Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 37 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by Zarroas the shalore at level 16 on the 36th Dearth 122nd year of Ascendancy at 14:39 0 / 8Killed by Eilinilravea the faeros at level 20 on the 16th Loss 122nd year of Ascendancy at 14:30 Killed by Greater Mummy Lord at level 22 on the 13rd Shortage 122nd year of Ascendancy at 11:22 Killed by skeleton archer at level 22 on the 30th Shortage 122nd year of Ascendancy at 16:06 Killed by elven blood mage at level 24 on the 28th Iron 123rd year of Ascendancy at 18:34 Killed by elven mage at level 24 on the 30th Iron 123rd year of Ascendancy at 14:56 Killed by The Shade of Telos at level 36 on the 36th Stralite 123rd year of Ascendancy at 07:33 Killed by Tannen at level 37 on the 38th Stralite 123rd year of Ascendancy at 19:13 |
Primary Stats
| Strength | 79 (base 53) |
| Dexterity | 59 (base 58) |
| Constitution | 77 (base 52) |
| Magic | 23 (base 8) |
| Willpower | 19 (base 13) |
| Cunning | 36 (base 15) |
Resources
| Life | -70/1188 |
| Stamina | 96/170 |
| Healing Factor | 1.2 |
| Regeneration | 113.532 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 74 |
| Crit Chance | 68% |
| APR | 33 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 27.5 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.85 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Physical | -10% |
| Cold | +12% |
| All | +0% |
| Lightning | +18% |
| Light | +18% |
| Mind | +3% |
| Darkness | +18% |
| Arcane | +21% |
| Fire | +12% |
| Nature | +3% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 122.18091136638 (98.681318681319%) |
| Defense | 52.537594001311 |
| Ranged Defense | 56.537594001311 |
| Fatigue | 39 |
| Physical Save | 69.046269230769 |
| Spell Save | 64.071269230769 |
| Mental Save | 57.611692307692 |
Defense: Resistances
| Acid | 19%( 70%) |
| Blight | 19%( 70%) |
| Arcane | 19%( 70%) |
| Cold | 45%( 70%) |
| All | 15%( 70%) |
| Lightning | 19%( 70%) |
| Light | 18%( 70%) |
| Temporal | 32%( 70%) |
| Mind | 32%( 70%) |
| Darkness | 18%( 70%) |
| Fire | 31%( 70%) |
| Nature | 24%( 70%) |
Defense: Immunities
| Stun Resistance | 62% |
| Confusion Resistance | 10% |
| Blind Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 62% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 59 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 345 life. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 452 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 529 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1015% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.60 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| talent | Precise Strikes |
| detrimental effect | The target is on fire, taking 127.49 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 90.36 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by deformed wolf. Escort: injured seer (level 1 of Heart of the Gloom) | failed |
You failed to protect the lost anorithil from death by lesser vampire. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by white wolf. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved spell save by +4. | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer& wanderer&Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Mag / +3 Wil / +4 Cun / +2 Con Physical save: +13 Mental save: +15 It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
| Light source | Earthspiker EarthspikerCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer is hit: 4 nature / 8 arcane Changes resistances penetration: +10% nature Changes damage: +9% arcane Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | clarifying cashmere wizard hat of decomposition (2 def, 0 armour) clarifying cashmere wizard hat of decomposition (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Cun Changes resistances: +5% fire / +5% cold / +5% lightning / +5% acid / +5% nature / +5% blight / +4% light / +3% darkness / +5% temporal Mental save: +9 A pointy cloth hat, very wizardly... |
| On hands | Dakhtun& Dakhtun&Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Archery excellence +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Archery prowess +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Finishing moves +0.30 Technique / Unarmed training +0.30 Technique / Dual techniques +0.30 Technique / Superiority +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield defense +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | savior& savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Critical mult.: +11.00% Physical save: +15 Spell save: +10 Mental save: +10 Amulets can have magical properties. |
| In main hand | Twilight& Twilight&Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 100% Special effect when this weapon crits: release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
| Around waist | drakeskin leather belt &039; drakeskin leather belt &039;Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when the wearer is hit: 4 mind Changes resistances: +14% fire / +10% cold / +15% temporal Changes damage: +3% mind A belt that goes around your waist. |
