Justice the level 2 Ogre Sun Paladin by tacullu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceOgre
ClassSun Paladin
Level / Exp2 / 2%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life127/127
Positive41/43
Stamina108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy16
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower10.4
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense2.35
Ranged Defense2.35
Fatigue14
Physical Save10.5
Spell Save9.8
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
1/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Sun Ray is ready to use.
Talent Rune: Biting Gale is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Justice picks up (h.):
cured leather armour of resilience (2 def, 4 armour).
You pickup 0.55 gold pieces.

There is a ladder to the next level here (press &039; or right click to use).
Ran for 60 turns (stop reason: at exit).


Justice deactivates Weapon of Light.

Justice activates Weapon of Light.

Justice wears:
insulating rough leather cap of dexterity (+2) (0 def, 1 armour).

Justice wears:
supercharged elm wand of conjuration [power 121] (15 cooldown).

You gain 1.15 gold from the transmogrification of
cured leather armour of resilience (2 def, 4 armour).
You gain 0.68 gold from the transmogrification of
linen robe of nature (+16%) (0 def, 0 armour).
You gain 1.66 gold from the transmogrification of
elm vilestaff of projection (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (11-16.5 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 12%; cure magical).
There is a ladder to the previous level here (press &039; or right click to use).
Accepted quest &039;! (Press &039; to see the quest log)

Justice casts Sun Ray.

Justice hits White crystal for 48 light damage.
Justice killed White crystal!

Justice deactivates Weapon of Light.