
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Loot Expansion (Shad3 fork) 1.0.11 (1.7.4)An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Golem Speed Lock 1.1.0 (1.3.0)Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Bonus Escorts 1.0.3 (1.3.1)Adds Wilder and Psion escorts. Additional Randart Properties 1.0.6 (1.5.10) Automatic Notes 1.1.3 (1.7.0)Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.1.4 (1.7.4)Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. EquipDoll - Clean Item Names 1.0.3 (1.7.2)Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Godfeaster on the Map 1.0.0 (1.7.0)Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Convenient Digging 1.0.1 (1.5.5) Portable Item Vault 1.0.0 (1.7.4)Add a portable item vault to your inventory! Light From Below 1.1.5 (1.7.6)Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Some changes Infinite Dungeon 1.0.0 (1.7.6)Some changes for Infinite Dungeon Addon Versions in Character Sheet 1.0.0 (1.7.0)Modifies the addons list on the online character sheet to include both the addon version (if available) and the minimum supported game module version (in parentheses if both are present). Outlander 1.0.3 (1.7.4)Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Forbidden Cults 1.0.12 (1.7.4)Official Expansion!Parasite-in-Pocket 1.1.6 (1.6.0)Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Escorts Enhanced 1.2.0 (1.7.0)Various enhancements to escort quest NPCs: Sholtar - Cider's fork 1.0.0 (1.5.5)Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -3 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic and class talent point every 6 levels. This thoroughness, unfortunately, also leads to a 50% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. Forked and unnerfed a bit by Ciderdown so it could be used in lower difficulties where the exp penalty hurts so much more. In exchange for a lower exp penalty, a confusion resist penalty has been added. Forked for my personal use. Credit for the work on this addon and modifications to it goes to those before me. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. Adventurer Buff Addon 1.6.0 (1.7.4)Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Fortress Font of Sacrifice 1.0.1 (1.7.4)Adds an option to add the font of sacrifice to the Sher'tul fortress. Merchant on the Map 1.1.1 (1.1.0)Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Dungeon Spawn 1.4.5 (1.7.4)Places unplayable staring dugeons on map. Allowing all 4 extra dungeons. Unlocking Yeek island. And lasty placing all extra cities on map. Black Grid Line and no Tall Tree 1.0.4 (1.7.4)Change grid line color to black, and modify tiles not to make tall trees. Egress Artifact Codes 1.1.0 (1.5.10)Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.2.0 (1.1.0)Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Arcanum Class Pack 2.3.6 (1.7.3)Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.2.2 (1.7.3)An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Achieve in Obscurity 1.0.0 (1.7.4)Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. ZOmnibus Addon Pack 17.8.5 (1.7.4)Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Fuck Patrols Addon 1.0.0 (1.4.8)All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Less pinky nightmare curse 1.1.0 (1.5.5)Exotic randarts 1.1.0 (1.4.6)Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.7.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.0.0 (1.4.6)Improved Auto-explore and Rest 3.5.1 (1.7.2)Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Yeeks can survive a win 1.0.0 (1.4.8)With this, the die-or-die situation is Extended Auto-use 1.1.5Adds additional options to talent auto-use Select your Escorts 2.3.1 (1.7.0)Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.0.2 (1.5.5)UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Negative Effect Timeout Cleanup 1.0.0 (1.7.0)Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Werekracken's Stone Warden Race Unlock Fork 1.0.1 (1.7.4)This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog New Gem Types 1.2.4 (1.5.10)Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Better Item Description 1.3.3 (1.7.4)This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Less Weird 1.1.1 (1.7.0)Places a special object on level 3 of Lake of Nur that will help you in your fight with the Weirdling Beast. Revised Staff Combat 1.0.9 (1.7.4)Overloads Spell/Staff Combat to make some of it more useful. |
