












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Forbidden Cults 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 50 / 1918% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 76 (base 29) |
| Dexterity | 106 (base 60) |
| Constitution | 64 (base 15) |
| Magic | 109 (base 60) |
| Willpower | 61 (base 10) |
| Cunning | 119 (base 65) |
Resources
| Life | 1183/1183 |
| Stamina | 339/339 |
| Healing Factor | 1.3493965053824 |
| Regeneration | 40.671089684538 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 8 |
| See Stealth | 66.048601819221 |
| See Invisible | 69.048601819221 |
Offense: Mainhand
| Damage | 299 |
| Accuracy | 86 |
| Crit Chance | 90% |
| APR | 57 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Physical | +47% |
| Cold | +80% |
| All | +14% |
| Lightning | +39% |
| Light | +29% |
| Temporal | +17% |
| Fire | +53% |
| Mind | +56% |
Offense: Damage Penetration
| Mind | +63% |
| Light | +48% |
| Temporal | +48% |
| Blight | +48% |
| Physical | +43% |
| Fire | +48% |
| All | +38% |
Defense: Base
| Armour (hardiness) | 64 (63.594633868923%) |
| Defense | 89 |
| Ranged Defense | 92 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 48 |
| Mental Save | 64 |
Defense: Resistances
| Acid | 47%( 70%) |
| Blight | 44%( 70%) |
| Physical | 52%( 70%) |
| Cold | 70%( 70%) |
| All | 37%( 70%) |
| Lightning | 43%( 70%) |
| Light | 49%( 70%) |
| Temporal | 52%( 70%) |
| Darkness | 54%( 70%) |
| Fire | 61%( 70%) |
| Mind | 57%( 70%) |
Defense: Immunities
| Pinning Resistance | 35% |
| Disarm Resistance | 67% |
| Bleed Resistance | 20% |
| Confusion Resistance | 65% |
| Knockback Resistance | 73% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 645 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 167 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1003% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -856 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 856 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Counter Shot |
| talent | Pace Yourself |
| talent | Trained Reactions |
| talent | Secrets of the Eternals |
| talent | Apply Poison |
| talent | Numbing Poison |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj&039;s request to study it. You must now look for the athame and diamond in Reknor. Back and there againYou brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Isythra the warg. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by venom drake hatchling. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Poletta the lesser vampire. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by elder vampire. Escort: repented thief (level 3 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed vial of fire wyrm saliva. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed ice wyrm tooth. * You& | active |
The Doom of the World! | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Isirathra (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Phys.crit +9.0% Phys.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +6% physical Res.pen +5% physical Apr +11 ----- def ----- Armour +5 Fatigue -3% Resists +21% cold +6% temporal Phys.save +15 (+4 eff.) Spell.save +23 (+7 eff.) Mind.save +13 (+4 eff.) Max.HP +60.00 ---------- misc Stam/turn +2.90 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Quiver | Loamparry (52/52, 189% power, 18 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 189% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +18 Crit +22.0% Capacity 52 Rld cld 2 Ranged+ +12 acid On Hit.r1 +12 acid On Crit.r2 +16 acid On Hit: * 10% chance to slow global speed by 66% * 23% chance to reduce armor by 38% On Crit: * Wound the target dealing 355 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 Shots are used with slings to pummel your foes to death. |
| Light source | dwarven lantern &039;1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Wil +2 Cun +4 Con dps ---------- Res.pen +13% all Apr +8 Melee Ret 25 fire ----- def ----- Resists +9% blight +8% fire Crit.dmg- 10.00% HP.reg +16.00 ---------- misc Light +8 Infravis +3 See.Invis +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap &039; (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Str +8 Dex +6 Wil +9 Cun +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +3% temporal Res.pen +10% blight +10% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Armour +5 Fatigue +5% Resists +3% blight +10% physical +6% temporal Phys.save +34 (+9 eff.) A cap made of leather. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable &039; to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Rimewalker [power 93] (21 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +30 (+5 eff.) Dmg.mod +21% cold Res.pen +15% mind Acc +15 (+3 eff.) Melee Ret 4 cold ----- def ----- Resists +9% mind Phys.save +6 (+2 eff.) Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 21 cooldown Cleanse 2 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Crackleedge the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +3 Con dps ---------- Crit.mult +5.00% Dmg.mod +3% lightning Acc +22 (+4 eff.) Apr +5 ----- def ----- Fatigue -7% Blind- +28% ---------- misc Max.enc +29 Infravis +5 See.Stealth +13 See.Invis +13 Rings make your fingers look great! |
