








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Sun Paladin (Fallen) |
| Level / Exp | 42 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 11 on the 3rd Flare 122nd year of Ascendancy at 03:21 0 / 8Killed by Islovea the shadowblade at level 22 on the 63rd Dusk 122nd year of Ascendancy at 03:23 Killed by Zubutha the skeleton warrior at level 22 on the 63rd Dusk 122nd year of Ascendancy at 13:43 Killed by Ivada the shadowblade at level 22 on the 64th Dusk 122nd year of Ascendancy at 07:24 Killed by Mayylle the ghoul at level 31 on the 7th Regrowth 123rd year of Ascendancy at 23:50 Killed by Betyyabeth the nightmare horror at level 42 on the 71st Regrowth 123rd year of Ascendancy at 11:16 Killed by Betyyabeth the nightmare horror at level 42 on the 71st Regrowth 123rd year of Ascendancy at 12:50 Killed by herald of oblivion at level 42 on the 71st Regrowth 123rd year of Ascendancy at 13:59 |
Primary Stats
| Strength | 101 (base 60) |
| Dexterity | 48 (base 27) |
| Constitution | 42 (base 10) |
| Magic | 71 (base 60) |
| Willpower | 50 (base 27) |
| Cunning | 21 (base 14) |
Resources
| Life | -131/1373 |
| Positive | 94/173 |
| Hate | 100/100 |
| Healing Factor | 1.233988003127 |
| Regeneration | 5.2444490132898 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +28% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 190 |
| Accuracy | 63 |
| Crit Chance | 40% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| Light | +9% |
| Blight | +9% |
| Arcane | +6% |
| Cold | +13% |
| All | +0% |
Offense: Damage Penetration
| All | +12% |
Defense: Base
| Armour (hardiness) | 44.451443447813 (82.810332748342%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 13 |
| Physical Save | 41 |
| Spell Save | 40 |
| Mental Save | 32 |
Defense: Resistances
| Acid | 54%( 70%) |
| Lightning | 53%( 70%) |
| Darkness | 39%( 70%) |
| Cold | 70%( 70%) |
| Physical | 32%( 70%) |
| Fire | 60%( 70%) |
| All | 15%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 58% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 50% |
| Silence Resistance | 55% |
| Bleed Resistance | 100% |
| Disarm Resistance | 55% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 90% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 455 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 171 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cursed / Gloom | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Celestial / Darkside | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Cursed / Crimson Templar | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Cursed / Bloodstained | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Generic Talents
| Cursed / Hatred | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Celestial / Dirges | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Undead / Ghoul | 1.10 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The target will gain a shield upon suffering a detrimental effect Dirge of Pestilence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Ivewyn the icy orc wyrmic. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Islygawen the barrow wight. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Bethalraba the polar bear. Escort: repented thief (level 2 of Old Forest) | failed |
Escort: repented thief (level 2 of Ruins of Kor'Pul) | done |
You failed to protect the repented thief from death by Velurelaith the ghoul. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITEGREENWHITEREDWHITELIGHT_GREEN039;ve found the needed multi-hued wyrm scale. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots &039; (0 def, 9 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +9% light ----- def ----- Armour +9 Resists +12% fire +12% cold Silence- +25% Confus- +38% Stun/Frz- +35% ---------- misc Mana/s.crit +2.00 Light +2 Infravis +3 A pair of boots made of leather. |
| Light source | Yvegata the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +9% cold Spell.save +6 (+2 eff.) Max.HP +85.00 Confus- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Icespawn (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +14 (+3 eff.) Dmg.mod +9% cold Melee Ret 4 mind ----- def ----- Armour +4 Fatigue +4% Mind.save +15 (+8 eff.) ---------- misc Hate/m.crit +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | stralite torque of clear mind [power 3] (25 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Mayerira the Blazebreacher0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +2 Mag dps ---------- Crit.mult +15.00% Mov.spd +28% Dmg.mod +6% arcane +9% blight Acc +18 (+4 eff.) Melee Ret 4 lightning ----- def ----- Defense +16 (+5 eff.) HP.reg +4.00 Stun/Frz- +31% Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
