










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!QuickTome: Event Changes 1.3.1 QuickTome: Orb of Communication 1.3.1 Embers of Rage 1.5.0Official Expansion!ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Archer |
| Level / Exp | 50 / 1963% |
| Size | medium |
| Lifes / Deaths | Killed by Yvutira the minotaur at level 18 on the 44th Dusk 122nd year of Ascendancy at 19:39 6 / 1 |
Primary Stats
| Strength | 91 (base 36) |
| Dexterity | 107 (base 64) |
| Constitution | 81 (base 21) |
| Magic | 80 (base 60) |
| Willpower | 47 (base 9) |
| Cunning | 116 (base 60) |
Resources
| Life | 2072/2072 |
| Stamina | 342/342 |
| Steam | 100/100 |
| Healing Factor | 1.7643027888447 |
| Regeneration | 8.0275776892432 |
Speed
| Mental | +15% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +86% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 57.55697373529 |
| See Invisible | 47.55697373529 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 250 |
| Accuracy | 72 |
| Crit Chance | 98% |
| APR | 11 |
| Speed | 0.61 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +24% |
| Light | +29% |
| Physical | +79% |
| Fire | +30% |
| Arcane | +21% |
| Mind | +36% |
| All | +9% |
Offense: Damage Penetration
| Acid | +20% |
| Fire | +15% |
| Physical | +76% |
| Mind | +15% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 158.72307323196 (93.924050632911%) |
| Defense | 46 |
| Ranged Defense | 50 |
| Fatigue | 3 |
| Physical Save | 79 |
| Spell Save | 56 |
| Mental Save | 83 |
Defense: Resistances
| Acid | 52%( 70%) |
| Blight | 49%( 70%) |
| Arcane | 36%( 70%) |
| Cold | 58%( 70%) |
| All | 22%( 70%) |
| Lightning | 54%( 70%) |
| Light | 34%( 70%) |
| Temporal | 36%( 70%) |
| Mind | 53%( 70%) |
| Darkness | 54%( 70%) |
| Fire | 42%( 70%) |
| Nature | 27%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 243% efficiency and cooldown mod of 51%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 231% efficiency and cooldown mod of 57%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 15. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Munitions | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Technique / Agility | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Intuitive Shots |
| talent | Chant of Fortitude |
| talent | Rapid Shot |
| talent | Venomous Ammunition |
| talent | Precise Strikes |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Back and there again | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost anorithil from death by Velirin the patchwork troll. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duvulach the Duskbearer (0 def, 13 armour) 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +12% arcane Res.pen +15% physical Melee Ret 8 arcane ----- def ----- Armour +13 Fatigue -3% Resists +15% darkness Phys.save +15 (+3 eff.) Max.HP +58.00 Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Stam/turn +0.60 Infravis +2 A pair of boots made of leather. |
| Quiver | pouch of voratun shots &039; (21/21, 164% power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 164% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +6 Crit +25.0% Capacity 21 Ranged+ +15 blight +60 darkness +14 mind On Crit.r2 +4 physical On Hit: * 20% chance to curse the target * 20% chance to torment the target On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
| Light source | dwarven lantern &039; 1.0 T5 lite [Rare] Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +4% Dmg.mod +9% mind +20% light ----- def ----- Resists +9% mind Mind.save +37 (+7 eff.) ---------- misc Light +13 See.Stealth +10 Telepathy Humanoid/Orc Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Adydathra the dwarven-steel helm (0 def, 4 armour) 3.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +10 Cun +7 Con dps ---------- Dmg.mod +12% physical Res.pen +20% physical Acc +0 (+0 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +12% acid Phys.save +18 (+4 eff.) Mind.save +15 (+3 eff.) Max.HP +30.00 Silence- +0% ---------- misc Light +0 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Shadowrazor the drakeskin leather gloves (0 def, 12 armour) 1.0 T5 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +9 Mag +13 Wil +5 Con dps ---------- Melee+ 17 arcane 13 physical Dmg.mod +15% darkness +10% physical Melee Ret 8 darkness 8 acid ----- def ----- Armour +12 Resists +8% arcane +9% temporal Disarm- +150% ---------- misc Talents +5 Iron Grip Masteries +0.20 Technique/Grappling Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of psychoportation &039; [power 30] (18 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +6% physical Apr +2 Melee Ret 12 acid ----- def ----- Resists +15% blight Phys.save +12 (+3 eff.) Die.at -80.00 life Teleport randomly (rad 30) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Blazewalker the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +9 Dex +10 Cun +3 Con dps ---------- Dmg.mod +6% mind +12% fire Acc +15 (+4 eff.) On Hit (Melee): * 35% chance to inflict 15% damage reduction ----- def ----- Armour +18 Resists +3% fire +6% darkness +3% mind Spell.save +20 (+6 eff.) ---------- misc Max.stam +40.00 Rings can have magical properties. |
| On fingers | Beryhor the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.crit +4.0% Phys.pwr +8 (+2 eff.) ----- def ----- Mind.save +16 (+3 eff.) Max.HP +79.00 HP.reg +3.00 Heal.mod +19% Confus- +32% Stun/Frz- +20% Rings can have magical properties. |
| Around neck | Scorchroar the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +5 Wil +9 Cun +9 Con dps ---------- Crit.mult +25.00% Mov.spd +10% Dmg.mod +12% mind +9% fire Res.pen +15% mind Melee Ret 8 mind ----- def ----- Fatigue -9% Resists +12% fire Mind.save +6 (+1 eff.) HP.reg +1.30 ---------- misc Stam/turn +1.30 Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
