Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! QuickTome: Sight Overhaul 1.4.8 Additional Randart Properties 1.4.9 QuickTome: Zone Overhaul 1.4.8 Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
QuickTome: Arena Skip 1.3.1 Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Ring Soul 1.4.9An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 QuickTome: Resource Tweaks 1.3.1 Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. QuickTome: Item Tweaks 1.4.8 Items Vault 1.4.8Donators/Buyers bonus! Talent Point Planner 1.3.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: QuickTome: Orb of Communication 1.3.1 QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release QuickTome: Remove Traps 1.3.1 QuickTome: Remove Stat Requirements 1.4.8 |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Planer |
| Class | Adventurer |
| Level / Exp | 90 / 84% |
| Size | huge |
| Lifes / Deaths | Killed by Aerugama the rattlesnake at level 8 on the 77th Pyre 122nd year of Ascendancy at 09:05 / 63Killed by Aerugama the rattlesnake at level 8 on the 77th Pyre 122nd year of Ascendancy at 12:03 Killed by Aerugama the rattlesnake at level 9 on the 77th Pyre 122nd year of Ascendancy at 14:31 Killed by Layeth the large white snake at level 11 on the 78th Pyre 122nd year of Ascendancy at 12:11 Killed by Arukira the hummerhorn at level 14 on the 1st Mirth 122nd year of Ascendancy at 08:53 Killed by Arukira the hummerhorn at level 14 on the 1st Mirth 122nd year of Ascendancy at 11:33 Killed by Adath the giant blue ant at level 15 on the 1st Mirth 122nd year of Ascendancy at 15:36 Killed by Adath the giant blue ant at level 15 on the 1st Mirth 122nd year of Ascendancy at 15:49 Killed by shadow at level 15 on the 2nd Mirth 122nd year of Ascendancy at 01:01 Killed by Salovea the large white snake at level 16 on the 2nd Mirth 122nd year of Ascendancy at 19:00 Killed by war hound at level 17 on the 3rd Mirth 122nd year of Ascendancy at 06:54 Killed by Elorinne the storm wyrm at level 19 on the 4th Mirth 122nd year of Ascendancy at 10:12 Killed by Glina the large brown snake at level 19 on the 4th Mirth 122nd year of Ascendancy at 15:44 Killed by war hound at level 20 on the 8th Mirth 122nd year of Ascendancy at 07:41 Killed by Aerewyn the cutpurse at level 20 on the 8th Mirth 122nd year of Ascendancy at 11:21 Killed by Aerewyn the cutpurse at level 20 on the 8th Mirth 122nd year of Ascendancy at 13:40 Killed by Glymina the shadowblade at level 20 on the 8th Mirth 122nd year of Ascendancy at 17:30 Killed by Mayewe the bandit lord at level 20 on the 8th Mirth 122nd year of Ascendancy at 19:36 Killed by Glymina the shadowblade at level 20 on the 8th Mirth 122nd year of Ascendancy at 21:31 Killed by Glymina the shadowblade at level 20 on the 8th Mirth 122nd year of Ascendancy at 23:37 Killed by Glymina the shadowblade at level 20 on the 9th Mirth 122nd year of Ascendancy at 01:47 Killed by Glymina the shadowblade at level 20 on the 9th Mirth 122nd year of Ascendancy at 03:49 Killed by Glymina the shadowblade at level 20 on the 9th Mirth 122nd year of Ascendancy at 06:42 Killed by Porossra the white jelly at level 21 on the 9th Mirth 122nd year of Ascendancy at 11:45 Killed by Adutha the large white snake at level 21 on the 9th Mirth 122nd year of Ascendancy at 12:31 Killed by Mayarewen the dredgling at level 21 on the 10th Mirth 122nd year of Ascendancy at 02:15 Killed by Eilinemith the shadowblade at level 22 on the 10th Mirth 122nd year of Ascendancy at 08:22 Killed by Betoldann the cutpurse at level 23 on the 1st Summertide 122nd year of Ascendancy at 04:55 Killed by Betoldann the cutpurse at level 23 on the 1st Summertide 122nd year of Ascendancy at 07:29 Killed by Betoldann the cutpurse at level 23 on the 1st Summertide 122nd year of Ascendancy at 09:44 Killed by Gloroda the dremling at level 23 on the 1st Summertide 122nd year of Ascendancy at 17:45 Killed by Emeloba the multi-hued drake hatchling at level 24 on the 1st Summertide 122nd year of Ascendancy at 22:17 Killed by Emeloba the multi-hued drake hatchling at level 24 on the 1st Summertide 122nd year of Ascendancy at 23:53 Killed by Xeriwyn the giant ice ant at level 24 on the 2nd Summertide 122nd year of Ascendancy at 13:37 Killed by Xeryriavea the drem at level 25 on the 3rd Summertide 122nd year of Ascendancy at 11:59 Killed by Layysewyn the rattlesnake at level 27 on the 3rd Summertide 122nd year of Ascendancy at 22:54 Killed by Ruegdaas the wretchling at level 29 on the 2nd Flare 122nd year of Ascendancy at 03:31 Killed by fire drake at level 29 on the 2nd Flare 122nd year of Ascendancy at 06:36 Killed by Silima the ghast at level 29 on the 2nd Flare 122nd year of Ascendancy at 09:10 Killed by Belena the fire drake hatchling at level 30 on the 3rd Flare 122nd year of Ascendancy at 03:25 Killed by Belena the fire drake hatchling at level 30 on the 3rd Flare 122nd year of Ascendancy at 05:33 Killed by shadow at level 34 on the 4th Flare 122nd year of Ascendancy at 21:20 Killed by Cyroma the orc soldier at level 47 on the 4th Dusk 122nd year of Ascendancy at 09:46 Killed by Cyrurianne the weaver young at level 49 on the 7th Dusk 122nd year of Ascendancy at 05:46 Killed by Ce&039;s Inner Demon at level 73 on the 29th Dusk 122nd year of Ascendancy at 00:04 Killed by Siecor&039;s Inner Demon at level 73 on the 29th Dusk 122nd year of Ascendancy at 03:41 Killed by Dolaba the forge-giant at level 75 on the 31st Dusk 122nd year of Ascendancy at 15:39 |
Primary Stats
| Strength | 426.70903090452 (base 100) |
| Dexterity | 297.41806180904 (base 31) |
| Constitution | 199.41806180904 (base 12) |
| Magic | 119.70903090452 (base 12) |
| Willpower | 201.41806180904 (base 100) |
| Cunning | 222.41806180904 (base 100) |
Resources
| Mana | 1406/1406 |
| Negative | 307/307 |
| Life | 2424/2424 |
| Positive | 287/287 |
| Stamina | 2586/2586 |
| Psi | 281/281 |
