
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Golem Speed Lock 1.3.0Less pinky nightmare curse 1.5.5Addon limits nightmare curse effect visuals (prevent unreadable pink screen) From v1.1.0 effect now limited by 2 stages. {{ Additional Randart Properties 1.5.10 Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stoneshaper 1.5.0Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extended Auto-use 1.1.5Adds additional options to talent auto-use Adventurer Buff Addon 1.7.4Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Playable Shertul Race 1.7.4Playable shertul race forked. Original content by Isaacssv552. Future updates intended but heavily limited by my own skill. Sher'tul are powerful magically inclined creatures that cannot use certain items like gloves due to them having tentacles, their incredible potential makes up for this. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Convenient Digging 1.5.5 Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon Revised Staff Combat 1.7.4Overloads Spell/Staff Combat to make some of it more useful. Outlander 1.7.4Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Forbidden Cults 1.7.4Official Expansion!No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Yeeks can survive a win 1.4.8With this, the die-or-die situation is Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Dungeon Spawn 1.7.4Places unplayable staring dugeons on map. Allowing all 4 extra dungeons. Unlocking Yeek island. And lasty placing all extra cities on map. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Black Grid Line and no Tall Tree 1.7.4Change grid line color to black, and modify tiles not to make tall trees. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Sholtar - Cider's fork 1.5.5Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -3 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic and class talent point every 6 levels. This thoroughness, unfortunately, also leads to a 50% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. Forked and unnerfed a bit by Ciderdown so it could be used in lower difficulties where the exp penalty hurts so much more. In exchange for a lower exp penalty, a confusion resist penalty has been added. Forked for my personal use. Credit for the work on this addon and modifications to it goes to those before me. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. Exotic randarts 1.4.6Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.7.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.4.6Golem - The Ironbreaker ALT 1.4.9(***optional version with original golem magic tree***Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- Stone Warden Race Unlock 1.7.2Removes race lock from stone warden that prevents creation of non-dwarf stone wardens. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Less Weird 1.7.0Places a special object on level 3 of Lake of Nur that will help you in your fight with the Weirdling Beast. Mountain Troll Race 1.5.5This addon adds Mountain Trolls as a playable race to the game. |
| Campaign | Light |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Outlander |
| Class | Adventurer |
| Level / Exp | 219 / 55% |
| Size | 3 (medium) |
| Lifes / Deaths | Killed by Sleeping Salulaith at level 18 on the 3rd Summertide 122nd year of Ascendancy at 22:19 / 41Killed by worm that walks (servant of easypeasyplus) at level 18 on the 1st Flare 122nd year of Ascendancy at 00:37 Killed by worm that walks (servant of easypeasyplus) at level 19 on the 1st Flare 122nd year of Ascendancy at 03:15 Killed by worm that walks (servant of easypeasyplus) at level 19 on the 1st Flare 122nd year of Ascendancy at 05:47 Killed by ravaging entropic rip at level 20 on the 2nd Flare 122nd year of Ascendancy at 22:17 Killed by worm that walks (servant of easypeasyplus) at level 20 on the 3rd Flare 122nd year of Ascendancy at 00:49 Killed by netherworm mass at level 21 on the 3rd Flare 122nd year of Ascendancy at 09:33 Killed by netherworm mass at level 21 on the 3rd Flare 122nd year of Ascendancy at 12:20 Killed by Grgglck the Devouring Darkness at level 22 on the 4th Flare 122nd year of Ascendancy at 16:22 Killed by worm that walks (servant of easypeasyplus) at level 23 on the 5th Flare 122nd year of Ascendancy at 14:50 Killed by Dozing Salabreba at level 23 on the 5th Flare 122nd year of Ascendancy at 17:06 Killed by worm that walks (servant of easypeasyplus) at level 23 on the 5th Flare 122nd year of Ascendancy at 19:25 Killed by worm that walks (servant of easypeasyplus) at level 23 on the 5th Flare 122nd year of Ascendancy at 21:40 Killed by orc necromancer at level 24 on the 7th Flare 122nd year of Ascendancy at 14:42 Killed by easypeasyplus&039;s Inner Demon at level 200 on the 10th Pyre 123rd year of Ascendancy at 02:55 Killed by easypeasyplus&039;s Inner Demon at level 200 on the 10th Pyre 123rd year of Ascendancy at 08:17 Killed by easypeasyplus&039;s Inner Demon at level 200 on the 10th Pyre 123rd year of Ascendancy at 11:56 Killed by worm that walks (servant of easypeasyplus) at level 203 on the 15th Pyre 123rd year of Ascendancy at 05:48 Killed by easypeasyplus&039;s Inner Demon at level 215 on the 30th Pyre 123rd year of Ascendancy at 13:52 Killed by easypeasyplus&039;s Inner Demon at level 215 on the 30th Pyre 123rd year of Ascendancy at 18:08 Killed by easypeasyplus&039;s Inner Demon at level 215 on the 30th Pyre 123rd year of Ascendancy at 21:15 Killed by easypeasyplus&039;s Inner Demon at level 215 on the 31st Pyre 123rd year of Ascendancy at 02:08 Killed by easypeasyplus&039;s Inner Demon at level 217 on the 33rd Pyre 123rd year of Ascendancy at 12:42 Killed by easypeasyplus&039;s Inner Demon at level 217 on the 33rd Pyre 123rd year of Ascendancy at 18:27 Killed by easypeasyplus&039;s Inner Demon at level 217 on the 33rd Pyre 123rd year of Ascendancy at 21:49 Killed by easypeasyplus&039;s Inner Demon at level 217 on the 34th Pyre 123rd year of Ascendancy at 02:14 Killed by worm that walks (servant of easypeasyplus) at level 217 on the 34th Pyre 123rd year of Ascendancy at 11:44 Killed by easypeasyplus&039;s Inner Demon at level 218 on the 36th Pyre 123rd year of Ascendancy at 17:18 |
Primary Stats
| Strength | 158 (base 15) |
| Dexterity | 86 (base 12) |
| Constitution | 198 (base 72) |
| Magic | 316 (base 228) |
| Willpower | 116 (base 79) |
| Cunning | 191 (base 123) |
Resources
| Mana | 1613/1613 |
| Negative | 714/714 |
| Life | 17686/18291 |
| Paradox | 300 |
| Soul | 10/10 |
| Hate | 51/100 |
| Equilibrium | 25 |
| Vim | 954/954 |
| Insanity | 0/100 |
| Positive | 704/704 |
| Stamina | 1039/1039 |
| Psi | 194/194 |
| Healing Factor | 0 |
| Regeneration | 0 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +207.79130680809% |
| Spell | -9.9920072216264E-13% |
| Global | +87.837193669424% |
Vision
| Sight | 10 |
| Lite | -1010 |
| Infravision | 18 |
| See Stealth | 57.327506786621 |
| See Invisible | 69.327506786621 |
Offense: Mainhand
| Damage | 732 |
| Accuracy | 138 |
| Crit Chance | 120% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 155 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 79 |
| Crit Chance | 90% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +97% |
| Fire burn | +75% |
| Cold | +134% |
| All | +60% |
| Physical | +123% |
| Lightning | +96% |
| Light | +90% |
| Manaburn arcane | +75% |
| Temporal | +88% |
| Arcane | +120% |
| Fire | +135% |
| Darkness | +100% |
Offense: Damage Penetration
| Acid | +41% |
| Cold | +64% |
| Temporal | +49% |
| Blight | +56% |
| Physical | +87% |
| Fire | +34% |
| All | +34% |
Defense: Base
| Armour (hardiness) | 386.20176151435 (30%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 9 |
| Physical Save | 149 |
| Spell Save | 144 |
| Mental Save | 56 |
Defense: Resistances
| Acid | 91%( 91%) |
| Arcane | 91%( 91%) |
| Cold | 92%( 92%) |
| All | +283%( 91%) |
| Darkness | +100%(121%) |
| Light | 91%( 91%) |
| Physical | 92%( 92%) |
| Lightning | 92%( 92%) |
| Fire | 92%( 92%) |
| Mind | 91%( 91%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 28% |
| Fear Resistance | 66% |
| Blind Resistance | 100% |
| Disarm Resistance | 30% |
| Pinning Resistance | 0% |
| Silence Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1187 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 336 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1029 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2501% for 10 turns (200 total) and instantly restoring 125 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1680 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Temporal Hounds | 1.00 |
| 19/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.00 |
| 5/5 |
| 21/5 |
| 10/5 |
| 20/5 |
| Spell / Temporal | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 21/5 |
| Wild-gift / Earthen vines | 1.20 |
| 21/5 |
| 20/5 |
| 1/5 |
| 6/5 |
| Demented / Friend of the worm | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Arcane enchantments | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.40 |
| 27/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 18/5 |
| 7/5 |
| 0/5 |
| 29/5 |
| 27/5 |
| 11/5 |
| Race / Outlander | 1.20 |
| 21/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Energy | 1.20 |
| 12/5 |
| 12/5 |
| 2/5 |
| 20/5 |
| Celestial / Chants | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Secrets of the Eternals |
| talent | Lucid Dreamer |
| talent | Stone Vines |
| talent | Weapon of Light |
| talent | Temporal Hounds |
| talent | Ice Core |
| talent | Living Lightning |
| talent | Icy Skin |
| talent | Beyond the Flesh |
