












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shader Control 1.7.6增加对部分游戏特效(隐身、潜行、闪电加速、势不可挡)的控制。在游戏选项-插件界面。 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Rebalancing 1.3.0Places a significant damage malus on certain bosses that became absurdly over-deadly with the changes in versions 1.6 and 1.7. Affected bosses:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nur Kit 1.7.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 32 / 73% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 86 (base 60) |
| Dexterity | 31 (base 10) |
| Constitution | 49 (base 26) |
| Magic | 8 (base 10) |
| Willpower | 97 (base 56) |
| Cunning | 26 (base 10) |
Resources
| Life | 714/1436 |
| Stamina | 430/430 |
| Equilibrium | 82 |
| Healing Factor | 1.2732873839943 |
| Regeneration | 61.305196676786 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
| See Stealth | 8 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 39 |
| Crit Chance | 25% |
| APR | 16 |
| Speed | 0.97 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 34% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +36% |
| Physical | +33% |
| Cold | +33% |
| All | +0% |
| Lightning | +27% |
| Darkness | +28% |
| Fire | +27% |
| Nature | +30% |
Offense: Damage Penetration
| Acid | +38% |
| Blight | +27% |
| Physical | +37% |
| Cold | +27% |
| Darkness | +38% |
| Temporal | +20% |
| Lightning | +27% |
| Fire | +42% |
| Nature | +32% |
Defense: Base
| Armour (hardiness) | 85.216562333997 (87.341010863394%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 42 |
| Physical Save | 48 |
| Spell Save | 49 |
| Mental Save | 49 |
Defense: Resistances
| Acid | 18%( 70%) |
| Blight | 31%( 70%) |
| Physical | 36%( 70%) |
| Cold | 69%( 70%) |
| All | 9%( 70%) |
| Lightning | 29%( 70%) |
| Temporal | 11%( 70%) |
| Darkness | 32%( 70%) |
| Fire | 26%( 70%) |
| Nature | 28%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Stun Resistance | 46% |
| Blind Resistance | 19% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 67% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 419 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 243 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Elemental Harmony |
| talent | Icy Skin |
| talent | Antimagic Shield |
| beneficial effect | The target has 37 increased life regeneration. Recovery |
| beneficial effect | You gain 16% resistance against blight. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Escort: lost defiler (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved talent Conversion (+1 level(s)). | done |
You failed to protect the lost warrior from death by black mamba. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You abandoned repented thief, to death. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer&3.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun +3 Con defense ------ Armor +4 Fatigue +3% Physical save +8 (+2 eff.) Spell save +7 (+3 eff.) Mind save +7 (+3 eff.) Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.3 Power cost 25 out of 25/25. Range 6 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | alchemist&039;Khelinarirek&1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +3 Str +5 Dex offense ------ Critical power +5.00% Ignore resists +10% physical defense ------ Resistance +6% lightning +6% cold Mind save +7 (+3 eff.) other ------- Light +4 See Stealth +8 See Invisibility +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm &039; (0 def, 14 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +7 Dex +2 Con offense ------ When Hit 6 light defense ------ Armor +14 Fatigue +4% Unlife -80.00 life Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
| On hands | scouring voratun gauntlets of the nighthunter (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Disrupt/Psionic While equipped: Stats +3 Cun offense ------ Accuracy +6 (+2 eff.) When Hit: * 25 arcane resource burn defense ------ Armor +3 Fatigue +5% Resistance +8% darkness Spell save +17 (+6 eff.) other ------- Infravision +3 Learn an unarmed attack talent or enable &039; to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Earinik the Phoenixglean0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Damage +9% lightning +15% physical +9% fire Ignore resists +15% fire +20% temporal When Hit 4 temporal defense ------ Resistance +15% physical +3% temporal +6% fire Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 26.23 cold and 26.23 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | warmaker&0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: Stats +6 Str +6 Dex +6 Wil Amulets make your neck look great! |
| In main hand | caustic stralite waraxe of enduring (34-48 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego++] Nature Weapon Damage 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +18 acid +6 nature While equipped: Stats +6 Con +9 Wil offense ------ Ignore resists +11% acid +5% nature Ignore Armor +11 defense ------ Life +40.00 One-handed war axes. |
