










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Passive Cooldowns 1.6.0Auto-usable Wards 1.3.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Nexus improved tooltips 1.6.1Displays randomly assigned classes of actors rank rare and higher, status immunities, sustains/beneficial effects type and a bit more info in tooltips Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. TK Weapon Sprite 1.6.0Makes your TK weapon appear behind you. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Auto-use inscriptions when saturated 1.6.7Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Curse Levels 1.3.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Bugfix: Tarelion Always Spawns 1.5.10Currently for players spawned in Point Zero or Kroshkurr (and maybe Angolwen?), the Novice Mage, who is actually the archmage Tarelion, may not spawn and thus Angolwen may be unaccessible. This addon Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Menu Keys 1.3.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.6.7Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 15 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 15 on the 20th Dusk 122nd year of Ascendancy at 05:45 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 38 (base 29) |
| Magic | 61 (base 40) |
| Willpower | 24 (base 12) |
| Cunning | 11 (base 10) |
Resources
| Life | -26/397 |
| Paradox | 56 |
| Healing Factor | 0.46687153053132 |
| Regeneration | 1.0504609436955 |
Speed
| Mental | -8.6597395920762E-13% |
| Attack | -8.6597395920762E-13% |
| Movement | +25% |
| Spell | -8.6597395920762E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 10 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 9 |
| Crit Chance | 13% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Physical | +13% |
| Fire | +9% |
| Arcane | +4% |
| Cold | +15% |
| All | +0% |
Offense: Damage Penetration
| Mind | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 4 |
| Physical Save | 22 |
| Spell Save | 31 |
| Mental Save | 24 |
Defense: Resistances
| Fire | 6%( 70%) |
| Nature | 10%( 70%) |
| Mind | 9%( 70%) |
| Physical | 15%( 70%) |
| Cold | 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 11% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 387 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 30 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Contingency |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is infected by a disease, doing 40.66 blight damage per turn and reducing healing received by 74%. EpidemicEach non-disease blight damage done to it will spread the disease. |
| beneficial effect | 3 Spin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the &039; surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. scholar&LASTscholar& 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) (-) Mov.spd +25% (-) ----- def ----- Armour +1 (-) A pair of boots made of leather. |
| On hands | [vs. sand rough leather gloves of magic (+2) (0 def, 6 armour) (On hands)]sand rough leather gloves of magic (+2) (0 def, 6 armour) 1.0 T1 hands armor [Ego] Arcane/Nature While equipped: Stats +2(-) Mag dps ---------- Melee+ 6(-) physical Dmg.mod +4%(-) arcane +3%(-) physical ----- def ----- Armour +6 (-) Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. rough leather cap &039; (0 def, 1 armour) (On head)]rough leather cap &039; (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Con dps ---------- Res.pen +10%(-) mind Melee Ret 2(-) mind ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +9%(-) mind A cap made of leather. |
| Tool | [vs. Prox&LASTProx& 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+2 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)]Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4(-) Wil +6(-) Con dps ---------- Dmg.mod +15%(-) cold ----- def ----- Resists +10%(-) nature +25%(-) cold ---------- misc Max.mana +20.00 (-) Max.stam +20.00 (-) Max.psi +20.00 (-) Max.Air +50.00 (-) Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.28 cold and 12.06 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)]wizard& 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag +0(-4) Wil +0(-6) Con dps ---------- Dmg.mod +0%(-15%) cold ----- def ----- Resists +0%(-10%) nature +0%(-25%) cold Spell.save +4 (+2 eff.) ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Earthen Beads (Around neck)]Earthen Beads 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+3 eff.) (-) ----- def ----- Affinity +15%(-) nature HP.reg +2.00 (-) Enhances the effectiveness of Meditation by 20% Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Touch a target (or yourself) to infuse it with Nature, healing it for 165 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | [vs. ethereal elm starstaff (10-12 power, 2 apr, physical element) (In main hand)]ethereal elm starstaff (10-12 power, 2 apr, physical element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +7 (+3 eff.) (-) Dmg.mod +10%(-) physical Phasing +11% (-) ----- def ----- Defense +11 (+5 eff.) (-) Shield.pwr +6% (-) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | [vs. Spinal Cage (5 def, 8 armour) (Main armor)]Spinal Cage (5 def, 8 armour) 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2(-) Dex ----- def ----- Armour +8 (-) Defense +5 (+2 eff.) (-) Fatigue +3% (-) Resists +15%(-) physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 57.48 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