| talent | Icy Shell |
| talent | Uttercold |
| talent | Overkill |
| talent | Mega Spiked Shell |
| talent | Energy Decomposition |
| talent | Volcano Shell |
| talent | Aether Permeation |
| talent | Essence of Speed |
| talent | Gloom |
| talent | Spiked Shell |
| talent | Crystalline Focus |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
| beneficial effect | Has 6 throwing knives prepared: 6 KnivesRange: 3 Net Damage: 262 - 367 Accuracy: 156 (knife) APR: 25 Crit Chance: +121% Crit mult: 297% Uses Stats: 92% Cun, 50% Mag |
| beneficial effect | Linked to their horror ally gaining 23% all damage resistance. Shared Insanity |
Quests
You have become whole. Now it is time to fulfill your wishes. FreedomNo longer will you be caged underground, by those who would condemn or kill you on sight. You will be free, and it will be g l o r i o u s. * With the network of runestones warding the Iron Gate sabotaged, you are confident you can succeed in your attempt to breach the fortress. * But beware: the magic that still lingers will make using your Rod of Recall impossible, and the dwarves will undoubtedly close off any escape routes. * This is it: freedom or death. Gather your strength, and fight your way past the High Guardian. To the surface, and towards freedom. * You have shattered the Iron Gate, fought past its High Guardian and obtained your freedom. | done |
Proceed directly to the next Infinite Dungeon level in less than 206 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 100): Rush Hour (206)Turns left: 190 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 101): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 102): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 104): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 105): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 106): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 108): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 109): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 111): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 112): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 116): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 119): Near SightedYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 120): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 121): Exterminator | failed |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 122): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 123): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 125): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 126): Near SightedYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 128): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 129): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 130): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 131): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 132): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 392 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 136): Rush Hour (392)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 138): Rush Hour (197)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 139): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 141): Near SightedYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 142): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 275 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 143): Rush Hour (275)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 144): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 146): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 147): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 149): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 150): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 151): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 338 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 153): Rush Hour (338)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 154): Near SightedYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 155): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 156): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 157): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 160): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 161): Rush Hour (119)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 163): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 164): Rush Hour (197)Turns left: 29 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 166): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 302 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 167): Rush Hour (302)Turns left: 68 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 169): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 171): Near SightedYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 347 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 173): Rush Hour (347)Turns left: 227 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 174): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 177): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 178): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 180): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 181): Near SightedYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 182): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 183): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 184): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 185): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 95 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 186): Rush Hour (95)Turns left: 64 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 188): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 189): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 190): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 191): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 193): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 195): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 196): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 198): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 199): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 200): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 202): ExterminatorFoes left: 25 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 204): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 104 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 207): Rush Hour (104)Turns left: 91 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 749 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 208): Rush Hour (749)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 209): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 210): ExterminatorFoes left: 0 | active |
Proceed directly to the next Infinite Dungeon level in less than 287 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 212): Rush Hour (287)Turns left: 43 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 213): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 214): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 215): Near Sighted | active |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 216): Rush Hour (86)Turns left: 46 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 217): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 219): Rush Hour (278)Turns left: 214 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 104 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 222): Rush Hour (104)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 223): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 226): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 228): ExterminatorFoes left: 2 | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 230): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 231): ExterminatorFoes left: 0 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 232): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 87): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 88): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 89): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 374 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 90): Rush Hour (374)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 91): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 350 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 93): Rush Hour (350)Turns left: 258 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 254 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 99): Rush Hour (254)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered... somewhere. It is always, and never. This place has existed for countless millennia, all in the span of a single breath. Places of Power: EternityDeep within, you can feel eternity gazing upon you. It finds you wanting. *The Great Work is completed. | active |
You have entered a cleft in the side of a mountain, exposing a strange crystalline growth. Places of Power: The GeodeDeep within, you can sense something moving - seemingly aware of you. *You have taken the power that lingered in this place, gaining knowledge of the Celestial/Chants tree, unlocking it. | done |
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining knowledge of the Chronomancy/Energy tree, unlocking it. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining knowledge of the Corruption/Vile Life tree, unlocking it. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. * You are whole. You are complete. Now take your last steps towards freedom. | done |
