











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Merchant on the Map 1.7.0Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0Gunsnixed Lite 1.7.0Increases the minimum spawn level of Gunsnake from the Embers of Rage DLC (required) from 8 to 15. (In theory, it could still appear at an earlier level depending on out-of-depth checks in zone generation, but the likelihood of that should be significantly reduced.) Frequently Asked Questions: No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 31 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 26 on the 22nd Shortage 123rd year of Ascendancy at 10:56 1 / 6Killed by Emelyyalema the golem at level 28 on the 13rd Gold 124th year of Ascendancy at 23:12 Killed by Grand Corruptor at level 29 on the 26th Gold 124th year of Ascendancy at 16:35 Killed by Porymira the snow giant boulder thrower at level 29 on the 2nd Voratun 124th year of Ascendancy at 19:38 Killed by corrupted corrupted protosentient globula at level 31 on the 8th Profit 124th year of Ascendancy at 01:31 Killed by Worf at level 31 on the 8th Profit 124th year of Ascendancy at 02:25 |
| Antimagic | Follower |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 37 (base 10) |
| Constitution | 42 (base 16) |
| Magic | 15 (base 10) |
| Willpower | 81 (base 59) |
| Cunning | 35 (base 14) |
Resources
| Life | 1259/1259 |
| Equilibrium | 0 |
| Healing Factor | 1.583988003127 |
| Regeneration | 19.525554921703 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | -55.796683224497% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 39.508560162218 |
| See Invisible | 38.508560162218 |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 51 |
| Crit Chance | 34% |
| APR | 11 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 32% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +20% |
| Arcane | +17% |
| Cold | +26% |
| All | +2% |
| Darkness | +20% |
| Light | +8% |
| Physical | +20% |
| Lightning | +20% |
| Fire | +29% |
| Nature | +24% |
Offense: Damage Penetration
| Cold | +27% |
| Lightning | +37% |
| Acid | +27% |
| Darkness | +27% |
| Blight | +27% |
| Physical | +27% |
| Fire | +27% |
| Nature | +27% |
Defense: Base
| Armour (hardiness) | 68.08934837382 (81.151787968034%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 34 |
| Physical Save | 42 |
| Spell Save | 36 |
| Mental Save | 47 |
Defense: Resistances
| Acid | 30%( 70%) |
| Blight | 15%( 70%) |
| Physical | 37%( 70%) |
| Cold | 55%( 70%) |
| All | 13%( 70%) |
| Lightning | 24%( 70%) |
| Light | 23%( 70%) |
| Temporal | 20%( 70%) |
| Mind | 31%( 70%) |
| Darkness | 21%( 70%) |
| Fire | 17%( 70%) |
| Nature | 31%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Confusion Resistance | 12% |
| Teleport Resistance | 20% |
| Blind Resistance | 45% |
| Silence Resistance | 20% |
| Disarm Resistance | 40% |
| Pinning Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 70% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 420 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 73.13 physical damage and 151.13 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 205 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 4/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Escort: injured seer (level 2 of Dreadfell) | done |
Escort: injured seer (level 2 of Old Forest) | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by greater shivgoroth. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zubariathra the Infernocut (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +9 Lck +6 Dex offense ------ Damage +9% fire defense ------ Armor +3 Resistance +9% mind +9% lightning Stealth +7 Unlife -20.00 life Healmod +20% Silence Resist +20% A pair of boots made of leather. |
| Light source | Blazesage the alchemist&1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +6% light When Hit 4 nature defense ------ Resistance +2% physical +12% light +6% mind Blind Resist +23% Confus Resist +12% other ------- Light +8 See Stealth +11 See Invisibility +10 Track: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Polissra the voratun helm (0 def, 7 armour)3.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Armor +7 Fatigue +5% Crit Resistance 10.00% Mind save +12 (+4 eff.) Disarm Resist +20% Stun Resist +10% Teleport Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe of predation (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str +1 Dex offense ------ Physical Power +5 (+1 eff.) Move Speed +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior&0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Life +25.00 Disarm Resist +20% Pinning Resist +28% Knockbk Resist +25% Rings make your fingers look great! |
| On fingers | stralite ring &039;0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +6 Wil offense ------ Damage +6% cold Ignore resists +10% lightning When Hit 4 lightning defense ------ Physical save +11 (+4 eff.) Spell save +10 (+5 eff.) Mind save +21 (+7 eff.) Rings make your fingers look great! |
| Around waist | drakeskin leather belt &039;1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +8 Dex +6 Cun +1 Con offense ------ Physical Crit +12.0% Mind Crit +12% defense ------ Resistance +6% nature Healmod +15% Disease Resist +20% A belt that goes around your waist. |
| In main hand | Tarrukan the voratun greatmaul (68-103 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Rare] Nature Weapon Damage 68.5 - 102.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to reduce all saves and defense by 30 While equipped: Stats +9 Str +14 Dex +7 Mag +10 Wil +10 Cun +16 Con offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 30 defense ------ Resistance +6% cold +9% temporal +6% nature +6% mind Massive two-handed mauls. |
