00% Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-11 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) mind +24% nature +0%(-5%) all ----- def ----- Defense +8 (+2 eff.) Resists +3% mind ---------- misc Psi/ret +0.12 See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring &039; (On fingers, 1 of 2)]Chargeflash the gold ring 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +0(-5) Str +0(-4) Dex dps ---------- Mind.crit +0% (-4%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-11 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +0%(-6%) mind +0%(-5%) all Melee Ret 8 lightning ----- def ----- Crit.chn- 10.00% Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Die.at -80.00 life Blind- +20% Silence- +30% ---------- misc Mana/turn +0.14 See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring &039; (On fingers, 1 of 2)]Muckvice the gold ring 0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +0(-5) Str +0(-4) Dex +6 Mag +5 Wil +3 Con dps ---------- Mind.crit +0% (-4%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +7 (+1 eff.) (-4 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +3% temporal +0%(-6%) mind +0%(-5%) all Res.pen +10% temporal ----- def ----- Resists +12% nature Spell.save +13 (+3 eff.) HP.reg +3.00 Stun/Frz- +29% ---------- misc Max.stam +25.00 See.Invis +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring &039; (On fingers, 1 of 2)]Neruravea 0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3(-2) Str +1(-3) Dex +1 Cun dps ---------- Mind.crit +0% (-4%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-11 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-9 (-2 eff.)) Dmg.mod +13% cold +0%(-6%) mind +0%(-5%) all Phasing +20% ----- def ----- Resists +26% cold Mind.save +8 (+3 eff.) Blind- +26% Confus- +28% ---------- misc Max.mana +80.00 Infravis +5 See.Stealth +12 See.Invis +15 (+9) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]shimmering ash magestaff of protection (139% power, 3 apr, arcane element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 139% (+22%) Range: 1.2x (+0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-6) Crit +3.0% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% arcane Res.pen +0%(-5%) nature +0%(-5%) physical ----- def ----- Resists +8% arcane ---------- misc Mana/turn +0.20 Max.mana +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]void walker& 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego++] Arcane Power 139% (+22%) Range: 1.2x (+0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-6) Crit +3.0% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% fire Res.pen +8% fire +0%(-5%) nature +0%(-5%) physical ----- def ----- Resists +5% darkness +6% temporal Def/telep +10 Res/telep +8% Dur/telep +9% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]truestriking dwarven-steel battleaxe of torment (160% power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego++] Master/Psionic Power 160% (+43%) Range: 1.5x (+0.4x) Uses 129% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-7) Crit +6.5% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Hit: + 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Res.pen +0%(-5%) nature +12%(+7%) physical Acc +13 (+3 eff.) Apr +10 Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]truestriking steel greatmaul (156% power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego+] Master Power 156% (+39%) Range: 1.5x (+0.4x) Uses 129% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-7) Crit +1.0% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Res.pen +0%(-5%) nature +10%(+5%) physical Acc +10 (+2 eff.) Apr +10 Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]quick dwarven-steel greatmaul (169% power, 2 apr) 5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Master Power 169% (+52%) Range: 1.5x (+0.4x) Uses 129% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-7) Crit +1.5% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +6 Dex +0(-3) Cun dps ---------- Phys.spd +10% Res.pen +0%(-5%) nature +0%(-5%) physical Acc +17 (+4 eff.) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]blazebringer& 5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Nature/Master Power 194% (+77%) Range: 1.5x (+0.4x) Uses 129% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 (-6) Crit +2.5% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit.r2 +100 fire On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- All.spd +11% Res.pen +20% fire +0%(-5%) nature +0%(-5%) physical Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]stralite greatmaul of torment (183% power, 3 apr) 5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Psionic Power 184% (+67%) Range: 1.5x (+0.4x) Uses 129% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 (-6) Crit +2.5% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Hit: + 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Res.pen +0%(-5%) nature +0%(-5%) physical Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]stralite greatsword of shearing (178% power, 3 apr) 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master Power 178% (+61%) Range: 1.6x (+0.5x) Uses 129% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 (-6) Crit +4.5% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Res.pen +0%(-5%) physical +0%(-5%) nature +17% all Acc +19 (+5 eff.) Apr +14 Massive two-handed swords. