Mordeth the level 12 Dwarf Alchemist by jandor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassAlchemist
Level / Exp12 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 22)
Dexterity8 (base 10)
Constitution27 (base 20)
Magic32 (base 32)
Willpower24 (base 11)
Cunning10 (base 10)

Resources

Life343/343
Mana217/217
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage43
Accuracy2
Crit Chance2%
APR4
Speed1.00

Offense: Spell

Spellpower33
Crit Chance5%
Speed1

Offense: Mind

Mindpower21.9
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+12%
Arcane+18%
Blight+18%
Physical+6%
Fire+10%
Nature+13%

Offense: Damage Penetration

Acid+10%

Defense: Base

Armour (hardiness)30.4 (74.117647058824%)
Defense3.3
Ranged Defense3.3
Fatigue25
Physical Save25.275
Spell Save19.6
Mental Save11.9

Defense: Resistances

Blight 10%( 70%)
Physical 5%( 70%)
Cold 5%( 70%)
All 0%( 70%)
Lightning 6%( 70%)
Temporal 6%( 70%)
Darkness 34%( 70%)
Arcane 10%( 70%)
Fire 39%( 70%)
Nature 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
0/5
0/5
0/5
Spell / Infusion1.30
1/5
1/5
0/5
0/5
Spell / Advanced-golemancy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
5/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
4/5
2/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done
done
done
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Mordeth the Dwarf Alchemist level 10
4th Profit 122nd year of Ascendancy at 01:55
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Mordeth the Dwarf Alchemist level 6
20th Voratun 122nd year of Ascendancy at 14:33
see stats

Log

Mordeth picks up (q.): amethyst.
Mordeth picks up (q.):
amethyst.
Mordeth picks up (j.):
aquamarine.
Mordeth picks up (k.):
opal.
There is a way to the previous level here (press &039; or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Mordeth casts Extract Gems.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
ash wand of lightning [power 111] (6 cooldown).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 2.74 gold from the transmogrification of
short elm vilestaff of power (10-12 power, 2 apr, blight damage).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, acid damage).
You gain 1.08 gold from the transmogrification of
elm longbow of cold.
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure magical).
There is a Passageway into the Trollmire here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.