Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Ashes of Urh'Rok 1.2.4Official Expansion!The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Infinite500 v2.4: Revised high level play for ToME 1.2.3Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 8 / 62% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 118 (base 15) |
| Dexterity | 104 (base 10) |
| Constitution | 93 (base 10) |
| Magic | 47 (base 10) |
| Willpower | 67 (base 23) |
| Cunning | 109 (base 10) |
Resources
| Life | 734/875 |
| Hate | 52/100 |
| Healing Factor | 1.3098876074176 |
| Regeneration | 54.294841327457 |
Speed
| Mental | +30% |
| Attack | +30% |
| Movement | +20% |
| Spell | +30% |
| Global | +106% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 17 |
| See Stealth | 25 |
| See Invisible | 24 |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 0 |
| Crit Chance | 96% |
| APR | 73 |
| Speed | 0.77 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 0 |
| Crit Chance | 101% |
| APR | 76 |
| Speed | 0.62 |
Offense: Spell
| Spellpower | 17.444444444444 |
| Crit Chance | 57% |
| Speed | 0.76923076923077 |
Offense: Mind
| Mindpower | 68.125 |
| Crit Chance | 53% |
| Speed | 0.76923076923077 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 89 (30%) |
| Defense | 71.175 |
| Ranged Defense | 80.14 |
| Fatigue | 17 |
| Physical Save | 89.965 |
| Spell Save | 71.21875 |
| Mental Save | 88.315 |
Defense: Resistances
| All | 0%( 75%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Teleport Resistance | 10% |
| Blind Resistance | 50% |
| Silence Resistance | 100% |
| Disarm Resistance | 60% |
| Pinning Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| detrimental effect | Bleak Outcome |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos&WHITESLATE | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Equipment
| On feet | Falilathazor the Lightningidol (20 def, 15 armour) Falilathazor the Lightningidol (20 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +20 Ranged Defense: +16 Fatigue: +4% Changes stats: +20 Str / +6 Cun / +26 Con Changes resistances: +3% darkness Changes resistances penetration: +15% lightning Changes damage: +10% physical Physical save: +19 Mental save: +25 Disease immunity: +10% Silence immunity: +100% Confusion immunity: +95% Pinning immunity: +30% Stun/Freeze immunity: +94% Infravision radius: +2 Healing mod.: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Size category: +1 Activating this item is instant. It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer&WHITEPress to compare |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | Galineg the drakeskin leather cap (0 def, 13 armour) Galineg the drakeskin leather cap (0 def, 13 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 Armour: +13 Fatigue: +5% Damage when hit (Melee): 29 physical Changes stats: +31 Str / +5 Dex / +11 Wil / +10 Cun / +10 Con Changes resistances: +14% acid / -40% light / +15% lightning / +15% blight / +15% cold / +15% nature / +14% fire Physical save: +29 Mental save: +21 Disease immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +5% Teleport immunity: +10% Life regen: +7.10 Mindpower: +6 Light radius: +2 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITEWHITEPress to compare |
| Tool | Grinahell the Radiancemire [power 50] (3/20 cooldown) Grinahell the Radiancemire [power 50] (3/20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +2 Dex / +1 Wil / +3 Cun Maximum wards: +1 acid / +4 nature / +4 light Changes resistances penetration: +15% light Changes damage: +3% light Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +1 Ward Reduces incoming crit damage: 10.00% Light radius: +1 It can be used to harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. Press to compare |
| On fingers | Sepsisdare SepsisdarePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +37 Physical power: +29 Effects on melee hit: * Slows global speed by 30% * 20% chance to disease Changes stats: +8 Str / +13 Dex / +12 Mag / +13 Cun / +8 Con Changes resistances: +6% blight / +16% arcane / +6% nature Changes resistances penetration: +25% nature / +5% blight Changes damage: +16% arcane / +7% all Spell save: +24 Stun/Freeze immunity: +73% Life regen: +6.00 Spellpower: +36 Mindpower: +23 Rings can have magical properties. Press to compare |
| On fingers | Arthytar the voratun ring Arthytar the voratun ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +60 Armour penetration: +33 Defense: +32 Changes stats: +19 Dex / +15 Mag / +27 Cun / +6 Con Changes damage: +6% arcane Spell save: +29 Blindness immunity: +50% Silence immunity: +48% Life regen: +2.00 Mana each turn: +0.40 Mana when firing critical spell: +1.00 Vim when firing critical spell: +1.00 Maximum life: +100.00 Maximum mana: +40.00 Maximum stamina: +40.00 Spellpower: +14 Infravision radius: +6 See stealth: +25 See invisible: +24 Healing mod.: +15% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
| Around waist | Murkbearer the drakeskin leather belt Murkbearer the drakeskin leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +27 Armour: +19 Defense: +13 Changes stats: +5 Str / +6 Dex / +6 Cun / +6 Con / +8 Lck Changes resistances: +10% acid / +29% temporal / +21% cold / +10% fire / +35% lightning Changes resistances penetration: +10% darkness Critical mult.: +29.00% Reduces incoming crit damage: 10.00% Trap disarming bonus: +28 Stealth bonus: +15 Physical save: +51 Disarm immunity: +5% Maximum life: +53.00 Mindpower: +12 Infravision radius: +6 Size category: +1 A belt that goes around your waist. Press to compare |
| In main hand | Coalrage the voratun longsword (58-81.2 power, 6 apr) (Misfortune) Coalrage the voratun longsword (58-81.2 power, 6 apr) (Misfortune)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 70% chance to daze * 25 arcane resource burn * 47% chance to cause random insanity * 25% chance to put talents on cooldown On weapon crit: * burns latent spell energy Damage (Melee): +60 insidious poison / +38 darkness Burst (radius 2) on crit: +16 fire Damage against: +40% Living When wielded/worn: Armour penetration: +12 Physical crit. chance: +15.0% Changes stats: +8 Str / +7 Dex / +8 Mag / +8 Wil / +7 Cun / +7 Con Changes resistances: +9% darkness / +9% fire Changes resistances penetration: +24% lightning / +15% fire / +15% mind Changes damage: +3% darkness Critical mult.: +20.00% Global speed: +6% Curse of Misfortune Sharp, long, and deadly. Press to compare |
| On hands | Hellsire the drakeskin leather gloves (4 def, 13 armour) Hellsire the drakeskin leather gloves (4 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +46 Armour penetration: +15 Physical crit. chance: +18.0% Physical power: +20 Armour: +13 Defense: +4 Ranged Defense: +4 Changes stats: +11 Str / +18 Dex / +16 Cun Changes resistances: +6% fire / +10% darkness / +6% nature Talent cooldown: Double Strike (-1 turn) Critical mult.: +13.00% Physical save: +21 Spell save: +29 Mental save: +21 Life regen: +11.10 Stamina each turn: +2.30 Psi each turn: +0.80 Maximum life: +157.00 Spell crit. chance: +17% Mental crit. chance: +17% Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| In off hand | Turuhek (38-49.4 power, 9 apr) (Nightmares) Turuhek (38-49.4 power, 9 apr) (Nightmares)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +20% Damage (Melee): +16 lightning / +16 blight / +4 arcane / +32 acid Burst (radius 1) on hit: +8 arcane When wielded/worn: Accuracy: +24 Physical power: +21 Changes stats: +9 Dex / +12 Con Changes resistances penetration: +28% acid / +24% physical / +25% fire / +27% lightning / +28% cold Changes damage: +12% acid / +3% arcane Spell save: +3 Disease immunity: +24% Disarm immunity: +55% Spell crit. chance: +2% Curse of Nightmares Sharp, short and deadly. Press to compare |
| Main armor | Aduta the Dazzlezephyr (33 def, 23 armour) Aduta the Dazzlezephyr (33 def, 23 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Armour: +23 Defense: +33 Ranged Defense: +16 Fatigue: +8% Damage when hit (Melee): 4 light Changes stats: +10 Str / +5 Dex / +9 Wil / +11 Cun Changes resistances: +40% acid / +13% physical / +20% darkness / +14% cold / +6% light Changes resistances penetration: +10% blight Changes damage: +9% light Allows you to breathe in: water Critical mult.: +29.00% Mental save: +50 Life regen: +15.00 Maximum mana: +20.00 Spell crit. chance: +2% Light radius: +2 Movement speed: +20% Combat speed: +30% Casting speed: +30% Mental speed: +30% Healing mod.: +30% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
| Around neck | gold amulet &039; gold amulet &039;Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +22 Armour penetration: +7 Physical crit. chance: +5.0% Armour: +6 Defense: +23 Changes stats: +8 Str / +7 Dex / +4 Mag / +16 Wil / +7 Con / +9 Lck Changes resistances: +9% temporal Changes resistances cap: +5% all Changes resistances penetration: +20% light Changes damage: +12% blight / +6% light Critical mult.: +16.00% Physical save: +53 Spell save: +37 Mental save: +60 Confusion immunity: +38% Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +44.00 Mindpower: +21 Light radius: +3 Reduce all damage from unseen attackers: 16% Amulets can have magical properties. Press to compare |
Inventory
healing infusion of the wizard (heal 133) healing infusion of the wizard (heal 133)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 133 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 22%; cure mental, magical) wild infusion of the warrior (resist 22%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 22% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the titan (45 nature damage, 25% healing reduction)insidious poison infusion of the titan (45 nature damage, 25% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 45.40 nature damage per turns for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level. phase door rune of the wizard (range 9; power 25; dur 4)phase door rune of the wizard (range 9; power 25; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the wizard (range 10; power 32; dur 3)phase door rune of the wizard (range 10; power 32; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. steel amulet of cunning (+3)steel amulet of cunning (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. rogue&rogue& Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. steel ring of frost (+22%)steel ring of frost (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. steel ring of powersteel ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 Spellpower: +7 Mindpower: +6 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. elm magestaff of fate (10-12 power, 2 apr, cold element) (Shrouds)elm magestaff of fate (10-12 power, 2 apr, cold element) (Shrouds) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Physical save: +6 Spell save: +6 Mental save: +5 Spellpower: +3 Spell crit. chance: +5% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Eclipse (18-21.6 power, 4 apr, physical element) (Nightmares)Eclipse (18-21.6 power, 4 apr, physical element) (Nightmares) Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% Curse of Nightmares This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. Press to compare |
This item will automatically be transmogrified when you leave the level. Torirogar (15-18 power, 3 apr, cold element) (Misfortune)Torirogar (15-18 power, 3 apr, cold element) (Misfortune) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +8 mind When wielded/worn: Damage (Melee): 23 fire Changes stats: +4 Mag Changes resistances: +9% cold / +9% temporal Changes resistances penetration: +10% mind Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +23.00% Physical save: +16 Spell save: +18 Mental save: +17 Mana each turn: +0.84 Hate when firing a critical mind attack: +1.00 Maximum mana: +112.00 Spellpower: +42 Spell crit. chance: +28% Mental crit. chance: +2% Light radius: +1 See invisible: +17 Defense after a teleport: +17 Resist all after a teleport: +13% New effects duration reduction after a teleport: +24% Reduces paradox failures(equivalent to willpower): +29 Curse of Misfortune It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. ash magestaff of fate (15-18 power, 3 apr, arcane element) (Nightmares)ash magestaff of fate (15-18 power, 3 apr, arcane element) (Nightmares) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Physical save: +5 Spell save: +6 Mental save: +7 Spellpower: +6 Spell crit. chance: +5% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel ash magestaff (15-18 power, 3 apr, fire element) (Corpses)cruel ash magestaff (15-18 power, 3 apr, fire element) (Corpses) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +6 Spell crit. chance: +2% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel ash magestaff (15-18 power, 3 apr, fire element) (Shrouds)cruel ash magestaff (15-18 power, 3 apr, fire element) (Shrouds) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +6 Spell crit. chance: +2% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen ash magestaff (15-18 power, 3 apr, lightning element) (Nightmares)earthen ash magestaff (15-18 power, 3 apr, lightning element) (Nightmares) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +4% Changes damage: +15% lightning Talent granted: +1 Command Staff Physical save: +3 Spellpower: +6 Spell crit. chance: +2% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering ash starstaff (15-18 power, 3 apr, darkness element) (Shrouds)shimmering ash starstaff (15-18 power, 3 apr, darkness element) (Shrouds) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Mana each turn: +0.18 Maximum mana: +39.00 Spellpower: +6 Spell crit. chance: +2% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering ash starstaff of fate (15-18 power, 3 apr, darkness element) (Corpses)shimmering ash starstaff of fate (15-18 power, 3 apr, darkness element) (Corpses) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Physical save: +6 Spell save: +6 Mental save: +6 Mana each turn: +0.13 Maximum mana: +38.00 Spellpower: +6 Spell crit. chance: +6% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering ash vilestaff (15-18 power, 3 apr, fire element) (Nightmares)shimmering ash vilestaff (15-18 power, 3 apr, fire element) (Nightmares) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Mana each turn: +0.18 Maximum mana: +35.00 Spellpower: +6 Spell crit. chance: +2% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering ash vilestaff of fate (15-18 power, 3 apr, darkness element) (Nightmares)shimmering ash vilestaff of fate (15-18 power, 3 apr, darkness element) (Nightmares) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Physical save: +6 Spell save: +6 Mental save: +6 Mana each turn: +0.10 Maximum mana: +39.00 Spellpower: +6 Spell crit. chance: +6% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. surging ash vilestaff (15-18 power, 3 apr, blight element) (Nightmares)surging ash vilestaff (15-18 power, 3 apr, blight element) (Nightmares) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +6 Spell crit. chance: +2% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Silirathra