| Healing Factor | 0.5 |
| Regeneration | 2.425 |
Speed
| Mental | +17.955479495908% |
| Attack | 0% |
| Movement | 0% |
| Spell | +17.955479495908% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 9.4180618090449 |
Offense: Barehand
| Damage | 331 |
| Accuracy | 115 |
| Crit Chance | 102% |
| APR | 3 |
| Speed | 0.51 |
Offense: Spell
| Spellpower | 115 |
| Crit Chance | 100% |
| Speed | 0.84777748712784 |
Offense: Mind
| Mindpower | 124 |
| Crit Chance | 94% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | +0% |
Defense: Base
| Armour (hardiness) | 44 (30%) |
| Defense | 67 |
| Ranged Defense | 69 |
| Fatigue | 9 |
| Physical Save | 118 |
| Spell Save | 101 |
| Mental Save | 70 |
Defense: Resistances
| All | 57%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Pinning Resistance | 30% |
| Knockback Resistance | 95% |
| Confusion Resistance | 51% |
| Fear Resistance | 62% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1212 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1618% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 699 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 9/5 |
| 9/5 |
| 7/5 |
| Spell / Enhancement | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Pugilism | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Magical combat | 1.00 |
| 9/5 |
| 9/5 |
| 1/5 |
| 8/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Eclipse | 1.00 |
| 1/5 |
| 5/5 |
| 9/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 9/5 |
| 1/5 |
| 1/5 |
| 9/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
| Technique / Unarmed training | 1.00 |
| 8/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 9/5 |
| Steamtech / Blacksmith | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 9/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Striking Stance |
| talent | Crystalline Focus |
| talent | Augmentation |
| talent | Corona |
| talent | Shadow Feed |
| talent | Shock Hands |
| talent | Inner Power |
| talent | Fiery Hands |
| talent | Beyond the Flesh |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.7)Penalty : Fractured Sanity: -8% Mind Resistance, -10% Confusion Immunity Power 1+: Unleashed: +14% critical damage, +19% off-hand weapon damage Power 2+: -1 Luck, +8 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 14.1% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.7)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +15 Darkness Resistance, +10% Max Darkness Resistance, +9 See Invisible Power 2+: -1 Luck, +6 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 14% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.7)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +15% damage against the undead. Power 2+: -1 Luck, +7 Strength, +7 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 7. Power 4+: Reprieve from Death: Humanoids you slay have a 44% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | Bleak Outcome |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.7): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 15% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +10 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 18 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 8 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 6.7)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +13 Defense, +7 Ranged Defense Power 2+: -1 Luck, +12 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+50% chance to avoid traps). Power 4+: Unfortunate End: There is a 37% chance that the damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Across Maj&039;t have time to visit all of them. A new beginningYou may enter only two of the following zones: * You elected not to visit the Heart of the Gloom. * You elected not to visit the ruins of Kor&WHITELIGHT_GREEN039; Lair. * You elected not to visit the Rhaloren camp. * You elected not to visit the Scintillating Caves. * You have visited the Trollmire. | done |
Back and there again | active |
You failed to protect the lost sun paladin from death by faeros. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Siecor. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the lost tinker from death by giant venus flytrap. Escort: lost tinker (level 2 of Norgos Lair) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You failed to protect the lost warrior from death by Adath the giant blue ant. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by hornet swarm. Escort: lost warrior (level 2 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor&SLATEWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | done |
New evils have taken up residence in the tower of Dreadfell - on all nine of its levels. Return of Dread* You have vanquished Aluin on level 6. * You have vanquished the Corrupted Sand Wyrm on level 1. * You have vanquished Kor&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
| Quiver | pouch of stralite shots &039; (Misfortune) (17/17, 44.5-53.4 power, 5 apr) pouch of stralite shots &039; (Misfortune) (17/17, 44.5-53.4 power, 5 apr)Requires: Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 30% Wil, 50% Mag, 131% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 17 When this weapon hits: Distortion Bolt (5% chance level 2). On weapon hit: * 59% chance to corrode armour * 10% chance to knock the target back Damage (Ranged): +8 acid / +4 arcane / +43 physical Burst (radius 1) on hit: +12 arcane Curse of Misfortune Shots are used with slings to pummel your foes to death. |
| Light source | Durehor the alchemist& Durehor the alchemist&Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% blight Changes resistances penetration: +5% blight Spell save: +6 (+1 eff.) Maximum life: +55.00 Spell crit. chance: +1% Damage Shield penetration: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Talent on hit(spell): Shock (5% chance level 1). Talent on hit(spell): Soul Rot (5% chance level 1). Curse of Corpses A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Betywyn the hardened leather hat (Corpses) (0 def, 4 armour) Betywyn the hardened leather hat (Corpses) (0 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +10 Str / +2 Dex / +2 Mag / +2 Wil Changes damage: +3% acid Life leech chance: +17% Life leech: +10% Curse of Corpses A hat made of leather. Very stylish. |
