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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-usable Wards 1.3.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alchemist Notifications 1.3.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Frozen Summoner AI 1.5.10Obsoletion notice: There's a little 'quirk' with the AI where summoned minions of yours will help break you out of any ice you may be stuck in. Unfortunately for you, this also just damages you, which may kill you. This addon removes this behavior entirely. Extends mod.class.Actor:reactionToward(). This addon is safe to enable and disable on existing save files. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.5.9Official Expansion!Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.5.0Donators/Buyers bonus! Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Convenient Digging 1.5.5 Auto-use inscriptions when saturated 1.5.5Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. TS Inventory Squelching 1.5.10Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Sawbutcher |
| Level / Exp | 34 / 25% |
| Size | big |
| Lifes / Deaths | Killed by war hound at level 34 on the 54th Haze 123rd year of Ascendancy at 17:21 / 1 |
Primary Stats
| Strength | 82 (base 60) |
| Dexterity | 41 (base 10) |
| Constitution | 87 (base 60) |
| Magic | 20 (base 10) |
| Willpower | 35 (base 10) |
| Cunning | 67 (base 21) |
Resources
| Life | -378/1435 |
| Mana | 0/423 |
| Steam | 100/100 |
| Positive | 12/149 |
| Healing Factor | 2.2894163424125 |
| Regeneration | 18.887684824903 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +65.111605823598% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 47.112965056944 |
| See Invisible | 47.112965056944 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 37 |
| Crit Chance | 31% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 37 |
| Crit Chance | 31% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +25% |
| Darkness | +8% |
| Light | +17% |
| Cold | +18% |
| Blight | +8% |
| Arcane | +8% |
| Mind | +31% |
| All | +5% |
Offense: Damage Penetration
| Mind | +15% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 81 (50%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 9 |
| Physical Save | 53 |
| Spell Save | 19 |
| Mental Save | 48 |
Defense: Resistances
| Blight | 70%( 70%) |
| Physical | 40%( 70%) |
| Cold | 70%( 70%) |
| All | 21%( 70%) |
| Lightning | 40%( 70%) |
| Temporal | 37%( 70%) |
| Darkness | 29%( 70%) |
| Mind | 37%( 70%) |
| Fire | 63%( 70%) |
| Nature | 65%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Disarm Resistance | 80% |
| Confusion Resistance | 10% |
| Silence Resistance | 0% |
| Stun Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.0 steam per turn. Can be activated for an instant burst of 65 steam. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 419 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 19% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Grinding Shield |
| detrimental effect | The target is encased in thorny vines, dealing 30 nature damage each turn and reducing its speed by 24%. Thorn Grab |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Spellsurge |
| detrimental effect | You have taken root becoming one with nature. Or at least the ground. Your health, armor, and armor hardiness are improved but you cannot move. You have taken root! |
| detrimental effect | The target is losing hope, all damage it does is reduced by 15%. Numbing Darkness |
| detrimental effect | Huge cut that bleeds, doing 8.90 physical damage per turn. Bleeding |
| detrimental effect | The target is poisoned and sick, doing 61.05 nature damage per turn. All damage it does is reduced by 20%. Numbing Poison |
| detrimental effect | The target is wasting away from entropic forces, taking 3 damage per turn. Entropic Wasting |
| detrimental effect | The target has a 50% chance to fail any spell it casts and a chance each turn to lose spell sustains. Spell Disruption |
| detrimental effect | Inner Demons |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell)As a reward you improved talent Innovation (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Mayekira the master vampire. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shoes of Moving Quickly (11 def, 13 armour) 2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +9 Cun +9 Dex dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Armour +13 Defense +11 (+3 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% ---------- misc Talents +3 Rocket Boots You move 3 spaces at once. Accurately? Less so. |
