











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0Auto-usable Wards 1.3.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Convenient Digging 1.5.5 Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-use inscriptions when saturated 1.5.5Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 18 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Varsha the Writhing at level 18 on the 3rd Allure 123rd year of Ascendancy at 12:17 / 1 |
Primary Stats
| Strength | 55 (base 46) |
| Dexterity | 23 (base 12) |
| Constitution | 42 (base 35) |
| Magic | 11 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | -1/718 |
| Stamina | 104/154 |
| Healing Factor | 1.5264150943396 |
| Regeneration | 0.38160377358491 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 10 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 33 |
| Crit Chance | 9% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +24% |
| Temporal | +6% |
| Nature | +3% |
| Acid | +3% |
| All | +0% |
Offense: Damage Penetration
| Nature | +25% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 38.084795292599 (81.030927835052%) |
| Defense | 29 |
| Ranged Defense | 33 |
| Fatigue | 32 |
| Physical Save | 35 |
| Spell Save | 28 |
| Mental Save | 43 |
Defense: Resistances
| Acid | 23%( 70%) |
| Blight | 38%( 70%) |
| Arcane | 19%( 70%) |
| Cold | 40%( 70%) |
| All | 12%( 70%) |
| Darkness | 18%( 70%) |
| Lightning | 17%( 70%) |
| Mind | 17%( 70%) |
| Fire | 17%( 70%) |
| Nature | 30%( 70%) |
Defense: Immunities
| Stun Resistance | 57% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 28% |
| Pinning Resistance | 20% |
| Poison Resistance | 0% |
| Knockback Resistance | 80% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 300 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 9 turns. While Heroism is active, you will only die when reaching -410 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is on fire, taking 26.04 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target is recovering 41 life each turn. Recovery |
| beneficial effect | Fully absorbs 3 blight attacks. Ward |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You failed to protect the lost anorithil from death by barrow wight. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed vial of wight ectoplasm. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Amedubers the pair of rough leather boots (0 def, 1 armour) (On feet)]Amedubers the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +4(-) Dex +3(-) Wil +1(-) Cun +6(-) Lck dps ---------- Mind.pwr +2 (+1 eff.) (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Mind.save +12 (+4 eff.) (-) Stealth +6 (-) Heal/summ +20 (-) ---------- misc Max.psi +20.00 (-) A pair of boots made of leather. |
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 (-) ---------- misc Light +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. bladed iron helm of trickery (0 def, 3 armour) (On head)]bladed iron helm of trickery (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Ego++] Master While equipped: Stats +2(-) Str +2(-) Dex +2(-) Cun dps ---------- Apr +4 (-) Melee Ret 5(-) physical ----- def ----- Armour +3 (-) Fatigue +5% (-) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
| On hands | [vs. Malazilandil the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]Malazilandil the dwarven-steel gauntlets (0 def, 2 armour) 1.5 T3 hands armor Reqs Heavy Armour Training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3%(-) acid Melee Ret 12(-) mind 8(-) acid ----- def ----- Armour +2 (-) Resists +12%(-) acid +7%(-) darkness +7%(-) blight +6%(-) mind +8%(-) arcane Affinity +7%(-) nature Spell.save +8 (+4 eff.) (-) ---------- misc Masteries +0.20(-) Wild-gift/Antimagic Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Boltblood the ash wand of conjuration [power 163] (10 cooldown) (Tool)]Boltblood the ash wand of conjuration [power 163] (10 cooldown) 2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3%(-) nature +24%(-) lightning Res.pen +10%(-) lightning ----- def ----- Resists +6%(-) lightning ---------- misc Wards +2(-) lightning +2(-) temporal +3(-) blight +2(-) fire +2(-) cold Talents +1.00(-) Apply Ward Fire a bolt of a random element with (base) damage 82 to 163 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. gladiator&LASTgladiator& 0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5(-) Str +1(-) Cun +6(-) Con dps ---------- Phys.pwr +7 (+3 eff.) (-) Melee+ 0(-10) item mind gloom 11(-) bleed Ranged+ 0(-10) item mind gloom 7(-) bleed On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ---------- misc Hate/m.crit +1.00 (-) Max.hate +8.00 (-) Bleeding Edge: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. gladiator&LASTrogue& 0.1 T3 ring jewelry [Ego] Master While equipped: Stats +0(-5) Str +2(+1) Cun +0(-6) Con dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Melee+ 0(-10) item mind gloom 0(-11) bleed Ranged+ 0(-10) item mind gloom 0(-7) bleed ----- def ----- Defense +4 (+2 eff.) Max.HP +20.00 Disarm- +28% Pinning- +20% Knockbk- +23% ---------- misc Hate/m.crit +0.00 (-1.00) Max.hate +0.00 (-8.00) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. steel waraxe &039; (14.5-20.3 power, 3 apr) (In main hand)]steel waraxe &039; (14.5-20.3 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Arcane Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +8(-) acid +16(-) nature On Hit.r1 +4(-) fire On Crit.r2 +4(-) nature On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +25%(-) nature ----- def ----- Resists +6%(-) fire One-handed war axes. |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In off hand | [vs. wintry dwarven-steel shield (8 def, 2 armour, 28-33.6 power, 80 block) (In off hand)]wintry dwarven-steel shield (8 def, 2 armour, 28-33.6 power, 80 block) 7.0 T3 shield armor Reqs Str 24 Heavy Armour Training 2 [Ego+] Nature When used to Attack: Power 28.0 - 33.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% (-) Block +80 (-) Melee+ +13(-) cold While equipped: Stats +1(-) Wil dps ---------- Melee Ret 12(-) ice ----- def ----- Armour +2 (-) Defense +8 (+4 eff.) (-) Rng.Def +8 (+4 eff.) (-) Fatigue +12% (-) Resists +12%(-) cold ---------- misc Talents +3.00(-) Block Handheld deflection devices. |
| Cloak | [vs. spellcowled linen cloak of the guardian (7 def, 3 armour) (Cloak)]spellcowled linen cloak of the guardian (7 def, 3 armour) 2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +1(-) Wil +2(-) Mag ----- def ----- Armour +3 (-) Defense +7 (+3 eff.) (-) Phys.save +10 (+5 eff.) (-) Spell.save +17 (+8 eff.) (-) Mind.save +10 (+3 eff.) (-) ---------- misc Max.mana +40.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Chamychik the steel mail armour (8 def, 11 armour) (Main armor)]Chamychik the steel mail armour (8 def, 11 armour) 14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Random Unique] Nature/Psionic While equipped: Stats +1(-) Mag +4(-) Wil +6(-) Cun dps ---------- Dmg.mod +6%(-) temporal ----- def ----- Armour +11 (-) Defense +8 (+4 eff.) (-) Fatigue +14% (-) Mind.save +26 (+11 eff.) (-) Max.HP +20.00 (-) ---------- misc Telepathy Dragon A suit of armour made of mail. |
Inventory
[vs. gladiator&LASTcopper ring of power 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-5) Str +0(-1) Cun +0(-6) Con dps ---------- Phys.pwr +5 (+3 eff.) (-2 (+0 eff.)) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+3 eff.) Melee+ 0(-10) item mind gloom 0(-11) bleed Ranged+ 0(-10) item mind gloom 0(-7) bleed ---------- misc Hate/m.crit +0.00 (-1.00) Max.hate +0.00 (-8.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. steel waraxe &039; (14.5-20.3 power, 3 apr) (In main hand, 1 of 2)]Psionic Fury (12-13.2 power, 25 apr, mind damage) =psionic= 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Unique] Nature/Psionic Power 12.0 - 13.2(-2.5 - -7.1) Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +25 (+22) Crit +5.0% (+1.0%) Atk.spd 100% (-) Melee+ +0(-8) acid +0(-16) nature On Hit.r1 +0(-4) fire On Crit.r2 +0(-4) nature On Crit: - splashes the target with acid While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+5 eff.) Dmg.mod +15% mind +5% physical Res.pen +0%(-25%) nature ----- def ----- Resists +10% mind +0%(-6%) fire Release a wave of psionic power, dealing 91.40 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. Tap to cycle through comparison choices |
