












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shader Control 1.7.6增加对部分游戏特效(隐身、潜行、闪电加速、势不可挡)的控制。在游戏选项-插件界面。 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Activatable Object Cleanup 1.7.0Prevents and cleans up orphaned "activate-object" talents for objects activatable from inventory that you transmogrified from the transmogrification chest. Encouraged for players who use the Utility Supplies addon. Also available as part of the Bugnibus Bugfix Pack. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Nur Kit 1.7.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Water Purification 1.7.0Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed. Also available as part of the Bugnibus Bugfix Pack. [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Reformat Item Description 1.7.6Reformat Item Description (non-intrusive)This extension reformats item description text so the keys in Unlike some similar addons, this one is non-intrusive and does not modify the original description code. Hold the Alt key while hovering over an item to view the original, unformatted description.
Notes
Contributions, bug reports, and improvements are welcome: GitHub repository Version history
1.0.2 1.0.1 1.0.0 Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 36 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by orc pyromancer at level 21 on the 33rd Stralite 123rd year of Ascendancy at 11:23 4 / 3Killed by barrow wight at level 27 on the 37th Profit 123rd year of Ascendancy at 22:40 Killed by Xerimira the eternal bone giant at level 35 on the 30th Loss 123rd year of Ascendancy at 22:34 |
| Antimagic | Follower |
Primary Stats
| Strength | 75 (base 60) |
| Dexterity | 41 (base 10) |
| Constitution | 63 (base 29) |
| Magic | 28 (base 10) |
| Willpower | 83 (base 60) |
| Cunning | 29 (base 11) |
Resources
| Life | 711/1653 |
| Psi | 173/173 |
| Stamina | 412/412 |
| Equilibrium | 176 |
| Healing Factor | 1.4646192134509 |
| Regeneration | 31.613398838939 |
Speed
| Mental | +18.30930844296% |
| Attack | +8.30930844296% |
| Movement | +41.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 33.003878189685 |
| See Invisible | 33.003878189685 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 47 |
| Crit Chance | 40% |
| APR | 6 |
| Speed | 0.85 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 30% |
| Speed | 0.92328167761005 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +20% |
| Physical | +20% |
| Cold | +20% |
| All | +0% |
| Darkness | +20% |
| Light | +9% |
| Lightning | +28% |
| Fire | +20% |
| Nature | +40% |
Offense: Damage Penetration
| Cold | +59% |
| Lightning | +64% |
| Acid | +30% |
| Darkness | +30% |
| Blight | +30% |
| Physical | +55% |
| Fire | +30% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 57.279521706569 (81.151787968034%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 38 |
| Physical Save | 58 |
| Spell Save | 53 |
| Mental Save | 53 |
Defense: Resistances
| Acid | 34%( 70%) |
| Blight | 9%( 70%) |
| Arcane | 5%( 70%) |
| Cold | 18%( 70%) |
| All | 0%( 70%) |
| Darkness | 3%( 70%) |
| Physical | 18%( 70%) |
| Lightning | 30%( 70%) |
| Mind | 15%( 70%) |
| Fire | 36%( 70%) |
| Nature | 18%( 70%) |
Defense: Immunities
| Stun Resistance | 33% |
| Teleport Resistance | 100% |
| Confusion Resistance | 27% |
| Disarm Resistance | 52% |
| Knockback Resistance | 45% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 480 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 213 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -464 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 728 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Icy Skin |
| detrimental effect | The target is on fire, taking 58.94 fire damage per turn. Burning |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | You gain 24% resistance against fire. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | done |
You failed to protect the injured seer from death by wolf. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You failed to protect the lost warrior from death by orc necromancer. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Mayotira the skeleton archer. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITEREDWHITELIGHT_GREEN039;ve found the needed faerlhing fang. The Brotherhood of Alchemists* &039; * You&WHITEGREEN | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots &039; (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Lck +8, Dex +16 offense ------ Ignore resists +15% lightning +25% physical Accuracy +15 (+5 eff.) defense ------ Armor +3 Stealth +8 Unlife -80.00 life A pair of boots made of leather. |
| Light source | Glona1.0 Encumbrance T3 lite [Random Unique] Nature/Psionic While equipped: Stats Wil +2, Cun +3, Con +3 offense ------ Mind Crit +1% Critical power +5.00% defense ------ Resistance +6% blight Mind save +7 (+3 eff.) Life +40.00 Life Regen +3.00 other ------- Light +4 See Stealth +7 See Invisibility +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Radiancevengeance the hardened leather cap (6 def, 9 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +9% light Ignore resists +20% cold When Hit 10 light defense ------ Armor +9 Defense +6 (+3 eff.) Fatigue +3% Resistance +6% lightning, +3% cold +5% all Physical save +9 (+2 eff.) other ------- Light +3 A cap made of leather. |
