Aeravea the level 17 IceTurtle Archmage by icetongue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
Runic Golem 1.0.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceIceTurtle
ClassArchmage
Level / Exp17 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution53 (base 35)
Magic61 (base 44)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life643/643
Mana187/187
Healing Factor1.1
Regeneration4.015

Speed

Mental-15%
Attack0%
Movement+15%
Spell0%
Global+66%

Vision

Sight10
Lite2
See Stealth12.237386658931
See Invisible28.441893198934

Offense: Mainhand

Damage27
Accuracy12
Crit Chance3%
APR8
Speed1.18

Offense: Offhand

Damage15
Accuracy12
Crit Chance2%
APR6
Speed1.18

Offense: Spell

Spellpower48.333333333333
Crit Chance22%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
Physical+15%
Cold+52%
Darkness+24%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)8 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save29.025
Spell Save29.45
Mental Save15.4

Defense: Resistances

Lightning 38%( 70%)
Mind 29%( 70%)
Temporal 30%( 70%)
Darkness 58%( 70%)
Fire 25%( 70%)
Cold 70%( 70%)
All 20%( 70%)

Defense: Immunities

Knockback Resistance50%
Stun Resistance100%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.38
0/5
0/5
0/5
0/5
Spell / Ice1.30
1/5
1/5
0/5
0/5
Spell / Water1.40
5/5
5/5
5/5
5/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Iceturtle1.00
5/5
1/5
5/5
0/5
Spell / Divination1.30
2/5
5/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
done
done
done
failed
failed
done
active
done
active
active
active
done
done

Equipment

Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A different point of view
49th Dusk 122nd year of Ascendancy at 16:57
see stats
Home sweet home
49th Dusk 122nd year of Ascendancy at 16:21
see stats
Level 10 Got a character to level 10.
By Aeravea the IceTurtle Archmage level 10
8th Mirth 122nd year of Ascendancy at 23:19
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Aeravea the IceTurtle Archmage level 12
27th Dusk 122nd year of Ascendancy at 19:10
see stats
Size matters Did over 600 damage in one attack.
By Aeravea the IceTurtle Archmage level 12
45th Dusk 122nd year of Ascendancy at 04:48
see stats
The Arena Unlocked Arena mode.
By Aeravea the IceTurtle Archmage level 10
1st Summertide 122nd year of Ascendancy at 15:30
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By Aeravea the IceTurtle Archmage level 14
49th Dusk 122nd year of Ascendancy at 16:57
see stats
The secret city Discovered the truth about mages.
By Aeravea the IceTurtle Archmage level 10
2nd Flare 122nd year of Ascendancy at 02:20
see stats

Log

You collect a new ingredient: sandworm tooth.
Aeravea hits Gigantic gravity worm for 539 cold damage.
Aeravea killed Gigantic gravity worm!

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Freeze is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

The unstable sand tunnel collapses!

You are yanked out of this place!

Rested for 21 turns (stop reason: dialog is displayed).


You gain 3.06 gold from the transmogrification of
quick-loading quiver of ash arrows of daylight (13/13, 21-29.4 power, 7 apr).
You gain 1.21 gold from the transmogrification of
steel plate armour of acid resistance (4 def, 9 armour).
You gain 3.54 gold from the transmogrification of
manaburning steel waraxe of crippling (9-12.6 power, 3 apr).
You gain 2.89 gold from the transmogrification of
thought-forged steel mace (15-21 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel mace (14.5-20.3 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (23-36.8 power, 2 apr).
You gain 2.02 gold from the transmogrification of
flaming steel greatsword of crippling (23-36.8 power, 2 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 6; power 33; turns 5; dispells darkness).
There is a A mysterious hole in the beach here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.