| Light source | Kolestir 2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Str +2 Wil +2 Cun dps ---------- Dmg.mod +12% light Melee Ret 11 fire ----- def ----- Resists +6% fire +5% physical Mind.save +9 (+3 eff.) ---------- misc Light +5 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ebonywisp of the Blightspawn (0 def, 5 armour) 3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +14 Cun +5 Wil dps ---------- Mind.pwr +4 (+1 eff.) On Melee Ret: * 22% chance to inflict 15% damage reduction * 22% chance to disease ----- def ----- Armour +5 Fatigue +4% Resists +9% lightning +8% temporal +11% blight +7% fire +8% cold Mind.save +21 (+7 eff.) Silence- +0% ---------- misc Equi/ret +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Sootwaker of the Blightspawn (0 def, 2 armour) 1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +7 Dex +4 Mag +4 Cun dps ---------- Dmg.mod +3% arcane +3% darkness Res.pen +5% lightning Acc +11 (+4 eff.) On Melee Ret: * 25% chance to inflict 15% damage reduction * 26% chance to disease ----- def ----- Armour +2 Phys.save +8 (+2 eff.) Disarm- +80% ---------- misc Talents +3 Iron Grip Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 2/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Demonjeer of the Blightspawn0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +6 Mag +12 Cun dps ---------- Spell.pwr +9 (+5 eff.) Dmg.mod +14% mind Acc +9 (+3 eff.) On Melee Ret: * 26% chance to inflict 15% damage reduction * 27% chance to disease ----- def ----- Resists +1% physical +17% mind +3% temporal Phys.save +10 (+3 eff.) Die.at -80.00 life Def/telep +5 Res/telep +5% Dur/telep +5% Rings can have magical properties. |
| On fingers | Duskpierce of the Blightspawn0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +10 (+5 eff.) Mind.pwr +14 (+5 eff.) Dmg.mod +13% cold +12% mind +5% all Res.pen +15% mind Melee Ret 4 nature On Melee Ret: * 20% chance to disease * 31% chance to inflict 15% damage reduction ----- def ----- Resists +26% cold +3% nature +3% mind Max.HP +52.00 HP.reg +1.40 Heal.mod +17% Rings can have magical properties. |
| Around neck | Blindmire of the Blightspawn0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Wil +5 Cun +5 Con dps ---------- Spell.crit +1% S.pwr/crit +2 Mov.spd +10% Dmg.mod +3% blight Res.pen +20% lightning On Melee Ret: * 27% chance to inflict 15% damage reduction * 26% chance to disease ----- def ----- Fatigue -6% Resists +14% lightning HP.reg +0.60 Stun/Frz- +24% ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
| In main hand | Gloomknave of the Blightspawn (32.5-48.75 power, 19 apr) 3.0 T4 steamsaw 1H weapon [Random Unique] Arcane/Nature/Master/Steamtech Power 32.5 - 48.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +72 Melee+ +9 acid On Hit.r1 +4 temporal On Hit: 20% Netherblast 4 On Hit: * shock your foe dealing 20 damage and draining some of their resources On Crit: * splashes the target with acid Uses 1.0 Steam While equipped: Stats +2 Wil dps ---------- Melee Ret 8 mind 4 temporal ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +10% Resists +13% blight +22% cold +13% nature ---------- misc Hate/m.crit +3.00 Talents +2 Block On Spell Hit: 20% Netherblast 4 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Fatigue -20% Resists +20% blight +20% cold +20% nature Heal.mod +30% ---------- misc Max.enc +50 A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Velyrin the stralite steamsaw (30.5-45.75 power, 19 apr) 3.0 T4 steamsaw 1H weapon [Rare] Master/Steamtech Power 30.5 - 45.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +73 On Hit: * shock your foe dealing 20 damage and draining some of their resources On Crit: * wounds the target for 7 turns: 19 bleeding, 65% reduced healing Uses 1.0 Steam While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +11 (+3 eff.) Melee Ret 8 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +10% Resists +9% temporal ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Fearfire Mantle (14 def, 0 armour) =fearfire=2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+4 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. This item has been sent to the Item& |
| Main armor | Medical Urgency Vest (7 def, 25 armour) 9.0 T3 light armor [Unique] Steamtech While equipped: dps ---------- Melee Ret 40 physical ----- def ----- Armour +25 Defense +7 (+2 eff.) Fatigue +8% Phys.save +16 (+5 eff.) ---------- misc Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
Inventory
heroism infusion of the wizard (+7 for 10 turns, die at -555)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. While Heroism is active, you will only die when reaching -555 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune (19 cold damage; freeze 3 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 19.33 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 7)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 7. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 19 for 9 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 19) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 280 for 5 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 280 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 318 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 318 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 51)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 51 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