[vs. Malazilandil the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]rough leather gloves &039; (0 def, 7 armour) 1.0 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 6 temporal Ranged+ 6 temporal Dmg.mod +0%(-3%) acid +4% temporal +6% nature Melee Ret 0(-12) mind 0(-8) acid ----- def ----- Armour +7 (+5) Resists +0%(-12%) acid +5% temporal +0%(-7%) darkness +0%(-7%) blight +0%(-6%) mind +0%(-8%) arcane Affinity +0%(-7%) nature Spell.save +0 (+0 eff.) (-8 (-4 eff.)) Poison- +15% Silence- +10% Disarm- +25% ---------- misc Masteries +0.00(-0.20) Wild-gift/Antimagic Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. bladed iron helm of trickery (0 def, 3 armour) (On head)]miner&ORANGE 3.0 T3 head armor Reqs Heavy Armour Training [Ego] Nature/Master While equipped: Stats +0(-2) Str +0(-2) Dex +0(-2) Cun dps ---------- Apr +0 (-4) Melee Ret 0(-5) physical ----- def ----- Armour +6 (+3) Fatigue +4% (-1%) Resists +8% cold ---------- misc Infravis +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
70 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Boltblood the ash wand of conjuration [power 163] (10 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) =diggy= 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight +0%(-3%) nature +0%(-24%) lightning Res.pen +0%(-10%) lightning Apr +5 Melee Ret 15 blight ----- def ----- Resists +0%(-6%) lightning ---------- misc Wards +0(-2) lightning +0(-2) temporal +0(-3) blight +0(-2) fire +0(-2) cold Talents +0(+-1) Apply Ward While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Roguelike)
Killed 1000 creatures.By Allowghn the Thalore Bulwark level 15
4th Decay 122nd year of Ascendancy at 13:35 see stats
Level 10 (Roguelike)
Got a character to level 10.By Allowghn the Thalore Bulwark level 10
9th Flare 122nd year of Ascendancy at 02:59 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Allowghn the Thalore Bulwark level 12
24th Dusk 122nd year of Ascendancy at 23:14 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Allowghn the Thalore Bulwark level 17
1st Wintertide 123rd year of Ascendancy at 08:40 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Allowghn the Thalore Bulwark level 8
10th Mirth 122nd year of Ascendancy at 17:31 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Allowghn the Thalore Bulwark level 14
55th Haze 122nd year of Ascendancy at 11:09 see stats
Log
Talent Shield Pummel is ready to use.
Talent Shattering Shout is ready to use.
Talent Block is ready to use.
Talent Apply Ward is ready to use.
Talent Shield Slam is ready to use.
Allowghn hits Allowghn for 3 healing, 62 healing (0 total damage) [65 healing].
Burning from Varsha the Writhing hits Allowghn for 22 fire damage.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Allowghn!
Allowghn resists the knockback!
Fire drake hatchling resists the knockback!
Fire drake hatchling resists the knockback!
Using because fight
Using because low life
Using because fight
Using because low life
Player used:T_WARD
Allowghn uses Apply Ward.
Allowghn warded against blight!
Allowghn hits Fire drake hatchling for 12 cold, 5 physical, 12 mind, 8 acid (37 total damage).
Allowghn hits Fire drake hatchling for 12 cold, 5 physical, 12 mind, 8 acid (37 total damage).
Burning from Varsha the Writhing hits Fire drake hatchling for 0 fire damage.
Burning from Varsha the Writhing hits Fire drake hatchling for 0 fire damage.
Fire drake hatchling hits Allowghn for 18 physical damage.
Fire drake hatchling hits Allowghn for 15 physical damage.
Snow giant boulder thrower hits Allowghn for 132 physical damage.
Snow giant boulder thrower hits Fire drake hatchling for 150 physical damage.
Snow giant boulder thrower hits Fire drake hatchling for 150 physical damage.
Varsha the Writhing&fbd578LASTLIGHT_REDLAST

































