| Tool | dragonbone totem of cure ailments &039; (Misfortune) [power 4] (10 cooldown) dragonbone totem of cure ailments &039; (Misfortune) [power 4] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +6% lightning Changes resistances penetration: +10% lightning / +15% arcane / +5% blight Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Talent on hit(spell): Moonlight Ray (10% chance level 1). Talent on hit(nature): Acidbeam (5% chance level 1). Curse of Misfortune It can be used to remove up to 4 poisons or diseases from a target within range 12 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | pixie& pixie&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +5 Mag Disarm immunity: +26% Pinning immunity: +30% Knockback immunity: +33% Maximum life: +32.00 Spellpower: +9 (+2 eff.) Curse of Corpses Rings can have magical properties. |
| On fingers | Radianceoracle (Madness) Radianceoracle (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances penetration: +15% light Changes damage: +6% blight / +6% arcane Spell save: +23 (+4 eff.) Stun/Freeze immunity: +41% Life regen: +4.00 Curse of Madness Rings can have magical properties. |
| Around waist | Airdare (Nightmares) Airdare (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes stats: +3 Str / +4 Dex Changes resistances: +18% lightning / +14% fire / +15% cold Changes resistances penetration: +5% arcane Life leech chance: +15% Life leech: +5% Curse of Nightmares A belt that goes around your waist. |
| Main armor | Chamugodesus (Misfortune) (6 def, 9 armour) Chamugodesus (Misfortune) (6 def, 9 armour)Requires: Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Armour: +9 Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 19 acid / 20 fire Damage when hit (Melee): 16 acid / 16 fire Changes stats: +13 Str / +11 Dex / +11 Mag / +11 Wil / +11 Cun / +11 Con Changes resistances: +25% acid / +60% fire / +4% physical Changes resistances penetration: +10% arcane Critical mult.: +20.00% Life regen: +0.60 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Curse of Misfortune A suit of armour made of leather. |
| On feet | Chendil the Rotbreacher (Misfortune) (0 def, 6 armour) Chendil the Rotbreacher (Misfortune) (0 def, 6 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +6 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 nature / 16 blight Changes stats: +11 Str / +7 Wil / +17 Con Changes resistances: +13% fire / +14% cold Changes resistances penetration: +10% blight / +10% physical Changes damage: +6% blight / +10% physical / +3% arcane Critical mult.: +5.00% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 Mindpower: +9 (+1 eff.) Size category: +1 Talent on hit(spell): Soul Rot (5% chance level 2). Curse of Misfortune It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| On hands | spellstreaming hardened leather gloves of the starseeker (Corpses) (0 def, 2 armour) spellstreaming hardened leather gloves of the starseeker (Corpses) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Cun / +4 Mag Changes resistances: +8% light / +8% darkness Mana each turn: +0.28 Spellpower: +12 (+2 eff.) Spell crit. chance: +6% When used to modify unarmed attacks: Base power: 15.0 - 16.5 Uses stats: 76% Wil, 50% Mag, 86% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 167% When this weapon hits: Elemental Bolt (10% chance level 3). Damage (Melee): +12 arcane Burst (radius 2) on crit: +28 light / +30 darkness Curse of Corpses It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 122.62 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Cloak | Xereletira the Flashclash (Shrouds) (3 def, 9 armour) Xereletira the Flashclash (Shrouds) (3 def, 9 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +3 (+1 eff.) Changes stats: +6 Mag / +12 Wil / +6 Cun Changes resistances: +12% lightning / +30% cold / +6% mind Changes resistances penetration: +28% mind Changes damage: +9% mind / +6% lightning Spell crit. chance: +8% Mental crit. chance: +8% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Bregirak the steel amulet (Madness) Bregirak the steel amulet (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Str / +6 Mag Spell save: +15 (+2 eff.) Maximum vim: +10.00 Spell crit. chance: +1% Talent on hit(spell): Flame (10% chance level 1). Curse of Madness Amulets can have magical properties. |
Inventory
heroism infusion of the warrior (+68 for 13 turns, die at -2469) heroism infusion of the warrior (+68 for 13 turns, die at -2469)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 68 for 13 turns. While Heroism is active, you will only die when reaching -2469 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled &039; Ancient Tome titled &039;0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Daneth& Daneth&Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. Curse of Corpses It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
The Black Core (Nightmares) The Black Core (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Only die when reaching: -100.00 life Shadow Power: +5 Grants spellpower equal to your Shadow Power. Curse of Nightmares "Lock your soul away, and death will never reach you." |
Vox (Misfortune) Vox (Misfortune)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% Casting speed: +15% Curse of Misfortune No force can hope to silence the wearer of this amulet. |
