















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 24 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Poruthra the brecklorn at level 23 on the 74th Haze 122nd year of Ascendancy at 18:23 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 40 (base 18) |
| Constitution | 24 (base 12) |
| Magic | 17 (base 12) |
| Willpower | 65 (base 36) |
| Cunning | 87 (base 54) |
Resources
| Hate | 75/110 |
| Equilibrium | 30 |
| Life | 427/427 |
| Steam | 100/100 |
| Stamina | 316/316 |
| Psi | 396/396 |
| Healing Factor | 1.3572674059366 |
| Regeneration | 9.4330084712596 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +131.27232970352% |
Vision
| Sight | 12 |
| Lite | -993 |
| Infravision | 15 |
| See Stealth | 15 |
| See Invisible | 27 |
| Stealth | 58 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 67 |
| Crit Chance | 27% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 65 |
| Crit Chance | 27% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Mind | +14% |
| Nature | +3% |
| Physical | +5% |
| Cold | +19% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +21% |
| Mind | +21% |
| Physical | +16% |
| Cold | +4% |
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 32 (35.65183292883%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 30 |
| Mental Save | 42 |
Defense: Resistances
| Acid | 32%( 70%) |
| Blight | 11%( 70%) |
| Physical | 22%( 70%) |
| Cold | 26%( 70%) |
| All | 11%( 70%) |
| Darkness | 19%( 70%) |
| Light | 19%( 70%) |
| Temporal | 16%( 70%) |
| Lightning | 45%( 70%) |
| Fire | 18%( 70%) |
| Nature | 14%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 50% |
| Confusion Resistance | 11% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 80% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83 |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.1 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Absorption | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Artillery | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Beyond the Flesh |
| talent | Stealth |
| talent | Kinetic Shield |
| talent | Thermal Shield |
| talent | Antimagic Shield |
| talent | Rocket Pod |
| talent | Savage Hunter |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+31% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed black mamba head. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Cyrutira the Lighttitan 4.0 T2 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Hit.r1 +80 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +5 Str +5 Dex +5 Mag +6 Wil +5 Cun +3 Con dps ---------- Dmg.mod +12% cold Melee Ret 6 cold ----- def ----- Resists +9% light +6% lightning ---------- misc Light +1 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | Brightransom the pouch of iron shots (17/17, 125% power, 1 apr)3.0 T1 shot ammo [Rare] Psionic Power 125% Range: 1.2x Uses 120% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Ranged+ +4 acid +5 physical On Hit.r1 +12 fire On Crit.r2 +12 acid On Hit: * 20% chance to knock the target back 3 spaces and deal 244 physical damage Shots are used with slings to pummel your foes to death. |
| On hands | Ravenhacker (0 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +13 Dex dps ---------- Crit.mult +10.00% Phys.pwr +20 (+6 eff.) Res.pen +15% darkness Acc +16 (+4 eff.) ----- def ----- Armour +2 Disarm- +80% ---------- misc Talents +3 Iron Grip Unarmed combat: Power 127% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +10.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern &039;2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Res.pen +10% fire ----- def ----- Armour +2 Defense +20 (+6 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gloryta the Spiderstriker (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Cun ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% nature Crit.chn- 10.00% ---------- misc Infravis +10 Sight +2 See.Stealth +15 See.Invis +15 A hat made of leather. Very stylish. |
| On feet | Duathelquell the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Mov.spd +10% Res.pen +6% physical On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Armour +3 Fatigue -6% Resists +6% darkness Crit.chn- 10.00% Max.HP +35.00 HP.reg +4.00 Heal.mod +12% ---------- misc Stam/turn +0.40 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Tool | Moldfear [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature Melee Ret 4 fire ----- def ----- Resists +3% darkness Crit.chn- 10.00% Mind.save +3 (+1 eff.) Die.at -80.00 life Stun/Frz- +20% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | solipsist&0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +8 Cun +4 Wil dps ---------- Mind.pwr +6 (+1 eff.) Melee+ 5 physical Ranged+ 9 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 36 On Hit (Ranged): * 12% chance to reduce all saves and defense by 36 ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | Chillbreacher0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex +9 Wil +5 Cun +2 Con dps ---------- Mind.pwr +6 (+1 eff.) Melee Ret 2 cold ---------- misc Infravis +2 See.Invis +12 Rings make your fingers look great! |
| Around neck | Adamiranne the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +2 Wil +4 Cun +4 Con dps ---------- Mind.pwr +6 (+1 eff.) Mov.spd +10% ----- def ----- Fatigue -5% Mind.save +6 (+2 eff.) HP.reg +2.00 Heal.mod +12% Cut- +50% Confus- +11% ---------- misc Stam/turn +0.40 Vim/s.crit +1.00 Max.psi +40.00 Max.vim +10.00 Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 253 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | overgrown steel steamgun of dampening 4.0 T2 steamgun 1H weapon [Ego] Nature/Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Hit.r1 +60 20% chance of physical repulsion On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: ----- def ----- Resists +9% acid +8% lightning +7% cold +8% fire +2% all Spell.save +6 (+2 eff.) HP.reg +0.70 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | rough leather belt &039; 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +5% mind ----- def ----- Fatigue -12% Mind.save +6 (+2 eff.) Max.HP +33.00 ---------- misc Max.enc +30 Stam/turn +3.00 Hate/m.crit +5.00 A belt that goes around your waist. |
