Blogs

The dangers of a new world

My level 45 Skeleton Shadowblade ( Roguelike ) had everything he needed to beat the game. With the first pride already defeated I decided to look for a clean amulet, as I managed to save the Jewel Master for the first time and wanted to try it out.
So I jumped into the exploration farportal to get more nice items and a white amulet, only to end up in a sandcave full of multihued dragons of all ages and liches.
After defeating the first drakes, I kept getting harassed by shadows, summoned by the liches. Dozens of shadows, arriving in packs every few turns, no matter where I tried to hide.
Survival still was possible, even with the shadows constant assault draining my ressources.
But then I tried to get rid of the first liches, without full stun resistance to protect me from the ice, I became lenient from my victories against the pride, the constant onslaught of the shadows and the lichs with powerful ice spells brought me down ( from outside my view due to a corner ).

And so ends another promising tale with a tragic end in the probably most dangerous exploration level possible.

Revenge

since the last beta, a lot of my characters got killed by the permafreeze combo of shade, rhaloren boss, wrathroot... Now, for the sake of revenge, my shaloren archmage toke down those unfair enemies with their own weapon... "c'mon dude, why don't you attack? oh sorry, you are completely and defenslessly struck in ice, poor baby. Where is your god now?" *evil laugh while fireballing everything that moves*

Always extinguish your golems in public places!

Alchemist golems have a fairly buggy move called molten skin. It is the final ability of its "magic" skill tree. Here is my advice: skip it.

1. The golem will not use this ability if you are within its aura radius because it believes this will damage you. (It is the same reason a hydra will not use it's breath attack if a friendly is in the way)

2. 10ish damage/round at level 12 is pitiful damage.

3. The golem will use the skin in town, like say, a town where the locals are quick to anger like the Gates of Mourning. It will nick one of the guards and you'll find that your game is now over because the entire town hates your guts.

Until next time, please observe the no flaming golems sign.

The Crypt of Kryl-Feijan and You

Based on a totally maybe definitely somewhat true story.

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Odd happenings with 26b

For some reason, after creating a character the game begins to register the character indefinitely. With this box open, and no sign of it leaving, I am not able to play.

Ambush Glitch

Sorry for all the complaining I've been doing recently, but I found another game-ending bug. So, I died in the ambush you get after finishing Dreadfell. Was the fact that I had already killed Ukruk important? Normally they'd just take the staff and run off leaving you alive, but I'm assuming they wanted to avenge their glorious leader so that's ok. Anyway, I came back, and found everything but the trees turned black and only the orcs right next to me visible. I died a second time, and this time the trees were gone too, as well as the way to the worldmap. Just me and the orcs in an empty black void of nothing.

(As a side note, if you've upgraded the RoR shouldn't it take you to Yiilkgur and _THEN_ dump you into the ambush when you go back to the surface? If you try to use the portal to escape, maybe it could stop you and give you a message like "You feel uneasy carrying about the staff. You should bring it to Last Hope before something bad happens.")

Hmmm

Not seeing my most current (version 25-26) characters on here. Not sure why. Do I have to finish with them before they update?

Exploratory Portal Weirdness

Ok. I really like this new feature, but there are a lot of strange things.

First, the boss guarding it repeatedly oneshotted me when I first encountered it -- I came back to the game to find that it was a glitch and it doesn't do that normally.

Second, the levels seem to be completely nonpersistant -- What happens if you leave the level with the portal out on it?

Third, there are stairs up on the first level to "Randomplace(0)". And stairs up on the resulting level. And before you know it you're bashing level 5 monsters in "Randomplace(-16)"

This is in b26.

Tales of Maj'Eyal beta26b aka "Nature's Grace Oups!"

As promised here comes T-Engine4 and ToME4 beta26b ! See http://te4.org/

Don't forget to help ToME by with donations( http://te4.org/donate ) !

 

Release highlights:

  • Important bugfix when going into the sandworm lair using shockbolt tiles
  • Savefiles from beta26 are compatible

Expanded changelist:

  • Fix a bug in the sandworm lair when using shockbolt tiles
  • Added some missing tiles to objects
  • Fix tactical AI trying to shoot through walls
     

Have fun!

Major Problem in b26

Ok. I've encountered a major problem. Quite simply, stuff doesn't respawn like it usually does. I'm pretty sure this is unintentional; it's not in the list of changes. Once you've cleared out a zone, monsters never repopulate it.

Thoughts? Advice? Anyone?

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