| Campaign | Infinite |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 48 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by geomancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:07 / 74Killed by geomancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:41 Killed by Moving Paint Stripper at level 2 on the 76th Pyre 122nd year of Ascendancy at 14:28 Killed by devourer at level 2 on the 76th Pyre 122nd year of Ascendancy at 20:36 Killed by devourer at level 2 on the 76th Pyre 122nd year of Ascendancy at 22:37 Killed by devourer at level 2 on the 77th Pyre 122nd year of Ascendancy at 01:05 Killed by losselhing at level 2 on the 77th Pyre 122nd year of Ascendancy at 03:33 Killed by devourer at level 2 on the 77th Pyre 122nd year of Ascendancy at 05:56 Killed by devourer at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:21 Killed by Poltergeist Serpent&039;s Glare at level 3 on the 77th Pyre 122nd year of Ascendancy at 12:47 Killed by Poltergeist Serpent&039;s Glare at level 3 on the 77th Pyre 122nd year of Ascendancy at 18:15 Killed by devourer at level 3 on the 77th Pyre 122nd year of Ascendancy at 19:54 Killed by devourer at level 3 on the 77th Pyre 122nd year of Ascendancy at 22:04 Killed by devourer at level 3 on the 78th Pyre 122nd year of Ascendancy at 00:23 Killed by devourer at level 3 on the 78th Pyre 122nd year of Ascendancy at 02:35 Killed by devourer at level 3 on the 78th Pyre 122nd year of Ascendancy at 06:00 Killed by devourer at level 3 on the 78th Pyre 122nd year of Ascendancy at 07:32 Killed by Poltergeist Serpent&039;s Glare at level 3 on the 78th Pyre 122nd year of Ascendancy at 11:35 Killed by Poltergeist Serpent&039;s Glare at level 3 on the 78th Pyre 122nd year of Ascendancy at 16:19 Killed by Poltergeist Serpent&039;s Tree Trunk at level 11 on the 6th Mirth 122nd year of Ascendancy at 06:13 Killed by Sleeping Cyryyana at level 15 on the 8th Mirth 122nd year of Ascendancy at 04:38 Killed by Urkis, the High Tempest at level 19 on the 1st Summertide 122nd year of Ascendancy at 13:18 Killed by faerlhing at level 20 on the 2nd Summertide 122nd year of Ascendancy at 12:21 Killed by Cyrivena the brown bear at level 25 on the 2nd Flare 122nd year of Ascendancy at 23:46 Killed by Lol_LMFAO at level 26 on the 3rd Flare 122nd year of Ascendancy at 16:05 Killed by Emayalaith the cave bear at level 26 on the 3rd Flare 122nd year of Ascendancy at 20:28 Killed by Emayalaith the cave bear at level 26 on the 3rd Flare 122nd year of Ascendancy at 21:47 Killed by Aridheta the war bear at level 27 on the 4th Flare 122nd year of Ascendancy at 07:33 Killed by Haye the Invader at level 43 on the 7th Dusk 122nd year of Ascendancy at 11:57 Killed by Disoch the dolleg at level 48 on the 11st Dusk 122nd year of Ascendancy at 11:15 Killed by Xezas the Invader at level 48 on the 11st Dusk 122nd year of Ascendancy at 12:28 |
Primary Stats
| Strength | 79 (base 60) |
| Dexterity | 25 (base 12) |
| Constitution | 16 (base 12) |
| Magic | 70 (base 60) |
| Willpower | 73 (base 60) |
| Cunning | 62 (base 50) |
Resources
| Mana | 452/452 |
| Negative | 171/171 |
| Life | 2419/2419 |
| Paradox | 300 |
| Soul | 10/10 |
| Hate | 89/100 |
| Equilibrium | 88 |
| Vim | 288/288 |
| Insanity | 0/100 |
| Positive | 171/171 |
| Stamina | 378/378 |
| Psi | 143/143 |
| Healing Factor | 2.5 |
| Regeneration | 40.516760901685 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +94.4932720931% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| See Stealth | 12.211767697846 |
| See Invisible | 12.211767697846 |
Offense: Barehand
| Damage | 87 |
| Accuracy | 68 |
| Crit Chance | 38% |
| APR | 10 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Blight | +15% |
| Physical | +10% |
| Fire | +39% |
| All | +0% |
Offense: Damage Penetration
| Fire | +42% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 10.445054165274 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 64 |
| Mental Save | 61 |
Defense: Resistances
| Acid | 11%( 70%) |
| Blight | 12%( 70%) |
| Arcane | 29%( 70%) |
| Cold | 44%( 70%) |
| All | 3%( 70%) |
| Lightning | 19%( 70%) |
| Physical | -6%( 70%) |
| Fire | 62%( 70%) |
