










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-usable Wards 1.3.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alchemist Notifications 1.3.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Frozen Summoner AI 1.5.10Obsoletion notice: There's a little 'quirk' with the AI where summoned minions of yours will help break you out of any ice you may be stuck in. Unfortunately for you, this also just damages you, which may kill you. This addon removes this behavior entirely. Extends mod.class.Actor:reactionToward(). This addon is safe to enable and disable on existing save files. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.5.9Official Expansion!Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.5.0Donators/Buyers bonus! Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Convenient Digging 1.5.5 Auto-use inscriptions when saturated 1.5.5Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. TS Inventory Squelching 1.5.10Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 25 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Vorusessra the mean looking elven guard at level 25 on the 47th Pyre 123rd year of Ascendancy at 22:53 / 2Killed by elven tempest at level 25 on the 48th Pyre 123rd year of Ascendancy at 00:41 |
Primary Stats
| Strength | 62 (base 54) |
| Dexterity | 12.862401208662 (base 11) |
| Constitution | 61 (base 49) |
| Magic | 19 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -102/858 |
| Mana | 307/307 |
| Stamina | 196/196 |
| Equilibrium | 0 |
| Healing Factor | 1.6211688311688 |
| Regeneration | 18.034005094177 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 47 |
| Crit Chance | 29% |
| APR | 4 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| Physical | +10% |
| Fire | +6% |
| Arcane | +9% |
| Mind | +5% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +12% |
| Temporal | +15% |
| Arcane | +10% |
| Mind | +10% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 34 (45%) |
| Defense | 41 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 24 |
| Mental Save | 24 |
Defense: Resistances
| Acid | 49%( 70%) |
| Blight | 48%( 70%) |
| Arcane | 46%( 70%) |
| Cold | 40%( 70%) |
| All | 40%( 70%) |
| Darkness | 50%( 70%) |
| Light | 45%( 70%) |
| Temporal | 55%( 70%) |
| Fire | 44%( 70%) |
| Physical | 57%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Bleed Resistance | 50% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 7 turns. While Heroism is active, you will only die when reaching -291 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 195 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 104 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| talent | Precise Strikes |
| talent | Premonition |
| talent | Chant of Fortress |
| beneficial effect | Bloodbath |
| beneficial effect | Reduces blight damage received by 13%. Premonition Shield |
| beneficial effect | The target is out of phase with reality, increasing defense by 37, resist all by 25%, and reducing the duration of detrimental timed effects by 34%. Out of Phase |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 9 and doing 29.50 blight damage per turn. Decrepitude Disease |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed orc heart. The Brotherhood of Alchemists* &039; * You& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Morningreign (0 def, 5 armour) (On feet)]Morningreign (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +4 (+2 eff.) (-) Res.pen +15%(-) temporal +12%(-) darkness +10%(-) arcane ----- def ----- Armour +5 (-) Fatigue +4% (-) Resists +25%(-) temporal +17%(-) darkness +9%(-) light Def/telep +27 (-) Res/telep +15% (-) Dur/telep +24% (-) ---------- misc Stam/turn +0.90 (-) Mana/s.crit +2.00 (-) Max.stam +19.