| On fingers | Daimelerig the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +11 Str +2 Dex +8 Con dps ---------- Phys.crit +4.0% Phys.pwr +22 (+5 eff.) Dmg.mod +14% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Resists +26% acid +28% darkness +21% fire +25% lightning +19% cold Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Zubunne (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 63.5 - 101.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +9 darkness +12 blight Against +20% Living On Crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 While equipped: dps ---------- Phys.crit +2.0% S.pwr/crit +6 Res.pen +12% all Acc +26 (+6 eff.) Apr +9 ---------- misc Max.stam +30.00 Massive two-handed swords. |
| On hands | Bregemaran (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Str +4 Mag +2 Wil +7 Con dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 7 cold Dmg.mod +4% cold ----- def ----- Armour +2 Fatigue +3% Resists +5% cold Phys.save +12 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +4 (+2 eff.) Disarm- +55% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable &039; to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | Wind&2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 3.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Around neck | stralite amulet &039;Netta&0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +15 Dex +13 Wil +1 Cun dps ---------- Crit.mult +10.00% ---------- misc Hate/m.crit +4.00 Max.psi +10.00 Amulets make your neck look great! |
Inventory
blink rune of the wizard (range 5; phase 19; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Thunderoozer the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +3 Cun +6 Con dps ---------- Mov.spd +10% Res.pen +15% lightning Acc +10 (+2 eff.) ----- def ----- Fatigue -5% Resists +21% lightning Phys.save +3 (+1 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Heblek the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +22 (+5 eff.) Spell.pwr +16 (+5 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +12% mind ----- def ----- Resists +3% light Poison- +10% Rings make your fingers look great! |
Hudunafast the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +1 Wil +6 Cun dps ---------- Crit.mult +10.00% Spell.pwr +14 (+4 eff.) ----- def ----- Resists +3% light +6% fire Mind.save +6 (+3 eff.) Confus- +21% Rings make your fingers look great! |
copper Windborne Azurite ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +27% Dmg.mod +20% lightning Acc +6 (+1 eff.) ----- def ----- Defense +6 (+2 eff.) Ignore.dmg +8% Affinity +20% lightning Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
rogue&0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+2 eff.) Max.HP +25.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
Mayina the voratun battleaxe (55-82 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +8 arcane +20 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage On Crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 While equipped: dps ---------- Res.pen +5% arcane +13% all Acc +24 (+6 eff.) Apr +21 Melee Ret 4 mind ----- def ----- Resists +5% arcane Massive two-handed battleaxes. |
caustic voratun dagger of erosion (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +6 nature On Crit.r2 +43 acid +22 nature While equipped: dps ---------- Res.pen +15% acid +13% nature Apr +9 Sharp, short and deadly. |
elemental voratun dagger of torment (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Psionic Power 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 92 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +18% cold Res.pen +29% cold Sharp, short and deadly. |
thought-forged voratun dagger of massacre (50-64 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Master/Psionic Power 49.5 - 64.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +21 mind On Hit: * 18% chance to reduce all saves and defense by 37 While equipped: Stats +2 Cun +3 Wil Sharp, short and deadly. |
thought-forged voratun dagger of ruin (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master/Psionic Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 mind On Hit: * 29% chance to reduce all saves and defense by 37 While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +10.0% Crit.mult +26.00% Apr +10 Sharp, short and deadly. |
Golden Three-Edged Sword &039; (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
warbringer&3.0 T3 greatsword 2H weapon [Ego++] Nature/Master Power 38.0 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +12 Con +9 Wil dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +7% physical ----- def ----- Max.HP +31.00 Disarm- +18% Massive two-handed swords. |
arcing stralite mace of torment (38-54 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Arcane/Psionic Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 92 damage Blunt and deadly. |
iron mace (12-18 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
stralite mace of rage (36-51 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 36.5 - 51.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +9% physical Acc +12 (+3 eff.) Blunt and deadly. |