2 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
marksman&0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Mind.save +9 (+3 eff.) Confus- +37% Rings can have magical properties. |
stralite ring &039;0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Cun dps ---------- Crit.mult +10.00% Melee Ret 4 mind ----- def ----- Defense +12 (+4 eff.) Resists +3% nature Spell.save +18 (+9 eff.) ---------- misc Telepathy All Rings can have magical properties. |
warrior&ORANGE0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Silence- +21% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
Birak the Mirehunter (21.5-32.25 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Nature Power 21.5 - 32.3 Acid Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +20 acid +13 temporal +14 nature On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +24% nature Melee Ret 20 nature ----- def ----- Resists +9% nature Massive two-handed battleaxes. |
flaming stralite battleaxe of projection (43.5-65.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Psionic Power 43.5 - 65.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +20 fire On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Massive two-handed battleaxes. |
glacial stralite battleaxe of erosion (45.5-68.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature Power 45.5 - 68.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +16 nature +16 temporal On Crit.r2 +19 ice While equipped: dps ---------- Res.pen +10% cold ----- def ----- Armour +9 Massive two-handed battleaxes. |
insidious stralite battleaxe of purging (42.5-63.75 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature/Disrupt Power 42.5 - 63.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +13 nature +65 insidious poison On Hit: * 25% chance to remove a magical effect Massive two-handed battleaxes. |
manaburning stralite battleaxe of massacre (60-90 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Disrupt/Master Power 60.0 - 90.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 21 arcane resource burn Massive two-handed battleaxes. |
stralite battleaxe of massacre (57.5-86.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Master Power 57.5 - 86.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Massive two-handed battleaxes. |
Harigar (26.5-34.45 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 26.5 - 34.5 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Phasing +30% Melee+ +8 lightning On Hit: * 8% chance to inflict 15% damage reduction * 20% chance to curse the target * 25% chance for lightning to arc to a second target While equipped: dps ---------- S.pwr/crit +6 Res.pen +10% blight +6% physical Acc +8 (+3 eff.) Apr +8 ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Mana/s.crit +1.00 Sharp, short and deadly. |
quick stralite greatmaul of erosion (55.5-83.25 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Nature/Master Power 55.5 - 83.3 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 111% Melee+ +17 nature +14 temporal While equipped: Stats +5 Dex dps ---------- Acc +13 (+5 eff.) Massive two-handed mauls. |
stralite greatmaul of purging (53.5-80.25 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Disrupt Power 53.5 - 80.3 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +17 nature On Hit: * 25% chance to remove a magical effect Massive two-handed mauls. |
truestriking stralite greatmaul of ruin (54.5-81.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Master Power 54.5 - 81.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +19.0% Crit.mult +20.00% Res.pen +16% physical Acc +14 (+5 eff.) Apr +23 Massive two-handed mauls. |
arcing stralite greatsword of massacre (60-96 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 60.0 - 96.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed swords. |
balanced stralite greatsword of dampening (48-76.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Disrupt/Master Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +16 (+6 eff.) ----- def ----- Defense +16 (+5 eff.) Resists +19% acid +14% fire +20% cold +16% lightning Spell.save +12 (+6 eff.) Disarm- +39% Massive two-handed swords. |
dwarven-steel greatsword &039; (34.5-55.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Disrupt/Master Power 34.5 - 55.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 14% While equipped: dps ---------- Dmg.mod +13% physical Res.pen +16% nature +13% physical Apr +13 ----- def ----- Resists +6% blight +3% cold +15% nature +7% all Massive two-handed swords. |