| In main hand | Polomira the Deepsrip 4.0 T5 sling 1H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 143% Range +10 Proj.spd +200% Ranged+ +35 fire On Hit.r1 +4 arcane On Hit: * 40% chance to inflict 15% damage reduction * applies a stacking poison dealing 44 damage per turn While equipped: dps ---------- All.spd +6% Dmg.mod +18% physical Res.pen +20% acid +22% physical +15% fire ----- def ----- Resists +5% arcane Slings are used to hurl stones or metal shots at your foes. |
| Around waist | drakeskin leather belt &039; 1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil +5 Cun dps ---------- Phys.crit +2.0% Dmg.mod +24% physical Res.pen +19% physical Apr +3 ----- def ----- Fatigue -20% Phys.save +23 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+3 eff.) Anom.red +18 Max.HP +92.00 Heal.mod +15% ---------- misc Max.enc +50 Max.mana +64.00 Max.stam +85.00 Max.hate +17.00 Max.psi +38.00 Max.vim +37.00 Max.P.En +33.00 Max.N.En +26.00 A belt that goes around your waist. |
| In off hand | Flashpride (12 def, 23 armour, 100% power, 397.5 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 179% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +5.0% Block +398 On Hit: * 10 arcane resource burn * 40% chance to daze at end of turn While equipped: Stats +6 Con ----- def ----- Armour +23 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +11% acid +16% cold +5% arcane +11% fire +6% nature +11% lightning Phys.save +15 (+3 eff.) Spell.save +3 (+1 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
| Cloak | Elenayadir (15 def, 21 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +21 Defense +15 (+5 eff.) Resists +30% lightning +30% cold +3% mind +9% temporal Phys.save +39 (+8 eff.) Spell.save +25 (+7 eff.) Mind.save +22 (+4 eff.) Die.at -20.00 life Max.HP +55.00 Disarm- +15% Stun/Frz- +65% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (15 def, 50 armour) 17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+4 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +50 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Crit.dmg- 35.00% Phys.save +15 (+3 eff.) Mind.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 9 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 34% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
medical injector implant of the duelist (efficiency 228% / cooldown 63%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 228% efficiency and cooldown mod of 63%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 187% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 187% efficiency and cooldown mod of 50%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
biting gale rune of the sneak (242 cold damage; freeze 3 turns with power 70)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 242.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 70 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (421 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 420.94 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 685 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 685 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 639 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 639 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 161)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 161 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (501 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 167.13 to 501.40 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 14)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Ancient Tome titled &039;0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% blight +6% cold +9% lightning +6% physical Spell.save +10 (+3 eff.) ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
copper amulet &039;0.1 T1 amulet jewelry [Rare] Disrupt While equipped: Stats +7 Dex dps ---------- Apr +3 ----- def ----- Resists +12% blight +11% nature +6% lightning Max.HP +30.00 Poison- +22% Disease- +24% ---------- misc Max.stam +20.00 Amulets can have magical properties. |
Bogknave0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +15% physical Res.pen +15% nature Apr +2 ----- def ----- Armour +10 Resists +7% physical ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
Daimegund0.1 T2 amulet jewelry [Random Unique] Master While equipped: Stats +3 Dex +4 Cun +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% Acc +8 (+2 eff.) ----- def ----- Fatigue -10% HP.reg +1.80 ---------- misc Stam/turn +0.50 Telepathy Dragon Masteries +0.15 Technique/Sniper Amulets can have magical properties. |
Silann0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +13.00% Spell.pwr +7 (+3 eff.) Dmg.mod +8% blight +7% fire +18% mind +3% temporal ----- def ----- Resists +6% mind Def/telep +15 Res/telep +15% Dur/telep +15% Amulets can have magical properties. |
Sunkiss the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +12% light Res.pen +10% light +25% mind Melee Ret 12 mind On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -6% HP.reg +0.70 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Bregidar the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +6 Fatigue -6% Resists +3% physical Max.HP +20.00 HP.reg +1.70 ---------- misc Max.stam +5.00 Amulets can have magical properties. |
Ebonysin0.1 T3 amulet jewelry [Rare] Arcane While equipped: dps ---------- Res.pen +25% darkness Melee Ret 12 darkness On Hit (Melee): * 30% chance to blind * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness +12% light Teleport- +50% ---------- misc Light +2 Teleport you randomly (rad 46) Puts all charms on 9 cooldown Amulets can have magical properties. |