| On hands | storm voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Nature/Master While equipped: Stats Con +2 offense ------ On-Hit 7 lightning Damage +8% lightning defense ------ Armor +3 Fatigue +5% Resistance +7% lightning Physical save +20 (+5 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Disarm Resist +28% Learn an unarmed attack talent or enable &039; to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | overpowered ash totem of healing [power 284] (19 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 19 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | solipsist&0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats Cun +5, Wil +6 offense ------ Mindpower +8 (+2 eff.) defense ------ Mind save +8 (+3 eff.) Confus Resist +27% Rings make your fingers look great! |
| On fingers | savage&0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats Con +3 defense ------ Spell save +13 (+4 eff.) Life +72.00 Life Regen +5.00 Healmod +12% other ------- Max stamina +24.00 Rings make your fingers look great! |
| Around neck | The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats Con +10 defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (124). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | voratun waraxe &039; (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 40.0 - 56.0 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +21 lightning, +26 cold While equipped: Stats Dex +7, Wil +7, Con +7 offense ------ Move Speed +30% Combat Speed +10% Ignore resists +19% lightning, +9% cold Accuracy +18 (+6 eff.) defense ------ Resistance +6% acid, +5% arcane Spell save +9 (+3 eff.) Life +45.00 Life Regen +4.00 Teleport Resist +20% One-handed war axes. |
| Around waist | balancing hardened leather belt of the vagrant1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats Dex +4, Cun +4, Con +4 offense ------ Physical Crit +7.0% Mind Crit +8% Mindpower +5 (+1 eff.) defense ------ Mind save +8 (+3 eff.) A belt that goes around your waist. |
| In off hand | swashbuckler&7.0 Encumbrance T4 shield armor [Ego++] Master When used to Attack: Weapon Damage 51.5 - 61.8 Physical Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +131 On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Str +7, Dex +6 offense ------ Physical Crit +6.0% Physical Power +9 (+3 eff.) Accuracy +12 (+4 eff.) defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats Cun +6, Wil +5 offense ------ Mindpower +6 (+1 eff.) defense ------ Defense +10 (+5 eff.) Resistance +15% mind Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.3 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 70 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | fortifying stralite plate armour of the dragon (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Ego++] Nature/Master While equipped: Stats Str +4, Con +2 defense ------ Armor +13 Fatigue +22% Resistance +12% acid, +9% physical +9% fire, +8% lightning +9% cold Life +54.00 Disarm Resist +24% Stun Resist +23% Knockbk Resist +25% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
wild infusion of the psychic (res 32%; physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Aerugorn0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Str +4, Dex +2, Lck +8 offense ------ Critical power +10.00% Accuracy +17 (+6 eff.) defense ------ Defense +37 (+15 eff.) Resist unseen 11% Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
warrior&0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +6% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats Cun +10, Wil -5 defense ------ Resistance +15% blight, +15% darkness +15% acid Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
savior&0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +11% cold Physical save +13 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) other ------- Breathe water Amulets make your neck look great! |
mindweaver&0.1 Encumbrance T3 amulet jewelry [Ego++] Master/Psionic While equipped: Stats Wil +2 offense ------ Critical power +13.00% Mindpower +7 (+2 eff.) Accuracy +7 (+2 eff.) Ignore Armor +13 defense ------ Mind save +10 (+4 eff.) Confus Resist +11% Amulets make your neck look great! |
stabilizing gold amulet of mastery (0.20 Wild-gift / Harmony)0.1 Encumbrance T3 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +12% temporal Pinning Resist +25% Knockbk Resist +27% other ------- Masteries +0.20 Wild-gift/Harmony Amulets make your neck look great! |
starlit stralite amulet of cunning (+5)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats Cun +5 defense ------ Resistance +23% light, +20% darkness Blind Resist +41% Amulets make your neck look great! |