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]plaguebringer& 3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego++] Arcane/Psionic Power 147% (+30%) Range: 1.4x (+0.3x) Uses 108% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 (-5) Crit +4.5% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Melee+ +10 blight Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Hit: 20% Epidemic 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 11 + Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Res.pen +0%(-5%) nature +0%(-5%) physical ----- def ----- Disease- +16% One-handed war axes. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]caustic stralite waraxe of massacre (171% power, 5 apr) 3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Nature/Master Power 171% (+54%) Range: 1.4x (+0.3x) Uses 108% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (-4) Crit +6.5% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit.r2 +21 acid +22 nature On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Res.pen +17% acid +0%(-5%) physical +11%(+6%) nature Apr +11 One-handed war axes. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 3)]flaming stralite dagger of phasing (155% power, 18 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane Power 155% (+38%) Range: 1.3x (+0.2x) Uses 54% Wil, 54% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 (+9) Crit +8.0% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Phasing +11% Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion +12 fire On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Res.pen +0%(-5%) nature +0%(-5%) physical Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 3)]Poltergeist& 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% (-28%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+9) Crit +5.0% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% physical Res.pen +0%(-5%) nature +6%(+1%) physical ----- def ----- Armour +2 Resists +2% all +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 3)]Poltergeist& 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Unique] Nature/Psionic Power 105% (-12%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 (+16) Crit +5.0% Atk.spd 100% (-) Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +3(-) Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+2 eff.) Dmg.mod +15% mind +5% physical Res.pen +0%(-5%) nature +0%(-5%) physical ----- def ----- Resists +10% mind Stun/Frz- +30% Release a wave of psionic power, dealing 324.39 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 3)]scouring steel steamsaw of torment (137% power, 0 apr) 3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Ego++] Disrupt/Psionic/Steamtech Power 137% (+20%) Range: 1.5x (+0.4x) Uses 108% Wil Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Apr +0 (-9) Crit +2.0% Atk.spd 100% (-) Block +23 Range +0 (-8) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Hit: + 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: - silences the target Uses 1.0(-1.0) Steam While equipped: Stats +0(-3) Cun +4 Con dps ---------- Melee+ 9 acid 9 nature Res.pen +0%(-5%) nature +0%(-5%) physical On Hit (Melee): * 9 arcane resource burn On Melee Ret: * 9 arcane resource burn ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Resists +10% acid +9% nature ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]yew longbow of true flight 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-9) Atk.spd 100% (-) Range +9 (+1) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Phys.crit +12.0% Res.pen +0%(-5%) nature +0%(-5%) physical Acc +12 (+3 eff.) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]throat-seeking elven-wood longbow of true flight 4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego++] Disrupt/Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-9) Atk.spd 100% (-) Range +10 (+2) Proj.spd +0% (-600%) Ranged+ +24(+17) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: * silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Phys.crit +15.0% Res.pen +18%(+13%) nature +0%(-5%) physical Acc +14 (+3 eff.) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]Mayylaith the Sootradiance 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-9) Crit +3.0% Atk.spd 100% (-) Range +7 (-1) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Cun dps ---------- Phys.crit +3.0% Crit.mult +15.00% Res.pen +0%(-5%) nature +0%(-5%) physical Acc +8 (+2 eff.) Apr +2 Melee Ret 8 darkness ----- def ----- Resists +15% mind +4% physical Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]Alylen the hardened leather sling 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-9) Atk.spd 100% (-) Range +8 (-) Proj.spd +0% (-600%) Phasing +30% Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion +16 physical On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +5 Str +5 Dex +0(-3) Cun dps ---------- Phys.pwr +11 (+3 eff.) Res.pen +0%(-5%) nature +10%(+5%) physical Acc +30 (+7 eff.) ----- def ----- Resists +2% physical Die.at -60.00 life ---------- misc See.Invis +6 Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]enhanced hardened leather sling of cunning (+6) 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Apr +0 (-9) Atk.spd 100% (-) Range +8 (-) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +6 Str +6 Dex +7 Mag +6 Wil +10(+7) Cun +6 Con dps ---------- Res.pen +0%(-5%) nature +7%(+2%) physical Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]Duredokan 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Apr +0 (-9) Atk.spd 100% (-) Range +9 (+1) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit.r2 +24 acid +13 nature On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +5(+2) Cun +2 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% blight Res.pen +17% acid +8%(+3%) physical +14%(+9%) nature +10% all Acc +15 (+4 eff.) Apr +20 On Hit (Ranged): * 20% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Resists +6% blight ---------- misc Psi/ret +0.08 Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 2)]steady drakeskin leather sling of enduring 4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Apr +0 (-9) Atk.spd 100% (-) Range +10 (+2) Proj.spd +0% (-600%) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 0.0(-2.0) Steam While equipped: Stats +11 Wil +0(-3) Cun +11 Con dps ---------- Phys.crit +4.0% Res.pen +0%(-5%) nature +0%(-5%) physical Acc +11 (+3 eff.) ----- def ----- Max.HP +66.00 Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 3)]dwarven-steel steamgun of enduring 4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 (-) Atk.spd 100% (-) Range +8 (-) Proj.spd +600% (-) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 2.0(-) Steam While equipped: Stats +7 Wil +0(-3) Cun +7 Con dps ---------- Res.pen +0%(-5%) nature +0%(-5%) physical ----- def ----- Max.HP +16.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 3)]enhanced dwarven-steel steamgun 4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 (-) Atk.spd 100% (-) Range +8 (-) Proj.spd +600% (-) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 2.0(-) Steam While equipped: Stats +9 Str +5 Dex +6 Mag +7 Wil +6(+3) Cun +8 Con dps ---------- Res.pen +0%(-5%) nature +0%(-5%) physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 3)]stralite steamgun &039; 4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Rare] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 (+3) Atk.spd 100% (-) Range +9 (+1) Proj.spd +600% (-) Ranged+ +16 light +0(-7) nature On Hit.r1 +8 lightning +0(-60) 20% chance of physical repulsion On Crit.r2 +40 fire On Crit: - silences the target Uses 2.0(-) Steam While equipped: Stats +0(-3) Cun dps ---------- All.spd +4% Res.pen +21% fire +0%(-5%) nature +0%(-5%) physical Melee Ret 8 lightning ----- def ----- Resists +6% light +15% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 3)]mighty voratun steamgun of piercing 4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego+] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 (+6) Atk.spd 100% (-) Range +10 (+2) Proj.spd +600% (-) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Crit: - silences the target Uses 2.0(-) Steam While equipped: Stats +4 Str +0(-3) Cun dps ---------- Phys.pwr +12 (+3 eff.) Res.pen +0%(-5%) physical +0%(-5%) nature +10% all Acc +9 (+2 eff.) Apr +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. throat-seeking dwarven-steel steamgun of cunning (+3) (In main hand, 1 of 3)]overgrown voratun steamgun of true flight 4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 (+6) Atk.spd 100% (-) Range +10 (+2) Proj.spd +600% (-) Ranged+ +0(-7) nature On Hit.r1 +0(-60) 20% chance of physical repulsion On Hit: 10% Overgrowth 5 On Crit: - silences the target Uses 2.0(-) Steam While equipped: Stats +0(-3) Cun dps ---------- Phys.crit +9.0% Res.pen +0%(-5%) nature +0%(-5%) physical Acc +10 (+2 eff.) ----- def ----- HP.reg +1.90 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. Scattermind (20/20, 142% power, 7 apr) (Quiver)]psychokinetic pouch of dwarven-steel shots of crippling (15/15, 157% power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Ego++] Master/Psionic Power 158% (+16%) Range: 1.2x (+0.0x) Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 (-4) Crit +13.0% (+10.0%) Capacity 15 (-5) Ranged+ +17 physical On Hit: + 20% chance to knock the target back 3 spaces and deal 312 physical damage On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% - strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. Shots are used with slings to pummel your foes to death. |