Once upon a time, Ralkur forged mighty champions to cover his retreat. The Slumbering ElevenHe was interrupted before he could finish his work. Yet these Eleven slumber - for now. They could prove a challenge for you to test yourself against, to grow even further. *The first group of the Eleven has fallen. A seal has broken, empowering the rest of them. *The second group of the Eleven has fallen. The second seal has shattered, empowering all four that are left to their old strength. *Ten of the Eleven have fallen. Only the Nameless remains. *None of the Eleven could stand against you. Ralkur& | active |
Equipment
| Psionic focus | Bolbum&5.0 T3 staff 2H weapon [Unique] ArcaneEnchantment: Runes Power 176% Range: 1.2x Uses 250% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +35 (+4 eff.) Dmg.mod +20% physical Acc +7 (+1 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Activate rune. Uses 18 power out of 21/21 A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
| Light source | The Egg of Defiance The Egg of Defiance0.0 god lite [Unique] Unknown While equipped: Stats +10 Str +10 Mag +10 Wil +20 Cun dps ---------- Crit.mult +40.00% Dmg.mod +30% all ----- def ----- Defense +24 (+6 eff.) Resists +50% darkness +10% all Res.Cap +30% darkness Affinity +20% darkness Die.at -200.00 life Blind- +100% ---------- misc Light -1000 Infravis +12 Cry out to the world in a radius of 5 around you, disrupting the existence of nearby creatures.. Uses 68 power out of 80/80 A hollow shell now beats inside your chest, steadily dreaming. Inside, you slumber, waiting to awaken... |
| On head | voratun helm &039; (8 def, 14 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +7 Str +6 Wil +3 Cun +10 Con +3 Lck dps ---------- Mov.spd +20% Dmg.mod +6% lightning +3% darkness Res.pen +3% all ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +7% all Crit.chn- 10.00% Phys.save +15 (+2 eff.) Mind.save +14 (+5 eff.) ---------- misc Light +2 See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 477 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 21 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Tool | overpowered dragonbone wand of conjuration [power 1933] (19 cooldown)2.0 T5 wand charm [Ego+] ArcaneEnchantment: Charm Fire a magical bolt dealing 3789 lightning damage Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
| On fingers | Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +10 Dex +9 Mag +9 Cun +1 Con dps ---------- Dmg.mod +6% physical Res.pen +15% blight +12% all Acc +21 (+2 eff.) Apr +3 Melee Ret 2 blight 16 cold 17 arcane 4 mind ----- def ----- Phys.save +12 (+1 eff.) Die.at -40.00 life Max.HP +88.00 HP.reg +16.00 Heal.mod +18% ---------- misc Stam/turn +2.00 Max.stam +20.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
| Around neck | Gleampain the stralite amulet 0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Con dps ---------- Melee+ 12 fire Dmg.mod +10% all Res.pen +7% acid +7% blight Melee Ret 10 bleed ----- def ----- Armour +6 Defense +40 (+10 eff.) Resists +18% light +6% fire Res.Cap +6% all Phys.save +17 (+2 eff.) ---------- misc Max.P.En +10.00 Max.N.En +10.00 Masteries +0.25 Spell/Golemancy +0.25 Demented/Horrific body Amulets make your neck look great! |
| In main hand | Lost Staff of Archmage Tarelion (biting gale rune of the titan) (136% power, 4 apr, fire element)5.0 T5 staff 2H weapon [Unique] ArcaneEnchantment: Runes Power 137% Range: 1.2x Uses 190% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +58 (+7 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Activate rune. Uses 20 power out of 23/23 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| On hands | dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +6 (+0 eff.) Melee+ 4 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +4% arcane Unarmed combat: Power 120% Range: 1.4x Uses 24% Wil, 64% Cun, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +6 arcane On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Tarrorim the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +8 Dex +11 Mag +5 Wil +9 Cun +11 Lck dps ---------- Spell.pwr +12 (+1 eff.) Acc +20 (+2 eff.) Apr +2 ----- def ----- Mind.save +14 (+5 eff.) Stealth +14 Disarm- +30% ---------- misc T.Disarm +30 Mana/turn +0.45 Max.mana +60.00 Infravis +6 See.Invis +9 A belt that goes around your waist. |
| Cloak | Rimeenvy the elven-silk cloak (20 def, 0 armour) =15% ResCap=2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 19 manaburn arcane 20 fire burn 4 light 20 cold Ranged+ 20 manaburn arcane 20 fire burn Dmg.mod +15% fire burn +15% manaburn arcane ----- def ----- Defense +20 (+5 eff.) Resists +15% lightning +3% physical +6% darkness +12% cold +3% acid +1% all Res.Cap +15% all Phys.save +3 (+0 eff.) Proj.slow +33% Max.HP +71.00 Confus- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Dawnreaper (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +9 Str +6 Mag dps ---------- Phys.pwr +35 (+3 eff.) Spell.pwr +20 (+2 eff.) Dmg.mod +28% temporal +30% physical +30% light +20% all Res.pen +15% temporal +15% physical ----- def ----- Resists +2% physical +51% light +10% arcane +12% mind +15% all Anom.red +16 Knockbk- +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion (speed 788%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 788% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 812%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 479; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 479 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 514; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 514; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 467; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 486; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 486 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 8; phase 27; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 20; cd 14)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 14; phase 49; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 14 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 14 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 49%, your defense is increased by 49 and all your resistances by 49%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
biting gale rune (damage 456; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 455.52 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 707% over 10 turns; mana 35; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 707% for 10 turns (57 total) and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune (regen 1589% over 10 turns; mana 79; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns (127 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 458; dur 8; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 458 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 462; dur 7; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 444; dur 8; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 444 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 396; dur 3; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 462; dur 7; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 462; dur 7; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 462; dur 8; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 462; dur 7; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 371; dur 5; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 371 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune (range 103; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune (range 86; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the psychic (range 211; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 211 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
7 Ancient Tome titled &039;0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Touch a target (or yourself) to infuse it with Nature, healing it for 366 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+2 eff.) Spell.save +15 (+2 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
vitalizing steel amulet of agony0.1 T2 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +10 Con dps ---------- Res.pen +7% acid +7% blight Melee Ret 10 bleed ----- def ----- Phys.save +11 (+1 eff.) Max.HP +50.00 HP.reg +5.00 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+0 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+0 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+0 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (255). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
clarifying gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +13% mind Confus- +20% Amulets make your neck look great! |
gold amulet of murder0.1 T3 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +16.00% Acc +8 (+1 eff.) Apr +15 Amulets make your neck look great! |
marauder&0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +5 Dex +7 Con dps ---------- Melee+ 16 bleed Dmg.mod +8% bleed Frenzy: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Assault nearby foes with 4 fast attacks for 34% (at 0 Hate) to 68% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby. At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Defense by -31 for 4 turns. The damage multiplier and Defense reduction increase with your Strength. This talent will also attack with your shield, if you have one equipped. Amulets make your neck look great! |
restful gold amulet of agony0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +8 Con dps ---------- Res.pen +7% acid +7% blight Melee Ret 10 bleed ----- def ----- Fatigue -7% HP.reg +4.00 Amulets make your neck look great! |