the Kindleenvy (25-30 power, 4 apr, blight element) (Shrouds)Silirathra the Kindleenvy (25-30 power, 4 apr, blight element) (Shrouds) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Defense: +19 Effects on melee hit: * 11% chance to disease Damage (Melee): 9 % chance of confusion Damage when hit (Melee): 8 fire Changes stats: +4 Dex / +4 Mag / +4 Wil Changes resistances: +10% blight Changes resistances penetration: +13% blight / +5% physical Changes damage: +25% blight / +3% mind Talent granted: +1 Command Staff Critical mult.: +16.00% Maximum encumbrance: +20 Physical save: +14 Spell save: +11 Mental save: +11 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +5 Only die when reaching: -20.00 life Maximum mana: +60.00 Maximum stamina: +20.00 Maximum vim: +21.00 Spellpower: +27 Spell crit. chance: +9% Damage Shield penetration: +34% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. potent yew vilestaff of power (24-28.8 power, 4 apr, acid element) (Corpses)potent yew vilestaff of power (24-28.8 power, 4 apr, acid element) (Corpses) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +24% acid Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +3% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff &039; (25-30 power, 5 apr, temporal element) (Madness)elven-wood starstaff &039; (25-30 power, 5 apr, temporal element) (Madness) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 mind When wielded/worn: Accuracy: +9 Physical crit. chance: +22.0% Physical power: +13 Armour: +19 Defense: +29 Effects on melee hit: * 17% chance to blind Damage (Melee): 39 arcane Changes stats: +9 Mag / +8 Cun / +15 Con Changes resistances: +6% lightning / +1% physical / +5% arcane / +3% temporal Maximum wards: +2 temporal Changes damage: +25% temporal Talents granted: +8 Ward +1 Command Staff Critical mult.: +39.00% Mental save: +20 Life regen: +1.50 Mana each turn: +0.61 Vim when firing critical spell: +7.00 Maximum mana: +77.00 Maximum vim: +44.00 Maximum neg.energy: +43.00 Spellpower: +68 Spell crit. chance: +21% Light radius: +5 Healing mod.: +26% Curse of Madness It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Balythel (30-36 power, 6 apr, darkness element) (Madness)Balythel (30-36 power, 6 apr, darkness element) (Madness) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 Physical crit. chance: +35.0% Physical power: +15 Armour: +11 Defense: +12 Changes stats: +11 Mag / +12 Wil / +5 Cun / +14 Con Changes resistances: +15% darkness Maximum wards: +3 darkness Changes damage: +30% darkness Talents granted: +5 Ward +1 Command Staff Critical mult.: +29.00% Life regen: +3.70 Mana when firing critical spell: +1.00 Maximum mana: +220.00 Spellpower: +73 Spell crit. chance: +17% Healing mod.: +56% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Madness It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Blastripper the dragonbone magestaff (30-36 power, 6 apr, cold element) (Nightmares)Blastripper the dragonbone magestaff (30-36 power, 6 apr, cold element) (Nightmares) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze When wielded/worn: Armour: +35 Armour Hardiness: +11% Defense: +20 Effects on melee hit: * 45% chance to corrode armor Damage (Melee): 33 fire Changes resistances: +12% nature Maximum wards: +3 cold Changes resistances penetration: +15% cold Changes damage: +12% acid / +30% cold Talents granted: +9 Ward +1 Command Staff Critical mult.: +40.00% Physical save: +12 Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +96.00 Spellpower: +44 Spell crit. chance: +44% See invisible: +19 Curse of Nightmares It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Salyba (42-50.4 power, 6 apr, darkness element) (Misfortune)Salyba (42-50.4 power, 6 apr, darkness element) (Misfortune) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Physical crit. chance: +38.0% Physical power: +15 Changes stats: +7 Con Changes resistances: +15% acid / +9% cold / +6% mind Changes resistances penetration: +21% blight / +21% fire / +21% darkness / +21% acid Changes damage: +42% blight / +42% fire / +42% darkness / +42% acid Talent granted: +1 Command Staff Critical mult.: +48.00% Physical save: +15 Spell save: +15 Mental save: +15 Stun/Freeze immunity: +15% Teleport immunity: +10% Life regen: +1.80 Only die when reaching: -60.00 life Spellpower: +54 Spell crit. chance: +41% Healing mod.: +30% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Misfortune It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Zyrig (30-36 power, 6 apr, physical element) (Shrouds)Zyrig (30-36 power, 6 apr, physical element) (Shrouds) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Armour: +25 Armour Hardiness: +24% Defense: +12 Effects on melee hit: * 19% chance to disease Damage (Melee): 41 arcane Changes resistances: +9% lightning / +15% physical / +6% light / +33% cold / +17% temporal Maximum wards: +3 physical Changes damage: +9% acid / +30% physical Talents granted: +4 Ward +1 Command Staff Physical save: +35 Spell save: +14 Mental save: +14 Mana each turn: +0.28 Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +220.00 Maximum vim: +37.00 Spellpower: +31 Spell crit. chance: +13% Defense after a teleport: +32 Resist all after a teleport: +22% New effects duration reduction after a teleport: +40% Reduces paradox failures(equivalent to willpower): +46 Curse of Shrouds It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff &039; (30-36 power, 6 apr, light element) (Nightmares)dragonbone starstaff &039; (30-36 power, 6 apr, light element) (Nightmares) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 mind Burst (radius 2) on crit: +4 blight When wielded/worn: Armour: +21 Armour Hardiness: +12% Defense: +12 Damage (Melee): 35 fire Changes resistances: +6% blight / +15% light / +12% mind Maximum wards: +3 light Changes resistances penetration: +15% blight Changes damage: +30% light / +6% mind Talents granted: +4 Ward +1 Command Staff Critical mult.: +40.00% Physical save: +22 Spell save: +15 Mental save: +15 Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +29 Maximum mana: +77.00 Spellpower: +55 Spell crit. chance: +16% See invisible: +20 Curse of Nightmares It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff &039; (40-48 power, 6 apr, light element) (Shrouds)dragonbone starstaff &039; (40-48 power, 6 apr, light element) (Shrouds) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 lightning Burst (radius 2) on crit: +4 arcane When wielded/worn: Armour: +23 Defense: +24 Changes resistances: +6% lightning / +11% cold / +14% temporal Maximum wards: +3 light / +3 temporal / +3 darkness / +3 physical Changes damage: +40% physical / +40% darkness / +40% light / +9% mind / +3% arcane / +40% temporal Talents granted: +8 Ward +1 Command Staff Physical save: +26 Spell save: +25 Mental save: +29 Mana each turn: +0.36 Equilibrium when hit: +0.04 Spellpower: +54 Spell crit. chance: +40% Defense after a teleport: +35 Resist all after a teleport: +18% New effects duration reduction after a teleport: +31% Reduces paradox failures(equivalent to willpower): +50 Curse of Shrouds It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
iron battleaxe (14.5-21.75 power, 1 apr) (Shrouds) iron battleaxe (14.5-21.75 power, 1 apr) (Shrouds)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Shrouds Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Layona the Pitchstinger (35.5-53.25 power, 2 apr) (Nightmares)Layona the Pitchstinger (35.5-53.25 power, 2 apr) (Nightmares) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 35.5 - 53.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 125% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 32% chance to disease * 40% chance to inflict damage reduction * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +16 light / +32 blight / +12 darkness Burst (radius 1) on hit: +8 light Damage against: +20% Undead When wielded/worn: Accuracy: +39 Physical crit. chance: +13.0% Defense: +13 Damage when hit (Melee): 8 arcane Changes stats: +10 Dex Changes resistances: +9% all Changes resistances penetration: +13% nature Changes damage: +15% darkness / +12% light Disease immunity: +56% Curse of Nightmares Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing steel battleaxe of massacre (31-46.5 power, 2 apr) (Shrouds)arcing steel battleaxe of massacre (31-46.5 power, 2 apr) (Shrouds) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning Curse of Shrouds Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel battleaxe (23-34.5 power, 2 apr) (Madness)balanced steel battleaxe (23-34.5 power, 2 apr) (Madness) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +9 Curse of Madness Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel battleaxe of persecution (22-33 power, 2 apr) (Misfortune)insidious steel battleaxe of persecution (22-33 power, 2 apr) (Misfortune) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 insidious poison Damage against: +7% Unnatural When wielded/worn: Changes stats: +6 Wil Curse of Misfortune Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel battleaxe of erosion (19.5-29.25 power, 2 apr) (Shrouds)steel battleaxe of erosion (19.5-29.25 power, 2 apr) (Shrouds) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 nature / +10 temporal Curse of Shrouds Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Dagugoblek the Scaldbore (32.5-48.75 power, 2 apr) (Corpses)Dagugoblek the Scaldbore (32.5-48.75 power, 2 apr) (Corpses) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease * 20% chance to inflict damage reduction * Random elemental explosion On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +40 lightning / +28 blight Burst (radius 1) on hit: +20 fire When wielded/worn: Physical crit. chance: +32.0% Physical power: +32 Damage when hit (Melee): 8 blight Changes stats: +1 Cun / +7 Con Changes resistances penetration: +33% acid / +12% physical / +35% cold / +33% fire / +36% lightning Changes damage: +9% arcane / +6% fire Disease immunity: +34% Disarm immunity: +34% Infravision radius: +3 Curse of Corpses Massive two-handed battleaxes. Press to compare |
Blindwinter (57.5-86.25 power, 4 apr) (Corpses) Blindwinter (57.5-86.25 power, 4 apr) (Corpses)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 125% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 51% chance to disease * Slows global speed by 20% * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +49 blight / +28 darkness Burst (radius 1) on hit: +4 nature / +24 fire Damage against: +27% Living When wielded/worn: Accuracy: +61 Physical crit. chance: +16.0% Physical power: +20 Defense: +20 Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +17 Dex / +2 Cun / +7 Con Changes resistances penetration: +23% acid / +21% physical / +15% darkness / +24% fire / +24% cold / +24% lightning Disease immunity: +74% Disarm immunity: +46% Curse of Corpses Massive two-handed battleaxes. Press to compare |
acidic iron greatmaul (20-30 power, 1 apr) (Shrouds) acidic iron greatmaul (20-30 power, 1 apr) (Shrouds)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid Curse of Shrouds Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced iron greatmaul of massacre (29.5-44.25 power, 1 apr) (Madness)balanced iron greatmaul of massacre (29.5-44.25 power, 1 apr) (Madness) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +10 Curse of Madness Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. steel greatmaul &039; (28-42 power, 2 apr) (Nightmares)steel greatmaul &039; (28-42 power, 2 apr) (Nightmares) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 24% chance to daze * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +42 insidious poison / +16 light / +12 arcane / +32 darkness Burst (radius 2) on crit: +21 ice Damage against: +17% Undead / +32% Living When wielded/worn: Armour penetration: +13 Physical crit. chance: +26.0% Physical power: +13 Armour: +13 Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 12 blight Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +3 Cun / +11 Con Changes resistances: +6% blight / +5% arcane Changes resistances penetration: +19% acid / +13% physical / +29% cold / +13% fire / +29% lightning Critical mult.: +20.00% Disarm immunity: +28% Curse of Nightmares Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. steel greatmaul of erosion (31-46.5 power, 2 apr) (Madness)steel greatmaul of erosion (31-46.5 power, 2 apr) (Madness) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 nature / +7 temporal Curse of Madness Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. steel greatmaul of phasing (26-39 power, 11 apr) (Madness)steel greatmaul of phasing (26-39 power, 11 apr) (Madness) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Physical crit. chance: +1.0% Attack speed: 100% Damage Shield penetration (this weapon only): +27% Curse of Madness Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged steel greatmaul of massacre (32.5-48.75 power, 2 apr) (Nightmares)thought-forged steel greatmaul of massacre (32.5-48.75 power, 2 apr) (Nightmares) Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 21% chance to cause random insanity Damage (Melee): +10 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Curse of Nightmares Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Bokildil the dwarven-steel greatmaul (85-127.5 power, 2 apr) (Nightmares)Bokildil the dwarven-steel greatmaul (85-127.5 power, 2 apr) (Nightmares) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 85.0 - 127.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 111% On weapon hit: * 33% chance to daze * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +20 darkness / +35 nature Damage against: +19% Living When wielded/worn: Accuracy: +16 Armour penetration: +16 Physical crit. chance: +14.0% Changes stats: +10 Str / +11 Dex / +2 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +14% lightning / +14% physical Changes damage: +16% physical Critical mult.: +3.00% Physical save: +29 Spell save: +20 Life regen: +0.60 Maximum stamina: +5.00 Curse of Nightmares Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Olorafang the Morningquill (75-112.5 power, 2 apr) (Misfortune)Olorafang the Morningquill (75-112.5 power, 2 apr) (Misfortune) Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 75.0 - 112.