[vs. Scattermind (20/20, 142% power, 7 apr) (Quiver)]barbed pouch of stralite shots of grasping (18/18, 180% power, 5 apr) 3.0 T4 shot ammo Reqs Dex 35 [Ego++] Nature/Master Power 181% (+39%) Range: 1.2x (+0.0x) Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 (-2) Crit +14.5% (+11.5%) Capacity 18 (-2) On Hit: + 20% chance to create vines that bind the target to the ground dealing 312 nature damage and pinning them for 3 turns On Crit: + Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% - strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. Shots are used with slings to pummel your foes to death. |
[vs. Scattermind (20/20, 142% power, 7 apr) (Quiver)]Porelrawyn the pouch of voratun shots (20/52, 194% power, 6 apr) 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Nature/Master Power 195% (+53%) Range: 1.2x (+0.0x) Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 (-1) Crit +20.0% (+17.0%) Capacity 52 (32) Ranged+ +20 acid +27 cold On Crit.r2 +12 cold On Hit: * 10% chance to reduce armor by 20% * 20 arcane resource burn * 20% chance to slow global speed by 74% On Crit: - strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. + Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
[vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]dreamer& 2.0 T1 cloth armor [Ego+] Psionic While equipped: Stats +0(-5) Con +0(-4) Wil dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-15%) acid +11%(-4%) mind +0%(-15%) nature Melee Ret 0(-20) poison 0(-20) nature slow ----- def ----- Armour +0 (-15) Hardiness +0% (-30%) Defense +0 (+0 eff.) (-10 (-4 eff.)) Resists +0%(-30%) nature +11% darkness +22% mind +7%(-4%) all Phys.save +11 (+4 eff.) (+1 (+1 eff.)) Spell.save +11 (+4 eff.) (+1 (+1 eff.)) Mind.save +22 (+8 eff.) HP.reg +0.00 (-6.00) Poison- +0% (-50%) Disease- +0% (-50%) Cut- +0% (-50%) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]elven-silk robe of life (0 def, 0 armour) 2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +0(-5) Con +0(-4) Wil dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-15%) acid +0%(-15%) nature +0%(-15%) mind Melee Ret 0(-20) poison 0(-20) nature slow ----- def ----- Armour +0 (-15) Hardiness +0% (-30%) Defense +0 (+0 eff.) (-10 (-4 eff.)) Resists +16% blight +0%(-30%) nature +15%(+4%) all Phys.save +0 (+0 eff.) (-10 (-3 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Max.HP +40.00 HP.reg +3.00 (-3.00) Heal.mod +10% Poison- +0% (-50%) Disease- +0% (-50%) Cut- +0% (-50%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Gloryriama (Around waist)]Erudurek the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +0(-4) Dex +0(-8) Wil +0(-4) Cun +0(-7) Lck dps ---------- Crit.mult +20.00% Apr +5 Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Armour +8 Fatigue +0% (+12%) Resists +7%(-) lightning +7% temporal +6% blight +0%(-6%) fire +0%(-7%) cold +0%(-7%) acid Mind.save +0 (+0 eff.) (-6 (-2 eff.)) Stealth +0 (-8) Max.HP +0.00 (-52.00) ---------- misc T.Disarm +0 (-16) Max.enc +0 (-30) Mana/s.crit +0.00 (-2.00) Infravis +0 (-4) A belt that goes around your waist. |
[vs. Gloryriama (Around waist)]Nerynne 1.0 T1 belt armor [Rare] Nature While equipped: Stats +0(-4) Dex +0(-8) Wil +8(+4) Cun +0(-7) Lck ----- def ----- Fatigue +0% (+12%) Resists +7%(-) lightning +7% temporal +6% darkness +0%(-6%) fire +0%(-7%) cold +0%(-7%) acid Crit.chn- 10.00% Spell.save +12 (+3 eff.) Mind.save +0 (+0 eff.) (-6 (-2 eff.)) Stealth +0 (-8) Max.HP +0.00 (-52.00) ---------- misc T.Disarm +0 (-16) Max.enc +0 (-30) Mana/s.crit +0.00 (-2.00) Infravis +0 (-4) A belt that goes around your waist. |
[vs. Ce& (Cloak)]Galedukor the linen cloak (1 def, 2 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +0(-2) Dex +3 Wil +0(-2) Cun +6 Con dps ---------- Phys.crit +2.0% Crit.mult +0.00% (-20.00%) Res.pen +0%(-25%) lightning +0%(-10%) mind Acc +16 (+4 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) (-) Fatigue -5% Resists +0%(-18%) lightning +1% physical +0%(-12%) nature +0%(-12%) blight Crit.chn- 0.00% (-15.00%) Phys.save +3 (+1 eff.) Max.HP +50.00 HP.reg +0.00 (-2.00) Heal.mod +0% (-12%) Stun/Frz- +0% (-30%) ---------- misc Max.stam +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Ce& (Cloak)]Magmazeal the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +0(-2) Dex +0(-2) Cun +1 Con dps ---------- Crit.mult +0.00% (-20.00%) Dmg.mod +24% fire Res.pen +15%(+5%) mind +0%(-25%) lightning Melee Ret 2 fire ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-12%) blight +3% fire +0%(-12%) nature +0%(-18%) lightning Crit.chn- 0.00% (-15.00%) HP.reg +0.00 (-2.00) Heal.mod +0% (-12%) Stun/Frz- +0% (-30%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Lelidas the Voidbloom (0 def, 1 armour) (On feet)]Firerazor (0 def, 3 armour) 2.0 T3 feet armor [Rare] Nature While equipped: Stats +0(-6) Lck +0(-4) Dex dps ---------- Spell.crit +5% Crit.mult +15.00% Spell.pwr +5 (+0 eff.) Dmg.mod +0%(-9%) mind +6% arcane +0%(-9%) darkness Melee Ret 6 fire 0(-6) darkness 0(-8) cold ----- def ----- Armour +3 (+2) Resists +8% lightning +8% temporal +0%(-12%) mind +6% fire Stealth +0 (-7) A pair of boots made of leather. |