Murkspawn of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +1 Wil dps ---------- Mind.crit +1% Crit.mult +34.00% Acc +7 (+2 eff.) Apr +11 On Melee Ret: * 34% chance to disease * 20% chance to inflict 15% damage reduction ----- def ----- Phys.save +13 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +15 (+3 eff.) Amulets can have magical properties. |
Turelerig0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +4 Cun +6 Con dps ---------- Crit.mult +14.00% Spell.pwr +7 (+3 eff.) Mov.spd +10% Dmg.mod +9% blight +7% fire +12% physical Acc +4 (+1 eff.) Apr +2 ----- def ----- Fatigue -6% Phys.save +19 (+4 eff.) Spell.save +18 (+5 eff.) Mind.save +16 (+3 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
gold amulet &039;0.1 T3 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +40.00% Spell.pwr +10 (+4 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +8% blight +9% fire Res.pen +20% mind Amulets can have magical properties. |
gold amulet &039;0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.crit +8% Spell.pwr +9 (+3 eff.) Dmg.mod +11% darkness +12% temporal +12% light +12% physical Res.pen +10% light On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% light ---------- misc Light +3 Amulets can have magical properties. |
Lisylrath0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Mag dps ---------- Res.pen +15% blight ----- def ----- Resists +26% mind Spell.save +48 (+13 eff.) Confus- +44% ---------- misc Mana/turn +0.12 Vim/s.crit +5.00 Max.mana +100.00 Max.vim +40.00 Amulets can have magical properties. |
Frost Lord&0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Galeumbra0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Spell.pwr +14 (+5 eff.) S.pwr/crit +6 Phys.spd +10% Dmg.mod +12% blight +10% physical +9% arcane +9% lightning Phasing +60% ----- def ----- Resists +15% acid Amulets can have magical properties. |
Garkul&0.1 T5 amulet jewelry [Unique] Master Another of Garkul&LASTYELLOWLASTORANGE+10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTffff66LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83Release a powerful shout, doing 414.59 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul& |
Lelindil the Scorpionravage0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +10 Dex dps ---------- Mind.crit +7% Res.pen +15% nature Melee Ret 8 mind ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Max.hate +6.00 Telepathy Dragon Amulets can have magical properties. |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
voratun amulet &039;0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Dex dps ---------- Mind.pwr +8 (+3 eff.) Acc +8 (+2 eff.) Apr +3 ----- def ----- Armour +10 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) ---------- misc Psi/ret +0.12 Amulets can have magical properties. |
voratun amulet &039;0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex +3 Wil +8 Cun ----- def ----- Armour +6 Resists +9% mind +9% acid Spell.save +24 (+7 eff.) Mind.save +18 (+4 eff.) Silence- +15% Stun/Frz- +15% ---------- misc Vim/s.crit +5.00 Infravis +4 Amulets can have magical properties. |
voratun amulet &039;0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun +6 Con dps ---------- Mind.crit +4% Dmg.mod +6% lightning ----- def ----- Armour +15 Defense +24 (+8 eff.) Resists +3% lightning Res.Cap +14% all Phys.save +73 (+15 eff.) Mind.save +30 (+6 eff.) Max.HP +75.00 HP.reg +2.60 ---------- misc Max.hate +2.00 Telepathy Dragon Amulets can have magical properties. |
voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +16.00% Acc +8 (+2 eff.) Apr +16 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Xanesetira the Shockbiter0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +8 (+3 eff.) ----- def ----- Resists +9% lightning Mind.save +3 (+1 eff.) Silence- +24% ---------- misc Mana/turn +0.15 Psi/ret +0.12 Telepathy Dragon Rings can have magical properties. |
copper ring &039;0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex ----- def ----- Armour +6 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Mind.save +7 (+1 eff.) Confus- +24% Teleport- +5% ---------- misc See.Invis +6 Rings can have magical properties. |
Arachik0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.crit +8.0% Apr +3 ----- def ----- Armour +8 Max.HP +30.00 ---------- misc Stam/turn +1.80 Max.stam +20.00 Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 24 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 30 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
pixie&0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Acc +7 (+2 eff.) Apr +7 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 2.4 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 146% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
steel ring &039;0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +3% light Res.pen +5% blight Acc +5 (+1 eff.) ----- def ----- Resists +6% light Blind- +21% ---------- misc Infravis +3 See.Stealth +11 See.Invis +8 Rings can have magical properties. |
steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 9 bleed Ranged+ 7 bleed On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
wizard&0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% light ----- def ----- Resists +24% light Spell.save +6 (+2 eff.) Rings can have magical properties. |
Aravena the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +9 Str +6 Mag dps ---------- Dmg.mod +14% nature ----- def ----- Resists +28% nature ---------- misc See.Invis +24 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
