Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Temporal Warden |
| Level / Exp | 7 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 7 on the 3rd Mirth 122nd year of Ascendancy at 21:04 / 1 |
Primary Stats
| Strength | 24 (base 12) |
| Dexterity | 24 (base 23) |
| Constitution | 14 (base 10) |
| Magic | 13 (base 12) |
| Willpower | 28 (base 23) |
| Cunning | 10 (base 10) |
Resources
| Life | -8/221 |
| Stamina | 81/113 |
| Paradox | 175 |
| Healing Factor | 1.11 |
| Regeneration | 25.8075 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +16.106575400069% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 30 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 30 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 10.9 |
| Ranged Defense | 10.9 |
| Fatigue | 11 |
| Physical Save | 22.15 |
| Spell Save | 14.35 |
| Mental Save | 13.3 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
| talent | Strength of Purpose |
| talent | Weapon Folding |
| beneficial effect | A flow of life spins around the target, regenerating 19.00 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
The unhallowed morass is the name of the &039; surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
Equipment
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On hands | radiant rough leather gloves (0 def, 1 armour) radiant rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 light Changes resistances: +5% light Changes damage: +4% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | troll-hide rough leather armour (1 def, 2 armour) troll-hide rough leather armour (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Life regen: +4.00 Healing mod.: +11% A suit of armour made of leather. |
| In main hand | arcing iron waraxe of projection (11-15.4 power, 2 apr) arcing iron waraxe of projection (11-15.4 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 mind / +6 lightning It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
| In off hand | iron dagger of massacre (13.5-17.55 power, 5 apr) iron dagger of massacre (13.5-17.55 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 13.5 - 17.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
| On head | prismatic iron helm of constitution (+2) (0 def, 3 armour) prismatic iron helm of constitution (+2) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +10% light / +10% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe&LASTANTIQUE_WHITE |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Rosth the Higher Temporal Warden level 4
76th Pyre 122nd year of Ascendancy at 20:26 see stats
Log
Rosth hits Bill the Stone Troll for 16 physical, 6 mind, 5 lightning, 5 light, 6 temporal, 10 physical, 5 light, 6 temporal, 11 physical, 6 mind, 5 lightning, 5 light, 6 temporal, 10 physical, 5 light, 6 temporal, 14 physical, 6 mind, 5 lightning, 5 light, 6 temporal, 11 physical, 5 light, 6 temporal (190 total damage).
Bill the Stone Troll hits Rosth for 73 physical damage.
Rosth uses Dual Strike.
Bill the Stone Troll is stunned!
Rosth hits Stone troll for 28 lightning damage.
Rosth hits Bill the Stone Troll for 15 physical, 5 light, 6 temporal, 16 physical, 6 mind, 5 lightning, 5 light, 6 temporal (70 total damage).
Bill the Stone Troll hits Rosth for 28 physical damage.
Rosth uses Gift of the Highborn.
Rosth starts regenerating health quickly.
Bill the Stone Troll resists the mind attack!
Rosth hits Stone troll for 37 lightning damage.
Rosth hits Bill the Stone Troll for 16 physical, 3 mind, 5 lightning, 5 light, 6 temporal, 15 physical, 5 light, 6 temporal (66 total damage).
Bill the Stone Troll misses Rosth.
Rosth hits Bill the Stone Troll for 21 physical, 6 mind, 5 lightning, 5 light, 6 temporal, 12 physical, 5 light, 6 temporal (71 total damage).
Bill the Stone Troll hits Rosth for 24 physical damage.
Rosth hits Bill the Stone Troll for 16 physical, 6 mind, 5 lightning, 5 light, 6 temporal, 14 physical, 5 light, 6 temporal (69 total damage).
Bill the Stone Troll is not stunned anymore.
Bill the Stone Troll hits Rosth for 48 physical damage.
Rosth hits Bill the Stone Troll for 18 physical, 6 mind, 5 lightning, 5 light, 6 temporal, 13 physical, 5 light, 6 temporal (70 total damage).
Bill the Stone Troll hits Rosth for 50 physical damage.
Rosth hits Stone troll for 32 lightning damage.
Rosth hits Bill the Stone Troll for 21 physical, 6 mind, 5 lightning, 5 light, 6 temporal, 15 physical, 5 light, 6 temporal (75 total damage).
Bill the Stone Troll uses Knockback.
Saving game...