elemental stralite greatsword of ruin (47.5-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Arcane/Master Power 47.5 - 76.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Phys.crit +13.0% Crit.mult +23.00% Res.pen +16% acid +16% fire +12% cold +19% lightning Apr +16 Massive two-handed swords. |
stralite greatsword of massacre (62-99.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 62.0 - 99.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Massive two-handed swords. |
keeper&4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +18.0% Dmg.mod +14% temporal +21% physical Res.pen +14% temporal +14% physical Acc +18 (+6 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Anmalice (47-65.8 power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Acc+ +0.4% crit.pwr / acc Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-10 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
balanced stralite longsword of the leech (35.5-49.7 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Disrupt/Master Power 35.5 - 49.7 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * Slows global speed by 9% * leeches stamina from the target While equipped: dps ---------- Acc +10 (+4 eff.) Melee Ret 9 nature slow ----- def ----- Defense +10 (+3 eff.) Disarm- +41% Sharp, long, and deadly. |
flaming stralite longsword of massacre (41.5-58.1 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane/Master Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +9 fire Sharp, long, and deadly. |
steel longsword of torment (17.5-24.5 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Psionic Power 17.5 - 24.5 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: dps ---------- Res.pen +7% mind +7% darkness Sharp, long, and deadly. |
stralite longsword &039; (35-49 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Nature Power 35.0 - 49.0 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Phasing +30% Melee+ +27 insidious poison While equipped: Stats +5 Str +5 Cun dps ---------- Phys.crit +3.0% Apr +2 ----- def ----- Armour +6 Resists +2% physical Max.HP +40.00 HP.reg +0.40 Sharp, long, and deadly. |
Daimuduhell the dwarven-steel mace (25.5-35.7 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 25.5 - 35.7 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +34 insidious poison While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +10% mind ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +4% physical +5% arcane +6% darkness Spell.save +20 (+10 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 Blunt and deadly. |
Glitterlash the pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.5 - 13.8 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +16 light +8 nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Resists +3% nature Phys.save +6 (+2 eff.) Spell.save +7 (+4 eff.) Mind.save +8 (+3 eff.) ---------- misc Equi/ret +1.60 Light +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Tempestsmasher (7.5-8.25 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 7.5 - 8.3 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 lightning +8 fire On Hit.r1 +16 fire On Crit.r2 +8 lightning On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Mind.crit +3% Mind.pwr +13 (+4 eff.) Dmg.mod +3% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic thorny mindstar of slime (9.5-10.45 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt Power 9.5 - 10.5 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +9.5% Atk.spd 100% On Hit: * Slows global speed by 10% * 8% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% nature On Melee Ret: * Slows global speed by 5% Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm&3.0 T4 mindstar 1H weapon [Ego++] Nature/Disrupt The natural wyrm seeks an element. Power 14.0 - 15.4 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +13% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee Ret 3 lightning 5 physical 7 cold 5 fire 6 acid ----- def ----- Resists +7% lightning +5% physical +6% cold +5% acid +6% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
swiftstrike reinforced leather sling of fire4.0 T4 sling 1H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 143% Range +9 Proj.spd +200% Ranged+ +11 fire While equipped: dps ---------- Dmg.mod +10% fire Slings are used to hurl stones or metal shots at your foes. |
Blazestreak the ash magestaff (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +9% light +15% cold Res.pen +20% light Melee Ret 8 light On Hit (Melee): * 41% chance to blind ----- def ----- Defense +8 (+2 eff.) Resists +12% lightning ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 20.19 light damage. Staves designed for wielders of magic, by the greats of the art. |