Aruba the Nimbusknight0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +1 Dex +6 Mag dps ---------- Dmg.mod +6% lightning +9% physical Res.pen +10% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +14 Spell.save +12 (+4 eff.) Max.HP +20.00 Heal.mod +10% Rings can have magical properties. |
Deepsvagrant of the Blightspawn0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats -11 Cun +11 Str dps ---------- Dmg.mod +13% lightning +13% cold +9% mind Res.pen +5% darkness +25% mind ----- def ----- Resists +26% lightning +26% cold +3% darkness Max.HP +35.00 Disarm- +23% Pinning- +28% Knockbk- +38% Rings can have magical properties. |
Eluda0.1 T3 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% light ----- def ----- Resists +6% cold +22% light +9% nature Blind- +60% Poison- +20% ---------- misc Infravis +10 See.Stealth +20 See.Invis +24 Rings can have magical properties. |
Nightoracle the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +5 Wil +5 Cun +6 Con dps ---------- Res.pen +25% darkness ----- def ----- Crit.dmg- 10.00% Spell.save +15 (+5 eff.) ---------- misc Max.stam +28.00 Rings can have magical properties. |
Ravenreign of the Blightspawn0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +11% lightning +15% cold On Melee Ret: * 36% chance to disease * 26% chance to inflict 15% damage reduction ----- def ----- Resists +22% lightning +6% temporal +12% darkness +30% cold +5% arcane +3% acid Rings can have magical properties. |
Xina the Cleanseorder0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 16 nature ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +6% acid +12% cold +5% arcane Phys.save +30 (+6 eff.) HP.reg +1.80 Pinning- +25% Stun/Frz- +38% Rings can have magical properties. |
gold ring &039;0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +9% darkness Res.pen +25% darkness +25% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- HP.reg +1.70 Stun/Frz- +25% Rings can have magical properties. |
marksman&0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +16% nature Acc +8 (+2 eff.) ----- def ----- Resists +32% nature Rings can have magical properties. |
Furnaceserpent the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +15 Dex dps ---------- Dmg.mod +9% temporal Acc +24 (+6 eff.) On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +9% temporal +9% fire Die.at -40.00 life Rings can have magical properties. |
Loamdredge0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature +27% fire Res.pen +15% darkness Melee Ret 16 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Max.HP +42.00 Disarm- +44% Pinning- +44% Knockbk- +39% Rings can have magical properties. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-7 eff.) Spell.save -30 (-10 eff.) Mind.save -30 (-7 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring &039;0.1 T4 ring jewelry [Rare] Master While equipped: Stats +12 Str +5 Mag +4 Cun +9 Con dps ---------- Phys.pwr +13 (+3 eff.) Dmg.mod +12% nature ----- def ----- Fatigue -8% ---------- misc Infravis +2 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
Belegakira the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +15 Cun +5 Con dps ---------- Crit.mult +6.00% Spell.pwr +14 (+5 eff.) Melee+ 16 bleed Ranged+ 10 bleed On Hit (Melee): * 18% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ----- def ----- Armour +2 Resists +3% blight +1% physical Blind- +48% ---------- misc Stam/turn +0.60 Hate/m.crit +2.00 Max.hate +11.00 Infravis +4 See.Stealth +15 See.Invis +15 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Chargefury0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +27 (+9 eff.) Dmg.mod +18% lightning Res.pen +20% lightning +15% temporal Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +39% lightning Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Lightquick the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Wil dps ---------- Dmg.mod +20% fire +18% nature +9% light Res.pen +25% lightning +15% light ----- def ----- Resists +36% nature +40% fire Mind.save +16 (+3 eff.) Rings can have magical properties. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+4 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 167.45 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+16 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE{italic} |
Ragumasta the Starwind4.0 T5 longbow 2H weapon [Random Unique] Disrupt/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +6 mind On Hit: * 40% chance to cause random gloom While equipped: Stats +12 Dex +8 Wil +9 Cun dps ---------- Phys.crit +23.0% Mind.pwr +20 (+7 eff.) Dmg.mod +6% light +6% mind Res.pen +35% physical Acc +23 (+6 eff.) On Hit (Ranged): * 32 arcane resource burn ----- def ----- Resists +3% light ---------- misc Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
Gera the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +35 nature On Hit: * 18% chance to corrode armour by 30% While equipped: Stats +6 Dex +3 Mag dps ---------- Mind.crit +1% Res.pen +12% nature +15% acid ----- def ----- Resists +9% acid +12% darkness +10% all Mind.save +6 (+1 eff.) HP.reg +1.80 ---------- misc Max.psi +20.00 Infravis +3 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling &039;4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Hit.r1 +2 mind While equipped: Stats +1 Cun +2 Str dps ---------- Phys.crit +11.0% Crit.mult +10.00% Dmg.mod +15% physical Res.pen +42% physical Phasing +57% Acc +15 (+4 eff.) ---------- misc Stam/turn +0.20 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling &039;4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Lightning Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Hit.r1 +2 temporal On Hit: 10% Arcane Vortex 3 While equipped: Stats +7 Str +5 Mag dps ---------- Phys.crit +7.0% Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane +9% lightning Acc +15 (+4 eff.) ----- def ----- Defense +4 (+1 eff.) Resists +15% cold +6% darkness +6% temporal Slings are used to hurl stones or metal shots at your foes. |