| In off hand | The Wall (12 def, 27 armour, 78 dam, 433.5 block) The Wall (12 def, 27 armour, 78 dam, 433.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 78.0 - 93.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +7.0% Block value: +434 When wielded/worn: Physical crit. chance: +7.0% Physical power: +10 Armour: +27 Defense: +12 Ranged Defense: +12 Fatigue: +10% Changes stats: +14 Con Changes resistances: +20% mind Changes resistances penetration: +5% acid Talent granted: +5 Block Critical mult.: +10.00% Physical save: +30 Light radius: +3 Healing mod.: +20% Handheld deflection devices |
| Cloak | Flashglean the elven-silk cloak (3 def, 6 armour) Flashglean the elven-silk cloak (3 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +6 Defense: +3 Damage when the wearer is hit: 12 light Changes resistances: +5% arcane / +20% cold Changes resistances penetration: +10% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Turaregorin the Squalor& Turaregorin the Squalor&Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +20 Fatigue: +26% Changes stats: +6 Cun Damage when the wearer hits(melee): 4 nature Changes resistances: +6% nature Changes damage: +3% nature / +6% lightning Mental save: +17 A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing copper amulet cleansing copper amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% nature / +11% blight Poison immunity: +20% Disease immunity: +20% Amulets can have magical properties. |
savior& savior&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Physical save: +11 Spell save: +13 Mental save: +10 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Amulets can have magical properties. |
wanderer& wanderer&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +4 Cun / +4 Con Blindness immunity: +21% Life regen: +0.40 Stamina each turn: +0.40 Infravision radius: +3 Sight radius: +2 See invisible: +7 Movement speed: +10% Amulets can have magical properties. |
Yvalle the Noonminister Yvalle the NoonministerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 4 blight Mental save: +6 Rings can have magical properties. |
mule& mule&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +20% darkness Changes damage: +10% darkness Maximum encumbrance: +22 Rings can have magical properties. |
solipsist& solipsist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +9 Cun / +5 Wil Damage when the wearer hits(melee): 12 gloom / 26 bleed Hate when firing a critical mind attack: +1.00 Maximum hate: +10.00 Mindpower: +10 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
iron longsword (6.5-9.1 power, 2 apr) iron longsword (6.5-9.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Ulagas (46-64.4 power, 6 apr) Ulagas (46-64.4 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Armour penetration: +17 Physical crit. chance: +11.0% Defense: +9 Changes stats: +1 Dex Damage when the wearer hits(melee): 4 physical Changes resistances: +3% darkness Changes resistances penetration: +8% physical Changes damage: +8% physical Critical mult.: +14.00% Maximum encumbrance: +40 Blunt and deadly. |
dwarven-steel mace &039; (35.5-49.7 power, 4 apr) dwarven-steel mace &039; (35.5-49.7 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes resistances: +1% physical Critical mult.: +10.00% Maximum stamina: +15.00 Blunt and deadly. |
Telos& Telos&Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos& |
Voruvena the dwarven-steel waraxe (21-29.4 power, 4 apr) Voruvena the dwarven-steel waraxe (21-29.4 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +4 arcane When wielded/worn: Physical crit. chance: +5.0% Damage when the wearer is hit: 8 arcane Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +20.00 One-handed war axes. |
elemental dwarven-steel waraxe of the mystic (23-32.2 power, 4 apr) elemental dwarven-steel waraxe of the mystic (23-32.2 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 13% fire / 12% cold / 11% lightning / 13% acid When wielded/worn: Changes stats: +2 Wil / +2 Mag Spellpower: +7 One-handed war axes. |
voratun waraxe &039; (40-56 power, 6 apr) voratun waraxe &039; (40-56 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +10 Changes stats: +4 Con Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 8 blight Changes resistances: +3% blight Changes resistances penetration: +12% physical Disarm immunity: +29% One-handed war axes. |
Bista the hardened leather belt Bista the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 20 acid Changes damage: +3% blight Stealth bonus: +5 A belt that goes around your waist. |
drakeskin leather belt &039; drakeskin leather belt &039;Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +1 Wil Damage when the wearer hits(melee): 2 blight Changes resistances penetration: +13% physical Changes damage: +12% physical Mana when firing critical spell: +4.00 Spell crit. chance: +1% A belt that goes around your waist. |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Spell save: +6 A belt that goes around your waist. |