| Around waist | Rope Belt of the Thaloren1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+5 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | stralite shield of winter (0 def, 8 armour, 50-61 power, 132 block)7.0 Encumbrance T4 shield armor [Ego+] Nature When used to Attack: Weapon Damage 50.5 - 60.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +132 On-hit +14 cold While equipped: Stats +3 Wil offense ------ On shield block: * Deals 178 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +8 Fatigue +8% Resistance +12% cold other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Camekor the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +3 Str +5 Dex +3 Cun +3 Con offense ------ Damage +10% darkness +18% blight Ignore resists +11% darkness When Hit 2 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Defense +2 (+1 eff.) Resistance +15% darkness +6% blight Spell save +6 (+2 eff.) Stealth +14 other ------- Stamina/turn +0.70 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable stralite plate armour of the dragon (0 def, 26 armour)17.0 Encumbrance T4 massive armor [Ego+] Nature/Master While equipped: defense ------ Armor +26 Fatigue +22% Resistance +8% acid +8% physical +8% cold +8% lightning +9% fire Disarm Resist +26% Stun Resist +27% Knockbk Resist +28% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 217; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 217 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the wizard (die at -369; dur 6; cd 30)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 30 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -369 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 554 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 814%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 814% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 700%; cd 17)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 700% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 4; phase 16; cd 18)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+7 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
gold amulet &039;0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +2 Cun +1 Dex offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +6 Defense +6 (+3 eff.) Max Resistance +4% all Physical save +10 (+3 eff.) Unlife -80.00 life other ------- Light +2 Amulets make your neck look great! |
warrior&0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +7% physical +13% cold other ------- Stamina/turn +0.40 Breathe water Amulets make your neck look great! |
starlit stralite amulet of dexterity (+5)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Dex defense ------ Resistance +13% light +22% darkness Blind Resist +29% Amulets make your neck look great! |
Isliwyn the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +6 Str defense ------ Armor +6 Defense +10 (+5 eff.) Spell save +3 (+1 eff.) Confus Resist +10% Rings make your fingers look great! |
treant&0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Damage +10% blight Accuracy +7 (+2 eff.) Ignore Armor +8 defense ------ Defense +8 (+4 eff.) Resistance +6% nature +6% blight Poison Resist +12% Disease Resist +10% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 78% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! It was corrupted by the digestive sack. |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+3 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
treant&0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 10 physical On-Ranged-Hit 9 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 32 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 32 defense ------ Resistance +6% nature +6% blight Poison Resist +15% Disease Resist +17% other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Skyobeisance0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +6 Con offense ------ Damage +18% nature Ignore resists +25% lightning +15% nature defense ------ Armor +4 Defense +15 (+7 eff.) Resistance +36% nature +9% lightning other ------- Max stamina +20.00 Rings make your fingers look great! |
elven-wood magestaff &039; (25-30 power, 5 apr, arcane element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Rare] Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +14% Critical power +15.00% Spellpower +12 (+6 eff.) Damage +6% blight +3% temporal +25% arcane +24% fire Ignore resists +10% fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing dwarven-steel greatmaul of massacre (53-80 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego] Arcane/Master Weapon Damage 53.0 - 79.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed mauls. |
Bylach the dwarven-steel mace (27-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +2 Str +4 Dex offense ------ Physical Power +15 (+3 eff.) Accuracy +11 (+3 eff.) defense ------ Defense +9 (+4 eff.) Resistance +3% physical Physical save +3 (+1 eff.) Unlife -80.00 life Disarm Resist +38% other ------- Stamina/turn +2.00 Blunt and deadly. |
Dedication (31-43 power, 6 apr)3.0 Encumbrance T3 mace 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Weapon Damage 31.0 - 43.4 Physical Uses 90% Str, 20% Cun Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +20.0% Attack Speed 100% On-crit, radius 2 +50 manaburn arcane While equipped: defense ------ Resistance +15% arcane +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. This item has been sent to the Item& |