quiver of elven-wood arrows &039; (20/20, 156% power, 14 apr)3.0 T4 arrow ammo [Random Unique] Nature/Master Power 157% Range: 1.4x Uses 50% Str, 50% Mag, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 20 Proj.spd +200% Ranged+ +40 bleed +12 mind On Crit.r2 +8 mind On Hit: * Slows global speed by 20% * 40 arcane resource burn * 10% chance to create an air burst On Crit: * wounds the target for 7 turns: 23 bleeding, 72% reduced healing * wounds the target for 7 turns: 23 bleeding, 72% reduced healing Arrows are used with bows to pierce your foes to death. |
Spider&3.0 T4 shot ammo [Unique] Nature/Steamtech Power 124% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Nature Mastery Master Marksman Acc+ +0.1% dam / acc Apr +8 Crit +2.0% Capacity 20 On Crit: * bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It& |
Lisumikira the Voidspawner (19/19, 168% power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature Power 168% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Blight Mastery Master Marksman Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 19 Ranged+ +19 physical +34 temporal +4 arcane +19 cold +20 nature On Hit.r1 +4 darkness On Crit.r2 +12 darkness +11 cold On Hit: * 40% chance to inflict 15% damage reduction * 20% chance to disease * 20% chance to cause random gloom * 10% chance to stun, blind, pin, or confuse the target Shots are used with slings to pummel your foes to death. |
Sparkripper the pouch of voratun shots (51/51, 175% power, 18 apr)3.0 T5 shot ammo [Random Unique] Nature/Master/Psionic Power 175% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +18 Crit +19.0% Capacity 51 Proj.spd +200% Ranged+ +45 insidious poison +20 darkness +38 mind +12 lightning On Hit.r1 +12 lightning On Crit.r2 +8 lightning On Hit: * 40% chance to daze at end of turn * 20% chance to torment the target While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
Sparktrencher (19/45, 189% power, 17 apr)3.0 T5 shot ammo [Random Unique] Arcane/Nature/Master Power 190% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +17 Crit +7.0% Capacity 45 Rld cld 2 Proj.spd +200% Ranged+ +15 gravity +4 lightning On Hit.r1 +4 physical On Hit: * 10% chance to crush the target While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Thundercrack (16/16, 143% power, 8 apr)3.0 T5 shot ammo [Unique] Arcane/Steamtech Power 144% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +8 Crit +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
Voranne (22/22, 167% power, 6 apr)3.0 T5 shot ammo [Rare] Arcane Power 167% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 Ranged+ +20 lightning +4 temporal +16 blight On Hit.r1 +8 blight On Crit.r2 +4 blight On Hit: * 42% chance to gain 10% of a turn (3/turn limit) * 42% chance to cause random gloom * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
Deflector (22 def, 11 armour, 100% power, 230 block)7.0 T4 shield armor [Unique] Steamtech When used to Attack: Power 161% Range: 1.2x Uses 50% Mag, 130% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +7.0% Block +230 While equipped: ----- def ----- Armour +11 Defense +22 (+7 eff.) Fatigue +8% Phys.save +20 (+4 eff.) ---------- misc Talents +4 Block Knocks melee attackers away. Distance scales with damage incoming. The front plate of this shield vibrates at all times, covering some strange assembly you can& |
Summertide (17 def, 15 armour, 100% power, 260 block)7.0 T5 shield armor [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 50% Mag, 100% Str Dmg Light Acc+ +2.5% procs dam / acc Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+6 eff.) Rng.Def +17 (+6 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 76.71 to 95.89 light damage (based on Willpower and Cunning). Uses 8 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Unsetting Sun (16 def, 20 armour, 100% power, 280 block)7.0 T5 shield armor [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 162% Range: 1.2x Uses 50% Mag, 100% Str Dmg Light Acc+ +2.5% procs dam / acc Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+5 eff.) Rng.Def +17 (+6 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+6 eff.) ---------- misc Light +2 Talents +5 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Dairigund the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +1 Con dps ---------- Apr +4 ----- def ----- Armour +17 Defense +10 (+3 eff.) Fatigue +0% Phys.save +22 (+5 eff.) HP.reg +0.80 ---------- misc Max.enc +0 Stam/turn +1.60 A belt that goes around your waist. |
Demonrigor the hardened leather belt1.0 T3 belt armor [Random Unique] Master While equipped: Stats +4 Wil dps ---------- Phys.crit +9.0% Mind.crit +2% Crit.mult +20.00% Phys.pwr +8 (+2 eff.) Res.pen +5% darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +11% fire +8% cold ---------- misc Max.hate +4.00 A belt that goes around your waist. |
Lorelatharak the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +6% Dmg.mod +12% acid +6% physical Res.pen +5% physical ----- def ----- Fatigue -8% Max.HP +30.00 HP.reg +3.60 Heal.mod +39% ---------- misc Max.enc +48 A belt that goes around your waist. |
Polylrann1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: dps ---------- Phys.crit +11.0% Crit.mult +29.00% Phys.pwr +13 (+3 eff.) Mind.pwr +12 (+4 eff.) Res.pen +10% blight Melee Ret 4 physical ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +0% Resists +6% blight Phys.save +9 (+2 eff.) Max.HP +20.00 ---------- misc Max.enc +0 Max.stam +5.00 A belt that goes around your waist. |