Corpsegrind (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +20 mind On Crit.r2 +4 nature On Hit: * Slows global speed by 40% * 40% chance to cause random gloom While equipped: dps ---------- Phys.crit +11.0% Spell.crit +3% Crit.mult +16.00% Spell.pwr +9 (+5 eff.) Dmg.mod +20% acid +3% mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Neranor the Shinebender (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +2% Crit.mult +13.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% physical On Hit (Melee): * 30% chance to blind ----- def ----- Armour +16 Resists +18% light +5% arcane Crit.dmg- 15.00% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption7.0 staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+9 eff.) Acc +20 (+7 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
earthen elven-wood magestaff of greater warding (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% cold ----- def ----- Armour +13 Hardiness +6% Defense +7 (+2 eff.) Phys.save +6 (+2 eff.) ---------- misc Wards +3 cold Talents +1 Command Staff +3 Apply Ward Staves designed for wielders of magic, by the greats of the art. |
magelord&5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +12% Spell.pwr +16 (+8 eff.) Melee+ 29 arcane Dmg.mod +20% temporal ---------- misc Max.mana +43.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% darkness ---------- misc Mana/turn +0.21 Max.mana +46.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood vilestaff (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) S.pwr/crit +6 Dmg.mod +25% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker&5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% blight ----- def ----- Resists +12% blight +6% temporal +10% darkness Anom.red +14 Def/telep +18 Res/telep +7% Dur/telep +26% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer&4.0 T4 steamgun 1H weapon Reqs Shoot [Ego++] Nature/Master/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +10 fire Uses 2.0 Steam While equipped: dps ---------- Phys.crit +9.0% All.spd +3% Res.pen +9% fire Acc +6 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger&4.0 T4 steamgun 1H weapon Reqs Shoot [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Dex dps ---------- Dmg.mod +10% physical Res.pen +15% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Emedhemina the Fogstreak (47.5-71.25 power, 19 apr)3.0 T4 steamsaw 1H weapon [Rare] Master/Steamtech Power 47.5 - 71.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +70 On Hit: * 40% chance to inflict 15% damage reduction Uses 1.0 Steam While equipped: Stats +5 Cun +3 Mag dps ---------- Res.pen +20% darkness Melee Ret 12 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Porasetira (30-45 power, 19 apr)3.0 T4 steamsaw 1H weapon [Rare] Nature/Steamtech Power 30.0 - 45.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +68 Melee+ +32 insidious poison Uses 1.0 Steam While equipped: Stats +5 Cun +5 Con dps ---------- Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +4% ---------- misc Telepathy Demon/Minor Demon/Major Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Ulfybers (18.5-27.75 power, 14 apr)3.0 T3 steamsaw 1H weapon [Rare] Disrupt/Steamtech Power 18.5 - 27.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +5.0% Atk.spd 100% Block +50 On Hit: * Slows global speed by 13% Uses 1.0 Steam While equipped: Stats +4 Cun dps ---------- Res.pen +10% mind ----- def ----- Armour +8 Defense +6 (+2 eff.) Fatigue +8% Die.at -60.00 life Max.HP +30.00 Heal/summ +50 ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Voredanor the Rotbore (15-22.5 power, 8 apr)3.0 T2 steamsaw 1H weapon [Rare] Nature/Steamtech Power 15.0 - 22.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +23 Melee+ +30 insidious poison On Hit.r1 +12 nature On Hit: * Slows global speed by 40% Uses 1.0 Steam While equipped: dps ---------- Res.pen +10% lightning On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Resists +9% lightning ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
hateful stralite steamsaw of purging (34.5-51.75 power, 19 apr)3.0 T4 steamsaw 1H weapon [Ego+] Disrupt/Psionic/Steamtech Power 34.5 - 51.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +68 Melee+ +15 nature +9 darkness Against +10% Living On Hit: * 25% chance to remove a magical effect Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
insidious stralite steamsaw of lightning resistance (+15%) (33-49.5 power, 19 apr)3.0 T4 steamsaw 1H weapon [Ego] Nature/Master/Steamtech Power 33.0 - 49.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +66 Melee+ +27 insidious poison Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +15% lightning ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw &039; (18-27 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Master/Steamtech Power 18.0 - 27.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+0 eff.) Fatigue +4% Resists +5% arcane +12% lightning Blind- +45% Poison- +10% Disease- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
