Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! Items Vault 1.1.2Donators/Buyers bonus! Monk 1.1.5Monk for versions b42 and above. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Use Item Shortcuts 1.0.6Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 8 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 198/198 |
| Mana | 128/128 |
| Stamina | 121/121 |
| Healing Factor | 1.2 |
| Regeneration | 0.3 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 32 |
| Crit Chance | 13% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11.4 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | +4% |
Defense: Base
| Armour (hardiness) | 17.92 (81.030927835052%) |
| Defense | 3.7 |
| Ranged Defense | 3.7 |
| Fatigue | 20 |
| Physical Save | 15.571106920471 |
| Spell Save | 8.921043572661 |
| Mental Save | 8.4943936854099 |
Defense: Resistances
| Blight | 12%(100%) |
| Cold | 14%(100%) |
| All | 6%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level. spiked iron plate armour (amethyst) (3 def, 7 armour)spiked iron plate armour (amethyst) (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer is hit: 10 physical Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% A suit of armour made of metal plates. |
| In main hand | steel battleaxe &039; (17-25.5 power, 2 apr) steel battleaxe &039; (17-25.5 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +6.0% Changes stats: +1 Cun Changes resistances: +6% blight Massive two-handed battleaxes. |
Inventory
Achievements
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You gain 0.42 gold from the transmogrification of insulating rough leather cap (0 def, 1 armour).
You gain 0.87 gold from the transmogrification of thick linen cloak (1 def, 6 armour).
You gain 2.21 gold from the transmogrification of fungal ash longbow of power.
You gain 0.25 gold from the transmogrification of iron greatsword (10-16 power, 1 apr).
You gain 2.98 gold from the transmogrification of thought-forged iron battleaxe (9-13.5 power, 1 apr).
There is a next level here (press &039; or right click to use).
Character control switched to Sammi.
Character control switched to golem (servant of Sammi).
Saving game...
Saving done.
You give elm totem of thorny skin [power 15] (20 cooldown) to Sammi.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press &039; or right click to use).
Ran for 78 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press &039; or right click to use).
Ran for 78 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press &039; or right click to use).
Ran for 78 turns (stop reason: at exit).
There is a next level here (press &039; or right click to use).
You feel very confident walking into this place.
