










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0Auto-usable Wards 1.3.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Convenient Digging 1.5.5 Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Auto-use inscriptions when saturated 1.5.5Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
TS Inventory Squelching 1.5.10Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Paradox Mage |
| Level / Exp | 18 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by orc warrior at level 18 on the 2nd Regrowth 123rd year of Ascendancy at 17:34 / 2Killed by fire wyrm at level 18 on the 2nd Regrowth 123rd year of Ascendancy at 19:00 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 35 (base 35) |
| Magic | 57 (base 46) |
| Willpower | 23 (base 12) |
| Cunning | 10 (base 10) |
Resources
| Life | -203/483 |
| Paradox | 73 |
| Healing Factor | 1.4989268292683 |
| Regeneration | 4.1220487804878 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 14 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +8% |
| Temporal | +8% |
| Acid | +28% |
| Physical | +22% |
| Mind | +11% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +10% |
| Nature | +15% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 23 (45%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 1 |
| Physical Save | 40 |
| Spell Save | 39 |
| Mental Save | 30 |
Defense: Resistances
| Acid | 26%( 70%) |
| Blight | 26%( 70%) |
| Physical | 14%( 70%) |
| Cold | 26%( 70%) |
| All | 7%( 70%) |
| Darkness | 29%( 70%) |
| Temporal | 15%( 70%) |
| Mind | 17%( 70%) |
| Nature | 29%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 12% |
| Bleed Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 85 with a minimum range of 15. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 99.84 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 26 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Fortress |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | 3 Fateweaver |
| detrimental effect | The target is in the center of a lightning hurricane, doing 30.95 to 92.85 lightning damage to itself and others around every turn. Hurricane |
| beneficial effect | 3 Spin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
The unhallowed morass is the name of the &039; surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.&WHITELIGHT_GREEN039;ve found the needed giant spider spinneret. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed bloated horror heart. * You&WHITELIGHT_GREEN039;ve found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Belorim the pair of rough leather boots (0 def, 6 armour) (On feet)]Belorim the pair of rough leather boots (0 def, 6 armour) 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +6 (-) Fatigue +1% (-) Phys.save +12 (+6 eff.) (-) Mind.save +15 (+7 eff.) (-) Cut- +10% (-) ---------- misc Infravis +2 (-) A pair of boots made of leather. |
| Light source | [vs. Healstun the brass lantern (Light source)]Healstun the brass lantern 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +18%(-) acid Res.pen +15%(-) nature ----- def ----- Resists +3%(-) nature Max.HP +41.00 (-) ---------- misc Light +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. aegis linen wizard hat (1 def, 0 armour) (On head)]aegis linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Shield.pwr +6% (-) HP.reg +1.70 (-) A pointy cloth hat, very wizardly... |
| On fingers | [vs. warrior&LASTwarrior& 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3(-) Str dps ---------- Dmg.mod +10%(-) acid ----- def ----- Armour +6 (-) Resists +20%(-) acid Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. warrior&LASTconjurer& 0.1 T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +0(-3) Str +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +11% mind +0%(-10%) acid ----- def ----- Armour +0 (-6) Resists +11% mind +0%(-20%) acid Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. potent yew starstaff of warding (22-26.4 power, 4 apr, physical element) (In main hand)]potent yew starstaff of warding (22-26.4 power, 4 apr, physical element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 22.0 - 26.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +3% (-) Spell.pwr +11 (+4 eff.) (-) Dmg.mod +22%(-) physical ----- def ----- Armour +4 (-) Defense +5 (+3 eff.) (-) ---------- misc Wards +2(-) physical Talents +1.00(-) Command Staff +3.00(-) Apply Ward Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Crystle&LASTCrystle& 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3(-) Mag dps ---------- Spell.crit +3% (-) Spell.pwr +2 (+1 eff.) (-) S.pwr/crit +4 (-) Dmg.mod +8%(-) darkness +8%(-) temporal Res.pen +10%(-) darkness +10%(-) temporal ----- def ----- Resists +8%(-) darkness +8%(-) temporal ---------- misc N.En/turn +0.20 (-) On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | [vs. spellwoven woollen robe of Linaniil (0 def, 0 armour) (Main armor)]spellwoven woollen robe of Linaniil (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +7% (-) Spell.pwr +17 (+6 eff.) (-) ----- def ----- Spell.save +15 (+8 eff.) (-) ---------- misc Mana/turn +0.14 (-) Max.mana +43.00 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. spellcowled linen cloak of implacability (1 def, 0 armour) (Cloak)]spellcowled linen cloak of implacability (1 def, 0 armour) 2.0 T1 cloak armor [Ego++] Arcane/Nature While equipped: Stats +2(-) Wil +2(-) Mag ----- def ----- Defense +1 (+1 eff.) (-) Phys.save +6 (+3 eff.) (-) Spell.save +6 (+3 eff.) (-) Mind.save +6 (+3 eff.) (-) Die.at -50.00 life (-) ---------- misc Max.mana +41.