warbringer&3.0 T5 steamsaw 1H weapon [Ego++] Master/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +106 Uses 1.0 Steam While equipped: Stats +5 Con dps ---------- Phys.crit +4.0% Phys.pwr +14 (+4 eff.) Res.pen +10% physical ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Disarm- +10% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite waraxe of purging (31.5-44.1 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Disrupt Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +9 nature On Hit: * 25% chance to remove a magical effect One-handed war axes. |
stralite waraxe of shearing (29.5-41.3 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 29.5 - 41.3 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +10% physical Res.pen +9% physical Apr +9 One-handed war axes. |
truestriking stralite waraxe (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 30.0 - 42.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +7 (+3 eff.) Apr +12 One-handed war axes. |
blurring hardened leather belt of valiance1.0 T3 belt armor [Ego+] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Defense +14 (+4 eff.) Mind.save +6 (+2 eff.) Stealth +8 Max.HP +63.00 A belt that goes around your waist. |
grounding hardened leather belt of the vagrant1.0 T3 belt armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +8% lightning +7% temporal Mind.save +8 (+3 eff.) A belt that goes around your waist. |
monstrous hardened leather belt of transcendence1.0 T3 belt armor [Ego+] Nature/Psionic While equipped: Stats +3 Str +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +18 (+6 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 47 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ulfolatharand (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Res.pen +25% mind ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +21% cold Mind.save +36 (+12 eff.) ---------- misc Equi/ret +0.12 Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 0 physical 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Fatigue +0% Resists +30% nature Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 7% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (18 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (31 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you& |
Nightfury of the Blightspawn (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane While equipped: Stats +3 Str +5 Mag dps ---------- Spell.pwr +16 (+8 eff.) Dmg.mod +7% acid +7% blight Res.pen +10% darkness +12% temporal On Melee Ret: * 28% chance to inflict 15% damage reduction * 30% chance to disease ----- def ----- Armour +4 Fatigue +3% Resists +13% darkness +12% temporal Stealth +0 Disease- +22% Def/telep +18 Res/telep +13% Dur/telep +13% ---------- misc Max.vim +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
blood-soaked pair of dwarven-steel boots of uncanny dodging (3 def, 4 armour)3.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +6 ----- def ----- Armour +4 Defense +3 (+1 eff.) Rng.Def +5 (+1 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
reinforced pair of hardened leather boots of uncanny dodging (5 def, 8 armour)2.0 T3 feet armor [Ego+] Master While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Rng.Def +6 (+2 eff.) Fatigue +3% Resists +7% acid +8% fire +9% cold +9% lightning A pair of boots made of leather. |
scholar&2.0 T3 feet armor [Ego+] Arcane While equipped: Stats +4 Wil +3 Mag dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A pair of boots made of leather. |
Cracklequake the hardened leather gloves (0 def, 7 armour)1.0 T3 hands armor [Rare] Master While equipped: ----- def ----- Armour +7 Resists +30% lightning Mind.save +10 (+4 eff.) Max.HP +63.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of the juggernaut (0 def, 7 armour)1.5 T5 hands armor [Ego++] Master While equipped: Stats +3 Con ----- def ----- Armour +7 Phys.save +20 (+6 eff.) Spell.save +5 (+3 eff.) Mind.save +16 (+6 eff.) Max.HP +61.00 Disarm- +31% Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T3 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Dex dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Acc +12 (+4 eff.) ----- def ----- Armour +2 ---------- misc Mana/turn +0.15 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard& |
Layymima (0 def, 7 armour)2.0 T3 head armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Dmg.mod +9% physical Apr +6 Melee Ret 4 physical ----- def ----- Armour +7 Fatigue +3% Resists +9% nature +8% blight Phys.save +10 (+3 eff.) Mind.save +8 (+3 eff.) ---------- misc Stam/ret +1.50 Equi/ret +2.00 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +5 Con +2 Mag dps ---------- Dmg.mod +7% arcane ----- def ----- Defense +2 (+0 eff.) Shield.pwr +7% HP.reg +3.60 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat of the mind (+13%) (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +13% mind ----- def ----- Defense +2 (+0 eff.) Resists +13% mind Shield.pwr +9% HP.reg +3.20 A pointy cloth hat, very wizardly... |
