Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 27 / 41% |
| Size | big |
| Lifes / Deaths | Killed by Godevco the human at level 27 on the 1st Regrowth 123rd year of Ascendancy at 01:53 / 1 |
Primary Stats
| Strength | 53 (base 33) |
| Dexterity | 32 (base 16) |
| Constitution | 32 (base 10) |
| Magic | 41 (base 33) |
| Willpower | 18 (base 10) |
| Cunning | 63 (base 42) |
Resources
| Life | -98/791 |
| Mana | 278/278 |
| Vim | 24/124 |
| Healing Factor | 1.29 |
| Regeneration | 5.0955 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +61.538461538462% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Stealth | 7.3279330880872 |
| See Invisible | 17.031437844468 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 36 |
| Crit Chance | 25% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 72 |
| Accuracy | 36 |
| Crit Chance | 29% |
| APR | 16 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 56.373043721698 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31.4 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 30 (30%) |
| Defense | 24.85 |
| Ranged Defense | 24.85 |
| Fatigue | 2 |
| Physical Save | 42.583333333333 |
| Spell Save | 28.825 |
| Mental Save | 28.175 |
Defense: Resistances
| All | 4%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Silence Resistance | 26% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Disarm Resistance | 25% |
| Poison Resistance | 80% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 305 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 0.80 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.50 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Willful Tormenter |
| talent | Keen Senses |
| talent | Ruin |
| talent | Overkill |
| talent | Bone Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target has been overwhemed by a furious assault, reducing attack by 26. Overwhelmed |
| detrimental effect | The gloom has confused the target, making it act randomly (40% chance) and unable to perform complex actions. Confused by the gloom |
| beneficial effect | Spellsurge |
| detrimental effect | Slowed by the gloom |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 20. Bloodlust |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 1 of Daikara) | failed |
Escort: injured seer (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Hunt for the legendary Plumpkin! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITEGREENWHITELIGHT_GREEN039;ve found the needed electric eel tail. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one vial of elder vampire blood. Once you&039; Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.&WHITELIGHT_GREEN039;ve found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Xanegathra the pair of dwarven-steel boots (0 def, 10 armour) Xanegathra the pair of dwarven-steel boots (0 def, 10 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes resistances: +7% fire / +2% physical / +8% cold Life regen: +3.30 Only die when reaching: -40.00 life Maximum life: +10.00 Infravision radius: +2 Healing mod.: +17% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | survivor&039;s lamp of focus survivor&039;s lamp of focusInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes damage: +7% mind Physical save: +6 Light radius: +3 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 49.62 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | Bokuhir (0 def, 2 armour) Bokuhir (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun Changes resistances: +6% darkness Changes damage: +5% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +14 Spell save: +3 Disease immunity: +10% Mana each turn: +0.18 Only die when reaching: -20.00 life Spellpower: +7 Spell crit. chance: +4% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe &039; (dig speed 22 turns) dwarven-steel pickaxe &039; (dig speed 22 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes damage: +3% darkness Maximum encumbrance: +10 Physical save: +18 Spell save: +8 Mental save: +8 Stamina each turn: +0.80 Maximum life: +60.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Tulehad TulehadPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Defense: +8 Damage when hit (Melee): 4 mind Changes stats: +4 Cun / +2 Dex Changes resistances penetration: +15% mind Silence immunity: +26% Mana each turn: +0.13 Heals friendly targets nearby when you use a nature summon: +30 Rings can have magical properties. |
| On fingers | marksman& marksman&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +4 Effects on melee hit: * 12% chance to cause random insanity Damage (Melee): 7 bleed Effects on ranged hit: * 10% chance to cause random insanity Damage (Ranged): 5 bleed Changes stats: +4 Cun / +2 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around neck | Koratir the Dawnvengeance Koratir the DawnvengeancePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +5 Dex / +1 Mag / +4 Cun / +5 Con Changes resistances: +3% nature / +6% acid Changes damage: +6% light Life regen: +0.40 Stamina each turn: +0.50 Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +22.00 Movement speed: +10% Amulets can have magical properties. |
