Archie the level 7 Higher Arcane Blade by vlvtelvis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArcane Blade
Level / Exp7 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 24)
Dexterity11 (base 10)
Constitution14 (base 11)
Magic25 (base 22)
Willpower11 (base 10)
Cunning13 (base 13)

Resources

Life251/251
Mana141/141
Stamina100/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth21.54677130326
See Invisible22.54677130326

Offense: Mainhand

Damage40
Accuracy26
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+11%
Arcane+3%
All+0%

Defense: Base

Armour (hardiness)18.413408721348 (65.897138898113%)
Defense2
Ranged Defense2
Fatigue0
Physical Save20
Spell Save12
Mental Save13

Defense: Resistances

Darkness 6%( 70%)
Acid 22%( 70%)
Fire 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
3/5
2/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
2/5
1/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
2/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

done
active
done

Equipment

Tool
On fingers
On fingers
Around waist
Main armor
On feet
Light source
On hands
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Archie the Higher Arcane Blade level 5
78th Pyre 122nd year of Ascendancy at 20:38
see stats

Log


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
zircon.
You gain 8.00 gold from the transmogrification of
2 citrine.
You gain 12.00 gold from the transmogrification of
3 spinel.
You gain 0.60 gold from the transmogrification of
acidic quiver of elm arrows (21/21, 14-20 power, 5 apr).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 1.61 gold from the transmogrification of
thought-forged iron mace (12-17 power, 2 apr).
You gain 1.92 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, fire element).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 34; cd 14).
There is a Passageway into the Trollmire here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Saving done.


There is a Derth (Town) here (press &039; or right click to use).

There is an exit to the worldmap here (press &039; or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.