steel amulet of manastreaming (Madness) steel amulet of manastreaming (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Curse of Madness Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun amulet (Corpses)voratun amulet (Corpses) 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Curse of Corpses Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun amulet (Shrouds)voratun amulet (Shrouds) 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Curse of Shrouds Amulets can have magical properties. |
Gigund the Bloomshine (Misfortune) Gigund the Bloomshine (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Defense: +13 (+4 eff.) Changes resistances: +26% acid / +26% fire / +23% lightning / +26% cold Changes damage: +3% nature Physical save: +16 (+2 eff.) Spell save: +14 (+2 eff.) Mental save: +34 (+8 eff.) Equilibrium when hit: +0.16 Psi when firing a critical mind attack: +8.00 Mental crit. chance: +2% Movement speed: +22% Talent on hit(nature): Acidbeam (10% chance level 1). Activating this item is instant. Curse of Misfortune It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Gira the Smeartaint (Nightmares) Gira the Smeartaint (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Physical power: +15 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +10 Cun / +10 Dex Changes resistances: +30% acid / +9% light / +24% cold / +30% fire / +6% arcane / +30% lightning Changes resistances penetration: +5% nature Changes damage: +6% nature Spellpower: +15 (+3 eff.) Mindpower: +15 (+2 eff.) Talent on hit(nature): Slime Spit (5% chance level 1). Talent on hit(nature): Oozebeam (5% chance level 2). Curse of Nightmares Rings can have magical properties. |
Glory of the Pride (Nightmares) Glory of the Pride (Nightmares)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+6 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 Curse of Nightmares The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Miretouch (Madness) Miretouch (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +10 Physical power: +11 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Dex / +1 Mag / +5 Cun Changes resistances: +3% nature Changes resistances penetration: +15% arcane Critical mult.: +10.00% Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +9 (+2 eff.) Mindpower: +9 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
copper ring &039; (Misfortune) copper ring &039; (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +15% blight / +6% cold Spell save: +12 (+2 eff.) Stun/Freeze immunity: +25% Life regen: +1.60 Curse of Misfortune Rings can have magical properties. |
sneakthief& sneakthief&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+5 eff.) Defense: +15 (+4 eff.) Changes stats: +10 Cun / +10 Dex Movement speed: +25% Activating this item is instant. Curse of Shrouds It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring (Shrouds)voratun ring (Shrouds) 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Curse of Shrouds Rings can have magical properties. |
warrior& warrior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% nature Changes damage: +11% nature Curse of Madness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of nature (Corpses)dragonbone longbow of nature (Corpses) Requires: - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +35 nature When wielded/worn: Changes resistances: +10% all Changes resistances penetration: +15% nature Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elemental steel longsword of torment (Nightmares) (15-21 power, 3 apr)elemental steel longsword of torment (Nightmares) (15-21 power, 3 apr) Requires: Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stats: 146% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Random elemental explosion When wielded/worn: Changes resistances penetration: +11% acid / +7% darkness / +11% lightning / +11% cold / +9% mind / +10% fire Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer&plaguebringer& Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 59.0 - 82.6 Uses stats: 146% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease Damage (Melee): +19 blight When wielded/worn: Disease immunity: +35% Curse of Corpses Blunt and deadly. |
Thermal Focus (Madness) (14-15.4 power, 32 apr, fire damage) Thermal Focus (Madness) (14-15.4 power, 32 apr, fire damage)Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+2 eff.) Psi each turn: +1.00 Mindpower: +16 (+2 eff.) Mental crit. chance: +8% Curse of Madness Thermal energies are focussed in the core of this mindstar. |
absorbing thorny mindstar of venom (Misfortune) (8.5-9.35 power, 24 apr, mind damage) absorbing thorny mindstar of venom (Misfortune) (8.5-9.35 power, 24 apr, mind damage)Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Base power: 8.5 - 9.4 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 acid Changes resistances: +13% acid / +16% fire / +16% cold / +12% lightning Changes resistances penetration: +10% acid Changes damage: +12% acid Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Talents cooldown: Kinetic Leech (+0(-) turn) Kinetic Shield (+0(-) turn) Charge Leech (+0(-) turn) Thermal Leech (+0(-) turn) Thermal Shield (+0(-) turn) Charged Shield (+0(-) turn) Life regen: +1.40 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of venom (Corpses) (15-16.5 power, 40 apr, mind damage) hateful living mindstar of venom (Corpses) (15-16.5 power, 40 apr, mind damage)Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural venom should be returned to the wyrm. Base power: 15.0 - 16.5 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 acid Changes resistances: +18% acid Changes resistances penetration: +14% acid / +12% mind / +7% darkness Changes damage: +17% acid / +20% mind / +24% darkness Life regen: +1.80 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar &039; (Nightmares) (17.5-19.25 power, 40 apr, nature damage) living mindstar &039; (Nightmares) (17.5-19.25 power, 40 apr, nature damage)Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural lightning should be returned to the wyrm. Base