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. The Black Core (Around neck)]The Black Core 0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) (-) ----- def ----- Resists +15%(-) darkness Die.at -100.00 life (-) Blind- +100% (-) ---------- misc Infravis +6 (-) Masteries +0.20(-) Corruption/Black-magic ShadowPwr +5 (-) Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
[vs. warrior&LASTrogue& 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun +0(-3) Str dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +0%(-10%) acid ----- def ----- Armour +0 (-6) Defense +4 (+2 eff.) Resists +0%(-20%) acid Rings can have magical properties. Tap to cycle through comparison choices |
[vs. potent yew starstaff of warding (22-26.4 power, 4 apr, physical element) (In main hand)]steel greatsword (22.5-36 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Normal] Power 22.5 - 36.0(+0.5 - +9.6) Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 (-2) Crit +3.0% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-11 (-4 eff.)) Dmg.mod +0%(-22%) physical ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc Wards +0(-2) physical Talents +0(+-1) Command Staff +0(+-3) Apply Ward Massive two-handed swords. |
[vs. Girdle of the Calm Waters (Around waist)]hardened leather belt of unlife =undead= 1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +0(-3) Wil ----- def ----- Resists +6%(-14%) blight +0%(-20%) cold +0%(-20%) nature Heal.mod +0% (-30%) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. Belorim the pair of rough leather boots (0 def, 6 armour) (On feet)]scholar& 3.0 T1 feet armor Reqs Heavy Armour Training [Ego+] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +3 (-3) Fatigue +2% (+1%) Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +0 (+0 eff.) (-15 (-7 eff.)) Cut- +0% (-10%) ---------- misc Infravis +0 (-2) Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
57 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) =diggy=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Aliceona the Higher Paradox Mage level 18
2nd Regrowth 123rd year of Ascendancy at 08:27 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Aliceona the Higher Paradox Mage level 16
1st Decay 122nd year of Ascendancy at 12:53 see stats
Level 10 (Roguelike)
Got a character to level 10.By Aliceona the Higher Paradox Mage level 10
5th Flare 122nd year of Ascendancy at 01:38 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Aliceona the Higher Paradox Mage level 14
60th Dusk 122nd year of Ascendancy at 17:44 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Aliceona the Higher Paradox Mage level 8
3rd Summertide 122nd year of Ascendancy at 22:30 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Aliceona the Higher Paradox Mage level 16
79th Haze 122nd year of Ascendancy at 15:23 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Aliceona the Higher Paradox Mage level 16
60th Haze 122nd year of Ascendancy at 15:34 see stats
Unstoppable (Roguelike)
Returned from the dead.By Aliceona the Higher Paradox Mage level 18
2nd Regrowth 123rd year of Ascendancy at 17:34 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Aliceona the Higher Paradox Mage level 4
78th Pyre 122nd year of Ascendancy at 08:04 see stats
Log
Talent Seal Fate is ready to use.
Talent Webs of Fate is ready to use.
Hurricane from Urkis, the High Tempest hits Aliceona for 68 lightning damage.
Aliceona receives 27 healing.
Using because low life
Using because low life
Player used:T_WEBS_OF_FATE
Aliceona casts Webs of Fate.
Player used:T_SEAL_FATE
Aliceona casts Seal Fate.
Player used:T_REPULSION_BLAST
Aliceona casts Repulsion Blast.
Aliceona hits Xorn for 112 physical damage.
Hurricane from Urkis, the High Tempest hits Aliceona for 66 lightning damage.
Aliceona receives 27 healing.
Aliceona is no longer surging arcane power.
Hurricane from Urkis, the High Tempest hits Aliceona for 59 lightning damage.
Aliceona receives 27 healing.
Resting starts...
Aliceona retunes the fabric of spacetime.
Rested for 1 turns (stop reason: taken damage).
Aliceona has finished recovering.
Hurricane from Urkis, the High Tempest hits Aliceona for 79 lightning damage.
Aliceona casts Rune: Teleportation.
Something hurls a huge boulder at Aliceona!
Aliceona resists the knockback!
Saving game...





































































