Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Ashes of Urh'Rok 1.2.4Official Expansion!Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Items Vault 1.2.0Donators/Buyers bonus! Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Infinite500 v2.4: Revised high level play for ToME 1.2.3Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 17 / 96% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 82 (base 11) |
| Dexterity | 144 (base 44) |
| Constitution | 107 (base 10) |
| Magic | 72 (base 10) |
| Willpower | 79 (base 11) |
| Cunning | 126 (base 44) |
Resources
| Life | 1412/1423 |
| Stamina | 387/390 |
| Equilibrium | 0 |
| Healing Factor | 1.7 |
| Regeneration | 58.905 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +50% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 22 |
| Infravision | 14 |
| See Stealth | 34 |
| See Invisible | 43 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 189 |
| Accuracy | 97 |
| Crit Chance | 136% |
| APR | 100 |
| Speed | 0.70 |
Offense: Offhand
| Damage | 150 |
| Accuracy | 97 |
| Crit Chance | 134% |
| APR | 100 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 22.416666666667 |
| Crit Chance | 58% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 69.425 |
| Crit Chance | 76% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| All | +15% |
Defense: Base
| Armour (hardiness) | 106 (44%) |
| Defense | 72.375 |
| Ranged Defense | 75.875 |
| Fatigue | 0 |
| Physical Save | 93.445 |
| Spell Save | 88.385 |
| Mental Save | 93.565 |
Defense: Resistances
| All | 27%( 74%) |
Defense: Immunities
| Stun Resistance | 43% |
| Confusion Resistance | 100% |
| Poison Resistance | 21% |
| Blind Resistance | 100% |
| Disarm Resistance | 70% |
| Bleed Resistance | 15% |
| Teleport Resistance | 50% |
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 488 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Buckler Offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Lacerating Strikes |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITESLATE | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Equipment
| On feet | Hudomas the pair of drakeskin leather boots (0 def, 15 armour) Hudomas the pair of drakeskin leather boots (0 def, 15 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +15 Fatigue: +5% Damage when hit (Melee): 20 physical Changes stats: +4 Dex / +17 Mag / +10 Wil / +10 Cun / +3 Con Changes resistances: +3% nature / +3% darkness Changes resistances penetration: +23% physical Changes damage: +10% acid / +10% blight Reduces incoming crit damage: 15.00% Physical save: +40 Spell save: +13 Mental save: +40 Disease immunity: +48% Mana each turn: +0.58 Maximum mana: +57.00 Spellpower: +15 Spell crit. chance: +4% Infravision radius: +3 Movement speed: +20% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. Press to compare |
| Light source | Toremahad the Sulfurbringer Toremahad the SulfurbringerInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 nature Changes stats: +3 Str / +6 Wil / +7 Con Changes resistances: +11% blight / +6% fire / +3% nature / +9% all Changes resistances penetration: +10% nature Critical mult.: +16.00% Spell save: +33 Mental save: +9 Blindness immunity: +76% Confusion immunity: +41% Life regen: +3.10 Maximum life: +64.00 Mindpower: +9 Mental crit. chance: +9% Light radius: +17 See stealth: +34 See invisible: +31 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | Brenorain the hardened leather cap (14 def, 17 armour) Brenorain the hardened leather cap (14 def, 17 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Armour: +17 Defense: +14 Fatigue: +3% Changes stats: +24 Str / +8 Dex / +10 Wil / +4 Cun / +11 Con / +11 Lck Changes resistances: +3% blight / +17% cold / +10% all Allows you to breathe in: water Physical save: +32 Mental save: +29 Maximum psi: +59.00 Spell crit. chance: +5% Mindpower: +5 Mental crit. chance: +6% Light radius: +2 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare |
| On hands | drakeskin leather gloves &039; (0 def, 28 armour) drakeskin leather gloves &039; (0 def, 28 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +14 Armour: +28 Armour Hardiness: +14% Damage (Melee): 19 arcane / 13 blight Changes stats: +9 Dex / +11 Mag / +9 Wil / +9 Cun / +15 Con Changes resistances: +10% blight / +11% physical / +10% arcane Changes damage: +10% arcane / +11% blight Grants telepathy: Dragon Physical save: +21 Spell save: +29 Mental save: +39 Cut immunity: +15% Life regen: +9.90 Stamina each turn: +3.20 Psi each turn: +0.40 Maximum life: +158.00 Maximum stamina: +40.00 See invisible: +12 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides 15% chances to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Tool | Dairykalthogorn the dragonbone totem of cure ailments [power 14] (31 cooldown) Dairykalthogorn the dragonbone totem of cure ailments [power 14] (31 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Physical power: +4 Damage when hit (Melee): 12 mind Changes stats: +1 Wil / +2 Con Talents granted: +10 Lay Web +5 Rushing Claws Critical mult.: +10.00% Life regen: +0.60 Heals friendly targets nearby when you use a nature summon: +30 It can be used to remove up to 14 poisons or diseases from the target, placing all other charms into a 31 cooldown. Natural totems are made by powerful wilders to store nature power. Press to compare |
| On fingers | Mayuvena the Glaresear Mayuvena the GlaresearPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +26 Physical power: +30 Fatigue: -8% Damage when hit (Melee): 8 light / 8 physical Changes stats: +9 Str / +16 Dex / +21 Mag / +7 Wil / +22 Cun / +14 Con Changes resistances: +13% nature / +13% blight Changes damage: +7% all Critical mult.: +9.00% Maximum encumbrance: +10 Spell save: +58 Poison immunity: +21% Disease immunity: +26% Stun/Freeze immunity: +43% Life regen: +3.10 Maximum life: +20.00 Maximum stamina: +29.00 Spellpower: +42 Mindpower: +17 Healing mod.: +10% Rings can have magical properties. Press to compare |
| On fingers | voratun ring &039; voratun ring &039;Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +46 Armour penetration: +28 Physical power: +48 Armour: +2 Defense: +31 Fatigue: -10% Changes stats: +19 Str / +9 Dex / +3 Mag / +9 Cun / +18 Con Changes resistances: +6% mind Changes resistances penetration: +15% nature Changes damage: +8% all Maximum encumbrance: +40 Mental save: +30 Blindness immunity: +15% Confusion immunity: +93% Life regen: +1.80 Maximum life: +90.00 Spellpower: +20 Spell crit. chance: +3% Mindpower: +13 Healing mod.: +30% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
| Around neck | Xyrin the Magmaknight Xyrin the MagmaknightPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +9 Fatigue: -16% Damage (Melee): 10 light / 11 darkness Effects when hit in melee: * 11% chance to inflict damage reduction * 9% chance to blind Changes stats: +7 Str / +16 Dex / +8 Mag / +8 Wil / +8 Cun / +8 Con Changes resistances: +21% acid / +6% fire / +3% nature Changes resistances cap: +4% all Changes damage: +9% light / +11% darkness Reduces incoming crit damage: 17.00% Physical save: +56 Spell save: +37 Mental save: +38 Blindness immunity: +10% Knockback immunity: +15% Teleport immunity: +50% Life regen: +4.00 Stamina each turn: +0.80 Mana each turn: +0.64 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +83.00 Movement speed: +10% It can be used to teleports you randomly (rad 51), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
| In main hand | voratun dagger &039; (39-50.7 power, 9 apr) voratun dagger &039; (39-50.7 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Cun Damage type: Arcane Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +10% Damage (Melee): +15 blight Burst (radius 2) on crit: +20 ice When wielded/worn: Accuracy: +32 Armour penetration: +8 Physical crit. chance: +21.0% Physical power: +23 Armour: +11 Defense: +11 Changes stats: +10 Dex / +10 Con Changes resistances penetration: +5% blight / +27% physical / +10% mind / +12% cold Changes damage: +6% mind / +12% physical Critical mult.: +10.00% Spell save: +9 Disease immunity: +25% Disarm immunity: +46% Spell crit. chance: +2% Sharp, short and deadly. Press to compare |
| Around waist | Sparkpeal the drakeskin leather belt Sparkpeal the drakeskin leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Armour: +14 Defense: +14 Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 16 lightning Changes stats: +16 Dex / +17 Cun / +18 Lck Changes resistances: +10% acid / +6% temporal / +12% darkness / +24% fire / +31% cold / +9% lightning Changes resistances penetration: +20% physical Changes damage: +3% acid / +24% physical Reduced damage from: +45% Summoned Trap disarming bonus: +60 Stealth bonus: +29 Physical save: +38 Maximum life: +70.00 Mindpower: +8 Mental crit. chance: +14% Infravision radius: +11 A belt that goes around your waist. Press to compare |