power: 17.5 - 19.3 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn Burst (radius 2) on crit: +8 temporal When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 16 lightning Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +6 Cun / +4 Con Changes resistances: +20% lightning Changes resistances penetration: +20% lightning Changes damage: +45% lightning / +25% fire / +3% acid / +25% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection +0.10 Steamtech / Furnace Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Healing mod.: +29% Heals friendly targets nearby when you use a nature summon: +60 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting living mindstar of flames (Shrouds) (15.5-17.05 power, 40 apr, nature damage)projecting living mindstar of flames (Shrouds) (15.5-17.05 power, 40 apr, nature damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. Base power: 15.5 - 17.1 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 fire Changes resistances: +15% fire Changes resistances penetration: +18% fire Changes damage: +25% lightning / +45% fire / +23% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +6% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting thorny mindstar of life (Nightmares) (8-8.8 power, 24 apr, mind damage) projecting thorny mindstar of life (Nightmares) (8-8.8 power, 24 apr, mind damage)Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 8.0 - 8.8 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +16% lightning / +12% fire / +17% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talents cooldown: Frenzied Focus (+0(-) turn) Brain Storm (+0(-) turn) Charged Aura (+0(-) turn) Thermal Aura (+0(-) turn) Pyrokinesis (+0(-) turn) Kinetic Aura (+0(-) turn) Life regen: +1.00 Maximum life: +33.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful living mindstar of sand (Misfortune) (16-17.6 power, 40 apr, nature damage) wrathful living mindstar of sand (Misfortune) (16-17.6 power, 40 apr, nature damage)Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. This psionic mindstar is wrathful to the hated. Base power: 16.0 - 17.6 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 physical Changes resistances: +20% physical Changes resistances penetration: +19% physical Changes damage: +19% physical Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +14% Curse of Misfortune It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 30 of target armor and 15% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful thorny mindstar of sand (Corpses) (8.5-9.35 power, 24 apr, mind damage) wrathful thorny mindstar of sand (Corpses) (8.5-9.35 power, 24 apr, mind damage)Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural sand should be returned to the wyrm. Base power: 8.5 - 9.4 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 physical Changes resistances: +12% physical Changes resistances penetration: +14% physical Changes damage: +9% physical Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +4.00 Maximum hate: +0.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +10% Curse of Corpses It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 30 of target armor and 15% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 180% Mag, 30% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
Brodychak the Lustreschism (Madness) (30-36 power, 6 apr, darkness element) Brodychak the Lustreschism (Madness) (30-36 power, 6 apr, darkness element)Requires: Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to blind Damage (Melee): +4 light Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +4 light When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +20.0% Physical power: +11 (+1 eff.) Changes stats: +1 Wil / +6 Con Changes resistances: +9% darkness Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +28.00% Life regen: +2.00 Spellpower: +28 (+5 eff.) Spell crit. chance: +8% Healing mod.: +30% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Hukath (Madness) (30-36 power, 6 apr, light element) Hukath (Madness) (30-36 power, 6 apr, light element)Requires: Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 acid When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +20.0% Physical power: +12 (+1 eff.) Changes stats: +3 Wil / +7 Con Changes resistances: +6% acid Changes damage: +30% light Talent granted: +1 Command Staff Critical mult.: +31.00% Mental save: +10 (+2 eff.) Life regen: +1.80 Psi when hit: +0.12 Spellpower: +34 (+6 eff.) Spell crit. chance: +9% Healing mod.: +28% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Velabrevea (Misfortune) (38-45.6 power, 10 apr, temporal element)Velabrevea (Misfortune) (38-45.6 power, 10 apr, temporal element) Requires: Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 38.0 - 45.6 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes stats: +2 Lck Changes resistances penetration: +20% blight Changes damage: +30% temporal Talent granted: +1 Command Staff Mana each turn: +0.34 Maximum life: +40.00 Maximum mana: +100.00 Maximum stamina: +10.