stabilizing gold amulet of the heavens0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con ----- def ----- Resists +10% temporal Pinning- +23% Knockbk- +26% Amulets make your neck look great! |
starseer&0.1 T3 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag +8 Con dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Dmg.mod +7% darkness +7% temporal +6% light +6% physical Res.pen +7% acid +7% blight Melee Ret 10 bleed Amulets make your neck look great! |
vitalizing gold amulet of mastery (0.28 Cursed / Gloom)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +11 (+1 eff.) Max.HP +56.00 HP.reg +7.00 ---------- misc Masteries +0.28 Cursed/Gloom Amulets make your neck look great! |
wanderer&0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +7 Dex +8 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +4.00 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
warmaker&0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +8 Dex +8 Wil dps ---------- Crit.mult +16.00% Spell.pwr +11 (+1 eff.) Dmg.mod +11% blight +11% fire Amulets make your neck look great! |
Eminn the Abysstrial0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str dps ---------- Mind.crit +1% Mind.pwr +5 (+1 eff.) Dmg.mod +9% fire Melee Ret 4 arcane ----- def ----- Resists +7% lightning +9% physical +7% arcane +11% nature Max.HP +16.00 HP.reg +3.00 ---------- misc Mana/s.crit +3.00 Hate/m.crit +3.00 Max.mana +14.00 Max.psi +40.00 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 26 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 80 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall& |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 26 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 80 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall& |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 26 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 80 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall& |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 26 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 80 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall& |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 2670.84 physical damage (based on Magic) in a radius of 3. Uses 51 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 2670.84 physical damage (based on Magic) in a radius of 3. Uses 51 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 2670.84 physical damage (based on Magic) in a radius of 3. Uses 51 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
marauder&0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +7 Dex +5 Mag dps ---------- S.pwr/crit +6 Melee+ 18 bleed Dmg.mod +9% bleed ---------- misc Mana/turn +0.50 Max.mana +52.00 Frenzy: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Assault nearby foes with 4 fast attacks for 34% (at 0 Hate) to 68% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby. At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Defense by -31 for 4 turns. The damage multiplier and Defense reduction increase with your Strength. This talent will also attack with your shield, if you have one equipped. Amulets make your neck look great! |
marauder&0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +7 Dex dps ---------- Melee+ 18 bleed 12 light 13 darkness Dmg.mod +10% bleed +13% light +13% darkness On Melee Ret: * 13% chance to reduce damage dealt by 34% * 12% chance to blind Frenzy: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Assault nearby foes with 4 fast attacks for 34% (at 0 Hate) to 68% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby. At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Defense by -31 for 4 turns. The damage multiplier and Defense reduction increase with your Strength. This talent will also attack with your shield, if you have one equipped. Amulets make your neck look great! |
protective stralite amulet of strength (+9)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +9 Str ----- def ----- Armour +7 Defense +10 (+2 eff.) Res.Cap +6% all Phys.save +19 (+2 eff.) Amulets make your neck look great! |
stabilizing stralite amulet of cunning (+8)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +8 Cun ----- def ----- Resists +22% temporal Pinning- +41% Knockbk- +39% Amulets make your neck look great! |
stralite amulet of agony0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +7 Con dps ---------- Res.pen +7% acid +7% blight Melee Ret 10 bleed Amulets make your neck look great! |
warmaker&0.1 T4 amulet jewelry [Ego+] Master While equipped: Stats +8 Str +6 Dex +5 Wil Amulets make your neck look great! |
Carrionsaw the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag +4 Wil +10 Con dps ---------- Crit.mult +20.00% Spell.pwr +5 (+0 eff.) Melee+ 4 arcane Dmg.mod +9% nature +6% blight Res.pen +7% acid +7% blight Phasing +10% Acc +10 (+1 eff.) Apr +20 Melee Ret 4 nature 10 bleed ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +12% fire Res.Cap +7% all Phys.save +27 (+3 eff.) ---------- misc Mana/turn +0.04 Amulets make your neck look great! |
Daysaw0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee+ 24 light ----- def ----- Armour +20 Resists +12% lightning +14% physical +21% darkness +33% acid +21% blight +15% cold +15% mind +24% light Blind- +39% Confus- +39% Pinning- +39% ---------- misc Stam/turn +1.00 Max.stam +25.00 Max.vim +60.00 Light +6 Amulets make your neck look great! |
Frost Lord&0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Frost Lord&0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Frost Lord&0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul&0.1 T5 amulet jewelry [Unique] Master Another of Garkul&LASTYELLOWLASTORANGE+10 Str +6 Con ----- def ----- Phys.save +18 (+2 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTffff66LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83Release a powerful shout, doing 1360.23 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul& |
Garkul&0.1 T5 amulet jewelry [Unique] Master Another of Garkul&LASTYELLOWLASTORANGE+10 Str +6 Con ----- def ----- Phys.save +18 (+2 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTffff66LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83Release a powerful shout, doing 1360.23 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul& |
Glath0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +12 Dex +2 Mag +3 Wil +10 Cun +12 Con dps ---------- Mind.pwr +10 (+2 eff.) Mov.spd +10% Dmg.mod +3% all On Hit (Melee): * 30% chance to reduce all saves and defense by 42 ----- def ----- Fatigue -20% Resists +3% mind Crit.chn- 20.00% Phys.save +24 (+3 eff.) Spell.save +24 (+3 eff.) Mind.save +24 (+7 eff.) HP.reg +10.00 ---------- misc Stam/turn +1.50 Psi/ret +0.04 Max.psi +40.00 Masteries +0.30 Spell/Eldritch shield +0.20 Spell/Wildfire Amulets make your neck look great! |
Silinne the Sleetbrand0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Mag +12 Con dps ---------- Spell.crit +6% Crit.mult +15.00% Phys.pwr +25 (+2 eff.) Spell.pwr +6 (+0 eff.) Melee+ 16 arcane Dmg.mod +7% acid +8% lightning +16% cold +6% arcane +8% fire Res.pen +7% acid +7% blight Apr +2 Melee Ret 10 bleed 8 physical ----- def ----- Fatigue -7% Resists +9% cold HP.reg +5.00 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
enraging voratun amulet of mastery (0.39 Spell / Disenchantment)0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Phys.spd +10% Dmg.mod +10% physical ---------- misc Masteries +0.39 Spell/Disenchantment Amulets make your neck look great! |
flowstone voratun amulet of constitution (+10)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Con ----- def ----- Resists +11% physical +15% cold ---------- misc Stam/turn +1.00 Max.stam +30.00 Amulets make your neck look great! |
Singeserpent0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +48% acid Res.pen +40% mind +40% fire Acc +9 (+1 eff.) Apr +9 On Hit (Melee): * 32% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +9 (+2 eff.) Resists +36% acid +18% fire Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings make your fingers look great! |
mule&0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Fatigue -5% ---------- misc Max.enc +24 Talents granted by this ego do not have their typical weapon type requirements. Rush: Level 2.0 Pwr.cost 26 out of 30/30. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Rings make your fingers look great! |
obscure copper ring0.1 T1 ring jewelry [Ego+] While equipped: dps ---------- Melee+ 6 molten rock Ranged+ 7 void ----- def ----- Spell.save +7 (+1 eff.) Rings make your fingers look great! |
rogue&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings make your fingers look great! |
sneakthief&0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Mov.spd +13% Acc +14 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Blinding Speed: Puts all charms on 34 cooldown Level 4.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
wizard&0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Str +4 Mag +4 Con ----- def ----- Spell.save +8 (+1 eff.) Talents granted by this ego do not have their typical weapon type requirements. Perfect Strike: (Instant) Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Rings make your fingers look great! |
Baleful Band Baleful Band0.1 T2 ring jewelry [Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +10% light +10% darkness ----- def ----- Resists +40% darkness +20% light ---------- misc Hate/ret +1.70 Max.hate +6.00 Hateful Whisper: Level 2.0 Pwr.cost 22 out of 26/26. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTWHITEANTIQUE_WHITE |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 50.01 cold and 47.73 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