stralite amulet of vision0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +16% other ------- Infravision +5 Sight +2 See Invisibility +9 Amulets make your neck look great! |
warmaker&0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: Stats Str +6, Dex +6, Wil +6 Amulets make your neck look great! |
Haledur the Sootswift0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +6% fire, +9% cold When Hit 2 darkness defense ------ Resistance +3% darkness Mind save +5 (+2 eff.) Confus Resist +20% Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats Cun +6 offense ------ Damage +10% darkness defense ------ Defense +6 (+3 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
Breniharanik0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats Str +1, Con +1 offense ------ Damage +13% cold On-Hit (Melee): * 10% chance to slow global speed by 67% defense ------ Resistance +12% nature, +26% cold Spell save +6 (+2 eff.) Rings make your fingers look great! |
gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life +24.00 Disarm Resist +24% Pinning Resist +26% Knockbk Resist +25% Rings make your fingers look great! |
painweaver&0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +7 (+2 eff.) Spellpower +11 (+5 eff.) Mindpower +8 (+2 eff.) Damage +6% all defense ------ Life +54.00 Life Regen +8.00 Healmod +13% Rings make your fingers look great! |
psionicist&0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats Wil +4 offense ------ Damage +13% cold defense ------ Resistance +26% cold Mind save +8 (+3 eff.) Rings make your fingers look great! |
solipsist&0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats Cun +5, Wil +4 offense ------ Mindpower +5 (+1 eff.) Damage +15% nature defense ------ Resistance +30% nature Rings make your fingers look great! |
treant&0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +8% nature, +7% blight Poison Resist +13% Disease Resist +12% Rings make your fingers look great! |
treant&0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +7% nature, +11% blight Life Regen +2.00 Poison Resist +16% Disease Resist +13% Stun Resist +27% Rings make your fingers look great! |
mule&0.1 Encumbrance T4 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Fatigue -7% Mind save +9 (+3 eff.) Confus Resist +20% other ------- Encumbrance +23 Rings make your fingers look great! |
stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +56.00 Life Regen +13.00 Healmod +14% Rings make your fingers look great! |
earthen dragonbone magestaff of greater warding (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+7 eff.) Damage +30% arcane defense ------ Armor +14 Hardiness +8% Defense +9 (+4 eff.) Physical save +9 (+2 eff.) other ------- Wards +3 arcane Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 68.0 - 102.0 Physical Uses 40% Wil, 130% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +10.0% Attack Speed 100% While equipped: Stats Dex +2, Con +2 offense ------ Damage +10% physical defense ------ Armor +6 Defense +6 (+3 eff.) Stun Resist +30% Knockbk Resist +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Eksatin&3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 63.0 - 94.5 Physical Uses 40% Wil, 130% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Critical Rate +25.0% Attack Speed 100% On Critical: * decapitate a weakened target While equipped: offense ------ Critical power +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
caustic stralite battleaxe of amnesia (44-67 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego++] Nature/Psionic Weapon Damage 44.5 - 66.8 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-crit, radius 2 +28 acid, +23 nature On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +17% acid, +19% nature Ignore Armor +9 Massive two-handed battleaxes. |
quick stralite greatmaul of phasing (56-83 power, 22 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego+] Arcane/Master Weapon Damage 55.5 - 83.2 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +22 Critical Rate +2.5% Attack Speed 100% Ignore Shields +20% While equipped: Stats Dex +5 offense ------ Combat Speed +10% Accuracy +17 (+6 eff.) Massive two-handed mauls. |
Warmaster Gnarg&3.0 Encumbrance T4 greatsword 2H weapon [Unique] Master Weapon Damage 60.0 - 96.0 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +19 Critical Rate +10.0% Attack Speed 100% Damage Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats Str +15, Dex +5, Con +15 defense ------ Resist Against +20% Living other ------- Masteries +0.30 Technique/Berserker&+0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
enhanced stralite greatsword of shearing (52-82 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 51.5 - 82.4 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Str +7, Dex +9, Mag +5 Wil +13, Cun +9, Con +9 offense ------ Ignore resists +12% all Accuracy +7 (+2 eff.) Ignore Armor +13 Massive two-handed swords. |