magelord&5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +9% Spell.pwr +23 (+7 eff.) Melee+ 34 arcane Dmg.mod +30% darkness ----- def ----- Phys.save +12 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +13 (+7 eff.) ---------- misc Max.mana +83.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of greater warding (31-37 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 31.0 - 37.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +15 (+5 eff.) Dmg.mod +31% cold ----- def ----- Armour +10 Defense +8 (+2 eff.) ---------- misc Wards +3 cold Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element)5.0 T4 staff 1H weapon [Ego+] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +18 (+6 eff.) Dmg.mod +25% fire ---------- misc Max.mana +26.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of invocation (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +16 (+5 eff.) S.pwr/crit +7 Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 47.47 to 56.96 fire damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Zanugochik the dwarven-steel waraxe (30-42 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master Power 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +17 acid +8 cold +19 nature +19 lightning While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Mov.spd +21% Res.pen +7% acid +10% cold +9% nature +7% lightning Acc +15 (+4 eff.) Apr +6 ----- def ----- Phys.save +6 (+2 eff.) One-handed war axes. |
enhanced stralite waraxe (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +9 Str +7 Dex +7 Mag +9 Wil +7 Cun +6 Con One-handed war axes. |
iron waraxe &039; (17-24 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 darkness While equipped: dps ---------- Dmg.mod +3% nature +9% darkness One-handed war axes. |
stralite waraxe &039; (44-62 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +15 blight On Hit.r1 +20 fire On Crit.r2 +4 nature On Hit: 20% Epidemic 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 26 While equipped: dps ---------- Dmg.mod +9% nature Acc +12 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Defense +12 (+4 eff.) Disease- +27% Disarm- +44% One-handed war axes. |
Arulle1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag +7 Con ----- def ----- Crit.chn- 5.00% HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Str +2 Mag +5 Wil dps ---------- Dmg.mod +6% arcane Phasing +10% Melee Ret 2 blight ----- def ----- Defense +1 (+0 eff.) ---------- misc Vim/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5 Cun +1 Str dps ---------- Dmg.mod +15% fire ----- def ----- Defense +1 (+0 eff.) Resists +9% fire Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Chillwarden the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +6% mind Res.pen +5% acid +15% cold On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +4 Fatigue +3% Phys.save +9 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +14 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Iserin the Duskream (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +7% physical Res.pen +5% light +15% mind On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Armour +3 Resists +6% light +12% darkness ---------- misc Size +1 A pair of boots made of leather. |
Rimesnake (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Lck +4 Dex dps ---------- Spell.crit +1% Dmg.mod +6% cold Phasing +10% ----- def ----- Armour +1 Stealth +6 Die.at -60.00 life Max.HP +20.00 Pinning- +20% ---------- misc Mana/turn +0.20 A pair of boots made of leather. |
Zanedunamnir the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +3 Mag +7 Wil +5 Cun +8 Lck dps ---------- Spell.crit +3% Mind.crit +1% Crit.mult +10.00% Res.pen +5% mind ----- def ----- Armour +3 Phys.save +8 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +9 (+5 eff.) Stealth +7 ---------- misc Mana/turn +0.31 Psi/ret +0.08 Max.mana +42.00 Max.psi +20.00 A pair of boots made of leather. |
Cuthyroddaldil the Murkshear (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Wil +7 Con dps ---------- Melee+ 8 temporal Ranged+ 7 temporal Dmg.mod +4% temporal Res.pen +15% darkness ----- def ----- Armour +1 Fatigue +1% Resists +9% darkness +7% temporal Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist&1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +7 Mag +9 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 4 acid 5 lightning 3 fire 4 arcane 3 cold Dmg.mod +4% arcane ----- def ----- Armour +2 Resists +3% arcane Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Melee+ 11 blight Dmg.mod +10% blight Acc +14 (+3 eff.) ----- def ----- Armour +3 Resists +8% blight Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist&1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +14.0% Spell.crit +10% Mind.crit +15% Crit.mult +10.00% Melee+ 11 nature Dmg.mod +7% nature ----- def ----- Armour +3 Fatigue +5% Resists +9% nature Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Daimayagas (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +14 Con dps ---------- Apr +3 ----- def ----- Armour +5 Fatigue +5% Resists +22% nature Phys.save +9 (+3 eff.) Spell.save +15 (+5 eff.) Max.HP +172.00 Heal.mod +32% ---------- misc Stam/turn +3.00 A cap made of leather. |