| In off hand | stralite dagger &039; (35.5-46.15 power, 9 apr) stralite dagger &039; (35.5-46.15 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.5 - 46.1 Uses stats: 45% Dex, 45% Cun Damage type: Acid Mastery: Dagger Mastery Accuracy bonus: +0.2% dam / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 14% chance to inflict damage reduction * 24% chance to daze * 14% chance to disease * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +13 blight When wielded/worn: Accuracy: +9 Armour penetration: +22 Physical crit. chance: +20.0% Physical power: +20 Changes stats: +7 Str / +4 Dex / +4 Mag / +4 Wil / +3 Cun / +8 Con Changes resistances: +9% cold / +5% arcane / +8% all Changes resistances penetration: +8% lightning / +22% physical / +11% nature Changes damage: +22% physical Critical mult.: +14.00% Physical save: +9 Disease immunity: +39% Disarm immunity: +23% Pinning immunity: +15% Stamina when hit: +2.00 Sharp, short and deadly. Press to compare |
| Cloak | linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Spell save: +5 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Blindspawner (31 def, 13 armour) Blindspawner (31 def, 13 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +19 Physical crit. chance: +9.0% Armour: +13 Defense: +31 Ranged Defense: +14 Fatigue: +8% Damage when hit (Melee): 21 light Changes stats: +5 Dex / +12 Wil Changes resistances: +14% acid / +53% darkness / +92% blight / +15% cold / +39% nature Changes damage: +9% arcane Reduced damage from: +30% Unnatural Grants telepathy: Humanoid/Orc Allows you to breathe in: water Life regen: +11.90 Stamina each turn: +3.90 Maximum life: +100.00 Maximum psi: +20.00 Mental crit. chance: +3% Light radius: +3 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +30% Chance to avoid any damage: +10% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. Press to compare |
Inventory
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Press to compare |
Gliriwen (45.5-59.15 power, 5 apr) Gliriwen (45.5-59.15 power, 5 apr)Requires: - Strength 28 - Dexterity 28 Infused by nature Crafted by a master Infused by psionic forces 2.50 Encumbrance. [Unique] Type: weapon / rapier ; tier 4 Base power: 45.5 - 59.1 Uses stats: 80% Cun, 40% Dex Damage type: Arcane Mastery: Dagger Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +5 Physical crit. chance: +8.0% Attack speed: 143% Damage (Melee): +15 mind / +4 acid When wielded/worn: Accuracy: +63 Armour penetration: +12 Physical crit. chance: +13.0% Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 11 nature Changes stats: +11 Str / +11 Dex / +2 Wil / +2 Cun Changes damage: +3% arcane / +24% physical Critical mult.: +17.00% Stamina when hit: +3.00 Light radius: +1 See invisible: +15 Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. A light sword. Press to compare |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
Sootire (36.5-47.45 power, 9 apr) Sootire (36.5-47.45 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * Slows global speed by 32% * leeches stamina from the target Damage Shield penetration (this weapon only): +30% Damage (Melee): +16 bleed / +15 darkness / +14 mind Burst (radius 1) on hit: +8 blight / +8 darkness Burst (radius 2) on crit: +21 ice Damage against: +16% Living When wielded/worn: Accuracy: +23 Physical power: +12 Armour: +12 Damage when hit (Melee): 8 darkness / 16 nature slow Changes stats: +6 Str / +4 Dex / +2 Wil / +4 Con Changes resistances penetration: +7% physical / +9% cold Changes damage: +11% physical Critical mult.: +15.00% Stealth bonus: +12 Spell save: +15 Disarm immunity: +28% Stamina when hit: +2.00 * Grants [Throat Slitter] Talent It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. Press to compare |
Silevea the stralite throwing knives (6/6, 48.5-63.05 power, 18 apr) Silevea the stralite throwing knives (6/6, 48.5-63.05 power, 18 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / throwing knives ; tier 4 Base power: 48.5 - 63.1 Uses stats: 45% Dex, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.5% APR / acc Accuracy: +21 Armour Penetration: +18 Physical crit. chance: +22.0% Attack speed: 100% Firing range: +4 Capacity: 6 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * Random elemental explosion Travel speed: +200% Damage (Melee): +15 light / +12 mind Damage (Ranged): +17 blight / +25 darkness / +8 arcane Burst (radius 1) on hit: +4 arcane / +12 acid Burst (radius 2) on crit: +4 acid / +8 arcane Damage against: +23% Undead / +17% Living When wielded/worn: Accuracy: +13 Changes stats: +6 Str Changes resistances penetration: +13% acid / +14% fire / +15% lightning / +15% cold Changes damage: +13% physical Stamina when hit: +1.70 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. These knives are specially weighted to be thrown. Press to compare |