Wrap of Stone (0 def, 10 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +0% lightning +5% physical Stun/Frz- +0% ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 36 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 146.60 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 6 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 50 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Glareminister (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +6 Mag +4 Wil +4 Cun dps ---------- Spell.crit +14% Crit.mult +30.00% Spell.pwr +10 (+4 eff.) Dmg.mod +15% arcane +12% light +9% mind Res.pen +14% arcane +10% mind On Hit (Melee): * 50% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +6% light Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +78.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane While equipped: Stats +2 Str +12 Mag +12 Wil +3 Cun dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Fatigue -4% Crit.dmg- 5.00% Spell.save +43 (+12 eff.) Mind.save +15 (+3 eff.) ---------- misc Max.mana +151.00 Infravis +3 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of rough leather boots &039; (9 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% physical Acc +4 (+1 eff.) ----- def ----- Armour +1 Defense +9 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue -7% ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
Eden&2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 30 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Dazzleraptor the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Crit.mult +20.00% Spell.pwr +4 (+2 eff.) S.pwr/crit +10 ----- def ----- Armour +3 Fatigue +3% Resists +6% light Spell.save +20 (+6 eff.) ---------- misc Light +2 A pair of boots made of leather. |
pair of hardened leather boots &039; (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Dex +3 Con dps ---------- Dmg.mod +9% physical ----- def ----- Armour +9 Fatigue -3% Phys.save +8 (+2 eff.) Pinning- +0% Knockbk- +0% Teleport- +0% ---------- misc Max.enc +22 Max.stam +35.00 A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 20 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn&039;ve clearly seen extensive use. |
pair of voratun boots &039; (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +11 Cun +12 Con dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +9% darkness ----- def ----- Armour +5 Fatigue +4% Resists +6% light +6% nature Phys.save +44 (+9 eff.) Mind.save +57 (+11 eff.) ---------- misc Hate/m.crit +5.00 Max.psi +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Ravenidol the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +9 Cun +7 Dex dps ---------- Phys.crit +12.0% Spell.crit +20% Mind.crit +20% Crit.mult +14.00% Melee+ 13 lightning Dmg.mod +13% lightning Acc +9 (+2 eff.) Apr +12 On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Resists +10% lightning Steady Shot: Puts all charms on 12 cooldown Level 3.9 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Darkire (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +4 Wil +1 Cun +6 Con dps ---------- Phys.pwr +20 (+4 eff.) Melee+ 20 light Dmg.mod +7% light +6% darkness Res.pen +15% light Melee Ret 12 darkness ----- def ----- Armour +3 Resists +14% light +6% darkness Crit.dmg- 10.00% Phys.save +27 (+6 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+2 eff.) Disarm- +50% Juggernaut: (Instant) Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Disarm- +0% ---------- misc Light +1 Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 180.29 arcane damage and stunned). Uses 60 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Gauntlets. But with steam power! |
voratun gauntlets &039; (0 def, 9 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +2 Str +9 Dex +3 Wil +9 Cun +5 Con dps ---------- Melee+ 11 acid Dmg.mod +9% acid Res.pen +15% lightning Acc +10 (+2 eff.) Apr +15 ----- def ----- Armour +9 Resists +9% acid Mind.save +14 (+3 eff.) Max.HP +80.00 ---------- misc Telepathy Demon/Minor Demon/Major Steady Shot: Puts all charms on 12 cooldown Level 3.9 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Duathelzephyr (2 def, 12 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Dex dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +12% physical Acc +0 (+0 eff.) ----- def ----- Armour +12 Defense +2 (+1 eff.) Resists +12% darkness +12% physical ---------- misc Max.stam +15.00 Light +0 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A pointy cloth hat, very wizardly... |
Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+4 eff.) Dmg.mod +10% physical Acc +0 (+0 eff.) ----- def ----- Defense +12 (+4 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 Light +0 On taking fire damage: Gain 5% of the damage as steam. There&039;s not true of body heat, but strangely, is actually true of steam. |
voratun helm &039; (0 def, 5 armour)3.0 T5 head armor [Rare] Master While equipped: Stats +4 Str +10 Dex dps ---------- Crit.mult +6.00% Res.pen +25% physical Acc +21 (+5 eff.) ----- def ----- Armour +5 Fatigue +5% HP.reg +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
24 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
22 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
1606 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
64 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Delesus1.0 T3 lite [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Dmg.mod +12% physical Apr +2 ----- def ----- Die.at -80.00 life HP.reg +0.40 ---------- misc Stam/turn +0.40 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist&039;Cindergrit&1.0 T3 lite [Rare] Master While equipped: dps ---------- Res.pen +15% fire +9% all Apr +10 ----- def ----- Resists +15% blight Crit.dmg- 10.00% Cut- +10% Pinning- +10% Knockbk- +15% Teleport- +15% ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist&039;Hanalebar&1.0 T3 lite [Rare] Nature While equipped: Stats +2 Str +4 Con dps ---------- Dmg.mod +0% light Res.pen +10% physical ----- def ----- Resists +10% blight +15% fire +6% light Die.at -60.00 life HP.reg +3.80 Disarm- +25% Confus- +15% ---------- misc Light +3 See.Stealth +0 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
