











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.6.7Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 27 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by Blood Master at level 21 on the 31st Haze 122nd year of Ascendancy at 10:26 4 / 2Killed by Saleda the giant fire ant at level 21 on the 58th Haze 122nd year of Ascendancy at 05:07 |
Primary Stats
| Strength | 39 (base 26) |
| Dexterity | 41 (base 31) |
| Constitution | 22 (base 15) |
| Magic | 69 (base 58) |
| Willpower | 22 (base 12) |
| Cunning | 29 (base 11) |
Resources
| Life | 165/775 |
| Paradox | 323 |
| Healing Factor | 1.40375 |
| Regeneration | 11.7213125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +56.80425806594% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 15.479315022172 |
| See Invisible | 15.479315022172 |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 51 |
| Crit Chance | 30% |
| APR | 10 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +10% |
| All | +0% |
| Physical | +18% |
| Cold | +35% |
| Nature | +8% |
Offense: Damage Penetration
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 46.317011280365 (73.452380952381%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 7 |
| Physical Save | 44 |
| Spell Save | 39 |
| Mental Save | 29 |
Defense: Resistances
| Acid | 48%( 70%) |
| Nature | 51%( 70%) |
| Temporal | 45%( 70%) |
| Blight | 48%( 70%) |
| Darkness | 55%( 70%) |
| Cold | 60%( 70%) |
| All | 39%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 241 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 420 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | The target is surrounded by a time distortion, absorbing 197/243 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 42%. Time Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| beneficial effect | The target is out of phase with reality, increasing defense by 34, resist all by 32%, and reducing the duration of detrimental timed effects by 26%. Out of PhaseThese effects cap at 40%. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Saleda the giant fire ant. Escort: lost defiler (level 2 of Old Forest) | failed |
Escort: repented thief (level 2 of Ruins of Kor'Pul) | done |
The unhallowed morass is the name of the &039; surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed black mamba head. The Brotherhood of Alchemists* &039; * &039; Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed red crystal shard. * &039;s undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you&039;t apply curses.&WHITESLATE039;Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.&WHITESLATE039;Needed: one pouch of faeros ash. They&039; * You&WHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.&WHITESLATE039;Needed: one ritch stinger. Keep as much venom in it as possible.&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | barbed quiver of yew arrows of crippling (23/23, 162% power, 10 apr)3.0 T3 arrow ammo [Ego++] Master Power 163% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +21.0% Capacity 23 On Crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
| Light source | survivor&2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +41.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul&LASTYELLOWLASTORANGE+5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | focusing iron torque of gale force [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 124 physical damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 133.37 You won the Ring of Blood trial, and this is your reward. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Epoch&4.0 T3 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 111% Range +9 While equipped: Stats +5 Dex +4 Mag dps ---------- Ranged+ 15 temporal Dmg.mod +10% temporal ----- def ----- HP.reg +2.00 ---------- misc Masteries +0.10 Chronomancy/Bow Threading Epoch& |
| On hands | heroic hardened leather gloves of dexterity (+4) (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +6 Mind.save +7 (+3 eff.) Max.HP +63.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dwarven-steel mail armour &039; (11 def, 18 armour)14.0 T3 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +20% mind Melee Ret 6 mind ----- def ----- Armour +18 Defense +11 (+4 eff.) Fatigue +7% Resists +15% cold Phys.save +8 (+3 eff.) Mind.save +16 (+8 eff.) HP.reg +3.10 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
| Cloak | marshal&2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +10% temporal Phys.save +5 (+2 eff.) Max.HP +45.00 Def/telep +10 Res/telep +11% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
wild infusion of the titan (res 19%; physical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Earirotodir the Kindlereek0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% lightning +13% mind +6% light Crit.dmg- 15.00% Mind.save +3 (+1 eff.) Confus- +45% Amulets can have magical properties. |
Silulrata the copper amulet =4 con=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +4 Con ----- def ----- Resists +3% lightning +12% fire +17% cold Spell.save +6 (+2 eff.) ---------- misc Infravis +3 Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet of constitution (+2) =2 con=0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Fatigue -5% HP.reg +1.00 Amulets can have magical properties. |
Eminn the Dourwind =4 con=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Wil +4 Con dps ---------- Dmg.mod +6% darkness +11% fire ----- def ----- Resists +22% fire ---------- misc Infravis +2 Rings can have magical properties. |
Zistir the copper ring =4 con=0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex +4 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Mind.save +6 (+3 eff.) Confus- +25% ---------- misc Equi/ret +0.12 See.Invis +3 Rings can have magical properties. |
Airdream the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Mag +5 Wil +4 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +9% arcane Acc +7 (+2 eff.) Melee Ret 4 lightning Rings can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
Hellsblur (120% power, 3 apr) =5 con=3.0 T2 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 121% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 darkness Against +7% Living On Crit.r2 +8 fire While equipped: Stats +5 Con +5 Wil dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Max.HP +10.00 Sharp, long, and deadly. |