rough leather sling rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. Press to compare |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. Press to compare |
Xerareta (19 def, 3 armour) Xerareta (19 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 Armour: +3 Defense: +19 Fatigue: +3% Changes stats: +7 Str / +3 Wil / +4 Cun / +12 Con Changes resistances: +11% fire / +43% temporal / +40% darkness / +11% cold Changes resistances penetration: +32% temporal / +32% darkness / +20% physical Changes damage: +8% physical Maximum encumbrance: +10 Physical save: +19 Mental save: +19 Life regen: +0.40 Stamina each turn: +1.60 Psi when hit: +0.12 Maximum life: +20.00 Maximum stamina: +48.00 Spellpower: +5 Mental crit. chance: +3% Defense after a teleport: +44 Resist all after a teleport: +32% New effects duration reduction after a teleport: +41% Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. Press to compare |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
74 alchemist agate 74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick dwarven-steel torque of mindblast [power 121] (5 cooldown) quick dwarven-steel torque of mindblast [power 121] (5 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a beam (dam 60-121), placing all other charms into a 5 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
dragonbone wand of trap destruction &039; [power 201] (24 cooldown) dragonbone wand of trap destruction &039; [power 201] (24 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Defense: +2 Ranged Defense: +2 Damage when hit (Melee): 8 acid Changes resistances: +6% blight / +3% physical / +9% cold Maximum wards: +20 lightning / +17 temporal / +12 blight / +14 fire / +15 cold Talent cooldown: Void Blast (+6 turn) Talents granted: +7 Volcano +5 Void Blast +4 Strike +4 Ward Confusion immunity: +5% Pinning immunity: +5% Teleport immunity: +5% It can be used to try to disarm traps in a line (disarm power 201), placing all other charms into a 24 cooldown. When used: 100% chance to regenerate 20 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
Bosslike (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Boss rank.By The Illegitimate Fanboy the Thalore Rogue level 8
1st Flare 122nd year of Ascendancy at 16:27 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By The Illegitimate Fanboy the Thalore Rogue level 6
1st Flare 122nd year of Ascendancy at 06:29 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By The Illegitimate Fanboy the Thalore Rogue level 10
7th Dusk 122nd year of Ascendancy at 22:16 see stats
One of a Kind (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Unique rank.By The Illegitimate Fanboy the Thalore Rogue level 7
1st Flare 122nd year of Ascendancy at 08:11 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By The Illegitimate Fanboy the Thalore Rogue level 8
1st Flare 122nd year of Ascendancy at 16:25 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By The Illegitimate Fanboy the Thalore Rogue level 8
1st Flare 122nd year of Ascendancy at 13:23 see stats
Log
The Illegitimate Fanboy performs a melee critical strike against Greater gwelgoroth!
Greater gwelgoroth hits The Illegitimate Fanboy for 10 lightning, 0 lightning (10 total damage).
The Illegitimate Fanboy hits Greater gwelgoroth for 637 arcane damage.
The Illegitimate Fanboy killed Greater gwelgoroth!
The Illegitimate Fanboy activates Stealth.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 4 turns (stop reason: hostile spotted to the northwest (greater gwelgoroth)).
Greater gwelgoroth briefly catches sight of you!
The Illegitimate Fanboy performs a melee critical strike against Greater gwelgoroth!
The Illegitimate Fanboy performs a melee critical strike against Greater gwelgoroth!
The Illegitimate Fanboy deactivates Stealth.
Greater gwelgoroth hits The Illegitimate Fanboy for 6 lightning, 6 lightning (11 total damage).
The Illegitimate Fanboy hits Greater gwelgoroth for 629 arcane damage.
The Illegitimate Fanboy killed Greater gwelgoroth!
Quest &039; status updated! (Press &039; to see the quest log)
The Illegitimate Fanboy deactivates Lacerating Strikes.
The Illegitimate Fanboy activates Lacerating Strikes.
The Illegitimate Fanboy deactivates Lacerating Strikes.
The Illegitimate Fanboy activates Lacerating Strikes.
The Illegitimate Fanboy deactivates Lacerating Strikes.
The Illegitimate Fanboy activates Lacerating Strikes.
Saving done.
Saving done.
Saving game...