| Darkness | 23%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 45% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Silence Resistance | 13% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Ancient RuneUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Fires a cone that does 480 Temporal damage and restores 48 Mana. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 451 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83 |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 442.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Spell / Arcane enchantments | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire alchemy | 1.00 |
| 6/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Demented / Path of horror | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Wildfire | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Outlander | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Undead / Lich | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 13/5 |
| 11/5 |
| 7/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Flame Infusion |
| talent | Chant of Fortitude |
| talent | Stone Skin |
| talent | Hymn of Detection |
| talent | Kinetic Shield |
| talent | Daunting Presence |
| talent | Stone Vines |
| talent | Secrets of the Eternals |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Aether Permeation |
| talent | Wildfire |
| talent | Body of Fire |
| detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
| beneficial effect | Infinite Dungeon Challenge (Level 38): Multiplicity Challenge |
Quests
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (260)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 386 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 15): Rush Hour (386)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (176)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 23): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 26): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorFoes left: 0 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 158 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 32): Rush Hour (158)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 36): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorFoes left: 1 | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 38): MultiplicityTurns left: 36 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Category Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Around waist | Tusarin the Flashtouch1.0 T3 belt armor [Random Unique] Nature/Master While equipped: ----- def ----- Resists +7% acid +14% cold +14% fire +5% arcane +13% lightning HP.reg +1.50 Heal.mod +15% Disarm- +20% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
| On hands | Flamewrought (living) (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire HP.reg +9.00 Heal.mod +18% Unarmed combat: Power 89% Range: 1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 125% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 77.88 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. This item has been sent to the Item& |
Inventory
shielding rune of the sneak (absorb 460; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 460 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
wanderer&ORANGE0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex +4 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
a necklace with fangs0.1 T2 amulet jewelry [Unique] Unknown |
riftstone steel amulet of strength (+4)0.1 T2 amulet jewelry [Ego] Nature/Psionic While equipped: Stats +4 Str ----- def ----- Resists +6% mind +5% temporal ---------- misc Psi/m.crit +3.00 Max.psi +7.00 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. This item has been sent to the Item& |
gold amulet &039;0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% fire Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Resists +30% lightning +9% fire +5% arcane Blind- +24% ---------- misc Infravis +5 Sight +2 See.Invis +7 Amulets make your neck look great! |
Beramagar =40 MOV=0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Mov.spd +40% Dmg.mod +1% all ----- def ----- Armour +5 Defense +4 (+4 eff.) Resists +3% acid +3% temporal Res.Cap +4% all Phys.save +13 (+4 eff.) Amulets make your neck look great! |
Hefang the voratun amulet =7 ResCap=0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Melee+ 16 mind Res.pen +25% mind Apr +4 Melee Ret 6 arcane ----- def ----- Armour +18 Defense +12 (+9 eff.) Resists +9% mind +27% blight Res.Cap +7% all Phys.save +27 (+9 eff.) ---------- misc Stam/turn +4.06 Amulets make your neck look great! This item has been sent to the Item& |