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone starstaff of invocation (Madness) (30-36 power, 6 apr, temporal element)infernal dragonbone starstaff of invocation (Madness) (30-36 power, 6 apr, temporal element) Requires: Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 34 fire Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +35 (+6 eff.) Spell crit. chance: +5% Curse of Madness It can be used to conjure elemental energy in a radius 10 cone, dealing 248.31 to 297.97 temporal damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. voratun steamgun &039; (Madness)voratun steamgun &039; (Madness) Requires: - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (25% chance level 7). On weapon hit: * 20% chance to gain 10% of a turn * 40% chance to corrode armour Travel speed: +600% Burst (radius 1) on hit: +8 acid Attacks use: 2.0 Steam When wielded/worn: Physical power: +15 (+2 eff.) Changes stats: +6 Str / +14 Mag Changes resistances: +6% darkness Changes resistances penetration: +5% acid / +5% temporal Changes damage: +30% arcane / +3% acid Spellpower: +28 (+5 eff.) Curse of Madness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. living voratun steamsaw of radiance (Shrouds) (38.5-57.75 power, 25 apr)living voratun steamsaw of radiance (Shrouds) (38.5-57.75 power, 25 apr) Requires: - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 38.5 - 57.8 Uses stats: 146% Wil, 50% Mag Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +99 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 36% chance to blind Damage when hit (Melee): 20 nature Changes stats: +6 Mag / +7 Con Changes resistances: +19% blight / +19% nature / +20% light Talent granted: +3 Block Maximum life: +110.00 Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Girdle of the Calm Waters (Shrouds) Girdle of the Calm Waters (Shrouds)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Curse of Shrouds A belt rumoured to have been worn by the Conclave healers. |
Cloak of Daggers (Shrouds) (10 def, 0 armour) Cloak of Daggers (Shrouds) (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Cun Physical save: +10 (+1 eff.) Has a 50% chance each turn to slash an adjacent enemy for 504 physical damage (based on Cunning), making them bleed. Curse of Shrouds This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Zadeldil the Glimmerguile (Nightmares) (1 def, 0 armour) Zadeldil the Glimmerguile (Nightmares) (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances: +3% light Mental save: +6 (+1 eff.) Psi when hit: +0.04 Mindpower: +4 (+1 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (Nightmares) (1 def, 0 armour) linen cloak of Eldoral (Nightmares) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +2 Dex Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guzilalen the Searbait (Nightmares) (0 def, 1 armour) Guzilalen the Searbait (Nightmares) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +7 Dex / +1 Mag / +7 Lck Changes damage: +3% fire Stealth bonus: +6 Curse of Nightmares A pair of boots made of leather. |
Vilesweep (Shrouds) (0 def, 14 armour) Vilesweep (Shrouds) (0 def, 14 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour: +14 Fatigue: +5% Changes stats: +8 Dex / +6 Mag / +13 Lck Changes resistances: +15% acid / +14% fire / +13% lightning / +15% cold Changes resistances penetration: +15% nature Reduces incoming crit damage: 15.00% Stealth bonus: +15 Spell save: +5 (+1 eff.) Lowers spell cool-downs by: 10% Combat speed: +10% Healing mod.: +15% Curse of Shrouds A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. miner&miner& Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +25 (+7 eff.) Fatigue: +5% Curse of Misfortune It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 43% chance to completely evade them and granting you 57 defense for 19 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Gomira (Corpses) (0 def, 1 armour) Gomira (Corpses) (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 15% chance to corrode armour Damage (Melee): 7 cold Changes resistances: +3% acid / +6% cold / +6% temporal Changes resistances penetration: +5% acid Changes damage: +3% acid / +4% cold When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 76% Wil, 50% Mag, 86% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Ice Breath (15% chance level 1). Burst (radius 2) on crit: +6 ice Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist& alchemist&Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +8 Armour: +2 Damage (Melee): 6 acid / 6 fire / 5 cold / 6 lightning Changes stats: +5 Dex / +4 Mag / +4 Wil / +6 Cun When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 76% Wil, 50% Mag, 86% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +11 Physical crit. chance: +3.0% Attack speed: 167% When this weapon hits: Perfect Strike (15% chance level 3). Damage (Melee): +9 ice / +16 fire / +15 acid / +18 lightning Curse of Madness It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder rough leather gloves (Madness) (0 def, 1 armour) cinder rough leather gloves (Madness) (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 fire Changes resistances: +6% fire Changes damage: +4% fire When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 76% Wil, 50% Mag, 86% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Fire Breath (10% chance level 1). Burst (radius 2) on crit: +6 fire Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (Shrouds) (0 def, 1 armour) rough leather gloves (Shrouds) (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 76% Wil, 50% Mag, 86% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets &039; (Madness) (0 def, 3 armour)voratun gauntlets &039; (Madness) (0 def, 3 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Spell save: +9 (+1 eff.) Life regen: +4.00 Stamina each turn: +2.00 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +27.00 Maximum vim: +10.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spell crit. chance: +1% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 76% Wil, 50% Mag, 86% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 125% When this weapon hits: Slumber (25% chance level 7). Burst (radius 2) on crit: +4 darkness Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Silebeth the hardened leather cap (Shrouds) (6 def, 9 armour) Silebeth the hardened leather cap (Shrouds) (6 def, 9 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +9 Defense: +6 (+2 eff.) Fatigue: +3% Changes stats: +5 Str Changes resistances: +16% mind / +5% all Changes damage: +3% arcane / +3% physical Physical save: +35 (+5 eff.) Mental save: +18 (+4 eff.) Confusion immunity: +28% Maximum life: +20.00 Curse of Shrouds A cap made of leather. |