eldritch cashmere wizard hat of light (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +13% light ----- def ----- Defense +2 (+0 eff.) Resists +19% light ---------- misc Mana/turn +1.20 Mana/ret +1.30 Max.mana +77.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
rough leather cap of the depths (0 def, 1 armour) =depths=2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +7% cold ---------- misc Breathe water A cap made of leather. |
Uryduthel the Splendourwalker (3 def, 8 armour)14.0 T3 heavy armor [Rare] Master While equipped: Stats +4 Mag +3 Con dps ---------- Dmg.mod +15% light Melee Ret 8 light ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +19% acid ---------- misc Light +3 Infravis +3 See.Invis +12 Telepathy Demon/Minor Demon/Major A suit of armour made of mail. |
enlightening stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +17% cold Mind.save +16 (+6 eff.) A suit of armour made of mail. |
fortifying stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Max.HP +75.00 A suit of armour made of mail. |
enlightening reinforced leather armour of command (12 def, 13 armour)9.0 T4 light armor [Ego++] Psionic While equipped: Stats +9 Cun +5 Wil ----- def ----- Armour +13 Defense +12 (+4 eff.) Fatigue +8% Mind.save +30 (+10 eff.) A suit of armour made of leather. |
reinforced leather armour of clarity (4 def, 7 armour)9.0 T4 light armor [Ego] Psionic While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +7% mind Mind.save +17 (+6 eff.) A suit of armour made of leather. |
rejuvenating hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% HP.reg +4.50 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
Aeromiwe (9 def, 20 armour)17.0 T5 massive armor Reqs Heavy Armour Training 3 [Random Unique] Nature/Psionic While equipped: Stats +3 Str +2 Dex +9 Wil +6 Cun ----- def ----- Armour +20 Defense +9 (+3 eff.) Fatigue +26% Resists +12% acid +15% cold Mind.save +19 (+7 eff.) Max.HP +44.00 ---------- misc Light +3 Infravis +2 Breathe water A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T3 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Emelinn (10 def, 2 armour, 145.5 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Rare] Nature While equipped: Stats +5 Cun dps ---------- Mind.pwr +18 (+6 eff.) Dmg.mod +6% acid +9% mind Res.pen +10% acid ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +18% nature +16% blight ---------- misc Talents +4 Block Handheld deflection devices. |
coruscating stralite shield of patience (10 def, 2 armour, 140 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego++] Arcane While equipped: Stats +4 Str dps ---------- Melee Ret 19 fire 14 temporal ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +13% temporal +14% fire ---------- misc Talents +4 Block Time Shield: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (326) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield&WHITEANTIQUE_WHITE |
plaguebringer&3.0 T4 arrow ammo [Ego+] Arcane/Master Power 40.0 - 56.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Acc +27 Apr +14 Crit +2.5% Capacity 18 Ranged+ +20 blight On Hit: 10% Epidemic 4 On Hit: * 14% chance to disease Arrows are used with bows to pierce your foes to death. |
16 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
303 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&ORANGE1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
16 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
13 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great healing salve [power 258] great healing salve [power 258]1.0 T4 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 258 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
great moss tread0.0 T4 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Stealth +8 ---------- misc Talents +4 Moss Tread Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Ragamnir [power 47] (20 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +10% arcane ----- def ----- Mind.save +30 (+10 eff.) Heal/summ +10 ---------- misc Max.psi +20.00 Wards +3 physical +3 mind +3 darkness Talents +2 Apply Ward Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Splendourbreeze [power 89] (20 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% light Melee Ret 16 acid On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to blind ----- def ----- Resists +20% light Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 89 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
hateful steel torque of charged psionic shield [power 53] (20 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 53 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