[vs. Lelidas the Voidbloom (0 def, 1 armour) (On feet)]Skyreek the pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +0(-6) Lck +0(-4) Dex dps ---------- Dmg.mod +3% acid +0%(-9%) darkness +0%(-9%) mind Res.pen +10% lightning +25% mind Melee Ret 0(-6) darkness 0(-8) cold On Hit (Melee): * 20% chance to reduce armor by 20% * 20% chance to reduce all saves and defense by 45 ----- def ----- Armour +3 (+2) Fatigue -7% Resists +0%(-12%) mind Phys.save +8 (+3 eff.) Stealth +0 (-7) ---------- misc Max.enc +30 A pair of boots made of leather. |
[vs. Lelidas the Voidbloom (0 def, 1 armour) (On feet)]invigorating pair of dwarven-steel boots of tirelessness (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +0(-6) Lck +0(-4) Dex dps ---------- Mov.spd +10% Dmg.mod +0%(-9%) darkness +0%(-9%) mind Melee Ret 0(-6) darkness 0(-8) cold ----- def ----- Armour +4 (+3) Fatigue -3% Resists +0%(-12%) mind Stealth +0 (-7) Max.HP +39.00 ---------- misc Stam/turn +1.00 Max.stam +23.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. Khelalen the Arcwedge (0 def, 3 armour) (On hands)]Radhyrig the hardened leather gloves (0 def, 4 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +3 Wil dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Melee+ 0(-8) nature Dmg.mod +0%(-6%) nature Acc +15 (+4 eff.) (+3 (+1 eff.)) Apr +0 (-10) ----- def ----- Armour +4 (+1) Fatigue +0% (-5%) Resists +0%(-6%) lightning +6% light +0%(-12%) blight +0%(-8%) nature +6% darkness Spell.save +0 (+0 eff.) (-12 (-4 eff.)) Mind.save +9 (+3 eff.) HP.reg +0.00 (-5.10) Heal.mod +5% Disarm- +20% (-60%) ---------- misc Stam/turn +0.00 (-0.70) Psi/turn +0.00 (-0.29) Talents +0(+-3) Iron Grip Unarmed combat: Power 142% (-17%) Range: 1.1x (-0.3x) Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +3 (-21) Crit +10.0% (-) Atk.spd 100% (+17%) On Crit.r2 +0(-5) nature On Hit: 10% Venomous Breath 5 On Hit: 10% Second Wind 1 On Hit: * 0% chance to slow global speed by 74% * 0% chance to reduce armor by 20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Khelalen the Arcwedge (0 def, 3 armour) (On hands)]Rainraider (0 def, 2 armour) 1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Melee+ 0(-8) nature Dmg.mod +0%(-6%) nature +15% temporal Res.pen +25% mind +25% nature Acc +0 (+0 eff.) (-12 (-3 eff.)) Apr +0 (-10) Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Armour +2 (-1) Fatigue +0% (-5%) Resists +0%(-12%) blight +0%(-6%) lightning +9% mind +0%(-8%) nature Spell.save +0 (+0 eff.) (-12 (-4 eff.)) HP.reg +4.00 (-1.10) Disarm- +0% (-80%) ---------- misc Stam/turn +0.70 (-) Psi/turn +0.28 (-0.01) Talents +0(+-3) Iron Grip Unarmed combat: Power 142% (-17%) Range: 1.1x (-0.3x) Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 (-21) Crit +3.0% (-7.0%) Atk.spd 100% (+17%) On Crit.r2 +0(-5) nature On Hit: 10% Venomous Breath 5 On Hit: 10% Second Wind 1 On Hit: * 0% chance to slow global speed by 74% * 0% chance to reduce armor by 20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Khelalen the Arcwedge (0 def, 3 armour) (On hands)]scouring drakeskin leather gloves of the juggernaut (0 def, 3 armour) 1.0 T4 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Con dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Melee+ 0(-8) nature Dmg.mod +0%(-6%) nature Acc +0 (+0 eff.) (-12 (-3 eff.)) Apr +0 (-10) On Melee Ret: * 24 arcane resource burn ----- def ----- Armour +3 (-) Fatigue +0% (-5%) Resists +0%(-12%) blight +0%(-8%) nature +0%(-6%) lightning Phys.save +13 (+5 eff.) Spell.save +22 (+6 eff.) (+10 (+3 eff.)) Mind.save +5 (+2 eff.) HP.reg +0.00 (-5.10) Disarm- +44% (-36%) ---------- misc Stam/turn +0.00 (-0.70) Psi/turn +0.00 (-0.29) Talents +0(+-3) Iron Grip Unarmed combat: Power 154% (-5%) Range: 1.1x (-0.3x) Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (-19) Crit +5.0% (-5.0%) Atk.spd 100% (+17%) Melee+ +17 physical On Crit.r2 +0(-5) nature On Hit: 10% Venomous Breath 5 On Hit: 10% Second Wind 1 On Hit: 10% Juggernaut 1 On Hit: * 0% chance to reduce armor by 20% * 26 arcane resource burn * 0% chance to slow global speed by 74% Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Khelalen the Arcwedge (0 def, 3 armour) (On hands)]Korynaritir the dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Melee+ 0(-8) nature Dmg.mod +12% acid +15% mind +0%(-6%) nature Res.pen +20% acid +15% temporal Acc +17 (+4 eff.) (+5 (+1 eff.)) Apr +0 (-10) Melee Ret 10 mind ----- def ----- Armour +2 (-1) Fatigue +3% (-2%) Resists +0%(-12%) blight +0%(-6%) lightning +9% mind +0%(-8%) nature Spell.save +0 (+0 eff.) (-12 (-4 eff.)) HP.reg +0.00 (-5.10) Disarm- +0% (-80%) ---------- misc Stam/turn +0.00 (-0.70) Psi/turn +0.00 (-0.29) Talents +0(+-3) Iron Grip Unarmed