Steel Helm of Garkul (Madness) (0 def, 6 armour) Steel Helm of Garkul (Madness) (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul&LASTYELLOWLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREEN physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+3 eff.) Curse of Madness A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
The Black Crown (Shrouds) (0 def, 15 armour) The Black Crown (Shrouds) (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. Curse of Shrouds "For the demon who has everything." |
This item will automatically be transmogrified when you leave the level. defender&defender& Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +7 (+2 eff.) Fatigue: +5% Changes stats: +5 Cun / +5 Wil Changes resistances: +6% all Physical save: +15 (+2 eff.) Mindpower: +6 (+1 eff.) Curse of Shrouds A cap made of leather. |
linen wizard hat &039; (Shrouds) (5 def, 0 armour) linen wizard hat &039; (Shrouds) (5 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +2 Cun Critical mult.: +3.00% Mental save: +6 (+1 eff.) Life regen: +0.20 Curse of Shrouds A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour of implacability (Nightmares) (3 def, 16 armour)enlightening dwarven-steel mail armour of implacability (Nightmares) (3 def, 16 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +7 Cun / +7 Wil Physical save: +11 (+2 eff.) Mental save: +19 (+4 eff.) Curse of Nightmares A suit of armour made of mail. |
Eel-skin armour (Nightmares) (10 def, 1 armour) Eel-skin armour (Nightmares) (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). Curse of Nightmares It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 163.96 to 491.88 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Yvossra the Blastspire (Shrouds) (5 def, 8 armour) Yvossra the Blastspire (Shrouds) (5 def, 8 armour)Requires: Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to daze Changes resistances: +23% lightning Changes resistances penetration: +5% lightning / +5% temporal / +25% acid Changes damage: +6% lightning / +9% temporal Life regen: +29.40 Healing mod.: +56% Curse of Shrouds A suit of armour made of leather. |
The Black Plate (Misfortune) (25 def, 35 armour) The Black Plate (Misfortune) (25 def, 35 armour)Requires: - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+7 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+2 eff.) Spell save: +25 (+4 eff.) Confusion immunity: +100% Fear immunity: +100% Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. Curse of Misfortune It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Lunar Shield (Nightmares) (12 def, 7 armour, 250 block) Lunar Shield (Nightmares) (12 def, 7 armour, 250 block)Requires: - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +2% Changes resistances: +25% darkness Changes damage: +15% darkness Talent masteries: +0.20 Celestial / Star fury +0.10 Celestial / Twilight Talent granted: +5 Block Spellpower: +10 (+2 eff.) Talent on hit(spell): Moonlight Ray (10% chance level 2). Curse of Nightmares A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
This item will automatically be transmogrified when you leave the level. coruscating dwarven-steel shield (Nightmares) (8 def, 2 armour, 80.5 block)coruscating dwarven-steel shield (Nightmares) (8 def, 2 armour, 80.5 block) Requires: - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 25 fire Changes stats: +4 Str Changes resistances: +15% fire Talent granted: +3 Block Curse of Nightmares Handheld deflection devices. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1275 alchemist agate (Shrouds) 1275 alchemist agate (Shrouds)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Shrouds Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile blood. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe &039; (Misfortune) (dig speed 20 turns) dwarven-steel pickaxe &039; (Misfortune) (dig speed 20 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Physical power: +5 (+1 eff.) Changes stats: +5 Str / +3 Dex / +2 Mag / +5 Wil Changes damage: +3% nature / +21% fire Maximum mana: +20.00 Spell crit. chance: +6% Mental crit. chance: +6% Movement speed: +10% When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Maximum life: +80.00 When used to imbue an object: Maximum life: +80.00 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eldritch Pearl (Madness) Eldritch Pearl (Madness)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+1 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Spellpower: +12 (+2 eff.) Curse of Madness It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 59.71 cold damage and 75.33 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 9 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
brass lantern (Misfortune) brass lantern (Misfortune)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Curse of Misfortune A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prox& Prox&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Misfortune A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe& Prothotipe&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon& Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Dull red runes are etched all over this blackened skull. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
指引之戒 指引之戒Powered by unknown forces 0.00 Encumbrance. [Unique] Type: misc / ring When carried: Changes stats: +10 Lck It can be used to 与戒指中的灵魂交谈, costing 1 power out of 100/100. 戒指中好像囚禁了一个古老的灵魂。 |
Gwai& Gwai&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 720.79 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (400/400) Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to teleport the user to another zone after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. self-loading pouch of voratun shots of corruption (Nightmares) (22/22, 53.5-64.2 power, 6 apr)self-loading pouch of voratun shots of corruption (Nightmares) (22/22, 53.5-64.2 power, 6 apr) Requires: Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 30% Wil, 50% Mag, 131% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 Turns elapse between self-loadings: 2 On weapon hit: * 20% chance to curse the target Damage (Ranged): +20 blight / +20 darkness Curse of Nightmares Shots are used with slings to pummel your foes to death. |