| On fingers | stralite ring &039;0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +8 Str +7 Con dps ---------- Crit.mult +15.00% Phys.pwr +32 (+5 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +18 (+5 eff.) Dmg.mod +3% mind +7% all ----- def ----- Max.HP +36.00 Disarm- +27% Pinning- +36% Knockbk- +43% ---------- misc Equi/ret +0.08 Rings make your fingers look great! |
| Around neck | Glebrenor the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +13 Cun +10 Con dps ---------- Mind.pwr +30 (+8 eff.) Mov.spd +10% Dmg.mod +21% mind ----- def ----- Fatigue -10% Resists +6% darkness Mind.save +15 (+4 eff.) HP.reg +8.00 Blind- +20% Cut- +20% Stun/Frz- +20% ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
| In main hand | Sunwell the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Nature/Master Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +4 fire On Hit.r1 +12 fire While equipped: Stats +11 Str +11 Dex +10 Mag +10 Wil +8 Cun +11 Con dps ---------- Phys.crit +13.0% Phys.pwr +10 (+2 eff.) Dmg.mod +3% mind +9% fire Acc +10 (+2 eff.) ----- def ----- Resists +12% mind +6% fire Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Neira&1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 372, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Summertide (17 def, 15 armour, 164% power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 50% Mag, 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+3 eff.) Rng.Def +17 (+4 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 82.56 to 103.20 light damage (based on Willpower and Cunning). Uses 10 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Elenoyon the elven-silk cloak (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Mind.crit +8% Crit.mult +30.00% Acc +15 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +30% cold Phys.save +14 (+4 eff.) Mind.save +14 (+4 eff.) Stealth +15 Die.at -50.00 life ---------- misc Equi/ret +0.12 Hate/m.crit +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe &039; (4 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +18% acid +27% physical +45% cold +22% lightning +20% fire ----- def ----- Armour +4 Defense +4 (+1 eff.) Resists +17% acid +15% physical +6% darkness +12% temporal +10% lightning +15% fire +29% cold +15% all Phys.save +28 (+7 eff.) ---------- misc Light +2 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
shielding rune (absorb 369; dur 7; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 369 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Alablek the Gleambrawn0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Res.pen +25% light +10% arcane ----- def ----- Resists +1% physical +12% light +15% mind Phys.save +17 (+5 eff.) Max.HP +58.00 HP.reg +13.00 Cut- +20% Confus- +20% Amulets make your neck look great! |
Emelilenn the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +20 Lck +10 Con dps ---------- Mind.crit +5% Mind.pwr +25 (+6 eff.) Acc +20 (+4 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Resists +18% light +12% temporal Unseen.red 17% Max.HP +100.00 Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Psi/ret +0.40 Light +4 Amulets make your neck look great! |
gold amulet &039;0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +15% physical Apr +3 ----- def ----- Armour +6 Defense +8 (+2 eff.) Resists +15% mind Res.Cap +5% all Phys.save +37 (+10 eff.) Amulets make your neck look great! |
starlit voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +14.00% Acc +9 (+2 eff.) Apr +16 ----- def ----- Resists +21% light +24% darkness Blind- +31% Amulets make your neck look great! |
stralite amulet &039;0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +2 Dex +2 Con dps ---------- Phys.pwr +20 (+3 eff.) ----- def ----- Defense +20 (+4 eff.) Resists +33% mind Confus- +56% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ce&0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Wil +7 Cun +6 Con dps ---------- Crit.mult +10.00% Mind.pwr +30 (+8 eff.) Dmg.mod +9% mind +20% fire Melee Ret 8 arcane ----- def ----- Resists +6% arcane +40% fire Spell.save +20 (+6 eff.) ---------- misc Max.stam +40.00 Max.hate +4.00 Rings make your fingers look great! |
Chillpanic0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +8 Wil +10 Cun dps ---------- Spell.pwr +15 (+4 eff.) Melee+ 35 physical Ranged+ 35 physical Dmg.mod +9% temporal +17% darkness +6% cold +12% arcane +6% light Res.pen +15% arcane +15% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 37 On Hit (Ranged): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +34% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
solipsist&0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +15 (+4 eff.) Acc +17 (+3 eff.) Apr +17 ----- def ----- Defense +17 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun battleaxe of rage (172% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 172% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +16 Str dps ---------- Dmg.mod +21% physical Acc +35 (+7 eff.) Massive two-handed battleaxes. |
flaming voratun dagger of shearing (147% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 147% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +15 fire While equipped: dps ---------- Res.pen +15% all Acc +24 (+5 eff.) Apr +13 Sharp, short and deadly. |
plaguebringer&1.0 T5 dagger 1H weapon [Ego++] Arcane Power 149% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +19 blight On Hit: 20% Curse of Vulnerability 5 On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 28 While equipped: ----- def ----- Disease- +35% Sharp, short and deadly. |