hateful stralite torque of thermal psionic shield [power 91] (20 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 91 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
stralite torque of charged psionic shield &039; [power 103] (20 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +3% lightning Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Wards +3 physical +4 mind +2 darkness Talents +1 Apply Ward +3 Silence Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 103 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
elven-wood totem of cure ailments [power 3] (10 cooldown)2.0 T4 totem charm [Ego] Nature Remove up to 3 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Nsta the Thalore Sawbutcher level 30
49th Dusk 123rd year of Ascendancy at 14:00 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Nsta the Thalore Sawbutcher level 15
68th Haze 122nd year of Ascendancy at 18:42 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Nsta the Thalore Sawbutcher level 15
4th Decay 122nd year of Ascendancy at 20:06 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nsta the Thalore Sawbutcher level 22
64th Pyre 123rd year of Ascendancy at 19:16 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Nsta the Thalore Sawbutcher level 32
71st Dusk 123rd year of Ascendancy at 20:00 see stats
Level 10 (Roguelike)
Got a character to level 10.By Nsta the Thalore Sawbutcher level 10
7th Flare 122nd year of Ascendancy at 01:37 see stats
Level 20 (Roguelike)
Got a character to level 20.By Nsta the Thalore Sawbutcher level 20
79th Regrowth 123rd year of Ascendancy at 20:50 see stats
Level 30 (Roguelike)
Got a character to level 30.By Nsta the Thalore Sawbutcher level 30
47th Dusk 123rd year of Ascendancy at 20:16 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Nsta the Thalore Sawbutcher level 34
53rd Haze 123rd year of Ascendancy at 08:00 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Nsta the Thalore Sawbutcher level 13
53rd Dusk 122nd year of Ascendancy at 23:39 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Nsta the Thalore Sawbutcher level 26
3rd Mirth 123rd year of Ascendancy at 07:17 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By Nsta the Thalore Sawbutcher level 34
54th Haze 123rd year of Ascendancy at 14:45 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Nsta the Thalore Sawbutcher level 8
5th Mirth 122nd year of Ascendancy at 03:14 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Nsta the Thalore Sawbutcher level 12
34th Dusk 122nd year of Ascendancy at 08:25 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Nsta the Thalore Sawbutcher level 24
71st Pyre 123rd year of Ascendancy at 23:02 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Nsta the Thalore Sawbutcher level 16
44th Regrowth 123rd year of Ascendancy at 02:48 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Nsta the Thalore Sawbutcher level 30
49th Dusk 123rd year of Ascendancy at 02:44 see stats
Log
Tempest of Metal hits Brittle clear ooze for 1 temporal, 10 physical, 2 acid, 12 fire, 1 temporal, 5 physical, 6 fire (38 total damage).
Nsta hits Islabeth the poison ooze for 36 physical, 2 acid, 12 fire, 1 temporal, 8 lightning, 14 physical, 10 fire (84 total damage).
Nsta hits Emydann the slimy ooze for 1 temporal damage.
Bleeding from Nsta hits War hound for 3 physical damage.
Burning from Nsta hits War hound for 10 fire damage.
Islabeth the poison ooze hits Nsta for 5 acid, 5 acid, 5 acid, 0 acid (16 total damage).
Nsta&fbd578LASTWHITELASTLIGHT_REDLASTLIGHT_GREENLASTLIGHT_STEEL_BLUELASTYELLOWLASTLAST039;s Netherblast hits Islabeth the poison ooze for 20 temporal, 21 darkness (41 total damage).
Brittle clear ooze is weakened by the darkness!
Brittle clear ooze is afflicted by a crippling illness!
Ritch flamespitter spits flames!
Burning from Nsta hits Ritch flamespitter for 2 fire damage.
Nsta hits Brittle clear ooze for 11 fire, 1 nature, 11 physical, 3 temporal, 2 mind (28 total damage).
Bleeding from Nsta hits Ritch flamespitter for 3 physical damage.
Deep Wound from Nsta hits Ritch flamespitter for 5 physical damage.
Ritch flamespitter hits Nsta for 35 fire damage.
Brittle clear ooze hits Nsta for 11 physical damage.
Emydann the slimy ooze is free from the illness.
Burning from Nsta hits Islabeth the poison ooze for 13 fire damage.
Burning from Nsta hits Brittle clear ooze for 4 fire damage.
Burning from Nsta hits Emydann the slimy ooze for 4 fire damage.
Burning from Nsta hits Brittle clear ooze for 8 fire damage.
Nsta loses 3 health to the entropy.
Nsta&LASTUID:700867:0039;s Inner Demon misses Nsta.
Bleeding from Nsta&fbd578LASTWHITELASTLASTfbd578LASTLIGHT_GREENLASTLASTfbd578LASTLIGHT_GREENLASTLAST039;s Inner Demon for 0 physical damage.
Saving game...






































































































