| Cloak | [vs. Flarevortex the linen cloak (1 def, 0 armour) (Cloak)]Flarevortex the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6%(-) darkness +9%(-) fire Res.pen +10%(-) darkness ----- def ----- Defense +1 (+0 eff.) (-) Resists +6%(-) fire Max.HP +30.00 (-) ---------- misc Light +1 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. watchleader&LASTwatchleader& 2.0 T1 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) (-) Blind- +21% (-) Disease- +15% (-) Confus- +11% (-) ---------- misc Light +6 (-) See.Stealth +10 (-) See.Invis +11 (-) Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. It was changed by the digestive sack. |
Inventory
[vs. Vargh Redemption (On fingers, 1 of 2)]marksman& 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex +0(-4) Wil +0(-6) Con dps ---------- Phys.pwr +9 (+9 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +0%(-15%) cold Acc +4 (+4 eff.) ----- def ----- Resists +0%(-10%) nature +0%(-25%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]mule& 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-4) Wil +0(-6) Con dps ---------- Dmg.mod +0%(-15%) cold ----- def ----- Fatigue -4% Resists +0%(-10%) nature +0%(-25%) cold Blind- +24% ---------- misc Max.enc +20 Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Infravis +3 See.Stealth +7 See.Invis +5 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Vargh Redemption (On fingers, 1 of 2)]rogue& 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-4) Wil +3 Cun +0(-6) Con dps ---------- Dmg.mod +0%(-15%) cold ----- def ----- Defense +6 (+3 eff.) Resists +0%(-10%) nature +0%(-25%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. ethereal elm starstaff (10-12 power, 2 apr, physical element) (In main hand)]Umbral Razor (25-32.5 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5(+15.0 - +20.5) Physical Uses 45% Dex, 10% Mag, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +10 (+8) Crit +9.0% (+6.5%) Atk.spd 100% (-) Dmg.conv 50% darkness On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +5% darkness +0%(-10%) physical Res.pen +10% darkness Phasing +0% (-11%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Resists +10% darkness Shield.pwr +0% (-6%) Stealth +10 ---------- misc Talents +0(+-1) Command Staff Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 129.06 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
[vs. ethereal elm starstaff (10-12 power, 2 apr, physical element) (In main hand)]arcing steel dagger of massacre (17.5-22.75 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Master Power 17.5 - 22.8(+7.5 - +10.8) Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +6 (+4) Crit +5.0% (+2.5%) Atk.spd 100% (-) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 76 damage While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +0%(-10%) physical Phasing +0% (-11%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Shield.pwr +0% (-6%) ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
[vs. ethereal elm starstaff (10-12 power, 2 apr, physical element) (In main hand)]steel greatsword (23-36.8 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Normal] Power 23.0 - 36.8(+13.0 - +24.8) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +3.0% (+0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +0%(-10%) physical Phasing +0% (-11%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Shield.pwr +0% (-6%) ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
[vs. ethereal elm starstaff (10-12 power, 2 apr, physical element) (In main hand)]steel mace (14.5-20.3 power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Normal] Power 14.5 - 20.3(+4.5 - +8.3) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 (+1) Crit +1.0% (-1.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +0%(-10%) physical Phasing +0% (-11%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Shield.pwr +0% (-6%) ---------- misc Talents +0(+-1) Command Staff Blunt and deadly. |
[vs. ethereal elm starstaff (10-12 power, 2 apr, physical element) (In main hand)]gifted vined mindstar (4.5-4.95 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 4.5 - 5.0(-5.5 - -7.0) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 (+16) Crit +3.0% (+0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Mind.crit +2% Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Mind.pwr +7 (+3 eff.) Dmg.mod +0%(-10%) physical Phasing +0% (-11%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Shield.pwr +0% (-6%) ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. ethereal elm starstaff (10-12 power, 2 apr, physical element) (In main hand)]rough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +6 While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +0%(-10%) physical Phasing +0% (-11%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Shield.pwr +0% (-6%) ---------- misc Talents +0(+-1) Command Staff Slings are used to hurl stones or metal shots at your foes. |
[vs. ethereal elm starstaff (10-12 power, 2 apr, physical element) (In main hand)]shimmering ash magestaff of might (15-18 power, 3 apr, lightning element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0(+5.0 - +6.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 (+1) Crit +3.0% (+0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +7% (+6%) Spell.pwr +6 (+2 eff.) (-1 (-1 eff.)) Dmg.mod +15% lightning +0%(-10%) physical Phasing +0% (-11%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Shield.pwr +0% (-6%) ---------- misc Mana/turn +0.12 Max.mana +30.00 Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. ethereal elm starstaff (10-12 power, 2 apr, physical element) (In main hand)]elemental steel waraxe (13.5-18.9 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Arcane Power 13.5 - 18.9(+3.5 - +6.9) Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +3 (+1) Crit +4.0% (+1.5%) Atk.spd 100% (-) On Hit: + Create an explosion dealing 76 acid damage (1/turn) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +6% acid +0%(-10%) physical Res.pen +7% acid Phasing +0% (-11%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Shield.pwr +0% (-6%) ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