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 125% On weapon hit: * 33% chance to corrode armor On weapon crit: * cripple the target Damage (Melee): +16 nature / +12 mind / +17 temporal Burst (radius 2) on crit: +4 light / +12 blight When wielded/worn: Accuracy: +60 Armour penetration: +16 Physical crit. chance: +16.0% Changes stats: +13 Str / +14 Dex Changes resistances: +6% blight Changes resistances penetration: +16% acid / +16% physical / +5% light Changes damage: +46% physical Life regen: +2.00 Stamina when hit: +6.00 Light radius: +1 Curse of Misfortune Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Rainsaw (55-82.5 power, 3 apr) (Misfortune)Rainsaw (55-82.5 power, 3 apr) (Misfortune) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 41% chance to corrode armor * 41% chance to daze * disrupts spell-casting On weapon crit: * wounds the target reducing their healing Damage (Melee): +42 insidious poison / +45 temporal / +64 nature Damage against: +31% Unnatural When wielded/worn: Accuracy: +19 Armour penetration: +19 Physical crit. chance: +19.0% Physical power: +19 Effects on melee hit: * Slows global speed by 30% Changes stats: +11 Str / +6 Dex / +8 Mag / +6 Wil / +8 Cun / +7 Con Changes resistances penetration: +19% acid / +19% physical / +19% lightning Changes damage: +6% nature / +36% physical Life regen: +3.00 Stamina when hit: +3.00 Light radius: +3 Curse of Misfortune Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatmaul &039; (77-115.5 power, 5 apr) (Corpses)stralite greatmaul &039; (77-115.5 power, 5 apr) (Corpses) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 77.0 - 115.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 125% On weapon crit: * cripple the target Damage (Melee): +135 insidious poison Burst (radius 2) on crit: +40 fire When wielded/worn: Accuracy: +55 Armour penetration: +17 Physical crit. chance: +19.0% Defense: +17 Damage when hit (Melee): 4 physical Changes stats: +16 Dex / +1 Wil Changes resistances penetration: +17% physical / +38% fire Changes damage: +6% arcane / +13% physical Critical mult.: +3.00% Reduces incoming crit damage: 10.00% Spell save: +9 Mana when firing critical spell: +3.00 Global speed: +13% Curse of Corpses Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatmaul &039; (53.5-80.25 power, 3 apr) (Corpses)stralite greatmaul &039; (53.5-80.25 power, 3 apr) (Corpses) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 59% chance to daze * 41% chance to corrode armor * disrupts spell-casting Damage (Melee): +61 insidious poison / +20 darkness Burst (radius 2) on crit: +30 ice / +23 fire Damage against: +24% Living / +24% Unnatural When wielded/worn: Accuracy: +19 Armour: +14 Defense: +19 Changes stats: +10 Str / +12 Dex / +12 Mag / +12 Wil / +12 Cun / +11 Con Changes resistances: +3% lightning / +12% cold / +13% all Changes resistances penetration: +35% lightning / +19% acid / +17% fire / +19% nature / +19% cold Changes damage: +9% arcane Mental save: +10 Disease immunity: +5% Knockback immunity: +15% Life regen: +3.00 Global speed: +7% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Corpses Massive two-handed mauls. Press to compare |
Myderek (64.5-96.75 power, 4 apr) (Corpses) Myderek (64.5-96.75 power, 4 apr) (Corpses)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 125% On weapon hit: * 40% chance to cause random insanity On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +20% Damage (Melee): +20 acid / +35 mind / +8 arcane / +37 cold Burst (radius 2) on crit: +12 blight When wielded/worn: Accuracy: +61 Armour penetration: +19 Physical crit. chance: +74.0% Physical power: +56 Changes stats: +9 Str / +16 Dex / +10 Wil / +10 Cun Changes damage: +3% blight / +21% physical Critical mult.: +27.00% Spell save: +6 Stamina when hit: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Curse of Corpses Massive two-handed mauls. Press to compare |
arcing iron greatsword of massacre (23.5-37.6 power, 1 apr) (Shrouds) arcing iron greatsword of massacre (23.5-37.6 power, 1 apr) (Shrouds)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Curse of Shrouds Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing steel greatsword (23.5-37.6 power, 2 apr) (Misfortune)arcing steel greatsword (23.5-37.6 power, 2 apr) (Misfortune) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning Curse of Misfortune Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing steel greatsword of paradox (25-40 power, 2 apr) (Corpses)arcing steel greatsword of paradox (25-40 power, 2 apr) (Corpses) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning / +7 temporal When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +7% temporal Curse of Corpses Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Prismravage (53.5-85.6 power, 2 apr) (Nightmares)Prismravage (53.5-85.6 power, 2 apr) (Nightmares) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 25% chance to remove a magical effect Damage (Melee): +33 temporal / +58 nature / +20 darkness Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +27 ice Damage against: +19% Living When wielded/worn: Armour penetration: +30 Physical crit. chance: +14.0% Armour: +14 Damage when hit (Melee): 19 nature slow Changes resistances: +6% light / +6% temporal Changes resistances penetration: +16% physical / +15% light / +14% cold Changes damage: +14% physical Critical mult.: +23.00% Physical save: +3 Mental save: +20 Only die when reaching: -60.00 life Curse of Nightmares Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword &039; (52-83.2 power, 2 apr) (Shrouds)dwarven-steel greatsword &039; (52-83.2 power, 2 apr) (Shrouds) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 143% On weapon hit: * 27% chance to daze * 25% chance to remove a magical effect On weapon crit: * wounds the target reducing their healing Damage (Melee): +98 insidious poison / +20 nature When wielded/worn: Accuracy: +44 Armour penetration: +16 Physical crit. chance: +13.0% Physical power: +14 Armour: +4 Changes stats: +5 Str / +24 Dex / +5 Mag / +7 Wil / +5 Cun / +5 Con Changes resistances: +12% blight / +3% light Changes resistances penetration: +14% lightning / +16% physical Changes damage: +16% physical Reduces incoming crit damage: 10.00% Spell save: +9 Mindpower: +6 Curse of Shrouds Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Hathidil the stralite greatsword (94-150.4 power, 3 apr) (Madness)Hathidil the stralite greatsword (94-150.4 power, 3 apr) (Madness) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 94.0 - 150.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 35% chance to corrode armor * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +4 blight Burst (radius 1) on hit: +23 fire Burst (radius 2) on crit: +34 ice When wielded/worn: Physical crit. chance: +16.0% Physical power: +14 Armour: +19 Changes stats: +3 Dex / +2 Wil Changes resistances penetration: +40% acid / +21% fire / +21% lightning / +40% cold Changes damage: +3% blight Reduces incoming crit damage: 17.00% Life regen: +3.00 Spellpower: +2 Infravision radius: +3 Curse of Madness Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Urokath the voratun greatsword (61.5-98.4 power, 4 apr) (Shrouds)Urokath the voratun greatsword (61.5-98.4 power, 4 apr) (Shrouds) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 34 arcane resource burn * 49% chance to daze * disrupts spell-casting On weapon crit: * burns latent spell energy Damage (Melee): +8 blight / +4 physical Burst (radius 2) on crit: +26 ice Damage against: +73% Unnatural When wielded/worn: Accuracy: +40 Armour: +17 Defense: +21 Changes stats: +6 Str / +15 Dex / +6 Mag / +16 Wil / +6 Cun / +5 Con Changes resistances: +14% all Changes resistances penetration: +20% lightning / +21% darkness / +20% nature / +19% cold / +20% mind / +20% arcane Changes damage: +6% physical Critical mult.: +6.00% Spellpower: +6 Curse of Shrouds Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel longsword (12.5-17.5 power, 3 apr) (Corpses)acidic steel longsword (12.5-17.5 power, 3 apr) (Corpses) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +6 acid Curse of Corpses Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel longsword of projection (16-22.4 power, 3 apr) (Madness)acidic steel longsword of projection (16-22.4 power, 3 apr) (Madness) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +5 mind Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel longsword (16.5-23.1 power, 3 apr) (Nightmares)balanced steel longsword (16.5-23.1 power, 3 apr) (Nightmares) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +5 Defense: +6 Curse of Nightmares Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel longsword of massacre (20-28 power, 3 apr) (Corpses)balanced steel longsword of massacre (20-28 power, 3 apr) (Corpses) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +6 Curse of Corpses Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming steel longsword (14.5-20.3 power, 3 apr) (Nightmares)flaming steel longsword (14.5-20.3 power, 3 apr) (Nightmares) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire Curse of Nightmares Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming steel longsword of massacre (19-26.6 power, 3 apr) (Misfortune)flaming steel longsword of massacre (19-26.6 power, 3 apr) (Misfortune) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +6 fire Curse of Misfortune Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming steel longsword of phasing (14.5-20.3 power, 9 apr) (Madness)flaming steel longsword of phasing (14.5-20.3 power, 9 apr) (Madness) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +13% Burst (radius 1) on hit: +6 fire Curse of Madness Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming steel longsword of projection (14-19.6 power, 3 apr) (Nightmares)flaming steel longsword of projection (14-19.6 power, 3 apr) (Nightmares) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +6 mind Burst (radius 1) on hit: +9 fire Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel longsword of dampening (18-25.2 power, 3 apr) (Corpses)insidious steel longsword of dampening (18-25.2 power, 3 apr) (Corpses) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 insidious poison When wielded/worn: Changes resistances: +7% acid / +7% fire / +7% lightning / +8% cold Spell save: +5 Curse of Corpses Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick steel longsword (14-19.6 power, 3 apr) (Nightmares)quick steel longsword (14-19.6 power, 3 apr) (Nightmares) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +5 Changes stats: +3 Dex Curse of Nightmares Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Sunraven the dwarven-steel longsword (22.5-31.5 power, 4 apr) (Nightmares)Sunraven the dwarven-steel longsword (22.5-31.5 power, 4 apr) (Nightmares) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 14% * 19 arcane resource burn * leeches stamina from the target On weapon crit: * burns latent spell energy Damage (Melee): +12 blight / +14 darkness Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +8 blight / +14 fire Damage against: +14% Living / +17% Unnatural When wielded/worn: Armour penetration: +22 Physical power: +18 Damage when hit (Melee): 14 nature slow Changes stats: +10 Con Changes resistances penetration: +10% fire / +42% physical / +11% darkness / +11% mind Changes damage: +21% physical Disarm immunity: +47% Light radius: +3 Global speed: +4% Curse of Nightmares Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword &039; (35.5-49.7 power, 4 apr) (Madness)dwarven-steel longsword &039; (35.5-49.7 power, 4 apr) (Madness) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +14 nature / +14 temporal When wielded/worn: Accuracy: +11 Physical crit. chance: +22.0% Physical power: +11 Damage when hit (Melee): 4 arcane Changes stats: +4 Dex / +3 Mag / +3 Con Changes resistances: +13% acid / +13% lightning / +13% cold / +13% fire / +7% all Changes resistances penetration: +9% physical / +22% darkness / +15% arcane / +11% nature / +21% mind Spell save: +11 Disarm immunity: +25% Mana each turn: +0.16 Spellpower: +4 Damage Shield penetration: +10% Curse of Madness Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Zubona (23-32.2 power, 5 apr) (Corpses)Zubona (23-32.2 power, 5 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 15% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +17 lightning / +20 physical / +17 light Damage against: +25% Undead When wielded/worn: Accuracy: +25 Armour penetration: +17 Physical crit. chance: +17.0% Physical power: +13 Changes stats: +5 Str / +5 Dex Changes resistances penetration: +26% physical Changes damage: +36% physical Critical mult.: +3.00% Maximum encumbrance: +20 Physical save: +10 Stamina when hit: +1.40 Maximum stamina: +15.00 Curse of Corpses Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing iron mace (13-18.2 power, 2 apr) (Shrouds)arcing iron mace (13-18.2 power, 2 apr) (Shrouds) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning Curse of Shrouds Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling steel mace (17-23.8 power, 3 apr) (Madness)chilling steel mace (17-23.8 power, 3 apr) (Madness) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 cold Curse of Madness Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming steel mace of massacre (22-30.8 power, 3 apr) (Misfortune)flaming steel mace of massacre (22-30.8 power, 3 apr) (Misfortune) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +7 fire Curse of Misfortune Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel mace of projection (15-21 power, 3 apr) (Nightmares)insidious steel mace of projection (15-21 power, 3 apr) (Nightmares) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 insidious poison / +8 mind Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mace of crippling (13.5-18.9 power, 3 apr) (Misfortune)steel mace of crippling (13.5-18.9 power, 3 apr) (Misfortune) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Curse of Misfortune Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Eremorain the dwarven-steel mace (27.5-38.5 power, 4 apr) (Nightmares)Eremorain the dwarven-steel mace (27.5-38.5 power, 4 apr) (Nightmares) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 18 arcane resource burn * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +14 mind / +14 temporal / +14 nature Burst (radius 2) on crit: +14 ice / +14 fire Damage against: +16% Unnatural When wielded/worn: Accuracy: +11 Physical crit. chance: +11.0% Physical power: +10 Armour: +11 Defense: +10 Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 23 blight Changes stats: +5 Con Changes resistances penetration: +11% physical / +9% cold / +11% fire Changes damage: +6% acid Spell save: +6 Disarm immunity: +25% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +4 Global speed: +4% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Flashrace (37.5-52.5 power, 5 apr) (Madness)Flashrace (37.5-52.5 power, 5 apr) (Madness) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% On weapon crit: * cripple the target Burst (radius 1) on hit: +11 fire When wielded/worn: Accuracy: +48 Armour penetration: +23 Physical crit. chance: +35.0% Physical power: +13 Defense: +13 Damage when hit (Melee): 8 fire Changes stats: +11 Str / +5 Dex / +7 Wil / +6 Con Changes resistances: +6% all Changes resistances penetration: +10% nature / +13% physical Changes damage: +26% physical Critical mult.: +36.00% Reduces incoming crit damage: 15.00% Disarm immunity: +29% Stamina when hit: +4.10 See invisible: +6 Curse of Madness Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Prismhunt the stralite mace (50.5-70.7 power, 5 apr) (Nightmares)Prismhunt the stralite mace (50.5-70.7 power, 5 apr) (Nightmares) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 50.5 - 70.