marksman&0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+1 eff.) ----- def ----- Max.HP +62.00 HP.reg +11.00 Heal.mod +14% Rings make your fingers look great! |
pixie&0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.pwr +9 (+1 eff.) Acc +11 (+1 eff.) Apr +11 ----- def ----- Defense +11 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
scoundrel&0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Str dps ---------- Phys.pwr +9 (+0 eff.) Dmg.mod +14% lightning ----- def ----- Resists +28% lightning Rings make your fingers look great! |
wizard&0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag +5 Cun +4 Lck ----- def ----- Spell.save +10 (+1 eff.) Mind On My Money: (Instant) Level 1.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Contemplate your wealth and draw power from it, gaining 100.00 mindpower for 10 turns. You gain 1 mindpower for every 80 gold, up to a maximum of 100. Rings make your fingers look great! |
Serpentcut the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +7 Mag +6 Wil +7 Con dps ---------- Spell.pwr +11 (+1 eff.) Dmg.mod +12% light Res.pen +25% light +57% nature Apr +9 Melee Ret 20 physical ----- def ----- Armour +12 Resists +24% lightning +21% temporal +5% physical +9% all Phys.save +12 (+1 eff.) Teleport- +46% ---------- misc Max.P.En +50.00 Max.N.En +50.00 Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
astral gold ring of war0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Str +6 Wil +6 Con dps ---------- Melee Ret 13 nature 14 mind Talents granted by this ego do not have their typical weapon type requirements. Perfect Strike: (Instant) Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Rings make your fingers look great! |
conjurer&0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Mag +7 Wil +6 Cun +6 Lck dps ---------- Spell.pwr +11 (+1 eff.) All That Glitters: (Instant) Level 1.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Call upon the power of your wealth to empower your magic, gaining 100.00 spellpower for 10 turns. You gain 1 spell power for every 80 gold, up to a maximum of 100. Rings make your fingers look great! |
gladiator&0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +8 Str +6 Cun +7 Con +6 Lck dps ---------- Phys.pwr +11 (+1 eff.) Golden Rule: (Instant) Level 1.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Call upon the power of your wealth to do unto others before they do unto you, gaining 100.00 physical power for 10 turns. You gain 1 physical power for every 80 gold, up to a maximum of 100. Rings make your fingers look great! |
obscure gold ring0.1 T3 ring jewelry [Ego+] While equipped: dps ---------- Melee+ 13 wasting temporal On Hit (Ranged): * 11% chance to cause random gloom ----- def ----- Phys.save +11 (+1 eff.) Rings make your fingers look great! |
obscure gold ring of tenacity0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 11% chance to reduce armor by 63% ----- def ----- Phys.save +11 (+1 eff.) Max.HP +38.00 Disarm- +38% Pinning- +38% Knockbk- +38% Rings make your fingers look great! |
sinister gold ring of war0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +5 Str +4 Dex +4 Cun +6 Con dps ---------- Melee+ 15 poison Ranged+ 16 poison Talents granted by this ego do not have their typical weapon type requirements. Shattering Shout: Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 1192.18 physical damage in a radius 6 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Rings make your fingers look great! |
solipsist&0.1 T3 ring jewelry [Ego+] Arcane/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% all ----- def ----- Defense +30 (+7 eff.) Max.HP +26.00 Disarm- +31% Pinning- +23% Knockbk- +29% Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+1 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+1 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+1 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Archlich 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold Res.pen +10% all ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+1 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
entropic stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Cun dps ---------- Melee Ret 17 acid 9 darkness ----- def ----- Max.HP +88.00 HP.reg +16.00 Heal.mod +16% Rings make your fingers look great! |
entropic stralite ring of war0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +7 Str +7 Cun +7 Con dps ---------- Melee Ret 17 acid 17 darkness Talents granted by this ego do not have their typical weapon type requirements. Perfect Strike: (Instant) Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Rings make your fingers look great! |
gladiator&0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +9 Str +7 Cun +9 Con +7 Lck dps ---------- Phys.pwr +13 (+1 eff.) Mind On My Money: (Instant) Level 1.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Contemplate your wealth and draw power from it, gaining 100.00 mindpower for 10 turns. You gain 1 mindpower for every 80 gold, up to a maximum of 100. Rings make your fingers look great! |
gladiator&0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +9 Con dps ---------- Phys.pwr +12 (+1 eff.) ----- def ----- Max.HP +39.00 Disarm- +44% Pinning- +44% Knockbk- +39% Rings make your fingers look great! |
marksman&0.1 T4 ring jewelry [Ego] Master While equipped: Stats +8 Dex dps ---------- Acc +16 (+2 eff.) ----- def ----- HP.reg +6.00 Stun/Frz- +44% Rings make your fingers look great! |
psionicist&0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: Stats +9 Wil ----- def ----- Mind.save +18 (+6 eff.) Max.HP +44.00 Disarm- +42% Pinning- +44% Knockbk- +44% Rings make your fingers look great! |
rogue&0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +9 Cun dps ---------- Dmg.mod +18% fire ----- def ----- Defense +18 (+4 eff.) Resists +36% fire Rings make your fingers look great! |
rogue&0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +9 Cun dps ---------- Phys.pwr +13 (+1 eff.) Spell.pwr +13 (+1 eff.) Mind.pwr +13 (+2 eff.) ----- def ----- Defense +18 (+4 eff.) Rings make your fingers look great! |
scoundrel&0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Str dps ---------- Phys.pwr +10 (+1 eff.) Rings make your fingers look great! |
sinister stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Melee+ 18 poison Ranged+ 18 poison Acc +11 (+1 eff.) Apr +13 ----- def ----- Defense +15 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring &039;0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun +7 Str dps ---------- Mind.crit +5% Phys.pwr +13 (+1 eff.) Ranged+ 15 wasting temporal On Hit (Melee): * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +8% arcane +6% lightning Phys.save +13 (+1 eff.) Max.HP +76.00 HP.reg +17.00 Heal.mod +18% ---------- misc Psi/ret +0.04 Hate/m.crit +3.00 Max.P.En +10.00 Max.N.En +10.00 Rings make your fingers look great! |
titan&0.1 T4 ring jewelry [Ego] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +18% cold ----- def ----- Resists +36% cold Phys.save +14 (+2 eff.) Rings make your fingers look great! |
warrior&0.1 T4 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings make your fingers look great! |
warrior&0.1 T4 ring jewelry [Ego] Master While equipped: Stats +7 Str ----- def ----- Armour +14 HP.reg +8.00 Stun/Frz- +38% Rings make your fingers look great! |
wizard&0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +9 Mag +7 Cun +3 Lck ----- def ----- Spell.save +18 (+2 eff.) Golden Rule: (Instant) Level 1.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Call upon the power of your wealth to do unto others before they do unto you, gaining 100.00 physical power for 10 turns. You gain 1 physical power for every 80 gold, up to a maximum of 100. Rings make your fingers look great! |
Blazespar0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +8 Str +8 Con dps ---------- Melee+ 12 blight 12 fire Dmg.mod +6% acid +3% fire +6% blight Res.pen +15% blight Melee Ret 17 blight 20 physical 20 temporal 20 lightning On Hit (Melee): * 40% chance to reduce armor by 63% ----- def ----- Resists +9% acid +9% cold +12% blight +3% fire Max.HP +50.00 Disarm- +50% Pinning- +50% Knockbk- +50% Rings make your fingers look great! |
Cloudrend the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +12 Str +9 Dex +12 Con dps ---------- Spell.crit +4% Phys.pwr +14 (+1 eff.) Ranged+ 14 ice Dmg.mod +27% arcane +6% lightning On Hit (Melee): * 15% chance to reduce all saves and defense by 42 ----- def ----- Resists +9% blight Crit.chn- 15.00% Spell.save +12 (+2 eff.) Mind.save +15 (+5 eff.) Confus- +50% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +3.00 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+1 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+5 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Infernoglean0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +11 Cun +6 Lck dps ---------- Melee+ 9 draining blight Ranged+ 15 fetid Dmg.mod +12% fire Res.pen +8% nature ----- def ----- Resists +21% fire Phys.save +15 (+2 eff.) Poison- +50% ---------- misc Infravis +4 Golden Rule: (Instant) Level 1.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Call upon the power of your wealth to do unto others before they do unto you, gaining 100.00 physical power for 10 turns. You gain 1 physical power for every 80 gold, up to a maximum of 100. Rings make your fingers look great! |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Splendourwisp the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Con +8 Mag dps ---------- Dmg.mod +20% cold Res.pen +10% acid Melee Ret 15 lightning 4 light 20 blight 20 cold 20 arcane ----- def ----- Armour +18 Defense +5 (+1 eff.) Resists +9% lightning +40% cold +9% mind +1% physical Poison- +10% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +5 Rings make your fingers look great! |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+1 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 839.40 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+1 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 839.40 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+1 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 839.40 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Zeresus the Forestspawner0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Str +8 Cun +10 Con dps ---------- Phys.pwr +15 (+1 eff.) Dmg.mod +3% nature +9% acid Res.pen +20% nature +5% cold Melee Ret 5 acid 18 darkness ----- def ----- Resists +10% temporal +6% darkness +12% blight +6% fire +6% nature Phys.save +10 (+1 eff.) Spell.save +15 (+2 eff.) Teleport- +50% Rings make your fingers look great! |