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | [vs. Strikecrypt the alchemist&LASTStrikecrypt the alchemist& 1.0 T3 lite [Rare] Psionic While equipped: Stats +2(-) Dex dps ---------- Mind.crit +7% (-) Crit.mult +6.00% (-) Mind.pwr +6 (+3 eff.) (-) Melee+ 0(-30) item lightning daze On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +3%(-) physical Mind.save +4 (+2 eff.) (-) ---------- misc Stam/turn +0.60 (-) Light +3 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. eldritch cashmere wizard hat of earthrunes (2 def, 3 armour) (On head)]eldritch cashmere wizard hat of earthrunes (2 def, 3 armour) 2.0 T3 head armor [Ego++] Arcane While equipped: Stats +3(-) Con dps ---------- Spell.pwr +6 (+3 eff.) (-) ----- def ----- Armour +3 (-) Defense +2 (+1 eff.) (-) ---------- misc Mana/turn +1.00 (-) Mana/ret +1.60 (-) Max.mana +73.00 (-) Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | [vs. Hathyntir the ash totem of thorny skin [power 27] (33/20 cooldown) (Tool)]Hathyntir the ash totem of thorny skin [power 27] (33/20 cooldown) 2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Armour +6 (-) Resists +2%(-) physical Spell.save +12 (+7 eff.) (-) Poison- +20% (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) ---------- misc Talents +2.00(-) Rushing Claws Cooldown Rushing Claws -1(-) Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Bloodcaller (On fingers, 1 of 2)]Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% (-) Mind.save -7 (-4 eff.) (-) HP.leech%% +15% (-) HP.leech +30% (-) You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
| On fingers | [vs. Bloodcaller (On fingers, 1 of 2)]Inertial Twine 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Fatigue +0% (+5%) Resists +5% physical Phys.save +12 (+4 eff.) Mind.save +0 (+0 eff.) (+7 (+4 eff.)) HP.leech%% +0% (-15%) HP.leech +0% (-30%) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Tap to cycle through comparison choices |
| Around waist | [vs. Emethra (Around waist)]Emethra 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1(-) Str +4(-) Dex dps ---------- Phys.pwr +2 (+0 eff.) (-) ----- def ----- Defense +9 (+4 eff.) (-) Rng.Def +9 (+3 eff.) (-) Resists +1%(-) physical HP.reg +0.60 (-) Heal.mod +11% (-) A belt that goes around your waist. |
| In main hand | [vs. voratun greatsword of massacre (73-116.8 power, 4 apr) (In main hand)]voratun greatsword of massacre (73-116.8 power, 4 apr) 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Master Power 73.0 - 116.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 (-) Crit +5.0% (-) Atk.spd 100% (-) Massive two-handed swords. |
| On hands | [vs. Poxward (0 def, 2 armour) (On hands)]Poxward (0 def, 2 armour) 1.5 T3 hands armor Reqs Heavy Armour Training [Random Unique] Arcane/Nature While equipped: Stats +9(-) Wil +8(-) Mag dps ---------- Spell.pwr +6 (+3 eff.) (-) Melee+ 14(-) arcane 7(-) fire Dmg.mod +6%(-) fire +6%(-) nature +9%(-) arcane Phasing +10% (-) ----- def ----- Armour +2 (-) Resists +10%(-) arcane +6%(-) fire Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Robe of Force (12 def, 8 armour) (Main armor)]Robe of Force (12 def, 8 armour) 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3(-) Cun +4(-) Wil dps ---------- Mind.crit +4% (-) Mind.pwr +8 (+4 eff.) (-) Dmg.mod +5%(-) mind +5%(-) physical Res.pen +10%(-) mind +10%(-) physical ----- def ----- Armour +8 (-) Defense +12 (+6 eff.) (-) Resists +15%(-) acid +12%(-) physical Phys.save +10 (+3 eff.) (-) Send out a range 5 beam of kinetic energy, dealing 27.87 to 34.83 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