thick cashmere cloak of Iron Throne (2 def, 7 armour) thick cashmere cloak of Iron Throne (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +1 Str / +2 Con Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of mindcraft (2 def, 5 armour) thick cashmere cloak of mindcraft (2 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 Changes stats: +3 Cun / +2 Wil Changes resistances: +11% cold Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer& dreamer&Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con Physical save: +8 Spell save: +9 Mental save: +5 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.2 Power cost: 25 out of 25/25. Range: 8.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
insulating pair of iron boots (0 def, 3 armour) insulating pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% cold / +5% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of dwarven-steel boots &039; (0 def, 10 armour) pair of dwarven-steel boots &039; (0 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes stats: +1 Dex / +3 Con Changes damage: +6% temporal Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 207.91 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
restful iron gauntlets of dexterity (+2) (0 def, 1 armour) restful iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 Armour: +1 Changes stats: +2 Dex Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +13.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Anyhek the drakeskin leather cap (0 def, 5 armour) Anyhek the drakeskin leather cap (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +8 Armour: +5 Fatigue: +5% Changes stats: +7 Str / +7 Dex Grants telepathy: Dragon Life regen bonus (wilder-summons): +2.00 A cap made of leather. |
Zanurekath the Cobrabreacher (2 def, 0 armour) Zanurekath the Cobrabreacher (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer is hit: 8 nature Changes resistances: +15% cold Changes damage: +15% fire / +10% cold / +6% nature A pointy cloth hat, very wizardly... |
insulating rough leather cap of constitution (+2) (0 def, 1 armour) insulating rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Changes resistances: +6% cold / +5% fire A cap made of leather. |
Falogas (3 def, 10 armour) Falogas (3 def, 10 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +10 Defense: +3 Fatigue: +16% Damage when the wearer hits(melee): 2 mind Changes resistances: +17% fire / +6% cold / +7% acid / +6% nature Allows you to breathe in: water Blindness immunity: +5% Life regen: +1.00 Maximum life: +40.00 Maximum psi: +10.00 Healing mod.: +13% A suit of armour made of mail. |
enlightening stralite plate armour of the deep (7 def, 15 armour) enlightening stralite plate armour of the deep (7 def, 15 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +15 Defense: +7 Fatigue: +26% Changes stats: +3 Cun / +5 Wil Changes resistances: +9% cold / +8% acid Allows you to breathe in: water Mental save: +14 A suit of armour made of metal plates. |
coruscating dwarven-steel shield (8 def, 2 armour, 32 dam, 84.5 block) coruscating dwarven-steel shield (8 def, 2 armour, 32 dam, 84.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.0 - 38.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +84 Damage when this weapon hits: +12 fire When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +3 Str Damage when the wearer is hit: 16 fire Changes resistances: +12% fire Talent granted: +3 Block Handheld deflection devices |
shocking steel shield of lightning resistance (+16%) (6 def, 2 armour, 12 dam, 38 block) shocking steel shield of lightning resistance (+16%) (6 def, 2 armour, 12 dam, 38 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 12.0 - 14.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.0% Block value: +38 Damage when this weapon hits: +11 lightning When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer hits(melee): 5 lightning Damage when the wearer is hit: 11 lightning Changes resistances: +16% lightning Talent granted: +2 Block Handheld deflection devices |
voratun shield &039; (12 def, 3 armour, 72.5 dam, 200.5 block) voratun shield &039; (12 def, 3 armour, 72.5 dam, 200.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.5 - 87.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +200 Damage when this weapon hits: +18 nature / +4 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 17 nature / 4 lightning Changes resistances: +11% nature / +13% blight Changes resistances penetration: +15% darkness Talent granted: +5 Block Maximum life: +82.00 Handheld deflection devices |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
13 agate 13 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
48 alchemist agate 48 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 10 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon& Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
12 garnet 12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
14 amber 14 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Raforikol the Dwarf Bulwark level 29
22nd Steel 123rd year of Ascendancy at 16:26 see stats
Against all odds
Killed Ukruk in the ambush.By Raforikol the Dwarf Bulwark level 28
20th Steel 123rd year of Ascendancy at 19:30 see stats
Arachnophobia
Destroyed the spydric menace.By Raforikol the Dwarf Bulwark level 32
42nd Steel 123rd year of Ascendancy at 11:10 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Raforikol the Dwarf Bulwark level 32