chilling voratun greatmaul of shearing (184% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Master Power 184% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +42 cold While equipped: dps ---------- Res.pen +16% all Acc +33 (+7 eff.) Apr +21 Massive two-handed mauls. |
enhanced dragonbone longbow4.0 T5 longbow 2H weapon [Ego+] Nature Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +20 Str +20 Dex +20 Mag +20 Wil +17 Cun +17 Con Longbows are used to shoot arrows at your foes. |
voratun longsword of crippling (155% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 155% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Sharp, long, and deadly. |
acidic voratun mace of daylight (157% power, 6 apr)3.0 T5 mace 1H weapon [Ego] Arcane Power 157% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +16 light Against +30% Undead On Crit: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 Blunt and deadly. |
blazebringer&3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 157% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +89 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% All.spd +9% Res.pen +25% fire Blunt and deadly. |
blazebringer&3.0 T5 mace 1H weapon [Ego+] Nature Power 159% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +19 nature On Crit.r2 +69 fire While equipped: dps ---------- All.spd +8% Res.pen +25% fire Blunt and deadly. |
hateful voratun mace of phasing (159% power, 26 apr)3.0 T5 mace 1H weapon [Ego] Arcane/Psionic Power 159% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +26 Crit +3.0% Atk.spd 100% Phasing +20% Melee+ +19 darkness Against +18% Living Blunt and deadly. |
Tarrilar the Lightvenom4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +4 light On Hit: 10% Arcane Vortex 5 While equipped: Stats +8 Cun +7 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +14% arcane +15% physical Res.pen +10% physical ----- def ----- Armour +4 Resists +3% temporal +3% cold Crit.dmg- 10.00% HP.reg +4.00 Blind- +20% Stun/Frz- +21% Knockbk- +20% ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900WHITELASTWHITE Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
potent dragonbone vilestaff of wizardry (152% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 152% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +32 (+8 eff.) Dmg.mod +42% blight ---------- misc Max.mana +106.00 Talents +1 Command Staff This staff offers 42% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
warbringer&3.0 T5 waraxe 1H weapon [Ego+] Master Power 149% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +15% physical ----- def ----- Disarm- +35% One-handed war axes. |
warbringer&3.0 T5 waraxe 1H weapon [Ego++] Master Power 151% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +9 Str +4 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +15% physical Res.pen +15% physical Acc +18 (+4 eff.) ----- def ----- Disarm- +35% One-handed war axes. |
drakeskin leather belt &039;1.0 T5 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Crit.mult +20.69% Mind.pwr +10 (+3 eff.) Dmg.mod +31% arcane +9% blight Res.pen +20% mind +25% arcane ----- def ----- Resists +9% mind +5% arcane Mind.save +15 (+4 eff.) ---------- misc Max.vim +30.00 A belt that goes around your waist. |
drakeskin leather belt &039;1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Mind.crit +3% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +25% physical Res.pen +5% mind +18% physical ----- def ----- Resists +12% lightning +15% temporal +9% cold +9% fire Mind.save +9 (+3 eff.) A belt that goes around your waist. |
Hailward (30 def, 9 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% acid Res.pen +15% cold Melee Ret 4 darkness 8 cold ----- def ----- Armour +9 Defense +30 (+6 eff.) Resists +12% acid +3% cold Phys.save +53 (+14 eff.) Spell.save +24 (+8 eff.) Mind.save +39 (+10 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster&2.0 T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +6 Str +3 Dex +6 Wil +5 Cun +5 Con dps ---------- Mind.crit +8% ----- def ----- Defense +3 (+1 eff.) Spell.save +15 (+5 eff.) ---------- misc Stam/turn +0.90 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Normal] While equipped: ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk robe &039; (0 def, 17 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +3 Str +7 Dex dps ---------- Mind.crit +6% Phys.pwr +25 (+4 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +18% mind Apr +8 ----- def ----- Armour +16 Resists +15% all Mind.save +30 (+8 eff.) Die.at -60.00 life ---------- misc Stam/turn +3.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +6% Spell.pwr +10 (+3 eff.) Dmg.mod +30% arcane +28% temporal ----- def ----- Resists +15% all ---------- misc Max.mana +110.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 262 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 20 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Scorched Boots (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+4 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 25 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 22.46 blight damage and is poisoned for 89.85 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 29%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 26% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru&039;Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru& |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
