Gehrn the level 9 Cornac Cursed by badboy1111

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassCursed
Level / Exp9 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 33)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower21 (base 23)
Cunning10 (base 10)

Resources

Life229/229
Hate43/100
Healing Factor0.8169997328788
Regeneration0.93954969281062

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible6

Offense: Mainhand

Damage47
Accuracy26
Crit Chance4%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower18.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)22.46 (63.098591549296%)
Defense17.7
Ranged Defense22.35
Fatigue5
Physical Save23.025
Spell Save10.85
Mental Save16.85

Defense: Resistances

Arcane 11%( 70%)
Fire 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance15%
Confusion Resistance15%
Fear Resistance15%
Instadeath Resistance100%
Knockback Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Strife1.30
1/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
1/5
1/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Gloom1.30
1/5
0/5
0/5
0/5
Cursed / Rampage1.00
5/5
1/5
1/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
2/5
0/5
0/5
Cursed / Cursed form1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
2/5
3/5
0/5

Effects

beneficial effect
detrimental effect

Quests

done
done
done
done
active

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

There is a Zigur (Town) here (press &039; or right click to use).

There is an exit to the worldmap here (press &039; or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


Bought:
regeneration infusion of the psychic (heal 265 over 5 turns) for 46.00 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

You gain 1.23 gold from the transmogrification of
arcing iron greatmaul of massacre (21-31.5 power, 1 apr) (Madness).
You gain 2.00 gold from the transmogrification of
steel waraxe of phasing (12-16.8 power, 9 apr) (Nightmares).
You gain 3.60 gold from the transmogrification of
thought-forged iron waraxe of erosion (8-11.2 power, 2 apr) (Nightmares).
You gain 2.20 gold from the transmogrification of
Zubyrerin the iron longsword (13-18.2 power, 2 apr) (Nightmares).
You gain 0.50 gold from the transmogrification of
steel greatmaul (28.5-42.75 power, 2 apr) (Nightmares).
You gain 8.00 gold from the transmogrification of
2 agate.
You gain 8.00 gold from the transmogrification of
2 spinel.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 8.00 gold from the transmogrification of
2 citrine.
You gain 12.00 gold from the transmogrification of
3 zircon.
You gain 8.00 gold from the transmogrification of
opal.
Bought:
regeneration infusion of the wizard (heal 258 over 5 turns) for 48.70 gold.
You already have too many of this inscription.

You are now inscribed with Infusion: Regeneration.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).