Malorin the Splendourgrind0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +2 Mag +5 Wil +6 Con dps ---------- Dmg.mod +3% light Res.pen +9% all ----- def ----- Crit.chn- 15.00% Phys.save +20 (+7 eff.) Max.HP +66.00 HP.reg +7.00 Amulets make your neck look great! |
warrior&0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Res.pen +2% blight ----- def ----- Armour +6 Disease- +22% Rings make your fingers look great! |
marksman&0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% nature Acc +4 (+1 eff.) ----- def ----- Resists +20% nature Rings make your fingers look great! |
slime-covered voratun waraxe of erosion (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Nature/Disrupt Power 149% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 nature On Hit: * 12% chance to slow global speed by 56% One-handed war axes. |
Oathblade (127% power, 0 apr) Oathblade (127% power, 0 apr)3.0 T2 longsword 1H weapon [Unique] Nature/Master Power 127% Range: 1.4x Uses 30% Dex, 70% Mag, 70% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +5.0% Atk.spd 100% Block +28 Dmg.conv 16% light On Hit.r1 +8 light While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- HP.reg +4.00 ---------- misc Stam/ret +0.90 Max.stam +20.00 Talents +1 Lightbound Oath +1 Block This weapon counts as a shield for the purposes of talents and blocking. Lightbound Oath: Passive - Allows you to dual-wield any two one handed weapons. Additionaly, gain a 22% chance to parry attacks, reducing damage taken by up to 25% and deal 240% of the deflected amount back as Light damage in retaliation. These effects scale off of your Dexterity and Magic respectively. Your Parry chance is halved if you are not dual-wielding. One of the weapons once wielded by a mysterious group of crusading warriors from beyond the horizon. Vows to an unknown entity of the Light are etched into the blade. |
Lelochik the Brightterror (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Melee+ 24 cold 7 manaburn arcane 8 fire burn Ranged+ 10 manaburn arcane 8 fire burn Dmg.mod +3% cold +7% fire burn +6% light +10% manaburn arcane Res.pen +25% lightning ----- def ----- Defense +2 (+2 eff.) ---------- misc Max.P.En +10.00 Max.N.En +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyrydhelena (17 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +9 Dex +6 Con dps ---------- Mov.spd +28% Dmg.mod +3% blight +2% all ----- def ----- Defense +17 (+11 eff.) Fatigue -9% Resists +11% acid +9% fire +9% lightning +9% cold Proj.slow +40% HP.reg +9.00 ---------- misc See.Invis +3 Masteries +0.20 Psionic/Dream Smith A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+13 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. This item has been sent to the Item& |
scholar&2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
Xeryth the Pyrerace (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Melee+ 12 fire Dmg.mod +12% light Res.pen +20% fire Melee Ret 6 fire On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Armour +3 Fatigue -6% Resists +15% fire Max.HP +38.00 ---------- misc Stam/turn +0.40 Light +2 A pair of boots made of leather. |
Emulle (0 def, 7 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str +1 Con dps ---------- Phys.pwr +7 (+2 eff.) Mind.pwr +5 (+2 eff.) Melee+ 8 physical Dmg.mod +4% physical ----- def ----- Armour +7 Resists +3% temporal Phys.save +17 (+6 eff.) Spell.save +4 (+1 eff.) Mind.save +6 (+1 eff.) Disarm- +22% ---------- misc Max.hate +6.00 Unarmed combat: Power 123% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% Melee+ +7 physical On Hit.r1 +6 physical On Crit.r2 +10 physical On Hit: 10% Juggernaut 1 On Hit: 10% Sand Breath 3 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal A cap made of leather. |
Daimuthad the drakeskin leather cap (5 def, 5 armour) =15 CON=2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Dex +3 Cun +15 Con dps ---------- Res.pen +15% temporal Apr +6 ----- def ----- Armour +5 Defense +5 (+5 eff.) Fatigue +5% Resists +3% lightning +3% darkness HP.reg +4.00 Confus- +10% A cap made of leather. |
Ebonybreacher the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Melee+ 8 acid Dmg.mod +9% acid +12% mind Res.pen +20% acid Melee Ret 4 acid ----- def ----- Armour +5 Fatigue +5% Resists +10% lightning +10% temporal +18% darkness +6% mind +6% acid A cap made of leather. |