grounding pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +15% lightning +15% temporal ---------- misc Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
insulating pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Res.pen +20% darkness +20% temporal ----- def ----- Armour +5 Resists +14% fire +24% temporal +30% darkness +15% cold Def/telep +27 Res/telep +20% Dur/telep +30% A pair of boots made of leather. |
pair of dwarven-steel boots &039; (6 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +12% nature Res.pen +10% nature ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +3% Resists +7% fire +6% nature +8% cold Silence- +27% Confus- +31% Stun/Frz- +28% Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+3 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable &039; to see combat stats. Earthquake: Level 4.0 Pwr.cost 25 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 80.99 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Will of Ul&1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable &039; to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 21 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul& |
stone warden&1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +11 Con dps ---------- Phys.crit +16.0% Spell.crit +14% Mind.crit +14% Crit.mult +11.00% ----- def ----- Armour +11 Hardiness +10% Fatigue +5% Resists +7% physical Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Duskseam (0 def, 5 armour)2.0 T5 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +15% darkness ----- def ----- Armour +5 Fatigue +5% Resists +6% temporal +25% mind +5% arcane Phys.save +9 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +43 (+11 eff.) Die.at -81.58 life Max.HP +101.98 Blind- +20% Cut- +20% Confus- +50% A cap made of leather. |
prismatic voratun helm of constitution (+10) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +10 Con ----- def ----- Armour +5 Fatigue +5% Resists +20% light +19% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of precognition (12 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +10 Cun dps ---------- Acc +12 (+2 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+2 eff.) Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +85.00 A suit of armour made of mail. |
rejuvenating voratun plate armour of implacability (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +26 Fatigue +12% Phys.save +15 (+4 eff.) HP.reg +8.00 ---------- misc Stam/turn +2.50 A suit of armour made of metal plates. |
Blackfire Aegis (8 def, 18 armour, 169% power, 235 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 169% Range: 1.2x Uses 50% Mag, 100% Str Dmg Stunning fire Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+3 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
Sanguine Shield (0 def, 15 armour, 150% power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 150% Range: 1.2x Uses 50% Mag, 120% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Tulugund the stralite shield (30 def, 8 armour, 175% power, 176.37632173115 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 175% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +176 On Crit.r2 +16 temporal While equipped: Stats +10 Str +13 Dex dps ---------- Dmg.mod +12% temporal Res.pen +25% physical Acc +20 (+4 eff.) ----- def ----- Armour +8 Defense +30 (+6 eff.) Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
241 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Woetitan (dig speed 13 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +8 Str +5 Dex +4 Mag dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Apr +8 On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Resists +27% acid +9% darkness Crit.dmg- 15.66% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
dreamer&1.0 T5 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Mind.crit +10% Spell.pwr +4 (+1 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Resists +11% blight +13% darkness Mind.save +8 (+2 eff.) ---------- misc Light +5 Infravis +5 See.Invis +11 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 29 blight damage or heals 38 life. Creatures standing in the retch also have 8% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos&0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900WHITELASTWHITE This chest is an extension of old Sher& |
barbed pouch of voratun shots of accuracy (21/21, 179% power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 179% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +24 Apr +6 Crit +19.0% Capacity 21 On Crit: * Wound the target dealing 355 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Skirmy Wyrmy the Shalore Skirmisher level 36
71st Pyre 123rd year of Ascendancy at 01:27 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Skirmy Wyrmy the Shalore Skirmisher level 36
60th Pyre 123rd year of Ascendancy at 02:42 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Skirmy Wyrmy the Shalore Skirmisher level 41
5th Mirth 123rd year of Ascendancy at 17:47 see stats
Back and there again (Insane (Roguelike) difficulty)
9th Decay 123rd year of Ascendancy at 17:43 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Skirmy Wyrmy the Shalore Skirmisher level 39
2nd Mirth 123rd year of Ascendancy at 17:41 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Skirmy Wyrmy the Shalore Skirmisher level 43
39th Dusk 123rd year of Ascendancy at 06:56 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Skirmy Wyrmy the Shalore Skirmisher level 17