Layorin the Eclipseking (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +13% lightning +6% darkness ----- def ----- Defense +2 (+0 eff.) Resists +19% lightning +9% blight +8% fire +9% nature +8% cold A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul&LASTYELLOWLASTORANGE+5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Un&039;s Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 2.5 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
defender&2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Con ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +3% Resists +4% all Phys.save +8 (+2 eff.) A cap made of leather. |
Lightningmarrow (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Str +2 Con dps ---------- Dmg.mod +6% lightning +3% nature Res.pen +5% nature ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +41% lightning +6% nature +30% acid Max.HP +69.00 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar&LASTYELLOWLASTORANGE+5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 4.5 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 45.53 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
enlightening stralite mail armour of lightning resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +20% lightning Mind.save +19 (+9 eff.) A suit of armour made of mail. |
Glabeth the Mucusrebel (12 def, 7 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% acid Res.pen +25% nature Melee Ret 2 acid On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +26% blight +12% darkness +21% lightning Max.HP +44.00 HP.reg +4.00 Heal.mod +13% ---------- misc Light +1 A suit of armour made of leather. |
nimble reinforced leather armour of the hero (20 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +7 Str +8 Dex +6 Mag +7 Wil +7 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +20 (+6 eff.) Fatigue +8% Max.HP +52.00 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of command (27 def, 15 armour)9.0 T5 light armor [Ego+] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +15 Defense +27 (+9 eff.) Fatigue +8% Mind.save +22 (+10 eff.) HP.reg +6.20 ---------- misc Stam/turn +2.30 A suit of armour made of leather. |
rejuvenating reinforced leather armour of cold resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +19% cold HP.reg +6.00 ---------- misc Stam/turn +1.70 A suit of armour made of leather. |
enlightening dwarven-steel plate armour of command (8 def, 15 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Psionic While equipped: Stats +7 Cun +5 Wil ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +22% Mind.save +23 (+10 eff.) A suit of armour made of metal plates. |
Blackfire Aegis (8 def, 18 armour, 235 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+4 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- On shield block: * 30% chance that you&LASTLIGHT_GREEN fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you&LIGHT_REDLASTLIGHT_GREENLASTLIGHT_GREENLASTWHITEANTIQUE_WHITE039;Eyal. |
Gydrathad the Radiancewish (0 def, 4 armour, 39 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +4 Str +2 Dex dps ---------- Acc +4 (+1 eff.) On shield block: * Deals 137 light and fire damage to each enemy blocked On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +8% Resists +6% fire +16% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Hetturain the stralite shield (0 def, 10 armour, 178.5 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Master/Psionic Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +3 Wil dps ---------- Phys.crit +10.0% Phys.pwr +9 (+2 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +6% acid +15% physical +19% cold Shield.near.proj +58 Proj.slow +23% HP.reg +4.00 Pinning- +10% ---------- misc Talents +1 Block Handheld deflection devices. |
Temporal Rift (8 def, 4 armour, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Spell.pwr +12 (+4 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+3 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+7 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
stralite shield (0 def, 8 armour, 142.5 block)7.0 T4 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable &039; to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield &039; (0 def, 31 armour, 280 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +6 Con +3 Wil dps ---------- Dmg.mod +9% physical ----- def ----- Armour +31 Fatigue +8% Resists +17% physical Shield.near.proj +38 Phys.save +10 (+3 eff.) Proj.slow +20% Max.HP +84.00 ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful dwarven-steel shield of shrapnel (0 def, 6 armour, 80 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 260 physical damage over 5 turns (1/turn) * Deals 137 light and fire damage to each enemy blocked ----- def ----- Armour +6 Fatigue +8% Resists +7% light +7% fire ---------- misc Talents +1 Block Handheld deflection devices. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