| In off hand | hateful thorny mindstar of frost (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 9 cold Dmg.mod +7% cold +9% mind +9% darkness Res.pen +4% cold +6% mind +6% darkness ----- def ----- Armour +9 Resists +10% cold ---------- misc Max.hate +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak of the hunter (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +16 (+4 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -4% Resists +18% lightning Max.HP +48.00 Stun/Frz- +30% ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+4 eff.) Send out a range 5 beam of kinetic energy, dealing 55.16 to 68.95 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
steam generator implant of the sneak (steam 14)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.7 steam per turn. Can be activated for an instant burst of 69 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 187; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 187 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 356; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83Activate the infusion to heal yourself for 356 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Boradunadan0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +1 Dex dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Resists +13% lightning Phys.save +3 (+1 eff.) Stun/Frz- +22% ---------- misc Infravis +2 Amulets make your neck look great! |
stabilizing gold amulet of strength (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% temporal Pinning- +28% Knockbk- +20% Amulets make your neck look great! |
Zubulaith the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning +6% temporal +3% darkness ---------- misc Equi/ret +0.08 Rings make your fingers look great! |
titan&0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
wizard&0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Rings make your fingers look great! |
titan&0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Mind.save +7 (+3 eff.) Confus- +24% Rings make your fingers look great! |
Issoregorain (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +7.5% Atk.spd 100% On Hit: * 8% chance to slow global speed by 64% * 7% chance to reduce armor by 14% While equipped: Stats +2 Cun +4 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +2% physical Res.pen +4% physical Melee Ret 2 arcane ----- def ----- Resists +3% physical Mind.save +4 (+2 eff.) ---------- misc Max.psi +21.00 Infravis +3 Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer&3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) ----- def ----- Resists +8% mind Mind.save +3 (+1 eff.) ---------- misc Psi/turn +0.30 Max.psi +23.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of life (98% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) ----- def ----- Max.HP +17.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gunslinger&4.0 T3 steamgun 1H weapon [Ego+] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Steampwr +8 (+2 eff.) Dmg.mod +9% physical ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed pouch of iron shots (18/18, 135% power, 1 apr)3.0 T1 shot ammo [Ego+] Master Power 135% Range: 1.2x Uses 120% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +10.0% Capacity 18 On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of iron shots of crippling (15/15, 125% power, 1 apr)3.0 T1 shot ammo [Ego++] Master/Psionic Power 125% Range: 1.2x Uses 120% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +11.0% Capacity 15 Ranged+ +7 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 244 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Gunochak the Dawnbrace (15/15, 134% power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 134% Range: 1.2x Uses 120% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Ranged+ +9 nature On Hit.r1 +20 light +8 lightning On Crit.r2 +12 light On Hit: * 20 arcane resource burn Shots are used with slings to pummel your foes to death. |
blazing pouch of dwarven-steel shots of erosion (16/16, 154% power, 3 apr)3.0 T3 shot ammo [Ego] Nature Power 154% Range: 1.2x Uses 120% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 16 Ranged+ +7 nature +9 fire On Crit.r2 +7 fire Shots are used with slings to pummel your foes to death. |
Faledil (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +5 Mag +2 Wil +3 Con dps ---------- Dmg.mod +18% mind ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Halyrestir the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +3% blight +11% cold +3% light Phys.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of mindcraft (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nimbusripper (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Armour +3 Resists +24% lightning ---------- misc Light +1 Infravis +2 A pair of boots made of leather. |
Chamegagrim the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue -3% Resists +3% mind +3% cold Phys.save +6 (+2 eff.) Disarm- +20% ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
corrosive rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +6% acid Unarmed combat: Power 120% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emissra (5 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Cun dps ---------- Melee+ 7 acid Dmg.mod +4% acid Res.pen +5% mind ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +3% Resists +7% acid +1% physical +9% blight Stun/Frz- +20% Teleport- +20% Unarmed combat: Power 133% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +9 acid On Hit: 10% Corrosive Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Adessra the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +2 Dex +1 Cun +3 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +7% temporal ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Glacierviper (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +9% blight +9% cold +11% mind Res.pen +5% blight Phasing +10% Melee Ret 2 blight ----- def ----- Defense +1 (+0 eff.) Resists +11% mind A pointy cloth hat, very wizardly... |
Sepsismire (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Cun dps ---------- Res.pen +10% acid Apr +5 Melee Ret 6 nature ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +1 Infravis +1 See.Invis +3 A cap made of leather. |