| On hands | Malyroddathel (20 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +1 Cun offense ------ Physical Power +10 (+2 eff.) Accuracy +14 (+5 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +3 Defense +20 (+9 eff.) Fatigue +5% Resistance +6% acid +18% cold +7% darkness +3% nature other ------- Infravision +1 Learn an unarmed attack talent or enable &039; to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | stralite plate armour &039; (0 def, 25 armour)17.0 Encumbrance T4 massive armor [Rare] Master While equipped: offense ------ Spellpower +10 (+5 eff.) Damage +15% arcane When Hit 2 arcane defense ------ Armor +25 Fatigue +22% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana-on-crit +2.00 Max mana +40.00 Max vim +10.00 A suit of armour made of metal plates. |
| Cloak | thick cashmere cloak of backstabbing (2 def, 5 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: offense ------ Critical power +18.00% Accuracy +9 (+3 eff.) Ignore Armor +7 defense ------ Armor +5 Defense +2 (+1 eff.) Resistance +12% cold Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth&2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
Inventory
healing infusion of the psychic (heal 202; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 202 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion (die at -220; dur 7; cd 32)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 32 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -220 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 220 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 673%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 673% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 649%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 188; 17 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 188 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 24%; mental, magical; dur 3; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 33%; magical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
stormshield rune (threshold 8; blocks 2; dur 4; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 8 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Isliselle0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +2 Mag offense ------ Critical power +20.00% Spellpower/crit +10 Ignore resists +10% arcane defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.08 Amulets make your neck look great! |
starlit steel amulet of mastery (0.18 Demented / Scourge drake)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +15% light +13% darkness Blind Resist +24% other ------- Masteries +0.18 Demented/Scourge drake Amulets make your neck look great! |
gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +14% other ------- Infravision +4 Sight +2 See Invisibility +7 Amulets make your neck look great! |
grounding gold amulet of mastery (0.20 Demented / Scourge drake)0.1 Encumbrance T3 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +12% lightning Stun Resist +22% other ------- Masteries +0.20 Demented/Scourge drake Amulets make your neck look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 22.90 cold and 21.81 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring &039;0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +11% mind +3% cold On-Hit (Melee): * 10% chance to reduce armor by 23% defense ------ Resistance +3% temporal +11% mind +12% cold Unlife -60.00 life Disease Resist +10% Rings make your fingers look great! |
gold ring &039;0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +5 Cun offense ------ Mind Crit +6% Damage +6% lightning +12% cold Ignore resists +10% blight defense ------ Resistance +24% cold other ------- Hate-on-crit +4.00 Rings make your fingers look great! |
treant&0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +7% nature +9% blight Poison Resist +15% Disease Resist +13% Rings make your fingers look great! |
Eclipseire0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Damage +13% lightning +6% nature Ignore resists +20% darkness +20% nature On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Resistance +26% lightning Rings make your fingers look great! |
solipsist&0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) Rings make your fingers look great! |
balanced stralite battleaxe of massacre (53-80 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego] Master Weapon Damage 53.0 - 79.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +9 (+4 eff.) Disarm Resist +49% Massive two-handed battleaxes. |
Sootdream (68-103 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Disrupt/Master Weapon Damage 68.5 - 102.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +7 Str offense ------ Damage +14% physical Accuracy +14 (+5 eff.) defense ------ Resistance +16% lightning +3% darkness +17% fire +3% nature +10% all +20% acid +9% blight +19% cold +5% arcane Spell save +31 (+12 eff.) Massive two-handed battleaxes. |
voratun battleaxe &039; (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Rare] Nature Weapon Damage 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +68 fire While equipped: offense ------ Global Speed +6% Ignore resists +10% temporal +33% fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) other ------- Infravision +3 See Invisibility +21 Massive two-handed battleaxes. |
arcing stralite greatmaul of shearing (56-83 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego+] Arcane/Master Weapon Damage 55.5 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage While equipped: offense ------ Ignore resists +16% all Accuracy +14 (+5 eff.) Ignore Armor +13 Massive two-handed mauls. |