combat: Power 149% (-10%) Range: 1.4x (+0.0x) Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 (-15) Crit +15.0% (+5.0%) Atk.spd 83% (-) On Crit.r2 +0(-5) nature On Hit: 10% Venomous Breath 5 On Hit: 10% Second Wind 1 On Hit: * 0% chance to slow global speed by 74% * 0% chance to reduce armor by 20% Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Khelalen the Arcwedge (0 def, 3 armour) (On hands)]dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Con dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Melee+ 0(-8) nature Dmg.mod +0%(-6%) nature Acc +0 (+0 eff.) (-12 (-3 eff.)) Apr +0 (-10) ----- def ----- Armour +2 (-1) Fatigue +3% (-2%) Resists +0%(-12%) blight +0%(-8%) nature +0%(-6%) lightning Phys.save +15 (+5 eff.) Spell.save +5 (+2 eff.) (-7 (-2 eff.)) Mind.save +5 (+2 eff.) HP.reg +0.00 (-5.10) Disarm- +28% (-52%) ---------- misc Stam/turn +0.00 (-0.70) Psi/turn +0.00 (-0.29) Talents +0(+-3) Iron Grip Unarmed combat: Power 146% (-13%) Range: 1.4x (+0.0x) Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 (-15) Crit +8.0% (-2.0%) Atk.spd 83% (-) Melee+ +9 physical On Crit.r2 +0(-5) nature On Hit: 10% Venomous Breath 5 On Hit: 10% Second Wind 1 On Hit: 10% Juggernaut 1 On Hit: * 0% chance to slow global speed by 74% * 0% chance to reduce armor by 20% Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Khelalen the Arcwedge (0 def, 3 armour) (On hands)]heroic dwarven-steel gauntlets (0 def, 5 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Melee+ 0(-8) nature Dmg.mod +0%(-6%) nature Acc +0 (+0 eff.) (-12 (-3 eff.)) Apr +0 (-10) ----- def ----- Armour +5 (+2) Fatigue +3% (-2%) Resists +0%(-12%) blight +0%(-8%) nature +0%(-6%) lightning Spell.save +0 (+0 eff.) (-12 (-4 eff.)) Mind.save +5 (+2 eff.) Max.HP +47.00 HP.reg +0.00 (-5.10) Disarm- +0% (-80%) ---------- misc Stam/turn +0.00 (-0.70) Psi/turn +0.00 (-0.29) Talents +0(+-3) Iron Grip Unarmed combat: Power 149% (-10%) Range: 1.4x (+0.0x) Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +3 Apr +9 (-15) Crit +8.0% (-2.0%) Atk.spd 83% (-) On Crit.r2 +0(-5) nature On Hit: 10% Venomous Breath 5 On Hit: 10% Second Wind 1 On Hit: 10% Battle Shout 3 On Hit: * 0% chance to slow global speed by 74% * 0% chance to reduce armor by 20% Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Khelalen the Arcwedge (0 def, 3 armour) (On hands)]scouring dwarven-steel gauntlets of archery (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Melee+ 0(-8) nature Dmg.mod +0%(-6%) nature Acc +6 (+1 eff.) (-6 (-2 eff.)) Apr +7 (-3) On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +2 (-1) Fatigue +3% (-2%) Resists +0%(-12%) blight +0%(-8%) nature +0%(-6%) lightning Spell.save +11 (+4 eff.) (-1 (+0 eff.)) HP.reg +0.00 (-5.10) Disarm- +0% (-80%) ---------- misc Stam/turn +0.00 (-0.70) Psi/turn +0.00 (-0.29) Talents +0(+-3) Iron Grip Unarmed combat: Power 147% (-12%) Range: 1.4x (+0.0x) Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +16 (-8) Crit +8.0% (-2.0%) Atk.spd 83% (-) On Crit.r2 +0(-5) nature On Hit: 10% Venomous Breath 5 On Hit: 10% Second Wind 1 On Hit: 15% Perfect Strike 3 On Hit: * 0% chance to reduce armor by 20% * 21 arcane resource burn * 0% chance to slow global speed by 74% Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Khelalen the Arcwedge (0 def, 3 armour) (On hands)]stone warden& 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +11 Con dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Melee+ 0(-8) nature Dmg.mod +0%(-6%) nature Acc +0 (+0 eff.) (-12 (-3 eff.)) Apr +0 (-10) ----- def ----- Armour +12 (+9) Hardiness +12% Fatigue +5% (-) Resists +0%(-12%) blight +4% physical +0%(-8%) nature +0%(-6%) lightning Spell.save +0 (+0 eff.) (-12 (-4 eff.)) HP.reg +0.00 (-5.10) Disarm- +0% (-80%) ---------- misc Stam/turn +0.00 (-0.70) Psi/turn +0.00 (-0.29) Talents +0(+-3) Iron Grip Unarmed combat: Power 156% (-3%) Range: 1.4x (+0.0x) Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 (-9) Crit +10.0% (-) Atk.spd 83% (-) On Crit.r2 +0(-5) nature On Hit: 10% Venomous Breath 5 On Hit: 10% Second Wind 1 On Hit: 5% Stone Touch 5 On Hit: * 0% chance to slow global speed by 74% * 0% chance to reduce armor by 20% Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Khelalen the Arcwedge (0 def, 3 armour) (On hands)]stone warden& 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Cun +5 Con dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Melee+ 0(-8) nature Dmg.mod +0%(-6%) nature Acc +11 (+3 eff.) (-1 (+0 eff.)) Apr +0 (-10) ----- def ----- Armour +16 (+13) Hardiness +7% Fatigue +5% (-) Resists +0%(-6%) lightning +4% physical +9% darkness +0%(-12%) blight +0%(-8%) nature Spell.save +0 (+0 eff.) (-12 (-4 eff.)) HP.reg +0.00 (-5.10) Disarm- +0% (-80%) ---------- misc Stam/turn +0.00 (-0.70) Psi/turn +0.00 (-0.29) Infravis +3 Talents +0(+-3) Iron Grip Unarmed combat: Power 157% (-2%) Range: 1.4x (+0.0x) Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +15 (-9) Crit +19.0% (+9.0%) Atk.spd 