












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shader Control 1.7.6增加对部分游戏特效(隐身、潜行、闪电加速、势不可挡)的控制。在游戏选项-插件界面。 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Nur Kit 1.7.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.6Donators/Buyers bonus! Gunsnixed Lite 1.7.0Increases the minimum spawn level of Gunsnake from the Embers of Rage DLC (required) from 8 to 15. (In theory, it could still appear at an earlier level depending on out-of-depth checks in zone generation, but the likelihood of that should be significantly reduced.) Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 24 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by gigantic corrosive tunneler at level 18 on the 21st Iron 123rd year of Ascendancy at 10:20 3 / 3Killed by Porimina the brown bear at level 22 on the 34th Stralite 123rd year of Ascendancy at 21:10 Killed by Borius, Avatar of Bearness at level 23 on the 38th Stralite 123rd year of Ascendancy at 02:41 |
| Antimagic | Follower |
Primary Stats
| Strength | 62 (base 51) |
| Dexterity | 25 (base 10) |
| Constitution | 33 (base 19) |
| Magic | 11 (base 10) |
| Willpower | 60 (base 44) |
| Cunning | 27 (base 10) |
Resources
| Life | 1020/1020 |
| Psi | 150/150 |
| Stamina | 294/294 |
| Equilibrium | 30 |
| Healing Factor | 1.1789294477288 |
| Regeneration | 8.4835178330223 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 34.753403342673 |
| See Invisible | 34.753403342673 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 40 |
| Crit Chance | 21% |
| APR | 10 |
| Speed | 0.97 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 12% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +30% |
| Physical | +12% |
| Cold | +12% |
| All | +0% |
| Darkness | +15% |
| Lightning | +12% |
| Mind | +9% |
| Fire | +12% |
| Nature | +43% |
Offense: Damage Penetration
| Cold | +19% |
| Lightning | +19% |
| Acid | +29% |
| Darkness | +19% |
| Blight | +19% |
| Physical | +29% |
| Fire | +19% |
| Nature | +39% |
Defense: Base
| Armour (hardiness) | 63.802688824001 (81.151787968034%) |
| Defense | 41 |
| Ranged Defense | 43 |
| Fatigue | 40 |
| Physical Save | 51 |
| Spell Save | 32 |
| Mental Save | 45 |
Defense: Resistances
| Acid | 60%( 70%) |
| Blight | 43%( 70%) |
| Arcane | 13%( 70%) |
| Cold | 31%( 70%) |
| All | 8%( 70%) |
| Lightning | 24%( 70%) |
| Light | 29%( 70%) |
| Physical | 13%( 70%) |
| Mind | 14%( 70%) |
| Darkness | 60%( 70%) |
| Fire | 29%( 70%) |
| Nature | 23%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Stun Resistance | 15% |
| Blind Resistance | 78% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 52% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 346 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 580% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Elemental Harmony |
| talent | Icy Skin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved spell save by +12. | done |
You failed to protect the temporal explorer from death by Lisytira the black crystal. Escort: temporal explorer (level 3 of Old Forest) | failed |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITESLATE039;Needed: one vial of greater demon bile. Don&039; The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed hummerhorn wing. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * &039;ve gotten it, cross some moving water on your way back.&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...&WHITESLATE039;Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.&WHITELIGHT_GREEN039;ve found the needed pouch of faeros ash. * &039;s undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you&039;t apply curses.&WHITELIGHT_GREEN039;ve found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.&WHITELIGHT_GREEN039;ve found the needed ice ant stinger. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Toxinbone (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +4 Cun +3 Con offense ------ Damage +9% mind +12% nature Ignore resists +20% nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Armor +5 Fatigue +4% Physical save +22 (+7 eff.) Mind save +24 (+8 eff.) other ------- EQ when Hit +0.16 Max hate +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | alchemist&039;Dawnqueen&1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +5 Wil offense ------ Physical Crit +5.0% Critical power +12.00% Physical Power +26 (+6 eff.) Accuracy +10 (+3 eff.) Ignore Armor +4 When Hit 4 light defense ------ Unlife -60.00 life other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm &039; (6 def, 11 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: offense ------ Damage +9% nature When Hit 10 mind defense ------ Armor +11 Defense +6 (+2 eff.) Fatigue +5% Resistance +6% acid +9% darkness +3% blight +5% arcane +4% all Physical save +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +4 Dex +3 Con offense ------ Physical Power +31 (+7 eff.) Damage +18% blight defense ------ Armor +2 Fatigue +3% other ------- Stamina/turn +3.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Shinevenom the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: Stats +2 Str +1 Dex +3 Mag +1 Cun +5 Con defense ------ Physical save +10 (+3 eff.) other ------- Light +3 Infravision +3 Rings make your fingers look great! |
| On fingers | Eremukath0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +1 Str +11 Dex +7 Cun offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +20 (+6 eff.) Unlife -60.00 life other ------- Stamina/turn +3.00 Rings make your fingers look great! |