stralite longsword &039; (32-44 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Rare] Master Weapon Damage 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +4 physical On Critical: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +9 (+2 eff.) Damage +6% physical When Hit 6 physical defense ------ Armor +12 Resistance +5% arcane +6% temporal Sharp, long, and deadly. |
Zerorion (28-40 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Psionic Weapon Damage 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +8 darkness Damage Against +7% Living While equipped: Stats +1 Cun offense ------ Physical Crit +1.0% Critical power +10.00% Ignore Armor +4 defense ------ Resistance +1% physical Physical save +3 (+1 eff.) Blunt and deadly. |
Vilepride the voratun mace (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Disrupt Weapon Damage 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% Damage Against +27% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Damage +15% mind defense ------ Resistance +3% lightning +6% fire +6% nature Disease Resist +10% Disarm Resist +20% Blunt and deadly. |
Lelathel the stralite waraxe (30-43 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Nature Weapon Damage 30.5 - 42.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +8.5% Attack Speed 100% On-crit, radius 2 +17 acid +9 nature On Hit: * 10 arcane resource burn While equipped: offense ------ Damage +3% physical Ignore resists +14% acid +11% nature Ignore Armor +13 On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Resistance +1% physical One-handed war axes. This item has been sent to the Item& |
Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +10% physical Ignore resists +6% physical defense ------ Resistance +10% physical Physical save +6 (+2 eff.) other ------- Psi-on-crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Xeruriamira the Ebonysting (20-22 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 20.0 - 22.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% Ignore Shields +20% On-hit +8 darkness While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) defense ------ Armor +4 Mind save +5 (+2 eff.) Unlife -20.00 life other ------- Max psi +14.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of flames (8-8 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Global Speed +4% On-Hit 4 fire Damage +6% fire Ignore resists +7% fire defense ------ Resistance +6% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of gales (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +6% lightning +10% cold +12% physical defense ------ Defense +16 (+8 eff.) Pinning Resist +22% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
windwalling stralite shield (0 def, 8 armour, 52-63 power, 144.5 block)7.0 Encumbrance T4 shield armor [Ego+] Psionic When used to Attack: Weapon Damage 52.5 - 63.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +144 On-hit +10 physical While equipped: Stats +2 Wil defense ------ Armor +8 Fatigue +8% Resistance +14% physical Windwall +22 Slow Projectiles +10% other ------- Talents +1 Block Handheld deflection devices. |
shimmering silk robe of power (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +10 (+5 eff.) Damage +18% arcane +8% all defense ------ Resistance +13% all other ------- Max mana +42.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of corrosion (+25%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Arcane/Nature While equipped: offense ------ Spell Crit +3% Spellpower +3 (+2 eff.) Damage +17% acid defense ------ Resistance +25% acid +13% all Spell save +17 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic stralite mail armour of cold resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +16% cold +13% light +11% darkness A suit of armour made of mail. |
stralite plate armour of the dragon (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Ego+] Nature While equipped: defense ------ Armor +13 Fatigue +22% Resistance +9% acid +9% physical +8% fire +10% lightning +10% cold Disarm Resist +24% Stun Resist +33% Knockbk Resist +33% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Rope Belt of the Thaloren1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+5 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
noble&1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Wil +7 Cun +7 Lck offense ------ Against +25% Summoned defense ------ Resist Against +21% Summoned Stealth +8 other ------- Disarm Traps +14 Infravision +4 A belt that goes around your waist. |
drakeskin leather belt &039;1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: Stats +1 Dex +3 Con offense ------ Mindpower +9 (+3 eff.) defense ------ Resistance +9% lightning +3% cold +9% nature Physical save +9 (+3 eff.) Mind save +11 (+4 eff.) Disease Resist +10% A belt that goes around your waist. |
Xanuyath the Freezeclamor (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +8% darkness +3% cold Ignore resists +25% temporal +7% darkness +5% cold When Hit 4 cold On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+1 eff.) Resistance +13% darkness +3% cold Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots &039; (0 def, 7 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Spellpower +25 (+13 eff.) Ignore resists +25% mind defense ------ Armor +7 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi when Hit +0.28 Light +3 Infravision +2 A pair of boots made of leather. |