83% (-) Melee+ +25 darkness On Crit.r2 +0(-5) nature On Hit: 10% Venomous Breath 5 On Hit: 10% Second Wind 1 On Hit: 5% Stone Touch 5 On Crit: 10% Dominate 5 On Hit: * 0% chance to slow global speed by 74% * 0% chance to reduce armor by 20% Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. hardened leather hat &039; (0 def, 3 armour) (On head)]linen wizard hat &039; (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-10) Cun dps ---------- Dmg.mod +11% lightning +3% mind +3% acid Res.pen +15% mind +15% acid Melee Ret 6 cold ----- def ----- Armour +0 (-3) Defense +1 (+0 eff.) Fatigue +0% (-3%) Resists +16%(+1%) lightning +0%(-8%) cold +3% mind Crit.chn- 0.00% (-15.00%) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) Die.at +0.00 life (+60.00 life) HP.reg +0.00 (-4.00) Heal.mod +0% (-10%) Poison- +0% (-20%) ---------- misc Breathe water A pointy cloth hat, very wizardly... |
[vs. hardened leather hat &039; (0 def, 3 armour) (On head)]Halydir the cashmere wizard hat (2 def, 0 armour) 2.0 T3 head armor [Rare] Psionic While equipped: Stats +7 Str +0(-10) Cun dps ---------- Dmg.mod +15% mind Res.pen +15% acid ----- def ----- Armour +0 (-3) Defense +2 (+0 eff.) Fatigue +0% (-3%) Resists +9% acid +0%(-8%) cold +15% mind +0%(-15%) lightning Crit.chn- 0.00% (-15.00%) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) Die.at +0.00 life (+60.00 life) HP.reg +0.00 (-4.00) Heal.mod +0% (-10%) Poison- +0% (-20%) ---------- misc Breathe water A pointy cloth hat, very wizardly... |
[vs. hardened leather hat &039; (0 def, 3 armour) (On head)]hardened leather hat &039; (0 def, 7 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +3 Mag +5 Wil +5(-5) Cun dps ---------- Mind.crit +2% Res.pen +25% mind ----- def ----- Armour +7 (+4) Fatigue +3% (-) Resists +0%(-15%) lightning +0%(-8%) cold Crit.chn- 0.00% (-15.00%) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) Die.at +0.00 life (+60.00 life) HP.reg +0.00 (-4.00) Heal.mod +0% (-10%) Poison- +0% (-20%) ---------- misc Light +2 Infravis +4 Breathe water A hat made of leather. Very stylish. |
[vs. hardened leather hat &039; (0 def, 3 armour) (On head)]rough leather cap &039; (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-10) Cun dps ---------- Phys.crit +1.0% Crit.mult +20.00% ----- def ----- Armour +1 (-2) Fatigue +1% (-2%) Resists +6% acid +7% fire +5%(-3%) cold +6% nature +9%(-6%) lightning Crit.chn- 0.00% (-15.00%) Phys.save +6 (+2 eff.) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) Die.at +0.00 life (+60.00 life) HP.reg +0.00 (-4.00) Heal.mod +0% (-10%) Poison- +0% (-20%) ---------- misc Breathe water A cap made of leather. |
[vs. hardened leather hat &039; (0 def, 3 armour) (On head)]insulating hardened leather cap of dexterity (+5) (0 def, 3 armour) 2.0 T3 head armor [Ego] Master While equipped: Stats +5 Dex +0(-10) Cun ----- def ----- Armour +3 (-) Fatigue +3% (-) Resists +0%(-15%) lightning +9% fire +8%(-) cold Crit.chn- 0.00% (-15.00%) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) Die.at +0.00 life (+60.00 life) HP.reg +0.00 (-4.00) Heal.mod +0% (-10%) Poison- +0% (-20%) ---------- misc Breathe water A cap made of leather. |
[vs. hardened leather hat &039; (0 def, 3 armour) (On head)]Neriyarin the Floeserpent (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +0(-10) Cun dps ---------- Mind.crit +1% Dmg.mod +6% cold Res.pen +5% cold ----- def ----- Armour +3 (-) Fatigue +5% (+2%) Resists +6% blight +0%(-8%) cold +6% nature +0%(-15%) lightning Crit.chn- 5.00% (-10.00%) Mind.save +3 (+1 eff.) (-12 (-4 eff.)) Die.at -80.00 life (-20.00 life) HP.reg +0.00 (-4.00) Heal.mod +0% (-10%) Poison- +0% (-20%) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Scattermind (20/20, 142% power, 7 apr) (Quiver)]315 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-7) Crit +0.0% (-3.0%) Capacity 0 (-20) On Crit: - strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern &039; (Light source)]Beiregorak the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +2(+1) Con +5 Wil dps ---------- Dmg.mod +0%(-3%) lightning +3% physical +6% mind +0%(-15%) darkness ----- def ----- Defense +10 (+3 eff.) Phys.save +3 (+1 eff.) (-9 (-3 eff.)) Max.HP +0.00 (-40.00) ---------- misc Max.stam +0.00 (-10.00) Light +3 (+3) Infravis +0 (-6) See.Invis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