Crooked Club (129% power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 129% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There& |
steel dagger &039; (108% power, 15 apr) =2 con=1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 108% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +15 Crit +5.0% Atk.spd 100% Phasing +11% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +6% physical On Hit (Melee): * 10% chance to reduce damage dealt by 0% ----- def ----- Resists +6% darkness Disarm- +10% Sharp, short and deadly. |
Lisada the Duatheldare (3 def, 8 armour) =4 con=14.0 T3 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +3% darkness +6% mind On Hit (Melee): * 10% chance to reduce damage dealt by 0% * 20% chance to reduce all saves and defense by 0 ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +10% mind Mind.save +13 (+6 eff.) Max.HP +45.00 HP.reg +3.50 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
dwarven-steel plate armour &039; (0 def, 11 armour)17.0 T3 massive armor [Random Unique] Nature While equipped: Stats +3 Wil ----- def ----- Armour +11 Fatigue +22% Resists +7% lightning +16% darkness +7% fire +8% acid +7% physical +10% blight +8% cold +3% mind +5% arcane Spell.save +3 (+1 eff.) Die.at -20.00 life Max.HP +23.00 Disarm- +20% Stun/Frz- +20% Knockbk- +29% ---------- misc Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It& |
Betewen the pair of iron boots (20 def, 5 armour)3.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +5 Defense +20 (+7 eff.) Fatigue +2% Resists +5% lightning +7% temporal Die.at -20.00 life HP.reg +4.00 Pinning- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of dwarven-steel boots &039; (0 def, 4 armour) =5 con=3.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +4 Cun +5 Con dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) On Hit (Melee): * 20% chance to reduce armor by 0% ----- def ----- Armour +4 Fatigue +3% ---------- misc Equi/ret +0.04 Max.psi +40.00 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Erelalen the Squalorreaper (0 def, 3 armour) =8 str=2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Wil +3 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +6% mind Melee Ret 2 nature ----- def ----- Armour +3 Fatigue +3% Resists +12% mind +8% physical Phys.save +7 (+3 eff.) Mind.save +9 (+4 eff.) ---------- misc Light +1 A cap made of leather. |
defender&ORANGE3.0 T1 head armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +5% Resists +7% cold +2% all Phys.save +6 (+2 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm &039; (0 def, 4 armour) =4 con=3.0 T3 head armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% mind Melee Ret 4 mind ----- def ----- Armour +4 Fatigue +4% Resists +11% darkness +7% blight +6% mind +7% nature +11% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Aduradathra the brass lantern =3 con=2.0 T1 lite [Rare] Master While equipped: Stats +1 Str +6 Dex +3 Con ---------- misc Light +6 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of Reknor (dig speed 18 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Resists +6% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Weepmalice the dwarven-steel pickaxe (dig speed 24 turns) =5 str=3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Apr +9 On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Resists +15% lightning +2% physical +5% arcane +3% blight Mind.save +18 (+9 eff.) While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One =deep last hope=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 360/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Evaiein the Shalore Temporal Warden level 8
3rd Flare 122nd year of Ascendancy at 02:47 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Evaiein the Shalore Temporal Warden level 23
69th Haze 122nd year of Ascendancy at 20:38 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Evaiein the Shalore Temporal Warden level 26
7th Decay 122nd year of Ascendancy at 11:21 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Evaiein the Shalore Temporal Warden level 10
2nd Dusk 122nd year of Ascendancy at 11:34 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Evaiein the Shalore Temporal Warden level 20
3rd Haze 122nd year of Ascendancy at 19:10 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Evaiein the Shalore Temporal Warden level 19
66th Dusk 122nd year of Ascendancy at 18:09 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Evaiein the Shalore Temporal Warden level 25
79th Haze 122nd year of Ascendancy at 07:15 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Evaiein the Shalore Temporal Warden level 8
10th Flare 122nd year of Ascendancy at 01:52 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Evaiein the Shalore Temporal Warden level 7
2nd Mirth 122nd year of Ascendancy at 11:21 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Evaiein the Shalore Temporal Warden level 21
31st Haze 122nd year of Ascendancy at 06:20 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Evaiein the Shalore Temporal Warden level 15
43rd Dusk 122nd year of Ascendancy at 19:05 see stats
Log
Tentacle Constriction from Awoken tentacle tree misses Evaiein.
Evaiein is free from the crippling disease.
Evaiein has recovered!
Talent Dimensional Step is ready to use.
Crippling Disease from Silevea the scourge wyrm hits Evaiein for (17 to time), 0 blight (0 total damage).
LIFE LOST WARNING!
Crippling Disease from Silevea the scourge wyrm hits Ghast for 17 blight damage.
Silevea the scourge wyrm casts Phase Door.
Silevea the scourge wyrm&DARK_GREENLASTLASTLASTDimensional Step.
Evaiein is free from the decaying ground.
Evaiein emerges from a space-time rift!
There is a ladder to worldmap here (press &039; or right click to use).
Tentacle Constriction from Awoken tentacle tree misses Evaiein.
Evaiein is free from the tentacle constriction.
Silevea the scourge wyrm casts Tentacled Wings.
Silevea the scourge wyrm misses Evaiein.
There is a ladder to worldmap here (press &039; or right click to use).
You gain 20.60 gold from the transmogrification of Yvagarin the Frostbone (100% power, 2 apr, physical element).
There is a Way into the scourged pits here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Evaiein is no longer out of phase.
Evaiein deactivates Contingency.
Evaiein deactivates Weapon Folding.






















































