rough leather cap &039; (0 def, 11 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Dmg.mod +9% physical Res.pen +20% nature ----- def ----- Armour +11 Fatigue +1% Resists +8% cold ---------- misc Breathe water A cap made of leather. |
rough leather cap &039; (25 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +3 Wil ----- def ----- Armour +1 Defense +25 (+8 eff.) Fatigue +1% Resists +6% cold A cap made of leather. |
Betytira (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +1 Cun +3 Mag dps ---------- Crit.mult +15.00% ----- def ----- Armour +5 Fatigue +5% Resists +6% nature +6% blight Die.at -20.00 life ---------- misc Stam/turn +2.00 Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cyrolekira the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal +2% physical Crit.chn- 15.00% Phys.save +3 (+1 eff.) Die.at -40.00 life Max.HP +40.00 Heal.mod +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Umbraoozer (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Mag +3 Wil ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal +6% darkness +3% cold ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
88 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Emibeth the Lavawhisper2.0 T1 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +15% acid +6% fire Res.pen +5% acid ----- def ----- Resists +6% blight +6% acid HP.reg +2.00 ---------- misc Light +3 Infravis +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(122 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern &039;2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Defense +15 (+5 eff.) Resists +12% lightning +3% blight Spell.save +3 (+1 eff.) Blind- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Resists +9% light +12% cold Mind.save +6 (+2 eff.) Die.at -60.00 life ---------- misc Max.hate +10.00 Light +3 See.Stealth +8 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern of focus2.0 T1 lite [Ego+] Nature/Psionic While equipped: Stats +3 Wil +2 Con dps ---------- Dmg.mod +6% mind ----- def ----- Resists +6% blight HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
sapper&3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Cun dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 251/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yvitta the iron torque of psionic shield [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 4 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +6% mind ---------- misc Equi/ret +0.04 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to heal for 36. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast &039; [power 155] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Wil +1 Con dps ---------- Crit.mult +5.00% Melee Ret 2 mind Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
cleansing elm totem of summon tentacle [power 100] (25 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 100 Armor: 3 All Resist: 0 Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing &039; [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Crit.chn- 15.00% Confus- +10% Knockbk- +10% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By RLBoom the Cornac Adventurer level 20
56th Haze 122nd year of Ascendancy at 13:18 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By RLBoom the Cornac Adventurer level 14
29th Dusk 122nd year of Ascendancy at 00:00 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By RLBoom the Cornac Adventurer level 22
73rd Haze 122nd year of Ascendancy at 15:01 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By RLBoom the Cornac Adventurer level 10
9th Flare 122nd year of Ascendancy at 11:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By RLBoom the Cornac Adventurer level 20
49th Haze 122nd year of Ascendancy at 19:26 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By RLBoom the Cornac Adventurer level 18
46th Dusk 122nd year of Ascendancy at 18:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By RLBoom the Cornac Adventurer level 9
5th Flare 122nd year of Ascendancy at 07:58 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By RLBoom the Cornac Adventurer level 9
3rd Flare 122nd year of Ascendancy at 11:55 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By RLBoom the Cornac Adventurer level 17
36th Dusk 122nd year of Ascendancy at 12:19 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By RLBoom the Cornac Adventurer level 23
74th Haze 122nd year of Ascendancy at 18:23 see stats
Log
You gain 20.71 gold from the melting of elm magestaff &039; (117% power, 2 apr, cold element).
You collect a new ingredient: stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of schematic: Thunderclap Coating.
You collect a new ingredient: stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of schematic: Kinetic Stabiliser.
You collect a new ingredient: stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of schematic: Focus Lens.
You collect a new ingredient: stack of herbs (sessali) (2).
You gain 8.00 gold from the melting of schematic: Acid Groove.
You gain 1.24 gold from the melting of shielding rune (absorb 80; dur 4; cd 14).
You gain 1.27 gold from the melting of shielding rune (absorb 91; dur 4; cd 17).
You gain 0.59 gold from the melting of manasurge rune (regen 619% over 10 turns; mana 31; cd 16).
You gain 1.85 gold from the melting of ethereal rune of the warrior (power 10; resist 13%; move 32%; dur 5; cd 20).
You gain 1.15 gold from the melting of acid wave rune (damage 32; dur 4; cd 18).
You gain 1.24 gold from the melting of acid wave rune (damage 48; dur 4; cd 15).
You gain 1.81 gold from the melting of blink rune (range 4; phase 16; cd 14).
You collect a new ingredient: stack of herbs (sessali) (5).
You gain 1.00 gold from the melting of wild infusion (res 18%; magical; dur 3; cd 14).
You collect a new ingredient: stack of herbs (sessali) (5).
You gain 2.02 gold from the melting of movement infusion of the sneak (speed 802%; cd 18).
You gain 1.62 gold from the melting of steam generator implant (steam 4).
There is a A gate into the Maze here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press &039; or right click to use).
Today is the 76th Haze of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 03:20.
Today is the 78th Haze of the 122nd year of the Age of Ascendancy of Maj&










































































