entropic voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun dps ---------- Melee Ret 11 acid 18 darkness Rings make your fingers look great! |
entropic voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun dps ---------- Melee Ret 20 acid 20 darkness ----- def ----- Resists +30% acid +29% fire +30% lightning +30% cold Rings make your fingers look great! |
marksman&0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +10 Cun +9 Dex dps ---------- Melee+ 35 physical Ranged+ 28 physical Acc +18 (+2 eff.) On Hit (Melee): * 16% chance to reduce all saves and defense by 42 On Hit (Ranged): * 17% chance to reduce all saves and defense by 42 ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
marksman&0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +8 Dex +7 Con dps ---------- Acc +16 (+2 eff.) Talents granted by this ego do not have their typical weapon type requirements. Dirty Fighting: Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: You make a low blow against a sensitive point on the target, dealing 196% unarmed damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by 16 and their stun, blind, confusion and pin immunities to 50% of normal for 4 turns. This effect bypasses saves. Rings make your fingers look great! |
obscure voratun ring of misery0.1 T5 ring jewelry [Ego++] Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 15 draining blight Ranged+ 15 nightmare ----- def ----- Phys.save +15 (+2 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
obscure voratun ring of war0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +8 Str +8 Con dps ---------- Melee+ 13 molten rock Ranged+ 15 ice ----- def ----- Spell.save +15 (+2 eff.) Talents granted by this ego do not have their typical weapon type requirements. Stunning Blow: Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Hit the target twice with your two-handed weapon, doing 65% damage. Each hit will try to stun the target for 5 turns. The stun chance increases with your Physical Power. Rings make your fingers look great! |
rogue&0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +10 Cun +7 Con ----- def ----- Defense +20 (+5 eff.) Talents granted by this ego do not have their typical weapon type requirements. Dirty Fighting: Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: You make a low blow against a sensitive point on the target, dealing 188% unarmed damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by 11 and their stun, blind, confusion and pin immunities to 50% of normal for 4 turns. This effect bypasses saves. Rings make your fingers look great! |
sinister voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +3 Dex dps ---------- Melee+ 19 poison Ranged+ 20 poison ----- def ----- Max.HP +93.00 HP.reg +20.00 Heal.mod +20% Rings make your fingers look great! |
sinister voratun ring of power0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.pwr +7 (+0 eff.) Spell.pwr +8 (+1 eff.) Mind.pwr +8 (+1 eff.) Melee+ 16 poison Ranged+ 17 poison Rings make your fingers look great! |
sneakthief&0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +8 Cun +4 Dex dps ---------- Acc +15 (+2 eff.) Apr +17 ----- def ----- Defense +9 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
vile voratun ring of darkness (+34%)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Con dps ---------- Dmg.mod +17% darkness Melee Ret 19 blight 20 lightning ----- def ----- Resists +34% darkness Rings make your fingers look great! |
vile voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +10 Cun +8 Con dps ---------- Melee+ 34 physical Ranged+ 35 physical Melee Ret 20 blight 19 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 42 On Hit (Ranged): * 20% chance to reduce all saves and defense by 42 ---------- misc Hate/m.crit +3.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Kauila& Kauila&5.0 T2 staff 1H weapon [Unique] Arcane/NatureEnchantment: Runes Power 111% Range: 1.2x Uses 210% Mag Dmg Cold Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +6.0% Atk.spd 100% On Hit: 20% Slime Spit 2 On Hit: * 6% chance to slow global speed by 71% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+5 eff.) Dmg.mod +30% cold ---------- misc Masteries +0.20 Spell/Water +0.20 Spell/Ice On Spell Hit: 20% Ice Shards 2 Activate rune. Uses 15 power out of 17/17 Living in a freshwater spring, the owner of this staff had used it to control the water, protecting her children. Until the day she died, not a single turtle had been harmed. This staff can be wielded in your off-hand. |
keeper&5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 190% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +6 (+0 eff.) Spell.spd +14% Dmg.mod +15% arcane ---------- misc Talents +1 Command Staff Paradox regeneration: -2.00 Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of wizardry (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 190% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% Spell.pwr +22 (+2 eff.) Dmg.mod +25% arcane ---------- misc Max.mana +83.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker&5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 190% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+1 eff.) Dmg.mod +25% physical ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +13% darkness +11% temporal Def/telep +21 Res/telep +18% Dur/telep +21% ---------- misc Wards +2 physical Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dourquench (136% power, 6 apr, arcane element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 190% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Wil +7 Con dps ---------- Phys.crit +9.0% Spell.crit +9% Phys.pwr +15 (+1 eff.) Spell.pwr +35 (+4 eff.) Dmg.mod +3% lightning +30% arcane +3% darkness Res.pen +26% darkness +10% arcane Acc +13 (+1 eff.) Melee Ret 6 lightning ----- def ----- Defense +15 (+3 eff.) Resists +3% lightning +15% cold +3% darkness HP.reg +1.40 Heal.mod +28% ---------- misc Mana/turn +0.04 Vim/s.crit +1.00 Max.P.En +10.00 Max.N.En +10.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 472.10 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Telos&2.5 T5 staff 1H weapon [Unique] ArcaneEnchantment: Runes A part of set. Power 144% Range: 1.2x Uses 210% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+6 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff Activate rune. Uses 14 power out of 1/16 The top part of Telos& |
blazebringer&3.0 T1 battleaxe 2H weapon [Ego+] Nature Power 108% Range: 1.5x Uses 72% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 nature On Crit.r2 +31 fire While equipped: dps ---------- All.spd +4% Res.pen +13% fire Massive two-handed battleaxes. |
truestriking iron battleaxe (107% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Master Power 107% Range: 1.5x Uses 72% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +12 (+1 eff.) Apr +10 Massive two-handed battleaxes. |
quick steel battleaxe of massacre (139% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 139% Range: 1.5x Uses 72% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +17 (+2 eff.) Massive two-handed battleaxes. |
scorching dwarven-steel battleaxe of corruption (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane Power 141% Range: 1.5x Uses 72% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: 20% Curse of Death 3 On Hit: * 25% chance to afflict the target with a Burn, causing 424 Fire damage over 5 turns. While equipped: dps ---------- Mind.pwr +14 (+3 eff.) Dmg.mod +20% fire Massive two-handed battleaxes. |
serrated steel greatsword of evisceration (127% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 127% Range: 1.6x Uses 72% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance to afflict the target with Bleed, causing 474 Physical damage over 5 turns. On Crit: * Wound the target dealing 531 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +10 (+1 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +16% physical Massive two-handed swords. |
Astral Blade (120% power, 5 apr)3.0 T2 longsword 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 60% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +5.0% Atk.spd 100% Phasing +20% On Hit: 10% Manathrust 2 While equipped: Stats +4 Mag You could carefully tailor an enchantment along the lines of some sort of theme, or you could just fill it with raw magical power. This is the result of the latter method. |
