Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Chronometer 1.0.1 Items Vault 1.0.3 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 Extra Dungeons 1.0.4 Added Difficulties 1.0.4 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Brutal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Paradox Mage |
| Level / Exp | 25 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Ivovena the king cobra at level 10 on the 14th Dusk 122nd year of Ascendancy at 12:49 1 / 6Killed by Horned Horror at level 19 on the 55th Haze 122nd year of Ascendancy at 11:07 Killed by Tempris at level 20 on the 80th Haze 122nd year of Ascendancy at 21:46 Killed by elven cultist at level 25 on the 29th Regrowth 123rd year of Ascendancy at 07:42 Killed by elven blood mage at level 25 on the 31st Regrowth 123rd year of Ascendancy at 01:17 Killed by Tempris at level 25 on the 31st Regrowth 123rd year of Ascendancy at 01:26 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 19 (base 13) |
| Magic | 62 (base 55) |
| Willpower | 72 (base 55) |
| Cunning | 28 (base 12) |
Resources
| Life | 438/438 |
| Mana | 594/594 |
| Paradox | 339 |
| Healing Factor | 1.15 |
| Regeneration | 1.5525 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -45.565217391303% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Invisible | 27 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 11 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52.333333333333 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.533333333333 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Light | +32% |
| Temporal | +47% |
| Physical | +32% |
| Darkness | +40% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 23.725 |
| Ranged Defense | 23.725 |
| Fatigue | 0 |
| Physical Save | 20.925 |
| Spell Save | 44.3 |
| Mental Save | 37.5 |
Defense: Resistances
| Acid | 22%( 70%) |
| Lightning | 12%( 70%) |
| Darkness | 11%( 70%) |
| Temporal | 8%( 70%) |
| Fire | 10%( 70%) |
| Arcane | 5%( 70%) |
| Cold | 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 394 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 394 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 21% for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 643.86 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Age Manipulation | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Time Travel | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.41 |
| 3/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Chronomancy / Energy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Spell / Divination | 0.80 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Spacetime Tuning |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
The unhallowed morass is the name of the &039; surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITEREDWHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed wretchling eyeball. * &039; * &039;t much matter. The last ten inches or so should do nicely.&WHITEGREEN | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xanidhema (0 def, 3 armour) Xanidhema (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +4 Dex Changes resistances: +5% arcane / +3% darkness / +12% lightning Infravision radius: +2 Movement speed: +20% It can be used to activate talent Disengage, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
| Light source | guard& guard&Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | elven-silk wizard hat &039; (3 def, 0 armour) elven-silk wizard hat &039; (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +9 Cun / +8 Wil Life regen: +0.60 See invisible: +24 Healing mod.: +15% It can be used to activate talent Circle of Warding, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 46%, and attempts to push all creatures other then yourself out of its radius, inflicting 12.21 light damage and 12.95 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | Cyruseda the Burnbiter Cyruseda the BurnbiterInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Damage when the wearer is hit: 12 fire Changes resistances: +22% acid Changes damage: +11% acid Spell save: +8 Stun/Freeze immunity: +30% Life regen: +0.50 Maximum mana: +40.00 Maximum stamina: +25.00 New effects duration reduction after a teleport: +20% Rings can have magical properties. |
| On fingers | Dayquill DayquillCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Damage when the wearer is hit: 4 light Light radius: +3 Infravision radius: +2 See invisible: +3 Rings can have magical properties. |
| Around waist | blurring rough leather belt of the mystic blurring rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +6 Stealth bonus: +6 Spellpower: +2 A belt that goes around your waist. |
| In main hand | greater yew starstaff of power (20-24 power, 4 apr, physical damage) greater yew starstaff of power (20-24 power, 4 apr, physical damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical / +20% light / +20% darkness / +20% temporal Talent granted: +1 Command Staff Spellpower: +16 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle& Crystle&Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | lightening linen cloak of resilience (1 def, 0 armour) lightening linen cloak of resilience (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Fatigue: -3% Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of mastery (0.11 Chronomancy / Gravity) copper amulet of mastery (0.11 Chronomancy / Gravity)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Chronomancy / Gravity Amulets can have magical properties. |
Inventory
savior& savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent mastery: +0.16 Chronomancy / Time Travel Physical save: +7 Spell save: +7 Mental save: +5 Amulets can have magical properties. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
psion& psion&Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil / +2 Mag Changes damage: +7% mind Maximum psi: +11.00 Spellpower: +4 Mindpower: +5 Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical + bleeding Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 36 power out of 40/40) : Effective talent level: 1.0 Power cost: 36 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak& |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe&LASTANTIQUE_WHITE |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Tempris the Thalore Paradox Mage level 16
68th Dusk 122nd year of Ascendancy at 01:20 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Tempris the Thalore Paradox Mage level 17
23rd Haze 122nd year of Ascendancy at 01:37 see stats
Exterminator
Killed 1000 creatures.By Tempris the Thalore Paradox Mage level 18
34th Haze 122nd year of Ascendancy at 05:03 see stats
Level 10
Got a character to level 10.By Tempris the Thalore Paradox Mage level 10
13rd Dusk 122nd year of Ascendancy at 15:02 see stats
Level 20
Got a character to level 20.By Tempris the Thalore Paradox Mage level 20
56th Haze 122nd year of Ascendancy at 20:19 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Tempris the Thalore Paradox Mage level 17
5th Haze 122nd year of Ascendancy at 20:14 see stats
Size matters
Did over 600 damage in one attack.By Tempris the Thalore Paradox Mage level 24
29th Regrowth 123rd year of Ascendancy at 03:37 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Tempris the Thalore Paradox Mage level 21
7th Allure 123rd year of Ascendancy at 13:18 see stats
The Arena
Unlocked Arena mode.By Tempris the Thalore Paradox Mage level 9
9th Dusk 122nd year of Ascendancy at 16:27 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Tempris the Thalore Paradox Mage level 21
7th Allure 123rd year of Ascendancy at 13:18 see stats
The secret city
Discovered the truth about mages.By Tempris the Thalore Paradox Mage level 16
73rd Dusk 122nd year of Ascendancy at 20:44 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Tempris the Thalore Paradox Mage level 22
12nd Regrowth 123rd year of Ascendancy at 03:17 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tempris the Thalore Paradox Mage level 21
1st Allure 123rd year of Ascendancy at 11:51 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Tempris the Thalore Paradox Mage level 5
2nd Mirth 122nd year of Ascendancy at 18:08 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Tempris activates Spacetime Tuning.
You pickup 0.85 gold pieces.
Ran for 5 turns (stop reason: taken damage).
Tempris is recovering from the damage!
Elven blood mage hits Tempris for 494 blight damage.
Elven blood mage killed Tempris!
Tempris the level 25 thalore paradox mage was poxed to death by an elven blood mage on level 3 of Dark crypt.
You have 1 life(s) left.
Tempris deactivates Entropic Field.
Tempris deactivates Spacetime Tuning.
Your current failure chance is 2%, your current anomaly chance is 0%, and your current backfire chance is 0%.
Tempris deactivates Keen Senses.
Spacetime Tuning is still on cooldown for 5 turns.
Tempris deactivates Chant of Fortitude.
Tempris has finished recovering.
Tempris deactivates Energy Decomposition.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Spacetime Tuning is ready to use.
Tempris activates Spacetime Tuning.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Saving done.
Saving game...