| Around neck | voratun amulet &039;0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: defense ------ Armor +4 Resistance +6% fire +23% light +21% darkness Unlife -80.00 life Blind Resist +63% Pinning Resist +20% Knockbk Resist +20% Amulets make your neck look great! |
| In main hand | Xuyada the Blackpassion (43-60 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Psionic Weapon Damage 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Damage +3% darkness On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Resistance +9% acid +3% blight +12% fire +15% cold +9% lightning Blunt and deadly. |
| Around waist | Rotsteel1.0 Encumbrance T5 belt armor [Rare] Master While equipped: offense ------ Damage +6% acid +6% nature When Hit 10 cold defense ------ Defense +11 (+3 eff.) Resistance +12% nature +15% acid Stealth +14 A belt that goes around your waist. |
| In off hand | Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 Encumbrance T3 shield armor [Unique] Nature When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +120 While equipped: Stats +5 Wil offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+2 eff.) Ranged Defense +8 (+3 eff.) Fatigue +6% Resistance +25% blight +25% darkness other ------- Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | Balechik (8 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +1 Dex offense ------ Physical Crit +2.0% Physical Power +25 (+6 eff.) Ignore resists +10% acid On-Hit (Melee): * 20% chance to reduce armor by 16% defense ------ Defense +8 (+2 eff.) Resistance +21% acid Physical save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scaldoath the voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Rare] Psionic While equipped: offense ------ Ignore resists +10% physical When Hit 8 physical 10 fire defense ------ Armor +16 Fatigue +22% Resistance +6% lightning +6% mind +6% blight Mind save +15 (+5 eff.) Unlife -20.00 life A suit of armour made of metal plates. |
Inventory
Phial of the Ultimate Bearness0.4 Encumbrance potion [Unique] Unknown Quaff phial&LASTImpawssible?! |
wild infusion of the psychic (res 29%; mental; dur 2; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
savior&0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +10 (+3 eff.) Spell save +12 (+6 eff.) Mind save +11 (+4 eff.) Amulets make your neck look great! |
steel amulet of healing0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Healmod +10% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 226 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
gladiator&0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +5 (+1 eff.) Rings make your fingers look great! |
savior&0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+2 eff.) Spell save +8 (+4 eff.) Mind save +7 (+3 eff.) Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
Corpathus (40-56 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +30.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Critical power +48.00% Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Morningwrack (43-60 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Psionic Weapon Damage 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +12 darkness Damage Against +11% Living While equipped: offense ------ Physical Crit +2.0% Damage +9% light +3% physical Ignore resists +5% physical Accuracy +30 (+10 eff.) defense ------ Resistance +6% temporal Blunt and deadly. |
Duskquench the voratun waraxe (40-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Nature Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +9 acid +18 nature While equipped: Stats +2 Con offense ------ Damage +18% darkness Ignore resists +19% acid +18% nature +10% light Ignore Armor +12 defense ------ Resistance +12% light One-handed war axes. |
Glorodhelle (18-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Cun offense ------ Mind Crit +6% Mindpower +10 (+4 eff.) defense ------ Life +39.00 Life Regen +1.70 Cut Resist +20% Disarm Resist +20% other ------- EQ when Hit +0.08 Max psi +50.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Offalobsidian (0 def, 4 armour, 16-19 power, 37.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Nature When used to Attack: Weapon Damage 16.0 - 19.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 On-hit +11 nature On Hit: * 15% chance to reduce armor by 16% While equipped: offense ------ On-Hit 6 acid When Hit 3 acid 2 nature On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Armor +4 Fatigue +8% Resistance +13% nature +15% blight Life +60.00 other ------- Talents +1 Block Handheld deflection devices. |
balancing rough leather belt of life1.0 Encumbrance T1 belt armor [Ego+] Nature/Master While equipped: Stats +3 Cun +4 Dex offense ------ Physical Crit +6.0% Mind Crit +5% defense ------ Life Regen +0.60 Healmod +12% A belt that goes around your waist. |
Eilinyra the Pyrenail (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +1 Dex +3 Mag offense ------ Ignore resists +15% fire Ignore Armor +3 defense ------ Defense +2 (+0 eff.) Resistance +13% nature +14% blight Life Regen +4.00 Healmod +13% other ------- Stamina/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Emoldakira the Cindersquall (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Damage +15% cold On-Hit (Melee): * 20% chance to reduce armor by 16% defense ------ Armor +5 Fatigue -5% Resistance +12% acid +18% fire Physical save +8 (+2 eff.) other ------- Encumbrance +37 A pair of boots made of leather. |