warbringer&3.0 Encumbrance T3 mace 1H weapon [Ego++] Nature/Master Weapon Damage 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +8 Wil +8 Con offense ------ Physical Power +8 (+2 eff.) Ignore resists +7% physical defense ------ Life +26.00 Disarm Resist +15% Blunt and deadly. |
balanced stralite mace of shearing (34-48 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Master Weapon Damage 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Ignore resists +12% all Accuracy +17 (+5 eff.) Ignore Armor +9 defense ------ Defense +9 (+4 eff.) Disarm Resist +21% Blunt and deadly. |
stralite waraxe of erosion (32-46 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego] Nature Weapon Damage 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +9 nature One-handed war axes. |
Icy Kill (35-46 power, 10 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 42 [Unique] Nature/Psionic Weapon Damage 35.0 - 45.5 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil offense ------ Damage +25% cold defense ------ Pierce Iceblocks +50% other ------- Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
prismatic stralite plate armour of acid resistance (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Ego] Arcane/Master While equipped: defense ------ Armor +13 Fatigue +22% Resistance +23% acid +14% light +16% darkness A suit of armour made of metal plates. |
Poxstreak the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Physical Crit +3.0% Physical Power +25 (+6 eff.) Mindpower +5 (+2 eff.) When Hit 6 nature defense ------ Armor +6 Resistance +9% fire Physical save +8 (+2 eff.) A belt that goes around your waist. |
balancing hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego++] Master/Psionic While equipped: Stats +5 Dex +3 Wil +4 Cun offense ------ Physical Crit +6.0% Mind Crit +8% defense ------ Mind save +10 (+4 eff.) Life +51.00 A belt that goes around your waist. |
cleansing hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego+] Disrupt/Master While equipped: offense ------ Physical Crit +5.0% Critical power +6.00% Physical Power +4 (+1 eff.) defense ------ Resistance +6% acid +5% blight A belt that goes around your waist. |
regal cashmere cloak of backstabbing (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master/Psionic While equipped: Stats +3 Wil offense ------ Critical power +15.00% Accuracy +7 (+2 eff.) Ignore Armor +7 defense ------ Defense +2 (+1 eff.) Mind save +8 (+3 eff.) Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of mindcraft (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Mind Crit +5% Damage +6% darkness Ignore resists +8% darkness defense ------ Defense +2 (+1 eff.) Resistance +17% darkness Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the hunter (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: offense ------ Accuracy +20 (+6 eff.) defense ------ Armor +7 Defense +2 (+1 eff.) Fatigue -4% Resistance +13% cold Life +40.00 other ------- Max stamina +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
blood-soaked pair of hardened leather boots of evasion (5 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore Armor +4 defense ------ Armor +3 Defense +5 (+2 eff.) Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
miner&2.0 Encumbrance T3 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +6 other ------- Infravision +1 A pair of boots made of leather. |
Brenasin (0 def, 8 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Cun offense ------ Mind Crit +1% Mindpower +30 (+10 eff.) defense ------ Armor +8 Fatigue +3% other ------- Max psi +20.00 Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
grounding pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Nature/Psionic While equipped: Stats +3 Con +4 Wil offense ------ Mindpower +3 (+1 eff.) Ignore resists +7% physical defense ------ Armor +4 Fatigue +3% Resistance +7% lightning +8% temporal Blindside: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
brawler&1.0 Encumbrance T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Str +3 Dex +2 Cun offense ------ Physical Power +5 (+1 eff.) Accuracy +6 (+2 eff.) Ignore Armor +5 defense ------ Armor +2 Resistance +7% blight Physical save +5 (+1 eff.) Spell save +10 (+4 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Disrupt/Psionic While equipped: Stats +2 Cun offense ------ Accuracy +9 (+3 eff.) When Hit: * 18 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +7% darkness Spell save +13 (+5 eff.) other ------- Infravision +1 Learn an unarmed attack talent or enable &039; to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Mardilemas (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +3 Str +4 Con offense ------ Physical Crit +4.0% Physical Power +15 (+3 eff.) On-Hit 11 fire Damage +6% physical +9% fire defense ------ Armor +3 Fatigue +5% Resistance +12% lightning +9% fire +6% darkness Spell save +12 (+4 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +7 Fatigue +5% Mind save +8 (+3 eff.) Life +78.