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 28% chance to corrode armor * 25% chance to remove a magical effect Damage (Melee): +15 nature / +16 darkness Burst (radius 2) on crit: +46 ice Damage against: +15% Living When wielded/worn: Accuracy: +22 Armour penetration: +23 Physical crit. chance: +13.0% Armour: +26 Defense: +13 Damage when hit (Melee): 8 light / 16 arcane Changes stats: +5 Str Changes resistances: +5% arcane Changes resistances penetration: +13% acid / +13% physical / +26% cold Changes damage: +3% light / +26% physical Critical mult.: +18.00% Life regen: +1.70 Stamina when hit: +2.10 Light radius: +1 Curse of Nightmares Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mace &039; (49-68.6 power, 5 apr) (Nightmares)stralite mace &039; (49-68.6 power, 5 apr) (Nightmares) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 49.0 - 68.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 17% * 22 arcane resource burn * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +17 mind Burst (radius 2) on crit: +17 fire When wielded/worn: Accuracy: +13 Armour penetration: +24 Physical crit. chance: +22.0% Changes stats: +5 Str Changes resistances: +9% blight / +3% fire Changes resistances penetration: +11% fire / +5% arcane / +13% physical Changes damage: +26% physical Critical mult.: +18.00% Mental save: +3 Blindness immunity: +15% Silence immunity: +10% Pinning immunity: +5% Stamina when hit: +2.10 Global speed: +3% Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Cobratyphoon the voratun mace (44-61.6 power, 6 apr) (Nightmares)Cobratyphoon the voratun mace (44-61.6 power, 6 apr) (Nightmares) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +26 cold When wielded/worn: Accuracy: +24 Armour penetration: +14 Physical crit. chance: +30.0% Physical power: +14 Defense: +15 Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 12 mind Changes stats: +6 Dex Changes resistances: +12% blight / +6% nature / +12% acid Changes resistances penetration: +50% acid / +14% physical / +51% cold / +46% fire / +45% lightning Changes damage: +14% physical Curse of Nightmares Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Flareblow the voratun mace (46.5-65.1 power, 6 apr) (Shrouds)Flareblow the voratun mace (46.5-65.1 power, 6 apr) (Shrouds) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 35% chance to daze * 25 arcane resource burn * 35% chance to corrode armor On weapon crit: * burns latent spell energy Damage (Melee): +60 insidious poison Burst (radius 2) on crit: +21 ice When wielded/worn: Accuracy: +14 Physical crit. chance: +23.0% Physical power: +45 Armour: +10 Defense: +23 Ranged Defense: +8 Changes stats: +4 Str / +6 Dex / +3 Mag / +4 Wil / +3 Cun / +11 Con Changes resistances: +9% fire / +7% all Changes resistances penetration: +15% lightning / +14% physical / +14% cold / +14% nature / +14% acid Physical save: +6 Disease immunity: +10% Disarm immunity: +35% Teleport immunity: +5% Life regen: +2.50 Curse of Shrouds Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mace &039; (60-84 power, 6 apr) (Shrouds)voratun mace &039; (60-84 power, 6 apr) (Shrouds) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 60.0 - 84.0 Uses stat: 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 35% chance to daze * 16% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +20 acid / +17 temporal / +17 blight / +18 mind / +20 nature When wielded/worn: Physical crit. chance: +25.0% Physical power: +40 Effects on melee hit: * 45% chance to daze Changes stats: +4 Str / +2 Dex / +4 Mag / +5 Wil / +3 Cun / +16 Con Changes resistances: +6% lightning Changes resistances penetration: +14% lightning / +29% physical Disease immunity: +28% Disarm immunity: +68% Mana each turn: +0.04 Vim when firing critical spell: +4.00 Maximum mana: +60.00 Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Skullcleaver (20-28 power, 4 apr) (Nightmares)Skullcleaver (20-28 power, 4 apr) (Nightmares) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight Curse of Nightmares A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Press to compare |
This item will automatically be transmogrified when you leave the level. Nedudor the Skyroar (16.5-23.1 power, 3 apr) (Madness)Nedudor the Skyroar (16.5-23.1 power, 3 apr) (Madness) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 11% chance to daze * 16 arcane resource burn * 13% chance to corrode armor * 25% chance to remove a magical effect On weapon crit: * burns latent spell energy Damage (Melee): +20 lightning / +10 nature / +11 darkness Burst (radius 1) on hit: +4 lightning Damage against: +11% Living When wielded/worn: Accuracy: +26 Physical crit. chance: +18.0% Physical power: +16 Defense: +9 Changes stats: +9 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +9% acid / +15% arcane / +8% lightning Changes damage: +6% lightning / +18% physical Life regen: +1.30 Stamina when hit: +2.20 Curse of Madness One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Smolderwend (23.5-32.9 power, 3 apr) (Corpses)Smolderwend (23.5-32.9 power, 3 apr) (Corpses) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 111% On weapon hit: * 16 arcane resource burn * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +26 insidious poison / +21 nature When wielded/worn: Accuracy: +7 Armour penetration: +18 Physical crit. chance: +17.0% Damage when hit (Melee): 4 mind Changes stats: +4 Dex Changes resistances: +6% light / +12% temporal Changes resistances penetration: +10% fire / +9% physical / +9% darkness / +9% mind Changes damage: +8% physical Critical mult.: +13.00% Reduces incoming crit damage: 10.00% Spell save: +6 Blindness immunity: +10% Confusion immunity: +5% Curse of Corpses One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming steel waraxe of the mystic (14-19.6 power, 3 apr) (Shrouds)flaming steel waraxe of the mystic (14-19.6 power, 3 apr) (Shrouds) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +7 fire When wielded/worn: Changes stats: +2 Mag / +1 Wil Spellpower: +7 Curse of Shrouds One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful steel waraxe of erosion (12-16.8 power, 3 apr) (Nightmares)hateful steel waraxe of erosion (12-16.8 power, 3 apr) (Nightmares) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 temporal / +5 nature / +6 darkness Damage against: +5% Living Curse of Nightmares One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel waraxe (13.5-18.9 power, 3 apr) (Misfortune)insidious steel waraxe (13.5-18.9 power, 3 apr) (Misfortune) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +16 insidious poison Curse of Misfortune One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning steel waraxe of projection (12.5-17.5 power, 3 apr) (Misfortune)manaburning steel waraxe of projection (12.5-17.5 power, 3 apr) (Misfortune) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 11 arcane resource burn Damage (Melee): +6 mind Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel waraxe &039; (13-18.2 power, 3 apr) (Nightmares)steel waraxe &039; (13-18.2 power, 3 apr) (Nightmares) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn On weapon crit: * cripple the target When wielded/worn: Accuracy: +7 Physical crit. chance: +8.0% Defense: +6 Effects on melee hit: * 30% chance to corrode armor Changes resistances: +10% acid / +9% fire / +8% lightning / +8% cold Changes damage: +6% acid Spell save: +7 Curse of Nightmares One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged steel waraxe (16-22.4 power, 3 apr) (Madness)thought-forged steel waraxe (16-22.4 power, 3 apr) (Madness) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 15% chance to cause random insanity Damage (Melee): +13 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Curse of Madness One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged steel waraxe of projection (12.5-17.5 power, 3 apr) (Shrouds)thought-forged steel waraxe of projection (12.5-17.5 power, 3 apr) (Shrouds) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 12% chance to cause random insanity Damage (Melee): +16 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel waraxe of paradox (19.5-27.3 power, 4 apr) (Corpses)arcing dwarven-steel waraxe of paradox (19.5-27.3 power, 4 apr) (Corpses) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning / +6 temporal When wielded/worn: Damage when hit (Melee): 8 temporal Changes resistances: +6% temporal Curse of Corpses One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe &039; (23-32.2 power, 4 apr) (Corpses)dwarven-steel waraxe &039; (23-32.2 power, 4 apr) (Corpses) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn * 23% chance to daze Damage Shield penetration (this weapon only): +40% Damage (Melee): +77 insidious poison / +8 physical Burst (radius 2) on crit: +20 ice When wielded/worn: Accuracy: +33 Armour penetration: +11 Physical power: +4 Armour: +10 Defense: +22 Changes stats: +7 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +5% all Changes resistances penetration: +11% lightning / +11% physical / +21% nature / +10% cold Changes damage: +22% physical Stamina when hit: +1.70 Maximum stamina: +5.00 Curse of Corpses One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Neroda the stralite waraxe (30-42 power, 5 apr) (Madness)Neroda the stralite waraxe (30-42 power, 5 apr) (Madness) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +17 blight / +12 physical / +13 lightning When wielded/worn: Accuracy: +26 Armour penetration: +13 Physical crit. chance: +50.0% Physical power: +10 Changes stats: +5 Str / +6 Dex Changes resistances penetration: +13% acid / +12% darkness / +15% fire / +11% cold / +13% mind / +14% lightning Changes damage: +13% physical Critical mult.: +18.00% Mental save: +6 Disease immunity: +26% Life regen: +0.80 Stamina when hit: +1.90 Hate when firing a critical mind attack: +3.00 Maximum life: +40.00 Maximum psi: +20.00 Healing mod.: +15% Curse of Madness One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged iron dagger (10.5-13.65 power, 5 apr) (Nightmares)thought-forged iron dagger (10.5-13.65 power, 5 apr) (Nightmares) Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 9% chance to cause random insanity Damage (Melee): +5 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil Curse of Nightmares Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing steel dagger (12.5-16.25 power, 6 apr) (Corpses)arcing steel dagger (12.5-16.25 power, 6 apr) (Corpses) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning Curse of Corpses Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing steel dagger of massacre (16-20.8 power, 6 apr) (Madness)arcing steel dagger of massacre (16-20.8 power, 6 apr) (Madness) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning Curse of Madness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel dagger (12-15.6 power, 6 apr) (Misfortune)balanced steel dagger (12-15.6 power, 6 apr) (Misfortune) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +5 Defense: +7 Curse of Misfortune Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel dagger of massacre (16.5-21.45 power, 6 apr) (Madness)balanced steel dagger of massacre (16.5-21.45 power, 6 apr) (Madness) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +4 Curse of Madness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel dagger (12.5-16.25 power, 6 apr) (Madness)insidious steel dagger (12.5-16.25 power, 6 apr) (Madness) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 insidious poison Curse of Madness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel dagger of erosion (11-14.3 power, 6 apr) (Shrouds)insidious steel dagger of erosion (11-14.3 power, 6 apr) (Shrouds) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 insidious poison / +5 temporal / +7 nature Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel dagger of massacre (19.5-25.35 power, 6 apr) (Madness)steel dagger of massacre (19.5-25.35 power, 6 apr) (Madness) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 19.5 - 25.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Curse of Madness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel dagger of purging (10-13 power, 6 apr) (Misfortune)steel dagger of purging (10-13 power, 6 apr) (Misfortune) Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +4 nature Curse of Misfortune Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged steel dagger of projection (12-15.6 power, 6 apr) (Madness)thought-forged steel dagger of projection (12-15.6 power, 6 apr) (Madness) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 12% chance to cause random insanity Damage (Melee): +8 mind When wielded/worn: Changes stats: +2 Cun / +1 Wil Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Dagger of the Past (25-32.5 power, 20 apr) (Shrouds)Dagger of the Past (25-32.5 power, 20 apr) (Shrouds) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 Changes damage: +5% temporal Spell save: +10 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Curse of Shrouds Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel dagger of phasing (18-23.4 power, 12 apr) (Misfortune)arcing dwarven-steel dagger of phasing (18-23.4 power, 12 apr) (Misfortune) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +14% Damage (Melee): +7 lightning Curse of Misfortune Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel dagger (16-20.8 power, 7 apr) (Shrouds)chilling dwarven-steel dagger (16-20.8 power, 7 apr) (Shrouds) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +10 cold Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger &039; (18-23.4 power, 7 apr) (Corpses)dwarven-steel dagger &039; (18-23.4 power, 7 apr) (Corpses) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% On weapon hit: * 19% chance to corrode armor * 19% chance to daze * disrupts spell-casting On weapon crit: * cripple the target Damage (Melee): +12 temporal / +12 nature Burst (radius 2) on crit: +4 fire Damage against: +13% Unnatural When wielded/worn: Accuracy: +17 Armour penetration: +8 Physical crit. chance: +26.0% Physical power: +9 Defense: +9 Changes stats: +3 Str / +7 Dex / +3 Mag / +3 Wil / +3 Cun / +7 Con Changes resistances: +5% arcane Changes resistances penetration: +8% acid / +9% physical / +5% arcane / +9% lightning Changes damage: +3% fire Critical mult.: +22.00% Disarm immunity: +19% Life regen: +2.00 Spellpower: +4 Damage Shield penetration: +20% Curse of Corpses Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Gybar the stralite dagger (28-36.4 power, 9 apr) (Corpses)Gybar the stralite dagger (28-36.4 power, 9 apr) (Corpses) Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +12.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +40% Damage (Melee): +31 insidious poison / +14 mind When wielded/worn: Accuracy: +32 Armour penetration: +21 Physical crit. chance: +19.0% Physical power: +11 Changes stats: +8 Str / +4 Dex / +5 Con Changes resistances: +6% blight / +3% temporal Changes resistances penetration: +21% physical / +10% mind / +7% darkness Changes damage: +30% physical Critical mult.: +15.00% Disarm immunity: +53% Stamina when hit: +4.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger &039; (27.5-35.75 power, 9 apr) (Corpses)stralite dagger &039; (27.5-35.75 power, 9 apr) (Corpses) Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 125% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 41% chance to disease * 17% chance to corrode armor * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing Damage (Melee): +27 lightning / +17 light / +46 blight / +4 mind Burst (radius 2) on crit: +16 light Damage against: +20% Undead When wielded/worn: Accuracy: +18 Physical crit. chance: +11.0% Physical power: +11 Changes stats: +8 Dex Changes resistances: +9% light / +3% fire Changes resistances penetration: +11% acid Changes damage: +3% mind Disease immunity: +48% Life regen: +2.00 Curse of Corpses Sharp, short and deadly. Press to compare |