[vs. Flarevortex the linen cloak (1 def, 0 armour) (Cloak)]Elewen the Dazzlewarden (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +0%(-6%) darkness +0%(-9%) fire Res.pen +10% acid +0%(-10%) darkness ----- def ----- Armour +6 Defense +1 (+0 eff.) (-) Resists +0%(-6%) fire +11% cold Max.HP +0.00 (-30.00) ---------- misc Hate/m.crit +3.00 Light +3 (+2) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Spinal Cage (5 def, 8 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: Stats +0(-2) Dex ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue +0% (-3%) Resists +0%(-15%) physical +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Spinal Cage (5 def, 8 armour) (Main armor)]spellwoven linen robe of light (+16%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: Stats +0(-2) Dex dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) Dmg.mod +11% light ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue +0% (-3%) Resists +0%(-15%) physical +16% light +7% all Spell.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. rough leather cap &039; (0 def, 1 armour) (On head)]Ulfaromirand (0 def, 3 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +0(-3) Con dps ---------- Crit.mult +5.00% Res.pen +10%(-) mind Melee Ret 0(-2) mind ----- def ----- Armour +3 (+2) Fatigue +1% (-) Resists +0%(-9%) mind Mind.save +3 (+1 eff.) ---------- misc Stam/turn +3.00 Infravis +1 A cap made of leather. |
[vs. Spinal Cage (5 def, 8 armour) (Main armor)]cured leather armour of the deep (6 def, 5 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature While equipped: Stats +0(-2) Dex ----- def ----- Armour +5 (-3) Defense +6 (+3 eff.) (+1 (+1 eff.)) Fatigue +7% (+4%) Resists +5% acid +5% cold +0%(-15%) physical ---------- misc Breathe water A suit of armour made of leather. |
[vs. Spinal Cage (5 def, 8 armour) (Main armor)]marauder& 9.0 T1 light armor Reqs Str 10 [Ego+] Master While equipped: Stats +3 Str +4(+2) Dex ----- def ----- Armour +2 (-6) Defense +6 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (+3%) Resists +0%(-15%) physical Phys.save +6 (+3 eff.) A suit of armour made of leather. |
quiver of ash arrows (21/21, 20-28 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Normal] Power 20.0 - 28.0 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 21 Arrows are used with bows to pierce your foes to death. |
15 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. Prox&LASTiron pickaxe of endurance (dig speed 36 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue -5% ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. watchleader&LASTStormtooth the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex +1 Con dps ---------- Phys.crit +2.0% Res.pen +10% lightning Melee Ret 2 physical ----- def ----- Mind.save +6 (+3 eff.) (-) Blind- +0% (-21%) Disease- +0% (-15%) Confus- +0% (-11%) ---------- misc Light +3 (-3) See.Stealth +7 (-3) See.Invis +7 (-4) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. watchleader&LASTscorching brass lantern 2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 12 fire ----- def ----- Resists +5% fire Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Blind- +0% (-21%) Disease- +0% (-15%) Confus- +0% (-11%) ---------- misc Light +3 (-3) See.Stealth +0 (-10) See.Invis +0 (-11) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) =rod=2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Katmayja the Shalore Paradox Mage level 10
2nd Flare 122nd year of Ascendancy at 16:37 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Katmayja the Shalore Paradox Mage level 9
2nd Mirth 122nd year of Ascendancy at 23:04 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Katmayja the Shalore Paradox Mage level 9
8th Mirth 122nd year of Ascendancy at 13:25 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Katmayja the Shalore Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 06:01 see stats
Log
Epidemic from Worm that walks hits Katmayja for 59 blight damage.
Worm that walks casts Drain.
The diseases of worm that walks spread!
Worm that walks hits Katmayja for 206 blight damage.
Katmayja receives 77 healing.
Epidemic from Worm that walks hits Katmayja for 59 blight damage.
Worm that walks uses Blindside.
Worm that walks misses Katmayja.
The diseases of worm that walks spread!
Worm that walks receives 9 healing from Ruin.
Worm that walks hits Katmayja for 24 physical, 20 blight (44 total damage).
Melee retaliation hits Worm that walks for 2 mind damage.
Katmayja casts Rune: Mirror Image.
Mirror Image uses Taunt.
Talent Temporal Bolt is ready to use.
Talent Repulsion Blast is ready to use.
Talent Time Skip is ready to use.
Epidemic from Worm that walks hits Katmayja for 49 blight damage.
Worm that walks casts Acid Strike.
Worm that walks misses Mirror Image.
Worm that walks performs a melee critical strike against Mirror Image!
Worm that walks hits Katmayja for 87 acid damage.
Worm that walks hits Mirror Image for 34 acid, 5 darkness, 20 blight, 87 acid, 19 blight, 5 darkness, 20 blight, 12 blight, 21 blight (223 total damage).
Ruin hits Worm that walks for 9 healing, 9 healing, 9 healing (0 total damage) [26 healing].
Katmayja the level 15 shalore paradox mage was scalded to death by a worm that walks on level 3 of Old Forest.
Katmayja is free from the epidemic.
Katmayja stops spinning fate.
Katmayja deactivates Contingency.







































