quick stralite mace (147% power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 147% Range: 1.4x Uses 60% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +21 (+2 eff.) Blunt and deadly. |
elemental voratun waraxe of massacre (163% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 163% Range: 1.4x Uses 60% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Create an explosion dealing 203 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +30% cold Res.pen +30% cold One-handed war axes. |
enhanced steel dagger of sundering (105% power, 13 apr)1.0 T2 dagger 1H weapon [Ego++] Nature/Master Power 106% Range: 1.3x Uses 80% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +13 Crit +5.0% Atk.spd 100% On Crit: * Sunder&039;s weapon for 5 turns. While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +7 Cun +7 Con Sharp, short and deadly. |
honing thorny mindstar of life (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +7% physical Res.pen +7% physical ----- def ----- Resists +7% physical Max.HP +29.00 HP.reg +1.40 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor&3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt Power 111% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 125 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 17 physical Dmg.mod +20% physical Res.pen +17% physical ----- def ----- Resists +15% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
combusting dwarven-steel ritual blade of wizardry (111% power, 7 apr) combusting dwarven-steel ritual blade of wizardry (111% power, 7 apr)1.0 T3 ritual blade 1H weapon [Ego++] Arcane Power 111% Range: 1.3x Uses 27% Cun, 95% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * ignites the target, causing fire damage equal to your spellpower per turn for 4 turns While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +6% Spell.pwr +7 (+1 eff.) Res.pen +13% fire ---------- misc Max.mana +56.00 On Spell Hit: 10% Flame 4 Sharp, short and deadly. |
coruscating dwarven-steel shield of the occult (0 def, 6 armour, 138% power, 115.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 138% Range: 1.2x Uses 60% Wil, 50% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +116 Melee+ +15 fire While equipped: Stats +3 Str dps ---------- On shield block: * 20% chance to use Mystical Recovery and lower the cooldown of up to 3 spell, chronomancy, or celestial talent(s). This effect has a 20 turn cooldown. Melee Ret 19 fire ----- def ----- Armour +6 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Cooldown Block -1 Handheld deflection devices. |
focusing mummy wrappings of corrosion (+39%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Nature/Psionic While equipped: Stats +8 Wil +17 Mag dps ---------- Spell.pwr +13 (+1 eff.) Dmg.mod +26% acid +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +39% acid -25% fire ---------- misc Mana/turn +0.32 Psi/turn +0.34 Decaying mummy wrappings. |
linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +7% all ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +13% acid +17% physical +17% fire +22% arcane +14% cold ----- def ----- Resists +16% acid +16% physical +16% fire +16% cold +11% all ---------- misc Max.mana +70.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+2 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
empyreal silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +5 Dex dps ---------- Spell.crit +9% Spell.pwr +9 (+1 eff.) Dmg.mod +24% lightning +21% physical +25% light +16% cold +21% fire +19% acid ----- def ----- Resists +18% acid +15% physical +18% fire +18% cold +13% all ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Erelegas the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +5 Con dps ---------- Spell.crit +4% Crit.mult +11.00% Spell.pwr +7 (+1 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +6% mind ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Spell.save +13 (+2 eff.) Max.HP +28.00 ---------- misc Psi/ret +0.16 Hate/m.crit +1.00 A suit of armour made of leather. |
Demonbrand the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +1 Mag +7 Con dps ---------- Mov.spd +10% Melee+ 14 acid 16 fire Melee Ret 15 acid 12 fire ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +22% acid +24% fire +16% light +27% darkness Phys.save +20 (+2 eff.) A suit of armour made of leather. |
cleansing dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +16% blight +24% cold +14% nature A suit of armour made of mail. |
prismatic dwarven-steel mail armour of command (14 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +4 Cun ----- def ----- Armour +16 Defense +14 (+3 eff.) Fatigue +12% Resists +15% light +14% darkness Mind.save +19 (+6 eff.) A suit of armour made of mail. |
voratun mail armour &039; (5 def, 24 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +3 Mag +6 Wil dps ---------- Crit.mult +10.00% Spell.pwr +40 (+5 eff.) Melee+ 12 temporal 12 cold Dmg.mod +15% arcane Res.pen +54% physical Apr +2 ----- def ----- Armour +24 Defense +5 (+1 eff.) Fatigue +2% Resists +6% temporal +26% darkness +28% blight +12% cold +10% mind Phys.save +13 (+1 eff.) Mind.save +25 (+7 eff.) ---------- misc Light +2 A suit of armour made of mail. |
cleansing steel plate armour of implacability (0 def, 16 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Disrupt/Master While equipped: ----- def ----- Armour +16 Fatigue +16% Resists +14% nature +14% blight Phys.save +9 (+1 eff.) A suit of armour made of metal plates. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 21 power out of 24/24 Rogroth& |
drakeskin leather belt &039;1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +7 Cun +7 Wil dps ---------- Melee+ 8 arcane 24 cold Dmg.mod +11% arcane Res.pen +17% arcane Against +45% Summoned Melee Ret 6 nature 4 cold ----- def ----- Fatigue -10% Resists +9% darkness D.Red.from +45% Summoned ---------- misc Max.enc +60 A belt that goes around your waist. |
drakeskin leather belt &039;1.0 T5 belt armor [Random Unique] Master While equipped: Stats +12 Cun +5 Dex dps ---------- Phys.crit +14.0% Mind.crit +15% Phys.pwr +10 (+1 eff.) Dmg.mod +25% physical Res.pen +18% physical ----- def ----- Armour +4 Resists +12% acid +15% lightning Crit.chn- 15.00% Phys.save +15 (+2 eff.) Die.at -60.00 life ---------- misc Light +2 A belt that goes around your waist. |
Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+0 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 12 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 503.40 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 77 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Xeriganne the elven-silk cloak (3 def, 11 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag +5 Wil +5 Cun dps ---------- Spell.crit +6% Crit.mult +30.00% Spell.pwr +20 (+2 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +15% arcane +6% temporal Res.pen +30% arcane ----- def ----- Armour +11 Defense +3 (+0 eff.) Resists +30% cold ---------- misc Mana/turn +0.12 Max.mana +160.00 Max.P.En +20.00 Max.N.En +20.00 Allure: Level 4.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Description: Allure foes in a radius of 4.0, forcing them to attack you and muddling their minds, potentially numbing, blinding, exposing, confusing, or silencing them. The power of these effects is 38.0, based on Mindpower. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pawnch&2.0 T2 cloak armor [Unique] Nature While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +2 Fatigue +7% HP.reg +2.00 ---------- misc Max.Air +50.00 10% of all incoming damage is reduced by your Armor stat. Hardiness applies. A giant shell that once belonged to Pawnch, a turtle who dreamed of becoming a brawler. It radiates a powerful aura, and you feel protected when you are in contact with it. |
Pawnch&2.0 T2 cloak armor [Unique] Nature While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +2 Fatigue +7% HP.reg +2.00 ---------- misc Max.Air +50.00 10% of all incoming damage is reduced by your Armor stat. Hardiness applies. A giant shell that once belonged to Pawnch, a turtle who dreamed of becoming a brawler. It radiates a powerful aura, and you feel protected when you are in contact with it. |
Pawnch&2.0 T2 cloak armor [Unique] Nature While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +2 Fatigue +7% HP.reg +2.00 ---------- misc Max.Air +50.00 10% of all incoming damage is reduced by your Armor stat. Hardiness applies. A giant shell that once belonged to Pawnch, a turtle who dreamed of becoming a brawler. It radiates a powerful aura, and you feel protected when you are in contact with it. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+0 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Xanidhewyn the pair of voratun boots (39 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +19 Dex +6 Wil +6 Con +3 Lck dps ---------- Mind.pwr +9 (+2 eff.) Res.pen +8% physical Melee Ret 2 mind ----- def ----- Armour +5 Defense +39 (+9 eff.) Fatigue +4% Resists +15% lightning +1% physical +3% temporal Disease- +34% Confus- +10% ---------- misc See.Invis +6 Masteries +0.20 Psionic/Focus Evasion: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 42 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
