HellBoy the level 7 Cornac Cursed by sujio

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassCursed
Level / Exp7 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 25)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower24 (base 18)
Cunning14 (base 10)

Resources

Life201/201
Hate55/100
Healing Factor0.77648504162664
Regeneration1.7470913436599

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage26
Accuracy25
Crit Chance12%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower22.2
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save12.6
Spell Save17.9
Mental Save18.3

Defense: Resistances

Nature 10%( 70%)
Cold 15%( 70%)
Fire 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance15%
Confusion Resistance15%
Fear Resistance15%
Instadeath Resistance100%
Poison Resistance20%
Knockback Resistance15%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Gloom1.30
1/5
1/5
0/5
0/5
Cursed / Rampage1.00
5/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
2/5
1/5
0/5

Effects

talent
talent

Quests

active
done
failed
done
active
active
active

Equipment

Around neck
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 56 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

HellBoy wears:
linen cloak of protection (1 def, 0 armour).

You gain 1.98 gold from the transmogrification of
quiver of elm arrows of paradox (9/9, 8-11.2 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 2.04 gold from the transmogrification of
spiked steel mail armour of lightning resistance (2 def, 6 armour).
You gain 2.47 gold from the transmogrification of
Mayalle (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (9-12.6 power, 3 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness damage).
You gain 0.78 gold from the transmogrification of
mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 1.09 gold from the transmogrification of
arcing iron dagger of massacre (10.5-13.65 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (9-13.5 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (resist 11%; cure magical).
You gain 1.13 gold from the transmogrification of
healing infusion of the warrior (heal 114).
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