Ulfagar the Forestoracle (0 def, 7 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Ignore resists +5% nature +20% darkness defense ------ Armor +7 Fatigue +3% Resistance +3% acid Life Regen +2.00 Healmod +5% Disarm Resist +20% Stun Resist +10% other ------- Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Urineg the Serpentbore (0 def, 7 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 7 physical Damage +6% physical Ignore resists +5% nature defense ------ Armor +7 Fatigue +3% Resistance +3% acid +6% temporal +5% arcane Crit Resistance 15.00% Life Regen +4.00 Poison Resist +10% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Uriregoyon the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +4 Str +4 Wil +1 Cun offense ------ On-Hit 8 nature Damage +5% nature +9% mind defense ------ Armor +2 Fatigue +3% Resistance +6% nature +12% acid Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Disrupt/Master While equipped: offense ------ Physical Crit +5.0% Spell Crit +8% Mind Crit +8% Critical power +8.00% When Hit: * 21 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +10 (+5 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler&1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Str +4 Dex +3 Cun offense ------ Physical Crit +5.0% Spell Crit +13% Mind Crit +10% Critical power +9.00% defense ------ Armor +3 Fatigue +5% Physical save +8 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
bladed dwarven-steel helm of the depths (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Str defense ------ Armor +4 Fatigue +4% Resistance +10% cold other ------- Breathe water Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(135 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Frozenwarden the dwarven-steel pickaxe (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str defense ------ Armor +4 Defense +30 (+12 eff.) Resistance +6% cold other ------- Stamina/turn +3.00 Infravision +5 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item& |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox&2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing stralite torque of mindblast [power 250] (15 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
extending elven-wood totem of healing [power 338] (15 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 338 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Worf the Dwarf Wyrmic level 27
12nd Steel 124th year of Ascendancy at 12:54 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Worf the Dwarf Wyrmic level 21
8th Voratun 123rd year of Ascendancy at 23:19 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Worf the Dwarf Wyrmic level 8
2nd Profit 122nd year of Ascendancy at 05:00 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Worf the Dwarf Wyrmic level 20
12nd Gold 123rd year of Ascendancy at 07:48 see stats
Exterminator
Killed 1000 creatures.By Worf the Dwarf Wyrmic level 19
10th Gold 123rd year of Ascendancy at 23:39 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Worf the Dwarf Wyrmic level 27
26th Steel 124th year of Ascendancy at 07:07 see stats
Level 10
Got a character to level 10.By Worf the Dwarf Wyrmic level 10
28th Wealth 122nd year of Ascendancy at 07:06 see stats
Level 20
Got a character to level 20.By Worf the Dwarf Wyrmic level 20
11st Gold 123rd year of Ascendancy at 05:32 see stats
Level 30
Got a character to level 30.By Worf the Dwarf Wyrmic level 30
27th Voratun 124th year of Ascendancy at 08:18 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Worf the Dwarf Wyrmic level 27
9th Iron 124th year of Ascendancy at 18:06 see stats
Poisonous
Sided with the assassin lord.By Worf the Dwarf Wyrmic level 20
21st Gold 123rd year of Ascendancy at 01:13 see stats
Size matters
Did over 600 damage in one attack.By Worf the Dwarf Wyrmic level 25
12nd Shortage 123rd year of Ascendancy at 18:29 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Worf the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 16:58 see stats
The Arena
Unlocked Arena mode.By Worf the Dwarf Wyrmic level 8
29th Voratun 122nd year of Ascendancy at 09:02 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Worf the Dwarf Wyrmic level 14
25th Dearth 122nd year of Ascendancy at 12:41 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Worf the Dwarf Wyrmic level 28
6th Gold 124th year of Ascendancy at 19:11 see stats
The secret city
Discovered the truth about mages.By Worf the Dwarf Wyrmic level 8
23rd Wealth 122nd year of Ascendancy at 15:50 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Worf the Dwarf Wyrmic level 30
28th Voratun 124th year of Ascendancy at 23:21 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Worf the Dwarf Wyrmic level 18
28th Steel 123rd year of Ascendancy at 19:36 see stats
Utterly Destroyed
Died on the Eidolon Plane.By Worf the Dwarf Wyrmic level 31
8th Profit 124th year of Ascendancy at 02:25 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Worf the Dwarf Wyrmic level 28
13rd Gold 124th year of Ascendancy at 13:44 see stats
Log
Corrupted corrupted protosentient globula hits Worf for 185 arcane damage.
Corrupted corrupted protosentient globula receives 102 healing.
Worf the level 31 dwarf wyrmic was mana-torn to death by corrupted corrupted protosentient globula on level 1 of Fearscape.
You are brought back from the Fearscape!
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Corrupted corrupted protosentient globula killed Worf!
Saving game...
Resting starts...
Talent Infusion: Regeneration is ready to use.
Talent Sudden Growth is ready to use.
Talent Venomous Breath is ready to use.
Talent Infusion: Healing is ready to use.
Talent Icy Skin is ready to use.
Talent Nature&LASTTalent Dissolve is ready to use.
Talent Prismatic Slash is ready to use.
Talent Ice Breath is ready to use.
Talent Sand Breath is ready to use.
Talent Corrosive Breath is ready to use.
Talent Infusion: Wild Growth is ready to use.
Talent Lightning Speed is ready to use.
Talent Resilience of the Dwarves is ready to use.
Talent Elemental Harmony is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Saving done.
Personal New Achievement: Utterly Destroyed!
















































































