Belaselaith the voratun dagger (49.5-64.35 power, 9 apr) (Madness) Belaselaith the voratun dagger (49.5-64.35 power, 9 apr) (Madness)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 49.5 - 64.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to inflict damage reduction * 16% chance to disease * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +16 darkness / +16 blight / +16 mind Burst (radius 1) on hit: +31 fire Damage against: +12% Living When wielded/worn: Physical crit. chance: +33.0% Physical power: +12 Changes stats: +3 Mag Changes resistances penetration: +10% blight Disease immunity: +22% Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +10.00 Healing mod.: +25% Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Serpent&Serpent& Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% Curse of Madness It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 315.45 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Press to compare |
This item will automatically be transmogrified when you leave the level. Blastvagrant (4.5-4.95 power, 18 apr, nature damage) (Shrouds)Blastvagrant (4.5-4.95 power, 18 apr, nature damage) (Shrouds) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn Damage (Melee): +8 temporal Burst (radius 2) on crit: +12 temporal When wielded/worn: Armour: +7 Effects when hit in melee: * Slows global speed by 5% Damage when hit (Melee): 10 ice / 9 physical / 8 blight / 8 fire Changes resistances: +9% physical / +11% blight / +10% fire / +6% mind / +11% cold Changes resistances penetration: +10% cold / +11% physical / +6% mind / +11% fire Changes damage: +3% lightning / +10% physical / +3% temporal / +4% mind / +9% fire / +11% nature / +10% cold Physical save: +6 Spell save: +6 Mental save: +6 Disease immunity: +16% Life regen: +1.10 Equilibrium when hit: +1.10 Psi when hit: +1.10 Maximum life: +26.00 Mindpower: +2 Mental crit. chance: +2% Global speed: +3% Damage Resonance (when hit): +13% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar (5.5-6.05 power, 18 apr, mind damage) (Shrouds)gifted vined mindstar (5.5-6.05 power, 18 apr, mind damage) (Shrouds) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage) (Corpses)gifted vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage) (Corpses) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +4 Spell save: +3 Mental save: +4 Equilibrium when hit: +0.70 Mindpower: +6 Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage) (Nightmares)horrifying vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage) (Nightmares) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 mind / 2 darkness Changes damage: +3% mind / +2% darkness Physical save: +2 Spell save: +2 Mental save: +4 Equilibrium when hit: +0.50 Mindpower: +2 Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature&nature& Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +4% nature Disease immunity: +10% Life regen: +0.80 Maximum life: +22.00 Mindpower: +2 Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature&nature& Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +2% blight Changes damage: +3% nature Disease immunity: +11% Life regen: +0.70 Maximum life: +12.00 Mindpower: +2 Mental crit. chance: +2% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature&nature& Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 2% Changes resistances: +2% blight Changes damage: +7% nature Disease immunity: +13% Mindpower: +2 Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar of life (5-5.5 power, 18 apr, mind damage) (Shrouds)vined mindstar of life (5-5.5 power, 18 apr, mind damage) (Shrouds) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +10.00 Mindpower: +2 Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar of persecution (5-5.5 power, 18 apr, mind damage) (Corpses)vined mindstar of persecution (5-5.5 power, 18 apr, mind damage) (Corpses) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +8% Unnatural When wielded/worn: Mindpower: +2 Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Aerutira the pulsing mindstar (12.5-13.75 power, 32 apr, mind damage) (Nightmares) Aerutira the pulsing mindstar (12.5-13.75 power, 32 apr, mind damage) (Nightmares)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +18 Damage when hit (Melee): 33 ice / 33 fire / 8 physical / 16 lightning Changes stats: +3 Str / +4 Dex / +4 Mag / +4 Wil / +3 Cun / +4 Con Changes resistances: +17% lightning / +8% physical / +34% cold / +5% arcane / +28% fire Changes resistances penetration: +17% lightning / +34% cold / +8% physical / +27% fire Changes damage: +16% lightning / +33% cold / +8% physical / +27% fire Mental save: +8 Blindness immunity: +10% Disarm immunity: +15% Knockback immunity: +5% Life regen: +1.70 Only die when reaching: -20.00 life Maximum life: +38.00 Maximum psi: +35.00 Mindpower: +24 Mental crit. chance: +4% Global speed: +9% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Glitterlore (13-14.3 power, 32 apr, nature damage) (Corpses) Glitterlore (13-14.3 power, 32 apr, nature damage) (Corpses)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 18 arcane resource burn * 20% chance to inflict damage reduction On weapon crit: * burns latent spell energy Damage (Melee): +4 light Burst (radius 1) on hit: +16 light When wielded/worn: Effects on melee hit: * 45% chance to blind Effects when hit in melee: * Slows global speed by 9% Damage when hit (Melee): 34 lightning / 17 physical / 18 darkness / 15 acid / 17 fire / 18 mind / 13 cold Changes stats: +4 Str / +4 Dex / +3 Mag / +3 Wil / +3 Cun / +4 Con Changes resistances: +33% lightning / +17% physical / +15% cold / +16% fire / +14% acid Changes resistances penetration: +17% lightning / +10% mind Changes damage: +16% lightning / +17% mind / +23% darkness / +8% nature Physical save: +21 Spell save: +25 Mental save: +27 Equilibrium when hit: +6.00 Mindpower: +4 Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Lightwisp the pulsing mindstar (14-15.4 power, 32 apr, nature damage) (Nightmares) Lightwisp the pulsing mindstar (14-15.4 power, 32 apr, nature damage) (Nightmares)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +12 Armour penetration: +3 Effects when hit in melee: * Slows global speed by 9% Damage when hit (Melee): 4 light / 28 fire Changes stats: +1 Str Changes resistances: +21% mind / +30% fire Changes resistances penetration: +8% acid / +8% physical / +10% light / +39% fire / +8% cold Changes damage: +12% acid / +13% physical / +45% fire / +6% nature / +9% cold Physical save: +25 Spell save: +22 Mental save: +30 Stamina each turn: +0.60 Equilibrium when hit: +5.40 Maximum psi: +42.00 Mindpower: +14 Mental crit. chance: +4% Global speed: +10% Healing mod.: +26% Heals friendly targets nearby when you use a nature summon: +25 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Falytir (17-18.7 power, 40 apr, nature damage) (Madness) Falytir (17-18.7 power, 40 apr, nature damage) (Madness)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25 arcane resource burn On weapon crit: * burns latent spell energy Burst (radius 2) on crit: +12 mind When wielded/worn: Damage when hit (Melee): 20 fire / 10 physical Changes resistances: +10% physical / +20% fire Changes resistances penetration: +9% acid / +18% physical / +14% darkness / +9% cold / +15% mind / +27% fire Changes damage: +14% acid / +24% physical / +24% darkness / +15% cold / +21% mind / +28% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Reduces incoming crit damage: 17.00% Physical save: +6 Stun/Freeze immunity: +15% Life regen: +3.70 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Hate per kill: +5.00 Psi per kill: +3.00 Only die when reaching: -60.00 life Maximum life: +90.00 Mindpower: +16 Mental crit. chance: +21% Global speed: +6% Curse of Madness It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Surefire (Nightmares)Surefire (Nightmares) Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical Activating this item is instant. Curse of Nightmares It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 180% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty elm longbow (Corpses)mighty elm longbow (Corpses) Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Physical power: +6 Changes stats: +2 Str Curse of Corpses Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty elm longbow of power (Nightmares)mighty elm longbow of power (Nightmares) Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Physical power: +6 Changes stats: +2 Str Changes resistances penetration: +9% physical Changes damage: +9% physical Curse of Nightmares Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. ash longbow of cold (Nightmares)ash longbow of cold (Nightmares) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +7 cold When wielded/worn: Changes damage: +9% cold Curse of Nightmares Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty ash longbow of cold (Madness)mighty ash longbow of cold (Madness) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +7 cold When wielded/worn: Physical power: +6 Changes stats: +2 Str Changes damage: +8% cold Curse of Madness Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. ranger&ranger& Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +7 acid When wielded/worn: Changes stats: +2 Dex Changes damage: +10% acid Curse of Corpses Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. ranger&ranger& Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes stats: +2 Dex Changes resistances penetration: +10% physical Changes damage: +8% physical Curse of Misfortune Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. steady ash longbow (Madness)steady ash longbow (Madness) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +6 Talent cooldown: Steady Shot (-1 turn) Curse of Madness Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. steady ash longbow of acid (Corpses)steady ash longbow of acid (Corpses) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +7 acid When wielded/worn: Accuracy: +5 Changes damage: +12% acid Talent cooldown: Steady Shot (-1 turn) Curse of Corpses Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. steady ash longbow of cold (Shrouds)steady ash longbow of cold (Shrouds) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +5 cold When wielded/worn: Accuracy: +6 Changes damage: +8% cold Talent cooldown: Steady Shot (-1 turn) Curse of Shrouds Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. steady ash longbow of fire (Nightmares)steady ash longbow of fire (Nightmares) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +6 fire When wielded/worn: Accuracy: +6 Changes damage: +8% fire Talent cooldown: Steady Shot (-1 turn) Curse of Nightmares Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Urthyfast (Corpses)Urthyfast (Corpses) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (20% chance level 2). Damage (Ranged): +14 fire When wielded/worn: Accuracy: +10 Physical power: +7 Changes stats: +7 Str / +11 Dex / +1 Wil Changes resistances penetration: +46% physical Changes damage: +40% physical / +19% fire Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-2 turns) Pinning Shot (-1 turn) Critical mult.: +5.00% Spell save: +9 Vim when firing critical spell: +2.00 Curse of Corpses Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. fungal cured leather sling of cold (Madness)fungal cured leather sling of cold (Madness) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +6 cold When wielded/worn: Changes stats: +1 Con Changes damage: +10% cold Talent mastery: +0.10 Wild-gift / Fungus Curse of Madness It can be used to regenerate 72 life over 5 turns, placing all other charms into a 20 cooldown. Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of fire (Nightmares)mighty cured leather sling of fire (Nightmares) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +7 fire When wielded/worn: Physical power: +8 Changes stats: +2 Str Changes damage: +8% fire Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of power (Misfortune)mighty cured leather sling of power (Misfortune) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +5 Changes stats: +2 Str Changes resistances penetration: +9% physical Changes damage: +8% physical Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. ranger&ranger& Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes stats: +2 Dex Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling &039; (Nightmares)drakeskin leather sling &039; (Nightmares) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (20% chance level 2). On weapon hit: * 40% chance to inflict damage reduction Damage (Ranged): +19 cold / +49 fire Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +41 Physical crit. chance: +37.0% Changes stats: +7 Dex Changes resistances: +6% blight Changes resistances penetration: +11% fire / +10% darkness / +25% physical Changes damage: +3% blight / +22% cold / +12% darkness / +21% fire Global speed: +6% Damage Shield penetration: +60% Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. barbed quiver of ash arrows (18/20, 20-28 power, 7 apr)barbed quiver of ash arrows (18/20, 20-28 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 20 On weapon crit: * wounds the target Damage (Ranged): +5 bleed Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows &039; (18/18, 50-70 power, 18 apr)quiver of yew arrows &039; (18/18, 50-70 power, 18 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 50.0 - 70.