21st Dusk 122nd year of Ascendancy at 06:12 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Skirmy Wyrmy the Shalore Skirmisher level 38
77th Pyre 123rd year of Ascendancy at 11:30 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Skirmy Wyrmy the Shalore Skirmisher level 32
37th Regrowth 123rd year of Ascendancy at 18:07 see stats
Earth Master (Insane (Roguelike) difficulty)
33rd Regrowth 123rd year of Ascendancy at 03:45 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Skirmy Wyrmy the Shalore Skirmisher level 50
44th Regrowth 124th year of Ascendancy at 18:12 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Skirmy Wyrmy the Shalore Skirmisher level 22
48th Haze 122nd year of Ascendancy at 06:37 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skirmy Wyrmy the Shalore Skirmisher level 29
10th Decay 122nd year of Ascendancy at 00:56 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Skirmy Wyrmy the Shalore Skirmisher level 40
4th Mirth 123rd year of Ascendancy at 17:38 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Skirmy Wyrmy the Shalore Skirmisher level 50
40th Regrowth 124th year of Ascendancy at 05:14 see stats
Home sweet home (Insane (Roguelike) difficulty)
2nd Allure 123rd year of Ascendancy at 07:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Skirmy Wyrmy the Shalore Skirmisher level 10
9th Mirth 122nd year of Ascendancy at 15:53 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Skirmy Wyrmy the Shalore Skirmisher level 20
9th Haze 122nd year of Ascendancy at 23:41 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Skirmy Wyrmy the Shalore Skirmisher level 30
2nd Allure 123rd year of Ascendancy at 06:46 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Skirmy Wyrmy the Shalore Skirmisher level 40
4th Mirth 123rd year of Ascendancy at 12:05 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Skirmy Wyrmy the Shalore Skirmisher level 50
7th Allure 124th year of Ascendancy at 02:09 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Skirmy Wyrmy the Shalore Skirmisher level 50
38th Regrowth 124th year of Ascendancy at 20:26 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Skirmy Wyrmy the Shalore Skirmisher level 47
2nd Decay 123rd year of Ascendancy at 00:26 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Skirmy Wyrmy the Shalore Skirmisher level 19
48th Dusk 122nd year of Ascendancy at 19:20 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Skirmy Wyrmy the Shalore Skirmisher level 50
6th Regrowth 124th year of Ascendancy at 22:52 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Skirmy Wyrmy the Shalore Skirmisher level 30
34th Regrowth 123rd year of Ascendancy at 00:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Skirmy Wyrmy the Shalore Skirmisher level 21
45th Haze 122nd year of Ascendancy at 11:22 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Skirmy Wyrmy the Shalore Skirmisher level 38
77th Pyre 123rd year of Ascendancy at 15:49 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Skirmy Wyrmy the Shalore Skirmisher level 50
44th Regrowth 124th year of Ascendancy at 18:11 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Skirmy Wyrmy the Shalore Skirmisher level 7
5th Mirth 122nd year of Ascendancy at 22:24 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Skirmy Wyrmy the Shalore Skirmisher level 30
30th Regrowth 123rd year of Ascendancy at 11:27 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Skirmy Wyrmy the Shalore Skirmisher level 50
44th Regrowth 124th year of Ascendancy at 18:12 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Skirmy Wyrmy the Shalore Skirmisher level 44
63rd Dusk 123rd year of Ascendancy at 05:40 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Skirmy Wyrmy the Shalore Skirmisher level 10
2nd Summertide 122nd year of Ascendancy at 01:59 see stats
There and back again (Insane (Roguelike) difficulty)
12nd Dusk 123rd year of Ascendancy at 00:12 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Skirmy Wyrmy the Shalore Skirmisher level 23
57th Haze 122nd year of Ascendancy at 02:10 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Skirmy Wyrmy the Shalore Skirmisher level 15
11st Dusk 122nd year of Ascendancy at 18:56 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Skirmy Wyrmy the Shalore Skirmisher level 35
58th Pyre 123rd year of Ascendancy at 16:02 see stats
Log
High Sun Paladin Aeryn receives 595 healing.
The shield around High Sun Paladin Aeryn crumbles.
High Sun Paladin Aeryn casts Barrier.
A shield forms around High Sun Paladin Aeryn.
Rested for 69 turns (stop reason: all resources and life at maximum).
Skirmy Wyrmy picks up (m.): flaming voratun dagger of shearing (147% power, 9 apr).
High Sun Paladin Aeryn casts Bathe in Light.
High Sun Paladin Aeryn receives 87 healing from High Sun Paladin Aeryn&LASTHealing Light.
High Sun Paladin Aeryn receives 898 healing.
High Sun Paladin Aeryn receives 87 healing from High Sun Paladin Aeryn&LASTLIGHT_GREENLAST039;s healing light area effect.
Ran for 3 turns (stop reason: interesting terrain).
Resting starts...
Rested for 25 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 0.70 gold pieces.
Skirmy Wyrmy picks up (p.): enhanced dragonbone longbow.
Ran for 13 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 17 turns (stop reason: interesting terrain).



















































































