scholar&3.0 T5 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Mov.spd +25% ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 24% Wil, 50% Mag, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 125% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 469.84 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 129% Range: 1.4x Uses 24% Wil, 64% Cun, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 105% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 14 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+1 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 149% Range: 1.4x Uses 60% Mag, 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 357.72 physical damage in a radius of 4 each turn for 7 turns, and has a 25% chance of stunning any creature it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Shimmerswift (0 def, 34 armour)1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Con dps ---------- Spell.crit +10% Spell.pwr +16 (+2 eff.) Melee+ 8 temporal 8 mind 8 physical Dmg.mod +3% mind +7% temporal Res.pen +10% mind Apr +3 ----- def ----- Armour +34 Mind.save +22 (+7 eff.) Die.at -40.00 life Max.HP +80.00 ---------- misc Mana/turn +0.40 Hate/m.crit +2.00 Talents +5 Block Tauntlets behave like a shield, and allow you to block attacks. 96 block power. Unarmed combat: Power 147% Range: 1.4x Uses 24% Wil, 50% Mag, 80% Con Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +28 Apr +15 Crit +10.0% Atk.spd 83% Melee+ +17 arcane Dmg.conv 10% mind 10% temporal On Hit.r1 +12 lightning On Hit: 10% Battle Shout 5 On Hit: 10% Elemental Bolt 5 A turtle shell fit with a simple strap. It covers the entire forearm. |
Isluriarin the elven-silk wizard hat (3 def, 12 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str +18 Wil +19 Cun dps ---------- Mind.crit +16% Crit.mult +5.00% Dmg.mod +20% acid ----- def ----- Armour +12 Defense +3 (+0 eff.) Resists +30% acid +3% physical Mind.save +52 (+14 eff.) ---------- misc Hate/m.crit +2.00 Hateful Whisper: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTWHITEANTIQUE_WHITE |
elven-silk wizard hat &039; (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Wil +7 Cun +5 Con dps ---------- Mind.crit +5% Mind.pwr +16 (+3 eff.) Dmg.mod +20% darkness +20% physical On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Defense +3 (+0 eff.) Resists +3% lightning +20% physical +20% darkness +13% fire +21% cold Phys.save +3 (+0 eff.) Stealth +30 ---------- misc Stam/turn +1.00 Max.hate +15.00 Light +1 A pointy cloth hat, very wizardly... |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane A part of set. While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard& |
Betherin (overflowing) (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +10 Dex +7 Wil dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +9% mind Melee Ret 4 mind ----- def ----- Armour +5 Fatigue +5% Resists +6% blight +6% physical +3% mind Phys.save +27 (+3 eff.) HP.reg +2.00 Heal.mod +20% ---------- misc Light +3 Talents +1 Bathe in Light A cap made of leather. |
Radhogorn the Glaciertyphoon (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +9 Str +9 Dex +3 Mag +2 Wil +9 Cun +8 Con dps ---------- Spell.crit +3% Spell.pwr +15 (+2 eff.) Dmg.mod +15% cold +2% all Melee Ret 6 cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 52 ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +13% temporal +25% mind Mind.save +22 (+7 eff.) Confus- +43% ---------- misc Mana/s.crit +1.00 Max.mana +60.00 Masteries +0.30 Spell/Rime wraith A cap made of leather. |
Shiverlace (11 def, 9 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Wil +10 Cun dps ---------- Res.pen +20% cold Acc +12 (+1 eff.) On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Defense +11 (+2 eff.) Fatigue +5% Resists +15% blight +6% acid Mind.save +15 (+5 eff.) Stun/Frz- +25% ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 On Mind Hit: 5% Slime Spit 1 A cap made of leather. |
warlord&2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +16 Str +9 Dex +7 Wil dps ---------- Phys.pwr +12 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% physical Phys.save +13 (+1 eff.) Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+1 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet&WHITELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
40 nuummite 40 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
verdite verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+2 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
hematite hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
39 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
31 zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
28 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
43 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
26 tiger& 26 tiger&0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
29 obsidian 29 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
32 sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+6 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+6 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
29 kunzite 29 kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
24 moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 black pearl 25 black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
19 diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
27 emerald0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+7 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+7 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
29 bloodstone0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
30 enormous geode 30 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
23 fire opal0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
604 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
crystalomancer&3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str +4 Mag dps ---------- Spell.crit +8% ---------- misc Max.mana +44.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Relgudan the voratun pickaxe (dig speed 5 turns) =save me=3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +3 Dex +2 Lck dps ---------- Crit.mult +18.00% Phys.pwr +9 (+0 eff.) Melee+ 8 blight Dmg.mod +13% fire +11% mind +2% all Apr +8 ----- def ----- Resists +9% blight Phys.save +15 (+2 eff.) Spell.save +11 (+2 eff.) Mind.save +26 (+8 eff.) Max.HP +77.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest =save=2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) =save=2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing iron torque of clear mind [power 1] (22 cooldown)2.0 T1 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Beravon the Bleaksear [power 173] (22 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +4 Lck +9 Wil dps ---------- Spell.crit +6% Melee+ 16 arcane 16 cold Dmg.mod +24% darkness ----- def ----- Resists +12% blight Crit.chn- 20.00% Stealth +40 ---------- misc Max.mana +180.00 Masteries +0.40 Psionic/Mentalism On Spell Hit: 25% Rethread 9 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 22 cooldown 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
soothing yew totem of stinging [power 471] (13 cooldown)2.0 T3 totem charm [Ego+] Arcane/NatureEnchantment: Charm Sting an enemy dealing 754 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to heal for 48. Natural totems are made by powerful wilders to store nature power. |
Belyhad the dragonbone totem of stinging [power 524] (13 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Dex +3 Mag dps ---------- Melee+ 20 blight Melee Ret 10 mind 10 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 42 ---------- misc Light +6 Masteries +0.30 Spell/Frost alchemy Sting an enemy dealing 838 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage penetration by 24% for 2 turns. 100% to heal for 82. Natural totems are made by powerful wilders to store nature power. |
cleansing dragonbone totem of stinging [power 542] (13 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 867 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing &039; [power 1060] (13 cooldown)2.0 T5 totem charm [Random Unique] Arcane/NatureEnchantment: Charm While equipped: Stats +2 Mag dps ---------- Crit.mult +15.00% Melee+ 4 arcane Dmg.mod +6% blight Res.pen +5% blight ----- def ----- Resists +6% arcane +6% blight Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Max.mana +20.00 Heal yourself and all friendly characters within 10 spaces for 1060 Puts all charms on 13 cooldown 100% to gain a 33% chance to evade weapon attacks for 2 turns. 100% to reduce 3 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone wand of conjuration [power 835] (18 cooldown)2.0 T5 wand charm [Ego+] Arcane Fire a magical bolt dealing 1336 acid damage Puts all charms on 18 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered dragonbone wand of conjuration [power 1350] (17 cooldown)2.0 T5 wand charm [Ego+] ArcaneEnchantment: Charm Fire a magical bolt dealing 3167 fire damage Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Item Vault (Portable) =save= Item Vault (Portable) =save=0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
The High Guardian lies defeated before you, the power of the Iron Gate broken alongside her and you are finally free.
This is a fact the histories will agree on, but apart from that, the stories diverge wildly.
Some say you sought out the trail left behind by Ralkur and Branzir, or the Eleven that Ralkur abandoned.
Others say you fled this place, steadily approaching the surface.
Sometimes, adventurers glimpse a searing figure, shining with Light, in deep and forgotten places.
This seems to lend credibility towards the latter, but who really knows?
You may continue playing and enjoy the rest of the world.
Achievements
Log
Connection to online server lost, trying to reconnect.
Connection to online server established.

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