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +17 Armour Penetration: +18 Physical crit. chance: +21.0% Capacity: 18 On weapon hit: * 47% chance to corrode armor * Random elemental explosion On weapon crit: * splashes the target with acid Travel speed: +200% Damage (Ranged): +21 acid / +40 darkness / +22 cold / +4 arcane / +4 mind Burst (radius 1) on hit: +8 mind / +4 acid Burst (radius 2) on crit: +10 cold Damage against: +23% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Ivowyn (20/20, 23-32.2 power, 17 apr)Ivowyn (20/20, 23-32.2 power, 17 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 23.0 - 32.2 Uses stats: 70% Dex, 50% Str Damage type: Lightning Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +17 Physical crit. chance: +17.0% Capacity: 20 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 29% chance to gain 10% of a turn * 20% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +18 lightning / +60 darkness / +19 blight / +39 temporal Damage against: +32% Living When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Torudan the quiver of dragonbone arrows (21/128, 74.5-104.3 power, 17 apr)Torudan the quiver of dragonbone arrows (21/128, 74.5-104.3 power, 17 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 74.5 - 104.3 Uses stats: 70% Dex, 50% Str Damage type: Acid Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +17 Physical crit. chance: +17.0% Capacity: 128 Turns elapse between self-loadings: -1 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +25 darkness / +16 blight / +4 arcane / +43 physical Burst (radius 1) on hit: +4 acid Damage against: +13% Living When wielded/worn: Ammo reloads per turns: +4 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. blazing pouch of iron shots (24/24, 13.5-16.2 power, 1 apr)blazing pouch of iron shots (24/24, 13.5-16.2 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.5 - 16.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 24 Damage (Ranged): +9 fire Burst (radius 2) on crit: +6 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of iron shots of vileness (22/22, 12.5-15 power, 1 apr)pouch of iron shots of vileness (22/22, 12.5-15 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 12.5 - 15.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 22 On weapon hit: * 5% chance to disease Damage (Ranged): +6 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. acidic pouch of steel shots of accuracy (18/18, 22-26.4 power, 2 apr)acidic pouch of steel shots of accuracy (18/18, 22-26.4 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 On weapon crit: * splashes the target with acid Damage (Ranged): +7 acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly pouch of steel shots (21/21, 28-33.6 power, 2 apr)deadly pouch of steel shots (21/21, 28-33.6 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 28.0 - 33.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 21 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly pouch of steel shots of wind (22/22, 27.5-33 power, 2 apr)deadly pouch of steel shots of wind (22/22, 27.5-33 power, 2 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 27.5 - 33.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 22 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. thought-forged pouch of steel shots of wind (16/16, 19.5-23.4 power, 2 apr)thought-forged pouch of steel shots of wind (16/16, 19.5-23.4 power, 2 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.5 - 23.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 16 Turns elapse between self-loadings: 6 On weapon hit: * 13% chance to cause random insanity * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +7 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Scorchresolve (24/358, 48-57.6 power, 16 apr)Scorchresolve (24/358, 48-57.6 power, 16 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 48.0 - 57.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +16 Physical crit. chance: +5.0% Capacity: 358 Turns elapse between self-loadings: -3 On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target Damage (Ranged): +12 lightning / +14 darkness / +26 cold / +8 nature / +14 bleed / +14 mind / +28 fire Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +4 nature / +16 fire When wielded/worn: Ammo reloads per turns: +4 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of dwarven-steel shots (19/20, 35-42 power, 3 apr)barbed pouch of dwarven-steel shots (19/20, 35-42 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.0 - 42.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 20 On weapon crit: * wounds the target Damage (Ranged): +7 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots &039; (16/39, 45.5-54.6 power, 19 apr)pouch of dwarven-steel shots &039; (16/39, 45.5-54.6 power, 19 apr) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 45.5 - 54.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +19 Physical crit. chance: +18.0% Capacity: 39 On weapon hit: * 10% chance to create an air burst On weapon crit: * burns latent spell energy Travel speed: +600% Damage (Ranged): +14 gravity / +19 manaburn arcane / +19 darkness / +32 mind Burst (radius 1) on hit: +20 mind / +14 nature slow Burst (radius 2) on crit: +20 nature slow Damage against: +14% Living / +17% Unnatural When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. shocking iron shield (4 def, 2 armour, 20.5 block)shocking iron shield (4 def, 2 armour, 20.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage (Melee): 6 lightning Damage when hit (Melee): 11 lightning Talent granted: +1 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. Wrathroot&Wrathroot& Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel shield of cold resistance (+17%) (6 def, 2 armour, 39 block)acidic steel shield of cold resistance (+17%) (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 5 acid Damage when hit (Melee): 12 acid Changes resistances: +17% cold Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. cosmic steel shield (6 def, 2 armour, 42.5 block)cosmic steel shield (6 def, 2 armour, 42.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +7% light / +7% darkness Talent granted: +2 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. crackling steel shield (6 def, 2 armour, 37 block)crackling steel shield (6 def, 2 armour, 37 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 11% chance to daze Changes stats: +2 Dex Changes resistances: +10% lightning Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. icy steel shield of lightning resistance (+17%) (6 def, 2 armour, 43 block)icy steel shield of lightning resistance (+17%) (6 def, 2 armour, 43 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 5 cold Damage when hit (Melee): 11 ice Changes resistances: +17% lightning Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. icy steel shield of physical resistance (+12%) (6 def, 2 armour, 41.5 block)icy steel shield of physical resistance (+12%) (6 def, 2 armour, 41.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 6 cold Damage when hit (Melee): 10 ice Changes resistances: +12% physical Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. icy steel shield of resilience (6 def, 2 armour, 40 block)icy steel shield of resilience (6 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 6 cold Damage when hit (Melee): 11 ice Talent granted: +2 Block Maximum life: +40.00 Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced steel shield of temporal resistance (+13%) (6 def, 7 armour, 65.5 block)reinforced steel shield of temporal resistance (+13%) (6 def, 7 armour, 65.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 12% chance to gain 10% of a turn Changes resistances: +13% temporal Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. shocking steel shield of mind resistance (+13%) (6 def, 2 armour, 43.5 block)shocking steel shield of mind resistance (+13%) (6 def, 2 armour, 43.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 6 lightning Damage when hit (Melee): 12 lightning Changes resistances: +13% mind Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. shocking steel shield of mind resistance (+11%) (6 def, 2 armour, 42 block)shocking steel shield of mind resistance (+11%) (6 def, 2 armour, 42 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 5 lightning Damage when hit (Melee): 14 lightning Changes resistances: +11% mind Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. shocking steel shield of resilience (6 def, 2 armour, 39 block)shocking steel shield of resilience (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 6 lightning Damage when hit (Melee): 10 lightning Talent granted: +2 Block Maximum life: +48.00 Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. steel shield of arcane resistance (+11%) (6 def, 2 armour, 36.5 block)steel shield of arcane resistance (+11%) (6 def, 2 armour, 36.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +11% arcane Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. Marderek the dwarven-steel shield (8 def, 20 armour, 233.5 block)Marderek the dwarven-steel shield (8 def, 20 armour, 233.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +15.0% Physical power: +24 Armour: +20 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 8 cold Damage when hit (Melee): 10 ice / 4 arcane Changes stats: +10 Con Changes resistances: +45% mind Maximum wards: +3 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Changes resistances penetration: +10% temporal Changes damage: +3% mind Talents granted: +1 Ward +3 Block Critical mult.: +20.00% Physical save: +22 Mental save: +3 Maximum psi: +20.00 Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel shield of purity (8 def, 2 armour, 78 block)icy dwarven-steel shield of purity (8 def, 2 armour, 78 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 6 cold Damage when hit (Melee): 12 ice Changes resistances: +13% nature / +14% blight Talent granted: +3 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe (0 def, 0 armour)shimmering woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +10% arcane Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe of darkness (+16%) (0 def, 0 armour)shimmering woollen robe of darkness (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% darkness Changes damage: +11% arcane / +11% darkness Maximum mana: +19.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy woollen robe (0 def, 0 armour)slimy woollen robe (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 4% * 4 arcane resource burn A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy woollen robe of lightning (+16%) (0 def, 0 armour)slimy woollen robe of lightning (+16%) (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 4% * 4 arcane resource burn Changes resistances: +16% lightning Changes damage: +11% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. spellwoven woollen robe (0 def, 0 armour)spellwoven woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Spell save: +15 Spellpower: +2 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. spellwoven woollen robe of light (+19%) (0 def, 0 armour)spellwoven woollen robe of light (+19%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +19% light Changes damage: +13% light Spell save: +15 Spellpower: +3 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. woollen robe of darkness (+16%) (0 def, 0 armour)woollen robe of darkness (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% darkness Changes damage: +11% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. silk robe &039; (3 def, 0 armour)silk robe &039; (3 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +7 Mag / +8 Wil / +11 Cun / +8 Con Changes resistances: +27% fire / +94% mind / +26% darkness Changes damage: +17% nature / +27% fire / +34% mind / +16% all Critical mult.: +36.00% Reduces incoming crit damage: 5.00% Physical save: +18 Spell save: +16 Mental save: +35 Poison immunity: +44% Disease immunity: +44% Knockback immunity: +5% Mana each turn: +0.49 Psi each turn: +0.34 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +10.00 Maximum mana: +88.00 Spellpower: +44 Spell crit. chance: +13% Mental crit. chance: +7% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Flarewish (15 def, 10 armour)Flarewish (15 def, 10 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +10 Defense: +15 Changes stats: +7 Mag / +8 Wil / +6 Con Changes resistances: +17% acid / +20% physical / +24% darkness / +27% light / +12% nature / +19% cold / +19% mind / +29% fire Changes resistances penetration: +5% acid Changes damage: +16% darkness / +24% fire / +18% nature / +20% all / +15% acid / +7% physical / +15% cold / +19% mind / +18% light Talent cooldown: Refit Golem (-6 turns) Physical save: +59 Spell save: +3 Poison immunity: +47% Disease immunity: +50% Mana each turn: +0.71 Psi each turn: +0.36 Maximum mana: +71.00 Spellpower: +48 Spell crit. chance: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Mucusseam (5 def, 0 armour)Mucusseam (5 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +9 Mag Changes resistances: +38% acid / +87% physical / +23% light / +18% blight / +39% fire / +54% temporal / +106% cold Changes resistances penetration: +14% temporal Changes damage: +26% acid / +50% physical / +20% light / +39% temporal / +49% cold / +23% fire / +9% nature / +20% all Talent cooldown: Refit Golem (-11 turns) Physical save: +6 Spell save: +10 Mental save: +23 Poison immunity: +5% Teleport immunity: +20% Life regen: +6.00 Maximum life: +82.00 Spellpower: +20 Mindpower: +6 Mental crit. chance: +6% Healing mod.: +30% Reduces paradox failures(equivalent to willpower): +30 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe of nature (+15%) (5 def, 0 armour)slimy elven-silk robe of nature (+15%) (5 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Effects when hit in melee: * Slows global speed by 5% * 4 arcane resource burn Changes resistances: +15% nature Changes damage: +10% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. rough leather armour of spell shielding (1 def, 2 armour)rough leather armour of spell shielding (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +6% arcane Spell save: +11 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rough leather armour of the deep (1 def, 4 armour)rough leather armour of the deep (1 def, 4 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +6% Changes resistances: +6% acid / +6% cold Allows you to breathe in: water A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour (2 def, 4 armour)cleansing cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +12% nature / +11% blight A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour &039; (2 def, 4 armour)cured leather armour &039; (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +10.0% Physical power: +14 Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 8 light Changes stats: +12 Cun / +14 Wil Changes resistances: +21% lightning / +7% physical / +23% darkness / +23% blight / +35% fire / +3% temporal / +3% cold Critical mult.: +28.00% Physical save: +16 Mental save: +32 Life regen: +1.80 Maximum life: +64.00 Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +16% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour &039; (20 def, 22 armour)cured leather armour &039; (20 def, 22 armour) Requires: - Strength 14 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +22 Defense: +20 Fatigue: +7% Effects on melee hit: * 45% chance to blind Changes stats: +6 Cun Changes resistances: +39% acid / +14% blight / +36% cold / +14% nature / +6% fire Changes resistances penetration: +10% lightning Changes damage: +9% light / +21% fire Reduced damage from: +9% Unnatural Allows you to breathe in: water Critical mult.: +14.00% Mental save: +32 Life regen: +15.60 Healing mod.: +36% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour of cold resistance (2 def, 4 armour)cured leather armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +15% cold A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour of fire resistance (2 def, 4 armour)cured leather armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +15% fire A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour of resilience (2 def, 4 armour)cured leather armour of resilience (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Maximum life: +20.00 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour (2 def, 4 armour)spiked cured leather armour (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 10 physical A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of clarity (2 def, 4 armour)spiked cured leather armour of clarity (2 def, 4 armour) Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 12 physical Changes resistances: +6% mind Mental save: +10 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of spell shielding (2 def, 4 armour)spiked cured leather armour of spell shielding (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 11 physical Changes resistances: +6% arcane Spell save: +13 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of stability (2 def, 4 armour)spiked cured leather armour of stability (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 11 physical Changes resistances: +6% physical Physical save: +12 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour (2 def, 4 armour)troll-hide cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +3.60 Healing mod.: +12% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour (2 def, 4 armour)troll-hide cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +4.90 Healing mod.: +12% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Neradhevea the hardened leather armour (10 def, 6 armour)Neradhevea the hardened leather armour (10 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +28 Physical crit. chance: +13.0% Physical power: +27 Armour: +6 Defense: +10 Fatigue: +8% Damage (Melee): 16 acid Damage (Ranged): 16 acid Damage when hit (Melee): 16 blight / 15 physical Changes stats: +13 Str / +7 Dex / +9 Mag / +15 Wil / +6 Cun Changes resistances: +86% acid / +24% fire / +44% nature / +16% lightning Critical mult.: +16.00% Physical save: +14 Spell save: +12 Mental save: +19 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +60.00 Spellpower: +20 Spell crit. chance: +8% Mindpower: +19 Mental crit. chance: +8% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour of cold resistance (3 def, 6 armour)rejuvenating hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +18% cold Life regen: +2.00 Stamina each turn: +0.70 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of spell shielding (3 def, 6 armour)spiked hardened leather armour of spell shielding (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when hit (Melee): 11 physical Changes resistances: +7% arcane Spell save: +15 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather armour &039; (31 def, 16 armour)reinforced leather armour &039; (31 def, 16 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +16 Defense: +31 Ranged Defense: +14 Fatigue: +8% Damage (Melee): 18 acid / 9 temporal / 18 fire Damage (Ranged): 9 temporal Damage when hit (Melee): 13 acid / 14 fire Changes stats: +5 Dex / +8 Wil / +11 Cun Changes resistances: +26% acid / +9% physical / +42% darkness / +16% light / +9% lightning / +26% fire / +5% arcane / +17% temporal Physical save: +22 Mental save: +41 Life regen: +11.80 Maximum psi: +20.00 Movement speed: +20% Combat speed: +30% Casting speed: +30% Mental speed: +30% Healing mod.: +26% Defense after a teleport: +26 Resist all after a teleport: +18% New effects duration reduction after a teleport: +26% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Isorinne (25 def, 18 armour)Isorinne (25 def, 18 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Physical power: +22 Armour: +18 Defense: +25 Fatigue: +4% Changes stats: +17 Str / +11 Dex / +9 Mag / +16 Wil / +14 Cun Changes resistances: +47% lightning / +25% cold / +10% mind / +22% acid Changes damage: +3% blight Physical save: +21 Mental save: +69 Life regen: +4.00 Maximum life: +100.00 Spellpower: +23 Spell crit. chance: +9% Mindpower: +24 Mental crit. chance: +8% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +28% A suit of armour made of leather. Press to compare |
Prismtrial (42 def, 31 armour) Prismtrial (42 def, 31 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +16.0% Physical power: +20 Armour: +31 Defense: +42 Fatigue: +8% Damage when hit (Melee): 22 light Changes stats: +8 Str / +11 Dex / +22 Wil / +28 Cun Changes resistances: +14% acid / +21% darkness / +20% blight / +14% cold / +6% light Allows you to breathe in: water Critical mult.: +38.00% Physical save: +20 Mental save: +89 Life regen: +2.30 Stamina each turn: +2.20 Maximum stamina: +10.00 Light radius: +3 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Rootwend the drakeskin leather armour (39 def, 18 armour)Rootwend the drakeskin leather armour (39 def, 18 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +39 Ranged Defense: +15 Fatigue: +8% Damage (Melee): 10 lightning Damage (Ranged): 8 lightning Damage when hit (Melee): 17 physical / 11 light / 8 nature Changes stats: +6 Cun / +6 Wil Changes resistances: +30% lightning / +10% physical / +29% darkness / +48% blight / +30% cold / +20% nature / +33% fire Changes resistances penetration: +20% nature Changes damage: +3% lightning / +3% nature Reduced damage from: +14% Unnatural Physical save: +21 Spell save: +21 Mental save: +17 Life regen: +15.00 Maximum life: +60.00 Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +30% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Saliba the Brightwrecker (15 def, 23 armour)Saliba the Brightwrecker (15 def, 23 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +18 Armour: +23 Defense: +15 Fatigue: +8% Effects on melee hit: * 45% chance to blind Damage (Melee): 10 fire Damage (Ranged): 10 fire Damage when hit (Melee): 20 physical Changes stats: +16 Str / +16 Dex / +9 Mag / +26 Wil / +25 Cun Changes resistances: +6% light / +30% fire / +6% nature / +29% physical Changes resistances penetration: +5% mind Critical mult.: +38.00% Physical save: +39 Mental save: +49 Light radius: +1 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. Press to compare |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Iron Mail of Bloodletting (2 def, 4 armour)Iron Mail of Bloodletting (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating steel mail armour of fire resistance (2 def, 6 armour)rejuvenating steel mail armour of fire resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +15% fire Life regen: +2.40 Stamina each turn: +0.50 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mail armour of cold resistance (2 def, 6 armour)steel mail armour of cold resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +17% cold A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mail armour of stability (2 def, 6 armour)steel mail armour of stability (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +6% physical Physical save: +12 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mail armour of temporal resistance (2 def, 6 armour)steel mail armour of temporal resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +16% temporal A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Elenyfast (3 def, 31 armour)Elenyfast (3 def, 31 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +31 Defense: +3 Fatigue: +3% Changes stats: +9 Cun / +7 Wil Changes resistances: +10% acid / +10% physical / +32% lightning / +48% nature / +44% blight / +8% cold / +8% mind / +10% fire Changes damage: +9% acid / +9% arcane Reduced damage from: +33% Unnatural Physical save: +19 Mental save: +34 Maximum life: +41.00 Spellpower: +14 Light radius: +2 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour &039; (3 def, 22 armour)dwarven-steel mail armour &039; (3 def, 22 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +22 Defense: +3 Fatigue: +16% Damage when hit (Melee): 15 physical Changes stats: +7 Str / +2 Dex / +3 Cun / +6 Con Changes resistances: +47% blight / +24% cold / +48% nature / +16% mind Reduced damage from: +32% Unnatural Critical mult.: +10.00% Mental save: +37 Life regen: +2.80 Maximum life: +138.00 Maximum hate: +6.00 Healing mod.: +21% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. steel plate armour of fire resistance (4 def, 9 armour)steel plate armour of fire resistance (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +16% fire A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite plate armour &039; (7 def, 44 armour)stralite plate armour &039; (7 def, 44 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +44 Defense: +7 Fatigue: +18% Effects on melee hit: * 45% chance to blind Changes stats: +10 Str / +11 Con Changes resistances: +46% lightning / +3% temporal / +3% darkness / +27% fire / +3% nature / +47% acid / +30% physical / +25% cold / +5% arcane Talent cooldown: Rush (-5 turns) Physical save: +31 Spell save: +22 Disarm immunity: +29% Stun/Freeze immunity: +36% Knockback immunity: +28% Life regen: +6.80 Stamina each turn: +2.10 Maximum life: +63.00 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. blurring rough leather belt of lifeblurring rough leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Stealth bonus: +6 Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. Press to compare |
grounding rough leather belt of life grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Life regen: +0.60 Healing mod.: +11% A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating rough leather belt of carryinginsulating rough leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +6% fire / +6% cold Maximum encumbrance: +24 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. nightruned rough leather belt of the mysticnightruned rough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +5% darkness Mental save: +6 Spellpower: +2 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. nightruned rough leather belt of transcendencenightruned rough leather belt of transcendence Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% darkness Physical save: +5 Mindpower: +2 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. Jetreek the hardened leather beltJetreek the hardened leather belt Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +26 Effects on melee hit: * 15% chance to inflict damage reduction * 10% chance to disease Damage when hit (Melee): 12 darkness Changes stats: +5 Str / +15 Dex / +4 Wil / +15 Cun / +5 Con / +24 Lck Changes resistances: +17% acid / +19% fire / +8% lightning / +19% cold Changes resistances penetration: +5% acid / +10% blight Changes damage: +3% acid Trap disarming bonus: +60 Stealth bonus: +32 Physical save: +11 Spell save: +22 Mental save: +11 Maximum life: +108.00 Infravision radius: +15 Size category: +3 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. GlintwilterGlintwilter Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +14 Fatigue: -12% Effects on melee hit: * 15% chance to corrode armor Changes stats: +6 Str / +16 Dex / +18 Cun / +29 Lck Changes resistances: +9% acid / +22% fire / +10% lightning / +25% cold Changes damage: +3% physical Reduced damage from: +77% Summoned Trap disarming bonus: +87 Stealth bonus: +45 Maximum encumbrance: +58 Spell save: +13 Stamina each turn: +0.20 Maximum life: +71.00 Light radius: +1 Infravision radius: +17 Size category: +1 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. MadedanMadedan Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 Armour: +14 Defense: +13 Fatigue: -19% Changes stats: +12 Dex / +12 Mag / +11 Wil / +11 Cun / +20 Lck Changes resistances: +14% fire / +14% cold Changes resistances penetration: +5% acid Changes damage: +6% mind Trap disarming bonus: +53 Stealth bonus: +24 Maximum encumbrance: +109 Physical save: +24 Spell save: +13 Mental save: +25 Mana each turn: +0.60 Psi when hit: +0.04 Maximum life: +77.00 Maximum mana: +48.00 Maximum hate: +4.00 Spell crit. chance: +6% Mindpower: +8 Mental crit. chance: +4% Infravision radius: +12 Size category: +1 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. linen cloak of the Shaloren (1 def, 0 armour)linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick linen cloak of Iron Throne (1 def, 6 armour)thick linen cloak of Iron Throne (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +2 Str / +1 Con Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Lustresmasher the elven-silk cloak (17 def, 13 armour)Lustresmasher the elven-silk cloak (17 def, 13 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +9 Armour: +13 Defense: +17 Changes stats: +4 Str / +9 Dex / +6 Mag / +11 Wil / +14 Cun / +6 Con Changes resistances: +6% blight / +14% cold / +34% darkness Changes resistances penetration: +36% darkness Changes damage: +49% darkness Stealth bonus: +50 Physical save: +44 Mental save: +15 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -50.00 life Maximum life: +108.00 Maximum vim: +59.00 Spell crit. chance: +8% Mental crit. chance: +8% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Turygrim the Thunderglean (23 def, 13 armour)Turygrim the Thunderglean (23 def, 13 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +23 Damage when hit (Melee): 8 lightning Changes stats: +8 Str / +3 Con Changes resistances: +28% acid / +50% light / +50% darkness / +56% cold / +73% fire / +35% lightning Changes resistances penetration: +40% darkness Changes damage: +38% darkness Reduces incoming crit damage: 5.00% Stealth bonus: +79 Maximum life: +60.00 Infravision radius: +3 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak &039; (3 def, 0 armour)elven-silk cloak &039; (3 def, 0 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +58 Armour penetration: +23 Defense: +3 Fatigue: -10% Changes stats: +9 Dex / +6 Mag / +29 Wil / +11 Cun / +2 Con Changes resistances: +12% nature Critical mult.: +29.00% Stealth bonus: +12 Spell save: +27 Mental save: +15 Maximum life: +109.00 Maximum mana: +72.00 Maximum stamina: +38.00 Mental crit. chance: +29% Light radius: +3 Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% Changes resistances: +5% fire / +7% cold A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. scholar&scholar& Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% Spellpower: +4 A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. Press to compare |