977 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner&3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 121% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 484.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots of accuracy (22/22, 39-47 power, 3 apr)3.0 T3 shot ammo [Ego+] Master Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +16 Apr +3 Crit +13.0% Capacity 22 On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
focusing dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
44th Regrowth 123rd year of Ascendancy at 14:56 see stats
Against all odds (Insane (Adventure) difficulty)
42nd Regrowth 123rd year of Ascendancy at 20:47 see stats
Arachnophobia (Insane (Adventure) difficulty)
67th Regrowth 123rd year of Ascendancy at 04:18 see stats
Brave new world (Insane (Adventure) difficulty)
60th Regrowth 123rd year of Ascendancy at 08:05 see stats
Destroyer's bane (Insane (Adventure) difficulty)
55th Regrowth 123rd year of Ascendancy at 08:08 see stats
Dragon's Greed (Insane (Adventure) difficulty)
26th Regrowth 123rd year of Ascendancy at 08:02 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor&039;ve McFallen the Ghoul Sun Paladin level 287th Haze 122nd year of Ascendancy at 06:47 see stats
Eye of the storm (Insane (Adventure) difficulty)
7th Allure 123rd year of Ascendancy at 02:28 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher&039;ve McFallen the Ghoul Sun Paladin level 2777th Dusk 122nd year of Ascendancy at 07:54 see stats
Size is everything (Insane (Adventure) difficulty)
70th Regrowth 123rd year of Ascendancy at 13:24 see stats
That was close (Insane (Adventure) difficulty)
55th Dusk 122nd year of Ascendancy at 00:51 see stats
The Arena (Insane (Adventure) difficulty)
3rd Summertide 122nd year of Ascendancy at 19:39 see stats
The secret city (Insane (Adventure) difficulty)
59th Dusk 122nd year of Ascendancy at 09:38 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
62nd Dusk 122nd year of Ascendancy at 09:02 see stats
Treasure Hunter (Insane (Adventure) difficulty)
10th Dusk 122nd year of Ascendancy at 15:05 see stats
Vampire crusher (Insane (Adventure) difficulty)
41st Regrowth 123rd year of Ascendancy at 17:47 see stats
Log
I&LASTLIGHT_GREENLASTLASTORANGELASTGREYLAST3 total damage).
Mindrot hits Betyyabeth the nightmare horror for 2 mind, 2 darkness (3 total damage).
Self-Judgement hits I&LASTCRIMSONLASTLAST039;ve McFallen deactivates Second Life.
I&
I&LASTfbd578039;ve McFallen for 2 healing, 4 healing, 595 healing, 2 healing, 2 healing (0 total damage) [604 healing].
Melee retaliation hits Herald of oblivion for 2 lightning, 18 light, 38 mind, 2 lightning, 16 light, 16 mind (93 total damage).
Herald of oblivion hits I&LASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELASTWHITELASTWHITELASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELASTWHITELASTWHITELASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELAST379 total damage).
Betyyabeth the nightmare horror uses Dominate.
I&LASTBetyyabeth the nightmare horror performs a melee critical strike against I&LAST
I&LASTfbd578039;ve McFallen for 2 healing, 2 healing (0 total damage) [4 healing].
Melee retaliation hits Betyyabeth the nightmare horror for 1 lightning, 15 light, 22 mind (38 total damage).
Betyyabeth the nightmare horror hits I&LASTORANGELAST50 mind (50 total damage).
Betyyabeth the nightmare horror loses 6 health to the entropy.
I&LASTfbd578039;ve McFallen for 2 healing, 1 healing (0 total damage) [3 healing].
Melee retaliation hits Betyyabeth the nightmare horror for 1 lightning, 15 light, 11 mind (27 total damage).
Mechanical Arms hits I&LASTORANGELASTORANGELAST98 total damage).
I&LASTLIGHT_GREENLASTLASTORANGELASTGREYLAST2 total damage).
Mindrot hits Betyyabeth the nightmare horror for 1 mind, 2 darkness (2 total damage).
Self-Judgement hits I&LASTCRIMSONLASTLASTVoid Crash.
Herald of oblivion performs a melee critical strike against I&LAST
I&LASTUID:17477:0LASTLASTI&LASTfbd578039;ve McFallen for 2 healing, 2 healing, 2 healing, 3 healing (0 total damage) [9 healing].
Melee retaliation hits Herald of oblivion for 2 lightning, 16 light, 16 mind, 2 lightning, 16 light, 32 mind (84 total damage).
Herald of oblivion hits I&LASTLIGHT_STEEL_BLUELAST162 temporal, (20 flat reduction), (65 bled out), 280 temporal, (20 flat reduction), 184 darkness (627 total damage).
I&
















































































































