[vs. Eclipsebait (dig speed 24 turns) (Tool)]iron pickaxe &039; (dig speed 19 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-4) Str dps ---------- Melee+ 0(-20) item expose Dmg.mod +0%(-6%) darkness +9% mind +0%(-15%) light Res.pen +0%(-10%) mind Apr +0 (-8) On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Resists +9% lightning +6%(-6%) darkness +6% fire +5% arcane +3% nature Spell.save +12 (+3 eff.) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eclipsebait (dig speed 24 turns) (Tool)]Haluthel the elm totem of healing [power 110] (15 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +0(-5) Str dps ---------- Melee+ 0(-20) item expose Dmg.mod +0%(-15%) light +0%(-6%) darkness Res.pen +0%(-10%) mind +25% physical Apr +0 (-8) ----- def ----- Resists +0%(-12%) darkness +1% physical ---------- misc Infravis +1 While carried: ---------- misc Talents +0(+-1) Dig Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Eclipsebait (dig speed 24 turns) (Tool)]extending elm totem of stinging [power 122] (15 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: Stats +0(-5) Str dps ---------- Melee+ 0(-20) item expose Dmg.mod +0%(-15%) light +0%(-6%) darkness Res.pen +0%(-10%) mind Apr +0 (-8) ----- def ----- Resists +0%(-12%) darkness While carried: ---------- misc Talents +0(+-1) Dig Sting an enemy dealing 154 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Antimagic! (Madness (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Madtester the Cornac Adventurer level 30
9th Decay 122nd year of Ascendancy at 15:24 see stats
Bringer of Doom (Madness (Adventure) difficulty)
Killed a Bringer of Doom.By Madtester the Cornac Adventurer level 26
62nd Haze 122nd year of Ascendancy at 20:54 see stats
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Madtester the Cornac Adventurer level 10
50th Dusk 122nd year of Ascendancy at 23:46 see stats
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By Madtester the Cornac Adventurer level 35
71st Regrowth 123rd year of Ascendancy at 16:40 see stats
Earth Master (Madness (Adventure) difficulty)
42nd Regrowth 123rd year of Ascendancy at 15:47 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Madtester the Cornac Adventurer level 24
42nd Haze 122nd year of Ascendancy at 10:56 see stats
Eye of the storm (Madness (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Madtester the Cornac Adventurer level 33
57th Regrowth 123rd year of Ascendancy at 18:25 see stats
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By Madtester the Cornac Adventurer level 20
28th Haze 122nd year of Ascendancy at 06:28 see stats
Home sweet home (Madness (Adventure) difficulty)
64th Regrowth 123rd year of Ascendancy at 13:56 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Madtester the Cornac Adventurer level 10
50th Dusk 122nd year of Ascendancy at 23:44 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Madtester the Cornac Adventurer level 20
5th Haze 122nd year of Ascendancy at 20:14 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By Madtester the Cornac Adventurer level 30
4th Decay 122nd year of Ascendancy at 15:42 see stats
Poisonous (Madness (Adventure) difficulty)
Sided with the assassin lord.By Madtester the Cornac Adventurer level 32
23rd Regrowth 123rd year of Ascendancy at 05:25 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By Madtester the Cornac Adventurer level 34
70th Regrowth 123rd year of Ascendancy at 04:23 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Madtester the Cornac Adventurer level 25
62nd Haze 122nd year of Ascendancy at 09:48 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Madtester the Cornac Adventurer level 10
58th Dusk 122nd year of Ascendancy at 21:06 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Madtester the Cornac Adventurer level 13
67th Dusk 122nd year of Ascendancy at 08:17 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Madtester the Cornac Adventurer level 28
3rd Decay 122nd year of Ascendancy at 08:21 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Madtester the Cornac Adventurer level 18
3rd Haze 122nd year of Ascendancy at 18:31 see stats
Log
Poltergeist Kinetic Focus slows in the grip of madness!
Madtester&684 mind, (4 to psi shield), 6 nature, 1115 mind (1806 total damage).
Madtester hits Poltergeist Kinetic Focus for 1105 mind, 21 darkness, (4 to psi shield), 7 nature, 21 mind, (3 to psi shield), 4 temporal, (3 to psi shield), 4 temporal (1162 total damage).
Madtester&ORANGELASTLAST{bold}039;s Shoot killed Poltergeist Kinetic Focus!
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Madtester picks up ( .): Poltergeist&LASTLAST0080FF039;s Kinetic Focus
You can read all your collected lore in the game menu, by pressing Escape.
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Resting starts...
Madtester is no longer attuned.
Rested for 2 turns (stop reason: all resources and life at maximum).
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The psychic field around Madtester crumbles.
Madtester picks up ( .): enhanced dwarven-steel steamgun.
Talent Stealth is ready to use.
Madtester activates Stealth.
Talent Resonance Field is ready to use.
Madtester uses Resonance Field.
Madtester&
A psychic field forms around Madtester.
The psychic field around Madtester crumbles.
Talent Resonance Field is ready to use.
There is a next level here (press &039; or right click to use).
Ran for 42 turns (stop reason: at exit).



















































































































