This item will automatically be transmogrified when you leave the level. Airnight the pair of dwarven-steel boots (0 def, 4 armour)Airnight the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 Armour: +4 Fatigue: +3% Effects on melee hit: * 30% chance to daze * 10% chance to disease Damage when hit (Melee): 8 lightning / 12 blight Changes stats: +7 Str / +4 Mag / +8 Wil / +13 Con Changes resistances penetration: +15% lightning / +29% physical Changes damage: +12% lightning / +7% physical Silence immunity: +38% Confusion immunity: +38% Stun/Freeze immunity: +31% Stamina each turn: +0.90 Maximum stamina: +28.00 Mindpower: +7 Movement speed: +60% Size category: +1 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer&WHITEPress to compare |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots &039; (7 def, 11 armour)pair of dwarven-steel boots &039; (7 def, 11 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Defense: +7 Ranged Defense: +7 Fatigue: +3% Damage when hit (Melee): 4 arcane Changes stats: +6 Str / +8 Mag / +4 Cun / +8 Con Changes damage: +8% acid / +6% mind / +8% blight Physical save: +29 Spell save: +11 Mental save: +30 Disease immunity: +37% Silence immunity: +35% Confusion immunity: +38% Stun/Freeze immunity: +38% Stamina each turn: +0.60 Maximum stamina: +28.00 Spellpower: +13 Mindpower: +8 Light radius: +2 Infravision radius: +3 See invisible: +12 Movement speed: +20% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer&WHITEPress to compare |
This item will automatically be transmogrified when you leave the level. Zanygen the Swampbreak (24 def, 5 armour)Zanygen the Swampbreak (24 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +24 Fatigue: +4% Changes stats: +3 Str / +8 Mag / +10 Wil / +5 Con Changes resistances: +26% darkness / +30% temporal Changes resistances penetration: +18% temporal / +20% darkness / +10% physical Changes damage: +6% nature Grants telepathy: Demon/Minor Demon/Major Spell save: +8 Silence immunity: +50% Confusion immunity: +41% Stun/Freeze immunity: +48% Stamina each turn: +2.50 Mana when firing critical spell: +3.00 Maximum stamina: +68.00 Spellpower: +11 Lowers spell cool-downs by: 10% Mindpower: +9 Light radius: +3 See invisible: +9 Defense after a teleport: +30 Resist all after a teleport: +19% New effects duration reduction after a teleport: +30% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer&WHITEPress to compare |
pair of voratun boots &039; (6 def, 15 armour) pair of voratun boots &039; (6 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +11.0% Physical power: +12 Armour: +15 Defense: +6 Ranged Defense: +9 Fatigue: +4% Damage when hit (Melee): 23 mind / 4 temporal Changes stats: +18 Str / +9 Mag / +4 Wil / +5 Cun / +19 Con Changes resistances: +9% temporal Changes resistances penetration: +15% mind / +15% physical Changes damage: +9% temporal / +3% darkness / +8% physical Physical save: +24 Spell save: +6 Mental save: +23 Lowers spell cool-downs by: 10% Infravision radius: +3 Size category: +1 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer&WHITEPress to compare |
This item will automatically be transmogrified when you leave the level. cinder rough leather gloves (0 def, 1 armour)cinder rough leather gloves (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 fire Changes resistances: +6% fire Changes damage: +4% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour)corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Damage (Melee): 6 acid Changes stats: +3 Dex Changes resistances: +5% acid Changes damage: +4% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. storm rough leather gloves (0 def, 1 armour)storm rough leather gloves (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +5% lightning Changes damage: +4% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. storm rough leather gloves of strength (+3) (0 def, 1 armour)storm rough leather gloves of strength (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 Armour: +1 Damage (Melee): 6 lightning Changes stats: +3 Str Changes resistances: +6% lightning Changes damage: +4% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. storm rough leather gloves of strength (+2) (0 def, 1 armour)storm rough leather gloves of strength (+2) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Damage (Melee): 6 lightning Changes stats: +2 Str Changes resistances: +6% lightning Changes damage: +4% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. Yarydig the hardened leather gloves (0 def, 7 armour)Yarydig the hardened leather gloves (0 def, 7 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +35 Armour penetration: +11 Armour: +7 Effects on melee hit: * 19% chance to cause random insanity Damage (Melee): 11 lightning / 11 blight / 27 mind / 22 darkness Changes stats: +4 Str / +13 Dex / +3 Mag / +14 Cun Changes resistances: +8% lightning / +9% temporal / +8% light / +8% blight / +6% acid / +8% darkness Changes damage: +7% lightning / +8% blight Talent cooldown: Double Strike (-1 turn) Physical save: +19 Mental save: +9 Teleport immunity: +15% Life regen: +3.80 Stamina each turn: +0.90 Psi each turn: +0.28 Maximum life: +64.00 Mindpower: +6 Infravision radius: +2 Activating this item is instant. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. iron gauntlets of strength (+3) (0 def, 1 armour)iron gauntlets of strength (+3) (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +3 Str Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant iron gauntlets of dexterity (+2) (0 def, 1 armour)radiant iron gauntlets of dexterity (+2) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Damage (Melee): 6 light Changes stats: +2 Dex Changes resistances: +5% light Changes damage: +3% light Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Gebrenne (0 def, 2 armour) Gebrenne (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +35 Armour penetration: +32 Armour: +2 Effects on melee hit: * 15% chance to corrode armor * 19% chance to cause random insanity Damage (Melee): 8 acid / 34 darkness / 8 lightning / 6 cold / 27 mind / 8 fire Changes stats: +8 Str / +24 Dex / +3 Mag / +8 Wil / +28 Cun / +4 Con Changes resistances: +22% darkness / +6% mind Changes damage: +6% darkness Grants telepathy: Dragon Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Trap disarming bonus: +20 Physical save: +11 Mental save: -9 Life regen: +2.30 Stamina each turn: +1.10 Maximum stamina: +28.00 Mindpower: +7 Light radius: +3 Infravision radius: +3 Activating this item is instant. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. clarifying linen wizard hat of blight (+10%) (1 def, 0 armour)clarifying linen wizard hat of blight (+10%) (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun Changes resistances: +10% blight Changes damage: +10% blight Mental save: +5 A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing linen wizard hat (1 def, 0 armour)cleansing linen wizard hat (1 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +5% nature / +6% blight A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. insulating linen wizard hat of frost (+23%) (1 def, 0 armour)insulating linen wizard hat of frost (+23%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +6% fire / +23% cold Changes damage: +12% cold A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. linen wizard hat of lightning (+16%) (1 def, 0 armour)linen wizard hat of lightning (+16%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% lightning Changes damage: +11% lightning A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. spellwoven linen wizard hat of darkness (+16%) (1 def, 0 armour)spellwoven linen wizard hat of darkness (+16%) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% darkness Changes damage: +11% darkness Mana each turn: +0.10 Spellpower: +2 Spell crit. chance: +3% A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. Woecrack the cashmere wizard hat (2 def, 4 armour)Woecrack the cashmere wizard hat (2 def, 4 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 arcane Changes stats: +19 Wil / +20 Cun / +4 Con Changes resistances: +35% acid / +3% darkness / +24% mind / +36% cold / +24% nature / +5% arcane Changes resistances penetration: +10% acid Changes damage: +26% acid / +6% lightning / +12% darkness / +11% arcane / +8% fire / +24% cold / +28% mind / +16% nature Physical save: +20 Mental save: +69 Confusion immunity: -40% Fear immunity: -40% Maximum psi: +51.00 Mindpower: +21 Mental crit. chance: +19% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 244 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. Glowgasher (3 def, 0 armour)Glowgasher (3 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when hit (Melee): 8 blight Changes stats: +10 Mag / +7 Wil / +7 Cun Changes resistances: +39% physical / +38% darkness / +20% mind / +15% cold / +5% arcane / +12% fire Changes damage: +14% lightning / +26% darkness / +15% fire / +11% acid / +37% physical / +6% blight / +15% cold / +15% arcane / +20% mind Critical mult.: +20.00% Physical save: +15 Spell save: +14 Mental save: +14 Life regen: +9.90 Psi each turn: +0.30 Maximum hate: +30.00 Maximum psi: +40.00 Mindpower: +42 Mental crit. chance: +17% Light radius: +1 Damage Shield penetration: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Damage Shield Power: +19% A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. iron helm of dexterity (+3) (0 def, 3 armour)iron helm of dexterity (+3) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. iron helm of dexterity (+2) (0 def, 3 armour)iron helm of dexterity (+2) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic iron helm of constitution (+2) (0 def, 3 armour)prismatic iron helm of constitution (+2) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +11% light / +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing iron helm (0 def, 3 armour)stabilizing iron helm (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +11 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. Fulonarildir (7 def, 19 armour)Fulonarildir (7 def, 19 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +14 Physical crit. chance: +6.0% Armour: +19 Defense: +7 Fatigue: -2% Damage when hit (Melee): 16 physical Changes stats: +8 Str / +13 Dex / +8 Cun / +4 Con / +13 Lck Changes resistances: +1% physical / +20% cold / +23% darkness / +5% all Changes resistances penetration: +5% mind Allows you to breathe in: water Physical save: +20 Mental save: +11 Pinning immunity: +15% Spell crit. chance: +6% Mental crit. chance: +5% Infravision radius: +11 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Flashgrinder the voratun helm (0 def, 5 armour) Flashgrinder the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +7.0% Armour: +5 Fatigue: +5% Damage when hit (Melee): 18 physical Changes stats: +18 Str / +13 Dex / +4 Wil / +10 Cun / +17 Lck Changes resistances: +15% lightning / +10% temporal / +19% light / +20% darkness / +9% blight / +15% cold / +3% mind / +14% fire Changes damage: +3% lightning Disease immunity: +20% Disarm immunity: +10% Confusion immunity: +10% Stamina when hit: +2.60 Equilibrium when hit: +3.00 Only die when reaching: -40.00 life Spell crit. chance: +6% Mindpower: +5 Mental crit. chance: +8% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITEWHITEPress to compare |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
74 alchemist agate 74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. brass lantern of healthbrass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
This item will automatically be transmogrified when you leave the level. miner&miner& Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
miner& miner&Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of kinetic psionic shield [power 23] (3/20 cooldown) iron torque of kinetic psionic shield [power 23] (3/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. forceful ash totem of cure ailments [power 2] (3/10 cooldown)forceful ash totem of cure ailments [power 2] (3/10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from the target, placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. forceful ash totem of cure ailments [power 2] (3/10 cooldown)forceful ash totem of cure ailments [power 2] (3/10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from the target, placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. quick ash totem of cure ailments [power 1] (3/8 cooldown)quick ash totem of cure ailments [power 1] (3/8 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 8 cooldown. Natural totems are made by powerful wilders to store nature power. Press to compare |
Blindstoker the yew totem of thorny skin [power 45] (3/20 cooldown) Blindstoker the yew totem of thorny skin [power 45] (3/20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 30 arcane resource burn Changes resistances: +12% lightning / +6% cold / +6% light Maximum wards: +6 acid / +7 nature / +7 light Talents granted: +7 Rushing Claws +2 Ward +7 Lay Web Mental crit. chance: +3% It can be used to harden the skin for 7 turns increasing armour by 45 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. Press to compare |
dragonbone wand of conjuration &039; [power 841] (3/16 cooldown) dragonbone wand of conjuration &039; [power 841] (3/16 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Armour: +6 Changes resistances: +9% acid / +9% blight Maximum wards: +15 lightning / +10 temporal / +15 blight / +10 fire / +12 cold Grants telepathy: Demon/Minor Demon/Major Talents granted: +3 Ward +13 Strike Reduces incoming crit damage: 10.00% Physical save: +21 Maximum vim: +14.00 It can be used to fire a bolt of a random element (dam 420-841), placing all other charms into a 16 cooldown. When used: 200% chance to regenerate 17 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
Bosslike (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Boss rank.By The Illegitimate Fanboy the Thalore Cursed level 8
7th Mirth 122nd year of Ascendancy at 03:00 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By The Illegitimate Fanboy the Thalore Cursed level 7
6th Mirth 122nd year of Ascendancy at 14:51 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By The Illegitimate Fanboy the Thalore Cursed level 7
6th Mirth 122nd year of Ascendancy at 20:40 see stats
One of a Kind (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Unique rank.By The Illegitimate Fanboy the Thalore Cursed level 7
6th Mirth 122nd year of Ascendancy at 23:49 see stats
Log
The Illegitimate Fanboy wears: Blindwinter (57.5-86.25 power, 4 apr) (Corpses).
The Illegitimate Fanboy wears(replacing): Myderek (64.5-96.75 power, 4 apr) (Corpses).
The Illegitimate Fanboy wears: Coalrage the voratun longsword (58-81.2 power, 6 apr) (Misfortune).
You switch your weapons to: Turuhek (38-49.4 power, 9 apr) (Nightmares) and Lightwisp the pulsing mindstar (14-15.4 power, 32 apr, nature damage) (Nightmares).
You switch your weapons to: Coalrage the voratun longsword (58-81.2 power, 6 apr) (Misfortune).
The Illegitimate Fanboy wears(offslot): Turuhek (38-49.4 power, 9 apr) (Nightmares).
The Illegitimate Fanboy wears: Flashgrinder the voratun helm (0 def, 5 armour).
The Illegitimate Fanboy wears: Aduta the Dazzlezephyr (33 def, 23 armour).
The Illegitimate Fanboy wears: dragonbone wand of conjuration &039; [power 841] (3/16 cooldown).
The Illegitimate Fanboy wears: Grinahell the Radiancemire [power 50] (4/20 cooldown).
The Illegitimate Fanboy wears: Galineg the drakeskin leather cap (0 def, 13 armour).
The Illegitimate Fanboy wears: Hellsire the drakeskin leather gloves (4 def, 13 armour).
The Illegitimate Fanboy wears: Murkbearer the drakeskin leather belt.
The Illegitimate Fanboy wears: Falilathazor the Lightningidol (20 def, 15 armour).
Talent Invoke Tentacle is ready to use.