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets &039; (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +4 Dex offense ------ Damage +3% lightning Ignore resists +10% darkness Accuracy +21 (+7 eff.) When Hit 10 lightning defense ------ Armor +3 Fatigue +5% Resistance +6% light other ------- Light +3 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Aletta&2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+4 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 3.0 Power cost 8 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 107.59 mind damage and cripples the target&ANTIQUE_WHITE |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(148 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist&039;Eilinuma&1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +6% physical Ignore resists +15% physical defense ------ Crit Resistance 15.00% Unlife -60.00 life other ------- Light +7 See Invisibility +18 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor&039;s lamp of the zealot1.0 Encumbrance T3 lite [Ego+] Nature/Disrupt While equipped: defense ------ Resistance +3% all Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Healmod +16% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
dwarven-steel pickaxe of endurance (dig speed 33 turns)3.0 Encumbrance T3 digger tool [Ego] Master While equipped: Stats +4 Str defense ------ Fatigue -6% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper&3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Cun +2 Str offense ------ Accuracy +5 (+1 eff.) other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim&ROYAL_BLUELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTORANGELASTORANGELASTLIGHT_GREENLASTROYAL_BLUELASTROYAL_BLUELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITEANTIQUE_WHITE |
Rhovon [power 81] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Ignore Armor +3 defense ------ Resistance +5% physical Cut Resist +20% Confus Resist +10% Stun Resist +20% Setup a psionic shield, reducing all damage taken by 81 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Hettodig [power 315] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +8 Cun offense ------ Mind Crit +4% defense ------ Resistance +12% blight +6% temporal Mind save +6 (+2 eff.) other ------- Hate-on-crit +4.00 Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
extending elm totem of healing [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
cleansing yew totem of healing [power 296] (15 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
evasive elven-wood totem of healing [power 302] (15 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 15 turn cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Wyrof the Dwarf Wyrmic level 26
45th Stralite 123rd year of Ascendancy at 19:41 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Wyrof the Dwarf Wyrmic level 13
23rd Profit 122nd year of Ascendancy at 17:30 see stats
Exterminator
Killed 1000 creatures.By Wyrof the Dwarf Wyrmic level 19
29th Steel 123rd year of Ascendancy at 09:18 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Wyrof the Dwarf Wyrmic level 27
5th Profit 123rd year of Ascendancy at 13:36 see stats
Fear me not!
Survived the Fearscape!By Wyrof the Dwarf Wyrmic level 26
23rd Voratun 123rd year of Ascendancy at 16:27 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Wyrof the Dwarf Wyrmic level 30
25th Dearth 123rd year of Ascendancy at 06:12 see stats
Level 10
Got a character to level 10.By Wyrof the Dwarf Wyrmic level 10
4th Profit 122nd year of Ascendancy at 22:08 see stats
Level 20
Got a character to level 20.By Wyrof the Dwarf Wyrmic level 20
29th Steel 123rd year of Ascendancy at 11:52 see stats
Level 30
Got a character to level 30.By Wyrof the Dwarf Wyrmic level 30
18th Dearth 123rd year of Ascendancy at 03:45 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Wyrof the Dwarf Wyrmic level 19
10th Steel 123rd year of Ascendancy at 07:54 see stats
Size matters
Did over 600 damage in one attack.By Wyrof the Dwarf Wyrmic level 23
8th Stralite 123rd year of Ascendancy at 10:00 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Wyrof the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 15:14 see stats
The Arena
Unlocked Arena mode.By Wyrof the Dwarf Wyrmic level 9
1st Profit 122nd year of Ascendancy at 07:34 see stats
The secret city
Discovered the truth about mages.By Wyrof the Dwarf Wyrmic level 9
2nd Profit 122nd year of Ascendancy at 22:17 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Wyrof the Dwarf Wyrmic level 21
18th Gold 123rd year of Ascendancy at 06:56 see stats
Log
Orc corruptor loses sight!
Wyrof hits Orc corruptor for (362 absorbed), 120 physical (120 total damage).
Rotting Disease from Orc corruptor hits Temporal stalker for 18 blight damage.
Wyrof is free from the rotting disease.
Wyrof instinctively hardens his skin and ignores the attack!
Wyrof repels an attack from Temporal stalker.
Wyrof misses Temporal stalker.
Orc corruptor roars triumphantly.
Rotting Disease from Orc corruptor hits Temporal stalker for 21 blight damage.
Orc corruptor casts Blood Spray.
Orc corruptor&
Orc corruptor is surging arcane power.
Orc corruptor hits Wyrof for (33 antimagic), 142 blight (142 total damage).
Orc corruptor recovers sight.
Orc corruptor casts Blood Grasp.
Wyrof is no longer attuned.
Wyrof attunes to the damage.
Orc corruptor&fbd578LASTDARK_GREENLASTDARK_GREENLAST127 total damage).
Orc corruptor receives 32 healing from Orc corruptor&LASTLASTSoul Rot.
Orc corruptor&fbd578LASTDARK_GREENLASTDARK_GREENLAST162 total damage).
Talent Ice Claw is ready to use.

















































































