共享之书 共享之书Powered by unknown forces 0.00 Encumbrance. [Unique] Type: misc / tome It can be used to 打开共享盒子, costing 1 power out of 100/100. 这本书仿佛有一种神奇的力量。 |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Healing mod.: +10% When used to imbue an object: Healing mod.: +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Siecor the Planer Adventurer level 46
3rd Dusk 122nd year of Ascendancy at 03:28 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Siecor the Planer Adventurer level 45
3rd Dusk 122nd year of Ascendancy at 02:11 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Siecor the Planer Adventurer level 55
9th Dusk 122nd year of Ascendancy at 23:49 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Siecor the Planer Adventurer level 90
43rd Dusk 122nd year of Ascendancy at 00:14 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Siecor the Planer Adventurer level 67
19th Dusk 122nd year of Ascendancy at 16:27 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Siecor the Planer Adventurer level 30
2nd Flare 122nd year of Ascendancy at 21:59 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Siecor the Planer Adventurer level 58
12nd Dusk 122nd year of Ascendancy at 22:01 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Siecor the Planer Adventurer level 50
7th Dusk 122nd year of Ascendancy at 15:02 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Siecor the Planer Adventurer level 47
4th Dusk 122nd year of Ascendancy at 15:54 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Siecor the Planer Adventurer level 89
37th Dusk 122nd year of Ascendancy at 10:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Siecor the Planer Adventurer level 36
6th Flare 122nd year of Ascendancy at 20:08 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Siecor the Planer Adventurer level 24
2nd Summertide 122nd year of Ascendancy at 10:49 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Siecor the Planer Adventurer level 74
29th Dusk 122nd year of Ascendancy at 21:52 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Siecor the Planer Adventurer level 59
12nd Dusk 122nd year of Ascendancy at 22:59 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Siecor the Planer Adventurer level 56
10th Dusk 122nd year of Ascendancy at 11:43 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Siecor the Planer Adventurer level 10
77th Pyre 122nd year of Ascendancy at 18:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Siecor the Planer Adventurer level 20
8th Mirth 122nd year of Ascendancy at 05:43 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Siecor the Planer Adventurer level 30
2nd Flare 122nd year of Ascendancy at 17:21 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Siecor the Planer Adventurer level 40
8th Flare 122nd year of Ascendancy at 23:31 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Siecor the Planer Adventurer level 50
7th Dusk 122nd year of Ascendancy at 13:09 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Siecor the Planer Adventurer level 72
28th Dusk 122nd year of Ascendancy at 11:58 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Siecor the Planer Adventurer level 36
6th Flare 122nd year of Ascendancy at 05:29 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Siecor the Planer Adventurer level 54
9th Dusk 122nd year of Ascendancy at 05:28 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Siecor the Planer Adventurer level 40
9th Flare 122nd year of Ascendancy at 20:31 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Siecor the Planer Adventurer level 51
7th Dusk 122nd year of Ascendancy at 16:46 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Siecor the Planer Adventurer level 84
37th Dusk 122nd year of Ascendancy at 10:55 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Siecor the Planer Adventurer level 25
3rd Summertide 122nd year of Ascendancy at 11:55 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Siecor the Planer Adventurer level 73
28th Dusk 122nd year of Ascendancy at 15:10 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Siecor the Planer Adventurer level 89
37th Dusk 122nd year of Ascendancy at 10:56 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Siecor the Planer Adventurer level 90
42nd Dusk 122nd year of Ascendancy at 17:11 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Siecor the Planer Adventurer level 32
3rd Flare 122nd year of Ascendancy at 21:26 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Siecor the Planer Adventurer level 17
4th Mirth 122nd year of Ascendancy at 01:59 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Siecor the Planer Adventurer level 43
2nd Dusk 122nd year of Ascendancy at 13:24 see stats
Log
Your summoned terror disappears.
Siecor no longer feels strong.
Your summoned terror disappears.
Siecor&LASTPINKLASTLASTLASTPINKLASTTalent Pain Enhancement System is ready to use.
Siecor is no longer surging arcane power.
Talent Meteoric Crash is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Flurry of Fists is ready to use.
Rested for 50 turns (stop reason: all resources and life at maximum).
The rod emits a strange noise, glows briefly and returns to normal.
Siecor deactivates Crystalline Focus.
Siecor deactivates Fiery Hands.
Siecor deactivates Shock Hands.
Siecor deactivates Corona.
Siecor deactivates Chant of Fortitude.
Siecor deactivates Arcane Feed.
Siecor deactivates Inner Power.
Siecor deactivates Striking Stance.
Siecor deactivates Shadow Feed.
Siecor deactivates Augmentation.
Siecor deactivates Arcane Combat.
Siecor deactivates Beyond the Flesh.
