Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Timed Rest 1.1.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Extra Dungeons 1.2.3In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.3 1.2.4Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Items Vault 1.2.0Donators/Buyers bonus! Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More Taints 1.2.3Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steamtech UI 1.1.4 Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 10 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 10 on the 10th Flare 122nd year of Ascendancy at 13:28 / 2Killed by orc corruptor at level 10 on the 10th Flare 122nd year of Ascendancy at 13:42 |
| Antimagic | Follower |
Primary Stats
| Strength | 3.4272265874926 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 42 (base 34) |
| Cunning | 25 (base 25) |
Resources
| Life | -49/188 |
| Equilibrium | 59 |
| Healing Factor | 1 |
| Regeneration | 23.65 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 28 |
| Crit Chance | 8% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 28 |
| Crit Chance | 7% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36.2 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 2.05 |
| Ranged Defense | 2.05 |
| Fatigue | 1 |
| Physical Save | 5.3995293056224 |
| Spell Save | 17.5 |
| Mental Save | 27.225 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 117 life over 5 turns. |
Class Talents
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fungus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is infected by a disease, reducing its strength by 10 and doing 19.32 blight damage per turn. Weakness Disease |
| beneficial effect | A flow of life spins around the target, regenerating 23.40 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | You gain 14% resistance against blight. Resolve |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. nature&LAST pair of rough leather boots (0 def, 1 armour)pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A pair of boots made of leather. Tap to cycle through comparison choices |
| Light source | [vs. nature&LAST brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| Tool | [vs. nature&LAST Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight / 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +4% blight / +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Tap to cycle through comparison choices |
| Around waist | [vs. nature&LAST grounding rough leather beltgrounding rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +6% lightning / +5% temporal / +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A belt that goes around your waist. Tap to cycle through comparison choices |
| In main hand | [vs. nature&LAST nature&nature& Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +4%(-) blight Changes damage: +6%(-) nature Disease immunity: +12% (-) Mindpower: +3 (-) Mental crit. chance: +3% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Main armor | [vs. nature&LAST slimy linen robe (0 def, 0 armour)slimy linen robe (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Effects when hit in melee: * Slows global speed by 3% * 4 arcane resource burn Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
| In off hand | [vs. nature&LAST mossy mindstar &039; (2-2.2 power, 12 apr, mind damage)mossy mindstar &039; (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2(-6.5 - -7.2) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-12) Physical crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Mindpower: +4 (+1) Mental crit. chance: +1% (-2%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. nature&LAST regal linen cloak of Iron Throne (1 def, 0 armour)regal linen cloak of Iron Throne (1 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Damage when hit (Melee): 0(-3) item nature slow Changes stats: +1 Str / +3 Wil / +1 Con Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Mental save: +6 Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Around neck | [vs. nature&LAST mindweaver&mindweaver& Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes stats: +2 Wil Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Mental save: +5 Disease immunity: +0% (-12%) Confusion immunity: +10% Mindpower: +6 (+3) Mental crit. chance: +0% (-3%) Amulets can have magical properties. Tap to cycle through comparison choices |
Inventory
[vs. nature&LAST wild infusion (resist 14%; cure mental)wild infusion (resist 14%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 14% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. nature&LAST Wheel of FateWheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn&WHITETap to cycle through comparison choices |
[vs. nature&LAST mossy mindstar (3-3.3 power, 12 apr, nature damage)mossy mindstar (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3(-5.5 - -6.1) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-12) Physical crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +1 (-2) Mental crit. chance: +1% (-2%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. nature&LAST Kor&Kor& Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(+1.5 - +2.6) Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 (-24) Physical crit. chance: +1.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +10% acid / +10% darkness / +10% blight / +10% fire / +0%(-6%) nature Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Disease immunity: +0% (-12%) Spellpower: +7 Spell crit. chance: +8% Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 35.57 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. Tap to cycle through comparison choices |
[vs. nature&LAST linen cloak (1 def, 0 armour)linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. nature&LAST Coral Spray (8 def, 8 armour, 48 block)Coral Spray (8 def, 8 armour, 48 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight / +10% fire / +15% cold Changes damage: +0%(-6%) nature Talent granted: +2 Block Disease immunity: +0% (-12%) Maximum air capacity: +20.00 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. Tap to cycle through comparison choices |
[vs. nature&LAST 2 agate2 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. nature&LAST opalopal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. nature&LAST spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Physical save: +2 Spell save: +2 Mental save: +2 Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. nature&LAST Wintertide PhialWintertide Phial Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Tap to cycle through comparison choices |
[vs. nature&LAST Imp ClawImp Claw Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 51.19 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp&WHITETap to cycle through comparison choices |
[vs. nature&LAST Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. nature&LAST Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
[vs. nature&LAST Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&LIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTYELLOWLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTYELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. nature&LAST amethystamethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +2.0% Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature / +4% all Disease immunity: +0% (-12%) Spell crit. chance: +2% Mindpower: +0 (-3) Mental crit. chance: +2% (-1%) When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. nature&LAST ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +1.0% Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature / +2% all Disease immunity: +0% (-12%) Spell crit. chance: +1% Mindpower: +0 (-3) Mental crit. chance: +1% (-2%) When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. nature&LAST citrinecitrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. nature&LAST 2 zircon2 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Damage when hit (Melee): 0(-3) item nature slow Changes resistances: +0%(-4%) blight / +1% all Changes damage: +0%(-6%) nature Disease immunity: +0% (-12%) Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Ooran the Thalore Oozemancer level 10
6th Flare 122nd year of Ascendancy at 16:07 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Ooran the Thalore Oozemancer level 9
3rd Flare 122nd year of Ascendancy at 07:46 see stats
Unstoppable (Roguelike)
Returned from the dead.By Ooran the Thalore Oozemancer level 10
10th Flare 122nd year of Ascendancy at 13:28 see stats
Log
Ooran releases poisonous spores at orc corruptor.
Orc corruptor is poisoned!
Talent Psiblades is ready to use.
Crippling Poison from Ooran hits Orc corruptor for 19 nature damage.
Ooran uses Acid Splash.
Ooran hits Orc corruptor for 92 acid damage.
Orc corruptor casts Blood Spray.
Ooran&
Ooran is invigorated by the attack!
Ooran is afflicted by a weakness disease!
Orc corruptor hits Ooran for (24 antimagic), 51 blight (51 total damage).
Orc corruptor is poisoned!
Talent Infusion: Regeneration is ready to use.
Ooran is invigorated by the attack!
Weakness Disease from Orc corruptor hits Ooran for (14 antimagic), 0 blight (0 total damage).
Crippling Poison from Ooran hits Orc corruptor for 19 nature damage.
Poison from Ooran hits Orc corruptor for 14 nature damage.
Ooran uses Infusion: Regeneration.
Ooran starts regenerating health quickly.
Orc corruptor casts Blood Grasp.
Talent Slime Spit is ready to use.
Talent Infusion: Wild is ready to use.
Ooran is invigorated by the attack!
Weakness Disease from Orc corruptor hits Ooran for (15 antimagic), 0 blight (0 total damage).
Orc corruptor speeds up.
Ooran deactivates Antimagic Shield.
The antimagic shield of Ooran crumbles.
Saving game...