rough leather cap &039; (hotfooted) (17 def, 1 armour) =25 FirePen=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Mov.spd +20% Dmg.mod +9% mind +3% fire Res.pen +10% mind +25% fire ----- def ----- Armour +1 Defense +17 (+11 eff.) Fatigue +1% Resists +3% mind +6% darkness Pinning- +50% A cap made of leather. This item has been sent to the Item& |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+9 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 96.92 fire and 76.45 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. This item has been sent to the Item& |
Adathra the Spiderblood (dig speed 7 turns) =9 STR, WIL=3.0 T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Str +9 Wil dps ---------- Phys.crit +12.0% Mind.crit +14% Crit.mult +15.00% Res.pen +10% nature ----- def ----- Armour +4 Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +13 (+3 eff.) Die.at -80.00 life Max.HP +110.00 ---------- misc Max.stam +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item& |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Item Vault (Portable) Item Vault (Portable)0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lol_LMFAO the Outlander Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 21:20 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Lol_LMFAO the Lich Adventurer level 30
6th Flare 122nd year of Ascendancy at 09:38 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Lol_LMFAO the Lich Adventurer level 27
4th Flare 122nd year of Ascendancy at 14:00 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Lol_LMFAO the Lich Adventurer level 33
10th Flare 122nd year of Ascendancy at 15:08 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Lol_LMFAO the Lich Adventurer level 31
8th Flare 122nd year of Ascendancy at 05:07 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lol_LMFAO the Outlander Adventurer level 24
2nd Flare 122nd year of Ascendancy at 08:06 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Lol_LMFAO the Outlander Adventurer level 17
10th Mirth 122nd year of Ascendancy at 15:18 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Lol_LMFAO the Lich Adventurer level 32
9th Flare 122nd year of Ascendancy at 14:33 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Lol_LMFAO the Lich Adventurer level 41
6th Dusk 122nd year of Ascendancy at 09:16 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Lol_LMFAO the Lich Adventurer level 42
6th Dusk 122nd year of Ascendancy at 15:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lol_LMFAO the Outlander Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 20:15 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lol_LMFAO the Outlander Adventurer level 20
2nd Summertide 122nd year of Ascendancy at 03:14 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Lol_LMFAO the Lich Adventurer level 30
6th Flare 122nd year of Ascendancy at 05:46 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Lol_LMFAO the Lich Adventurer level 40
5th Dusk 122nd year of Ascendancy at 06:21 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Lol_LMFAO the Lich Adventurer level 27
4th Flare 122nd year of Ascendancy at 07:33 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Lol_LMFAO the Lich Adventurer level 39
4th Dusk 122nd year of Ascendancy at 20:59 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lol_LMFAO the Outlander Adventurer level 9
2nd Mirth 122nd year of Ascendancy at 18:56 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Lol_LMFAO the Outlander Adventurer level 26
3rd Flare 122nd year of Ascendancy at 16:05 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Lol_LMFAO the Lich Adventurer level 34
1st Dusk 122nd year of Ascendancy at 07:57 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Lol_LMFAO the Outlander Adventurer level 21
2nd Summertide 122nd year of Ascendancy at 15:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lol_LMFAO the Outlander Adventurer level 12
6th Mirth 122nd year of Ascendancy at 15:05 see stats
Log
Saving done.
Saving done.
Saving game...
You transfer Demonic Soul to the online item&LASTLASTLASTLASTLASTLASTLIGHT_BLUE039;Goregore&ORANGELAST039;s vault.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer Rungof&039;s vault.
Saving done.
Saving done.
Saving done.
Saving game...
Talent Feed is ready to use.
You transfer Earthen Beads (living) to the online item&LASTLASTLASTLASTLASTLAST
































