steel armour reinforcement0.0 T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +2 Hardiness +20% Fatigue +4% Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
well-made focus lens0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
mastercraft head lamp0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +16 (+4 eff.) ---------- misc Light +6 Tinkers can be attached to normal items to improve them with steam power! |
perfect head lamp0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +25 (+6 eff.) ---------- misc Light +7 Tinkers can be attached to normal items to improve them with steam power! |
voratun rocket boots0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ---------- misc Talents +5 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 51] amazing fiery salve [power 51]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 231% efficiency and 57% cooldown modifier. Remove 3 magical effects and grants a fiery aura (51% fire, light and lightning affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 51] amazing frost salve [power 51]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 231% efficiency and 57% cooldown modifier. Remove 3 physical effects and grants a frost aura (51% cold, darkness and nature affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 732] amazing healing salve [power 732]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 231% efficiency and 57% cooldown modifier. Heal 732 Puts Talent Medical Injector on 9 cooldown Medical salve. |
amazing pain suppressor salve [power 641] amazing pain suppressor salve [power 641]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 231% efficiency and 57% cooldown modifier. Let you fight up to -641 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 6 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 203] amazing unstoppable force salve [power 203]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 231% efficiency and 57% cooldown modifier. Increases all saves by 203 and healing factor by half Puts Talent Medical Injector on 11 cooldown Activation is instant. Medical salve. |
amazing water salve [power 51] amazing water salve [power 51]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 231% efficiency and 57% cooldown modifier. Remove 3 mental effects and grants a water aura (51% blight, mind and acid affinity). Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Hanatir the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% Dmg.mod +8% mind +7% fire Res.pen +10% acid ----- def ----- Phys.save +38 (+8 eff.) Mind.save +9 (+2 eff.) Die.at -80.00 life Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe &039; (dig speed 29 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Crit.mult +12.00% Phys.pwr +8 (+2 eff.) Res.pen +10% fire Apr +5 Melee Ret 8 nature ----- def ----- Fatigue -7% Resists +6% lightning +6% fire Phys.save +10 (+2 eff.) Spell.save +27 (+8 eff.) Mind.save +8 (+2 eff.) Max.HP +55.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe &039; (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +10 Dex +2 Wil +8 Cun dps ---------- Res.pen +15% light ----- def ----- Fatigue -8% ---------- misc Infravis +2 See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Layalewe the Woequeller (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Mag dps ---------- Dmg.mod +3% temporal +9% nature +9% darkness Res.pen +10% darkness ----- def ----- Armour +3 Defense +7 (+2 eff.) Resists +9% physical +14% nature +3% temporal Max.HP +37.00 ---------- misc Max.stam +23.00 Telepathy Dragon While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Magmahue (dig speed 10 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +19.00% Phys.pwr +10 (+2 eff.) Dmg.mod +24% temporal +12% fire Apr +8 Melee Ret 16 lightning 12 fire ----- def ----- Resists +9% lightning +12% fire +6% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 1/1 This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 566.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Shockmight [power 52] (18 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +15% arcane Melee Ret 8 lightning On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +5% arcane +24% lightning Teleport randomly (rad 52) Puts all charms on 18 cooldown 100% to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
Noonshear the voratun torque of clear mind [power 4] (6 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% light Melee Ret 12 light On Hit (Melee): * 15% chance to blind ----- def ----- Resists +12% light +9% nature +3% darkness ---------- misc Light +1 Talents +5 Telekinetic Blast +4 Silence Cooldown Silence -1 Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
Moldgash the yew wand of clairvoyance [power 12] (4 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% nature Res.pen +10% nature Melee Ret 8 nature ----- def ----- Resists +18% nature +12% light Reveal the area around you, dispelling darkness (radius 12, power 79 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 4 cooldown 100% to regenerate 9 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By GhoSli the Ghoul Archer level 34
1st Allure 123rd year of Ascendancy at 02:55 see stats
A different point of view (Insane (Adventure) difficulty)
28th Haze 123rd year of Ascendancy at 07:23 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By GhoSli the Ghoul Archer level 34