| In main hand | magewarrior& magewarrior&Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +8 Physical crit. chance: +6.0% Physical power: +7 Changes damage: +20% blight Talent granted: +1 Command Staff Critical mult.: +9.00% Mana each turn: +0.13 Spellpower: +27 Spell crit. chance: +6% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | nightruned rough leather belt of the giants nightruned rough leather belt of the giantsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Changes resistances: +5% light / +5% darkness Spell save: +6 Size category: +1 A belt that goes around your waist. |
| In off hand | Isewyn the Glowweeper (40-56 power, 6 apr) Isewyn the Glowweeper (40-56 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% Damage (Melee): +9 cold Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +9 Physical power: +8 Damage when hit (Melee): 8 mind Changes stats: +3 Dex / +3 Con Changes resistances: +6% light Changes resistances penetration: +7% physical Disarm immunity: +25% One-handed war axes. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Cyryselle the gold ring Cyryselle the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +2 Changes stats: +2 Str Physical save: +10 Spell save: +11 Mental save: +9 Pinning immunity: +15% Only die when reaching: -40.00 life Rings can have magical properties. |
magewarrior& magewarrior&Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +8 Physical crit. chance: +7.0% Physical power: +8 Changes damage: +20% blight Talent granted: +1 Command Staff Critical mult.: +9.00% Spellpower: +15 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
Haludig the cashmere cloak (2 def, 7 armour) Haludig the cashmere cloak (2 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Str / +3 Con Changes resistances: +19% cold Physical save: +8 Spell save: +25 Maximum life: +113.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it&039;s a bit special... |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
700 alchemist agate 700 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Catch that Plumpkin! (Insane (Roguelike) difficulty)
Finish the Plumpkin event.By Abrubrue the Ghoul Reaver level 23
46th Haze 122nd year of Ascendancy at 20:36 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Abrubrue the Ghoul Reaver level 23
11st Haze 122nd year of Ascendancy at 00:56 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Abrubrue the Ghoul Reaver level 20
53rd Dusk 122nd year of Ascendancy at 15:52 see stats
Fast Curse Dispel (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Abrubrue the Ghoul Reaver level 23
11st Haze 122nd year of Ascendancy at 00:56 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Abrubrue the Ghoul Reaver level 23
46th Haze 122nd year of Ascendancy at 20:55 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Abrubrue the Ghoul Reaver level 10
12nd Dusk 122nd year of Ascendancy at 00:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Abrubrue the Ghoul Reaver level 20
49th Dusk 122nd year of Ascendancy at 12:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Abrubrue the Ghoul Reaver level 8
7th Dusk 122nd year of Ascendancy at 12:25 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Abrubrue the Ghoul Reaver level 8
10th Mirth 122nd year of Ascendancy at 00:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Abrubrue the Ghoul Reaver level 8
10th Mirth 122nd year of Ascendancy at 08:03 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Abrubrue the Ghoul Reaver level 8
10th Mirth 122nd year of Ascendancy at 08:03 see stats
Log
Godevco the human is pinned to the ground.
Abrubrue performs a melee critical strike against Thought-forged warrior!
Thought-forged warrior starts to bleed.
Abrubrue drains life from Thought-forged warrior!
Your bone shield absorbs the damage!
Abrubrue performs a melee critical strike against Thought-forged warrior!
Abrubrue drains life from Thought-forged warrior!
Thought-forged warrior resists the mind attack!
Godevco the human resists the mind attack!
Thought-forged warrior resists the mind attack!
Thought-forged warrior hits Abrubrue for 39 healing, (11 to bones), 0 physical, 20 healing, 11 physical (11 total damage) [59 healing].
Abrubrue hits Godevco the human for 50 physical, 2 mind (52 total damage).
Abrubrue hits Thought-forged warrior for 149 blight, 2 physical, 76 blight, 168 blight, 8 cold, 1 physical, 38 blight, 4 mind, 2 mind (449 total damage).
Thought-forged warrior uses Death Dance.
Thought-forged warrior performs a melee critical strike against Abrubrue!
Thought-forged warrior resists the mind attack!
Bleeding from Abrubrue hits Godevco the human for 19 physical damage.
Abrubrue hits Thought-forged warrior for 7 mind damage.
Thought-forged warrior hits Abrubrue for 349 physical damage.
Acid Splash from Abrubrue hits Godevco the human for 16 acid damage.
Bleeding from Abrubrue hits Thought-forged warrior for 2 physical damage.
Acid Splash from Abrubrue hits Thought-forged warrior for 8 acid damage.
Godevco the human uses Frenzy.
Godevco the human resists the mind attack!
Abrubrue&
Abrubrue has been overwhelmed.
Godevco the human resists the mind attack!
Godevco the human resists the mind attack!
Abrubrue&
Saving game...