Hanudil the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +8 Mag +3 Wil +6 Con offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Armor +5 Resistance +11% fire +10% cold A pair of boots made of leather. |
Sparkfoe the pair of dwarven-steel boots (10 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Str offense ------ Ignore resists +20% physical Ignore Armor +4 defense ------ Armor +4 Defense +10 (+3 eff.) Fatigue +3% Resistance +9% lightning Physical save +3 (+1 eff.) other ------- Stamina/turn +0.40 Max stamina +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Ce&1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Physical Crit +2.0% Damage +15% acid Accuracy +10 (+3 eff.) Ignore Armor +1 On-Hit (Melee): * 20% chance to reduce armor by 16% defense ------ Armor +2 Fatigue +3% Life Regen +4.00 other ------- Stamina/turn +0.70 Max stamina +18.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gylrawen the Rotclamor (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +3 Str +3 Wil +4 Cun +3 Con offense ------ Damage +6% acid +6% nature +12% mind On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Armor +5 Fatigue +5% Physical save +10 (+3 eff.) Mind save +11 (+4 eff.) Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
insulating iron helm of the depths (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% fire +5% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Goridunagen the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Str +2 Dex +4 Wil offense ------ Damage +5% mind defense ------ Crit Resistance 15.00% other ------- Light +3 See Invisibility +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(117 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Blackjustice the alchemist&1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +2 Str +4 Wil +7 Con offense ------ Damage +9% cold +5% mind +9% darkness defense ------ Armor +6 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Flashrupture (dig speed 17 turns)3.0 Encumbrance T5 digger tool [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +9% light When Hit 4 light defense ------ Resistance +32% darkness Affinity +15% darkness other ------- Light +3 Infravision +5 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim&ROYAL_BLUELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTORANGELASTORANGELASTLIGHT_GREENLASTROYAL_BLUELASTROYAL_BLUELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITEANTIQUE_WHITE |
Aralelaith [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +1 Con offense ------ Ignore Armor +4 defense ------ Resistance +12% acid +6% temporal +6% mind Healmod +10% other ------- Stamina/turn +1.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of healing &039; [power 374] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Damage +6% acid defense ------ Resistance +9% lightning +3% temporal +6% blight +5% arcane +9% nature Heal yourself and all friendly characters within 10 spaces for 374 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Willy the Dwarf Wyrmic level 23
18th Voratun 123rd year of Ascendancy at 01:04 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Willy the Dwarf Wyrmic level 23
38th Stralite 123rd year of Ascendancy at 04:25 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Willy the Dwarf Wyrmic level 13
5th Dearth 122nd year of Ascendancy at 03:10 see stats
Exterminator
Killed 1000 creatures.By Willy the Dwarf Wyrmic level 18
21st Iron 123rd year of Ascendancy at 03:58 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Willy the Dwarf Wyrmic level 24
3rd Acquisition 123rd year of Ascendancy at 06:37 see stats
Level 10
Got a character to level 10.By Willy the Dwarf Wyrmic level 10
5th Profit 122nd year of Ascendancy at 15:05 see stats
Level 20
Got a character to level 20.By Willy the Dwarf Wyrmic level 20
43rd Steel 123rd year of Ascendancy at 05:08 see stats
Poisonous
Sided with the assassin lord.By Willy the Dwarf Wyrmic level 19
29th Steel 123rd year of Ascendancy at 11:23 see stats
Size matters
Did over 600 damage in one attack.By Willy the Dwarf Wyrmic level 23
37th Stralite 123rd year of Ascendancy at 22:23 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Willy the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 10:35 see stats
The Arena
Unlocked Arena mode.By Willy the Dwarf Wyrmic level 9
4th Profit 122nd year of Ascendancy at 17:09 see stats
The secret city
Discovered the truth about mages.By Willy the Dwarf Wyrmic level 13
20th Profit 122nd year of Ascendancy at 12:36 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Willy the Dwarf Wyrmic level 21
44th Steel 123rd year of Ascendancy at 09:33 see stats
Log
Today is the 30th Voratun of the 123rd year of the Age of Ascendancy of Maj&LASTLAST039;Eyal.
The time is 01:46.
Today is the 1st Acquisition of the 123rd year of the Age of Ascendancy of Maj&LASTLAST039;Eyal.
The time is 01:23.
Today is the 3rd Acquisition of the 123rd year of the Age of Ascendancy of Maj&LASTLASTYELLOW_GREEN039;&LASTLASTYELLOW_GREEN039;&LASTLASTLASTLASTLASTLASTLAST00FF00LASTLIGHT_GREEN039;Storming the city&WHITE039;j&LASTLIGHT_GREENLASTLIGHT_GREEN039;Storming the city&WHITE039;j&LASTsteel amulet of healing): voratun amulet &039;.
You gain 2.71 gold from the transmogrification of sand dwarven-steel gauntlets of strength (+2) (0 def, 7 armour).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).


































































