3rd Gold 123rd year of Ascendancy at 08:29 see stats
Brave new world
Went to the Far East and took part in the war.By Raforikol the Dwarf Bulwark level 31
38th Steel 123rd year of Ascendancy at 11:34 see stats
Bringer of Doom
Killed a Bringer of Doom.By Raforikol the Dwarf Bulwark level 29
26th Steel 123rd year of Ascendancy at 11:37 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Raforikol the Dwarf Bulwark level 24
24th Iron 123rd year of Ascendancy at 20:32 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Raforikol the Dwarf Bulwark level 8
2nd Acquisition 122nd year of Ascendancy at 19:49 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Raforikol the Dwarf Bulwark level 30
30th Steel 123rd year of Ascendancy at 02:51 see stats
Exterminator
Killed 1000 creatures.By Raforikol the Dwarf Bulwark level 16
41st Dearth 122nd year of Ascendancy at 03:12 see stats
Level 10
Got a character to level 10.By Raforikol the Dwarf Bulwark level 10
22nd Profit 122nd year of Ascendancy at 08:51 see stats
Level 20
Got a character to level 20.By Raforikol the Dwarf Bulwark level 20
15th Loss 122nd year of Ascendancy at 13:26 see stats
Level 30
Got a character to level 30.By Raforikol the Dwarf Bulwark level 30
28th Steel 123rd year of Ascendancy at 12:38 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Raforikol the Dwarf Bulwark level 12
1st Wealth 122nd year of Ascendancy at 01:26 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Raforikol the Dwarf Bulwark level 30
35th Steel 123rd year of Ascendancy at 10:21 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Raforikol the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 05:48 see stats
The Arena
Unlocked Arena mode.By Raforikol the Dwarf Bulwark level 10
27th Profit 122nd year of Ascendancy at 03:16 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Raforikol the Dwarf Bulwark level 18
7th Loss 122nd year of Ascendancy at 22:00 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Raforikol the Dwarf Bulwark level 21
30th Loss 122nd year of Ascendancy at 00:17 see stats
The secret city
Discovered the truth about mages.By Raforikol the Dwarf Bulwark level 15
32nd Dearth 122nd year of Ascendancy at 01:55 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Raforikol the Dwarf Bulwark level 21
29th Loss 122nd year of Ascendancy at 12:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Raforikol the Dwarf Bulwark level 26
12nd Steel 123rd year of Ascendancy at 16:39 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Raforikol the Dwarf Bulwark level 16
41st Dearth 122nd year of Ascendancy at 08:10 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Raforikol the Dwarf Bulwark level 27
18th Steel 123rd year of Ascendancy at 01:40 see stats
Log
Drolem hits Raforikol for 22 arcane damage.
Burning from Tannen hits Raforikol for 49 acid, 12 fire (61 total damage).
Raforikol uses Shield Pummel.
Drolem is stunned!
Raforikol hits Drolem for 20 fire, 37 cold, 35 lightning, 43 arcane, 1 fire, 3 cold, 2 lightning, 3 arcane, 25 fire, 46 cold, 43 lightning, 54 arcane, 1 fire, 3 cold, 2 lightning, 3 arcane (322 total damage).
Drolem hits Raforikol for 9 acid, 9 fire, 9 acid, 9 fire (36 total damage).
Drolem misses Raforikol.
Burning from Tannen hits Raforikol for 49 acid, 12 fire (61 total damage).
Raforikol performs a melee critical strike against Drolem!
Raforikol hits Drolem for 51 fire, 97 cold, 90 lightning, 112 arcane, 0 fire, 1 cold, 1 lightning, 1 arcane, 6 fire, 12 cold, 11 lightning, 13 arcane, 6 fire, 12 cold, 11 lightning, 13 arcane (436 total damage).
Drolem hits Raforikol for 2 acid, 2 fire (5 total damage).
Drolem activates Reflective Skin.
Talent Assault is ready to use.
Raforikol has finished recovering.
Burning from Tannen hits Raforikol for 91 acid, 22 fire (113 total damage).
Raforikol uses Assault.
Raforikol performs a melee critical strike against Drolem!
Drolem shrugs off the critical damage!
Raforikol performs a melee critical strike against Drolem!
Drolem reflects damage back to Raforikol!
Raforikol hits Drolem for 16 fire, 30 cold, 28 lightning, 35 arcane, 1 fire, 3 cold, 2 lightning, 3 arcane, 21 fire, 96 cold, 89 lightning, 111 arcane, 0 fire, 1 cold, 1 lightning, 1 arcane, 6 fire, 12 cold, 11 lightning, 13 arcane, 6 fire, 12 cold, 11 lightning, 13 arcane, 61 fire, 115 cold, 107 lightning, 134 arcane, 0 fire, 1 cold, 1 lightning, 1 arcane, 6 fire, 12 cold, 11 lightning, 13 arcane, 6 fire, 12 cold, 11 lightning, 13 arcane (1025 total damage).
Drolem hits Raforikol for 1 fire, 2 cold, 2 lightning, 3 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 3 acid, 3 fire, 1 fire, 5 cold, 7 lightning, 8 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 3 acid, 3 fire, 0 fire, 1 cold, 1 lightning, 1 arcane, 0 fire, 1 cold, 1 lightning, 1 arcane, 4 fire, 6 cold, 8 lightning, 10 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 3 acid, 3 fire, 0 fire, 1 cold, 1 lightning, 1 arcane, 0 fire, 1 cold, 1 lightning, 1 arcane (85 total damage).
Raforikol is knocked back!
Something hits Raforikol for 91 physical damage.
Drolem is not stunned anymore.
Burning from Tannen hits Raforikol for 91 acid, 22 fire (113 total damage).
Saving game...
