Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 6 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 24 (base 22) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 14) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 179/179 |
| Mana | 120/120 |
| Stamina | 115/115 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 41 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11.4 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 20.37 (66.952380952381%) |
| Defense | 20.35 |
| Ranged Defense | 23.35 |
| Fatigue | 20 |
| Physical Save | 14.731556226732 |
| Spell Save | 8.5471163230173 |
| Mental Save | 19.154736772144 |
Defense: Resistances
| Lightning | 17%(100%) |
| Physical | 5%(100%) |
| Cold | 6%(100%) |
| All | 3%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | reinforced steel shield of lightning resistance (+15%) (6 def, 6 armour, 59.5 block) reinforced steel shield of lightning resistance (+15%) (6 def, 6 armour, 59.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +6 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +15% lightning Talent granted: +2 Block Handheld deflection devices |
| Main armor | iron mail armour of command (8 def, 8 armour) iron mail armour of command (8 def, 8 armour)Requires: - Strength 14 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes stats: +1 Cun Mental save: +11 A suit of armour made of mail. |
| In main hand | Eloramina (13.5-18.9 power, 3 apr) Eloramina (13.5-18.9 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +5 Defense: +6 Changes stats: +2 Str / +1 Con Sharp, long, and deadly. |
Inventory
Achievements
Log
Giant grey rat uses Spit Poison.
Fizzle the Clutz is poisoned!
Giant grey rat hits Fizzle the Clutz for 15 nature damage.
Fizzle the Clutz casts Channel Staff.
Fizzle the Clutz&PURPLELASTLASTfbd578LASTLIGHT_GREENLASTLASTLASTfbd578LASTLIGHT_GREENLASTLASTLASTfbd578LASTLIGHT_GREENLASTLASTLASTLAST039;s Channel Staff hits Giant grey rat for 14 arcane damage.
Poison from Giant grey rat hits Fizzle the Clutz for 15 nature damage.
Giant grey rat misses Fizzle the Clutz.
Fizzle the Clutz casts Channel Staff.
Fizzle the Clutz&PURPLELASTLAST{bold}039;s Channel Staff killed Giant grey rat!
Poison from Giant grey rat hits Fizzle the Clutz for 15 nature damage.
Fizzle the Clutz stops being poisoned.
Resting starts...
Talent Gift of the Highborn is ready to use.
Rested for 77 turns (stop reason: all resources and life at maximum).
Character control switched to golem (servant of Fizzle the Clutz).