| Cloak | [vs. resilient cashmere cloak of Iron Throne (2 def, 0 armour) (Cloak)]resilient cashmere cloak of Iron Throne (2 def, 0 armour) 2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +2(-) Str +1(-) Con ----- def ----- Defense +2 (+1 eff.) (-) Max.HP +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. wanderer&LASTwanderer& 0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4(-) Dex +5(-) Cun +8(-) Con dps ---------- Mov.spd +10% (-) ----- def ----- Fatigue -4% (-) HP.reg +0.50 (-) Heal.mod +18% (-) Cut- +50% (-) ---------- misc Stam/turn +0.80 (-) Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 157 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Rune of the Rift (278.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 278.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. wanderer&LASTrestful copper amulet of mastery (0.10 Technique / Two-handed assault) 0.1 T1 amulet jewelry [Ego] Master While equipped: Stats +0(-4) Dex +0(-5) Cun +0(-8) Con dps ---------- Mov.spd +0% (-10%) ----- def ----- Fatigue -4% (-) HP.reg +1.00 (+0.50) Heal.mod +0% (-18%) Cut- +0% (-50%) ---------- misc Stam/turn +0.00 (-0.80) Masteries +0.10 Technique/Two-handed assault Amulets can have magical properties. |
[vs. wanderer&LASTstarlit gold amulet of healing 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +0(-4) Dex +0(-5) Cun +0(-8) Con dps ---------- Mov.spd +0% (-10%) ----- def ----- Fatigue +0% (+4%) Resists +11% light +13% darkness HP.reg +0.00 (-0.50) Heal.mod +14% (-4%) Blind- +26% Cut- +60% (+10%) ---------- misc Stam/turn +0.00 (-0.80) Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 229 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
[vs. wanderer&LASTsteel amulet 0.1 T2 amulet jewelry [Normal] While equipped: Stats +0(-4) Dex +0(-5) Cun +0(-8) Con dps ---------- Mov.spd +0% (-10%) ----- def ----- Fatigue +0% (+4%) HP.reg +0.00 (-0.50) Heal.mod +0% (-18%) Cut- +0% (-50%) ---------- misc Stam/turn +0.00 (-0.80) Amulets can have magical properties. |
[vs. Bloodcaller (On fingers, 1 of 2)]Earyromirab the steel ring 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +15.00% ----- def ----- Fatigue -4% (+1%) Resists +3% nature +3% cold +6% darkness +3% fire Mind.save +0 (+0 eff.) (+7 (+4 eff.)) HP.leech%% +0% (-15%) HP.leech +0% (-30%) Disarm- +5% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +24 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. voratun greatsword of massacre (73-116.8 power, 4 apr) (In main hand)]truestriking dwarven-steel dagger of projection (18.5-24.05 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Master/Psionic Power 18.5 - 24.1(-54.5 - -92.8) Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +7 (+3) Crit +6.0% (+1.0%) Atk.spd 100% (-) On Hit: + Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +7% physical Acc +7 (+2 eff.) Apr +6 Sharp, short and deadly. |
[vs. Morningreign (0 def, 5 armour) (On feet)]Dazzletrial (0 def, 17 armour) 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Spell.crit +0% (-1%) Crit.mult +9.00% Spell.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +9% light Res.pen +0%(-15%) temporal +0%(-12%) darkness +0%(-10%) arcane Apr +2 ----- def ----- Armour +17 (+12) Fatigue +3% (-1%) Resists +0%(-25%) temporal +0%(-17%) darkness +0%(-9%) light Phys.save +30 (+10 eff.) HP.reg +0.80 Def/telep +0 (-27) Res/telep +0% (-15%) Dur/telep +0% (-24%) ---------- misc Stam/turn +0.00 (-0.90) Mana/s.crit +0.00 (-2.00) Max.stam +0.00 (-19.00) Infravis +2 A pair of boots made of leather. |
[vs. eldritch cashmere wizard hat of earthrunes (2 def, 3 armour) (On head)]Urelen (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +3 Str +3 Wil +2 Cun +0(-3) Con dps ---------- Mind.crit +2% Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +3% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +5% Mind.save +12 (+6 eff.) ---------- misc Mana/turn +0.00 (-1.00) Mana/ret +0.00 (-1.60) Max.mana +0.00 (-73.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Robe of Force (12 def, 8 armour) (Main armor)]Iron Mail of Bloodletting (2 def, 4 armour) 14.0 T2 heavy armor Reqs Str 14 Heavy Armour Training [Unique] Arcane While equipped: Stats +2 Str +0(-4) Wil +0(-3) Cun +2 Con dps ---------- Mind.crit +0% (-4%) Mind.pwr +0 (+0 eff.) (-8 (-4 eff.)) Dmg.mod +0%(-5%) mind +0%(-5%) physical Res.pen +0%(-10%) mind +0%(-10%) physical ----- def ----- Armour +4 (-4) Defense +2 (+1 eff.) (-10 (-5 eff.)) Fatigue +12% Resists +10%(-5%) acid +0%(-12%) physical +10% darkness +10% blight +10% fire Phys.save +0 (+0 eff.) (-10 (-3 eff.)) HP.reg +0.50 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Bloodcasting: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Hathyntir the ash totem of thorny skin [power 27] (33/20 cooldown) (Tool)]Khelyroddador the Festerguile (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% nature Res.pen +15% darkness ----- def ----- Armour +0 (-6) Resists +15% nature +0%(-2%) physical Spell.save +0 (+0 eff.) (-12 (-7 eff.)) Poison- +0% (-20%) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Infravis +2 Talents +0(+-2) Rushing Claws Cooldown Rushing Claws +0(+1) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Strikecrypt the alchemist&LASTEmelotta 1.0 T3 lite [Rare] Psionic While equipped: Stats +2(-) Dex +2 Con dps ---------- Mind.crit +4% (-3%) Crit.mult +0.00% (-6.00%) Mind.pwr +6 (+3 eff.) (-) Melee+ 0(-30) item lightning daze ----- def ----- Resists +12% acid +0%(-3%) physical +15% fire +6% lightning +9% cold Mind.save +7 (+4 eff.) (+3 (+2 eff.)) ---------- misc Stam/turn +0.00 (-0.60) Light +3 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Sskajan the Higher Berserker level 21
62nd Regrowth 123rd year of Ascendancy at 05:12 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Sskajan the Higher Berserker level 16
9th Decay 122nd year of Ascendancy at 03:57 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Sskajan the Higher Berserker level 16
11st Regrowth 123rd year of Ascendancy at 19:44 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sskajan the Higher Berserker level 19
49th Regrowth 123rd year of Ascendancy at 09:15 see stats
Fast Curse Dispel (Roguelike)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Sskajan the Higher Berserker level 16
9th Decay 122nd year of Ascendancy at 03:57 see stats
Level 10 (Roguelike)
Got a character to level 10.By Sskajan the Higher Berserker level 10
1st Dusk 122nd year of Ascendancy at 12:45 see stats
Level 20 (Roguelike)
Got a character to level 20.By Sskajan the Higher Berserker level 20
49th Regrowth 123rd year of Ascendancy at 09:15 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Sskajan the Higher Berserker level 12
46th Dusk 122nd year of Ascendancy at 06:54 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Sskajan the Higher Berserker level 16
1st Allure 123rd year of Ascendancy at 13:49 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Sskajan the Higher Berserker level 8
3rd Flare 122nd year of Ascendancy at 05:43 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Sskajan the Higher Berserker level 16
18th Regrowth 123rd year of Ascendancy at 01:22 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Sskajan the Higher Berserker level 16
9th Regrowth 123rd year of Ascendancy at 09:05 see stats
Unstoppable (Roguelike)
Returned from the dead.By Sskajan the Higher Berserker level 25
47th Pyre 123rd year of Ascendancy at 22:53 see stats
Log
Elven blood mage casts Blood Grasp.
Elven blood mage vanishes from sight.
Elven blood mage deactivates Secrets of the Eternals.
Elven blood mage receives 75 healing from Sskajan.
Elven blood mage&fbd578LASTDARK_GREENLASTLASTfbd578LASTROYAL_BLUELASTLASTROYAL_BLUELASTLASTLAST039;s rage subsides!
Sskajan hits Sskajan for 5 healing, 48 healing (0 total damage) [53 healing].
Burning from Elven blood mage hits Sskajan for 28 fire damage.
Sskajan is afflicted by a decrepitude disease!
Something hits Sskajan for 92 blight damage.
Sskajan stops burning.
Talent Daunting Presence is ready to use.
Sskajan hits Sskajan for 275 healing, 5 healing, 48 healing (0 total damage) [328 healing].
Decrepitude Disease from Elven blood mage hits Sskajan for 29 blight damage.
Elven blood mage&fbd578LASTDARK_GREENLASTLASTLASTLASTLASTLASTLASTSskajan receives 4 healing.
Decrepitude Disease from Elven blood mage hits Sskajan for 20 blight damage.
Elven tempest casts Lightning.
Elven tempest&
Saving game...








































