1st Wintertide 123rd year of Ascendancy at 11:36 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By GhoSli the Ghoul Archer level 50
10th Decay 123rd year of Ascendancy at 10:07 see stats
Back and there again (Insane (Adventure) difficulty)
28th Dusk 123rd year of Ascendancy at 19:37 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By GhoSli the Ghoul Archer level 40
27th Pyre 123rd year of Ascendancy at 12:15 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By GhoSli the Ghoul Archer level 50
61st Haze 123rd year of Ascendancy at 06:28 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By GhoSli the Ghoul Archer level 21
25th Haze 122nd year of Ascendancy at 17:44 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By GhoSli the Ghoul Archer level 39
23rd Pyre 123rd year of Ascendancy at 06:52 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By GhoSli the Ghoul Archer level 50
10th Allure 124th year of Ascendancy at 14:19 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By GhoSli the Ghoul Archer level 32
6th Decay 122nd year of Ascendancy at 02:57 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By GhoSli the Ghoul Archer level 50
7th Allure 124th year of Ascendancy at 17:28 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By GhoSli the Ghoul Archer level 21
32nd Haze 122nd year of Ascendancy at 15:02 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By GhoSli the Ghoul Archer level 50
50th Haze 123rd year of Ascendancy at 02:25 see stats
Home sweet home (Insane (Adventure) difficulty)
42nd Haze 122nd year of Ascendancy at 01:27 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By GhoSli the Ghoul Archer level 36
14th Regrowth 123rd year of Ascendancy at 09:16 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By GhoSli the Ghoul Archer level 10
13rd Dusk 122nd year of Ascendancy at 08:45 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By GhoSli the Ghoul Archer level 20
54th Dusk 122nd year of Ascendancy at 14:42 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By GhoSli the Ghoul Archer level 30
75th Haze 122nd year of Ascendancy at 04:31 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By GhoSli the Ghoul Archer level 40
24th Pyre 123rd year of Ascendancy at 09:36 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By GhoSli the Ghoul Archer level 50
5th Haze 123rd year of Ascendancy at 02:37 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By GhoSli the Ghoul Archer level 50
47th Haze 123rd year of Ascendancy at 14:26 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By GhoSli the Ghoul Archer level 18
50th Dusk 122nd year of Ascendancy at 11:07 see stats
Portal reaver (Insane (Adventure) difficulty)
Fought the two Sorcerers and closed two invocation portals.By GhoSli the Ghoul Archer level 50
7th Allure 124th year of Ascendancy at 17:27 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By GhoSli the Ghoul Archer level 50
20th Haze 123rd year of Ascendancy at 09:55 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By GhoSli the Ghoul Archer level 50
9th Haze 123rd year of Ascendancy at 11:14 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By GhoSli the Ghoul Archer level 26
53rd Haze 122nd year of Ascendancy at 04:42 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By GhoSli the Ghoul Archer level 39
23rd Pyre 123rd year of Ascendancy at 20:28 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By GhoSli the Ghoul Archer level 11
18th Dusk 122nd year of Ascendancy at 16:33 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By GhoSli the Ghoul Archer level 50
48th Haze 123rd year of Ascendancy at 00:46 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By GhoSli the Ghoul Archer level 43
3rd Mirth 123rd year of Ascendancy at 02:53 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By GhoSli the Ghoul Archer level 50
7th Allure 124th year of Ascendancy at 17:28 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By GhoSli the Ghoul Archer level 50
4th Allure 124th year of Ascendancy at 23:19 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By GhoSli the Ghoul Archer level 8
5th Flare 122nd year of Ascendancy at 15:19 see stats
There and back again (Insane (Adventure) difficulty)
73rd Pyre 123rd year of Ascendancy at 01:10 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By GhoSli the Ghoul Archer level 21
56th Dusk 122nd year of Ascendancy at 05:11 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By GhoSli the Ghoul Archer level 15
34th Dusk 122nd year of Ascendancy at 18:24 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By GhoSli the Ghoul Archer level 33
10th Decay 122nd year of Ascendancy at 09:33 see stats
Log
--------------------------------
Today is the 4th Regrowth of the 124th year of the Age of Ascendancy of Maj&LASTLASTLAST039;Eyal.
The time is 01:41.
--------------------------------
Today is the 6th Regrowth of the 124th year of the Age of Ascendancy of Maj&LASTLASTLAST039;Eyal.
The time is 01:23.
Today is the 8th Regrowth of the 124th year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 01:03.
There is a Teleportation portal to the Sher&039;&LASTLASTLASTYELLOW_GREEN039;&LASTTEALLASTLASTHalyldir (11 def, 0 armour)
Ran for 11 turns (stop reason: object seen).
--------------------------------
Saving done.
GhoSli deactivates Venomous Ammunition.
GhoSli deactivates Chant of Fortitude.
GhoSli deactivates Intuitive Shots.
GhoSli deactivates Rapid Shot.
GhoSli deactivates Precise Strikes.











































































































































