Punae&3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 46.0 - 64.4 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+16 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
inquisitor&3.0 Encumbrance T4 waraxe 1H weapon [Ego++] Disrupt/Master Weapon Damage 29.5 - 41.3 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 111 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +8.0% One-handed war axes. |
Ulfugrim the stralite dagger (30-38 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 29.5 - 38.4 Physical Uses 40% Wil, 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +4 blight On Hit: * 25% chance for lightning to strike from the target to a second target dealing 38 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Spell Crit +2% Spellpower +15 (+7 eff.) Damage +3% arcane Ignore resists +5% physical Accuracy +21 (+7 eff.) Ignore Armor +8 defense ------ Spell save +9 (+3 eff.) other ------- Mana-on-crit +2.00 Sharp, short and deadly. |
Brightcrack (13-14 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 13.0 - 14.3 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-hit +20 item expose, +20 mind +20 arcane On-crit, radius 2 +8 mind On Hit: * 20% chance to reduce all saves and defense by 38 While equipped: Stats Cun +6 offense ------ Mind Crit +4% Critical power +17.00% Mindpower +8 (+2 eff.) defense ------ Resistance +5% arcane, +9% mind other ------- Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Wrathroot&7.0 Encumbrance T2 shield armor [Unique] Nature When used to Attack: Weapon Damage 24.0 - 33.6 Physical Uses 40% Wil, 150% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +60 While equipped: defense ------ Armor +10 Defense +9 (+4 eff.) Fatigue +14% Resistance +20% cold, +20% darkness +20% nature other ------- Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
flaming dwarven-steel shield of crushing (0 def, 6 armour, 38-46 power, 74.5 block)7.0 Encumbrance T3 shield armor [Ego+] Nature/Master When used to Attack: Weapon Damage 38.0 - 45.6 Physical Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +74 On-Hit, radius 1 +15 fire On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Physical Power +7 (+2 eff.) On-Hit 5 fire When Hit 7 fire defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
flaming stralite shield of arcane resistance (+14%) (0 def, 8 armour, 54-65 power, 143.5 block)7.0 Encumbrance T4 shield armor [Ego] Nature/Disrupt When used to Attack: Weapon Damage 54.0 - 64.8 Physical Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +144 On-Hit, radius 1 +15 fire While equipped: offense ------ On-Hit 7 fire When Hit 11 fire defense ------ Armor +8 Fatigue +8% Resistance +14% arcane other ------- Talents +1 Block Handheld deflection devices. |
marauder&9.0 Encumbrance T4 light armor [Ego++] Nature/Master While equipped: Stats Str +7, Dex +5 defense ------ Armor +10 Defense +17 (+8 eff.) Fatigue +8% Resistance +7% acid, +7% cold Physical save +9 (+2 eff.) other ------- Breathe water A suit of armour made of leather. |
radiant voratun mail armour of acid resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Nature/Master While equipped: Stats Wil +3 defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +18% blight, +17% darkness +23% acid other ------- Light +1 A suit of armour made of mail. |
rejuvenating stralite plate armour of natural resilience (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +13 Fatigue +22% Resistance +12% nature, +15% blight Resist Against +8% Unnatural Life Regen +3.10 other ------- Stamina/turn +1.30 A suit of armour made of metal plates. |
cleansing hardened leather belt of the giants1.0 Encumbrance T3 belt armor [Ego] Disrupt/Master While equipped: offense ------ Physical Power +2 (+0 eff.) defense ------ Resistance +7% acid, +5% blight Spell save +8 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
regal linen cloak of the guardian (8 def, 4 armour)2.0 Encumbrance T1 cloak armor [Ego+] Master/Psionic While equipped: Stats Wil +2 defense ------ Armor +4 Defense +8 (+4 eff.) Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +16 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisydann the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Cun +3, Dex +3 offense ------ Damage +9% mind Ignore resists +25% mind defense ------ Defense +2 (+1 eff.) Resistance +12% blight, +6% cold +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urthudur the Fogsmash (10 def, 6 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +6 Defense +10 (+5 eff.) Resistance +9% acid, +3% darkness +3% light, +5% arcane +6% nature Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save +17 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (24 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats Cun +2, Dex +1 defense ------ Defense +24 (+11 eff.) Resistance +19% fire, +17% light +4% physical Stealth +9 Life Regen +4.00 Stun Resist +20% other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal&2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: Stats Str +2, Con +3 defense ------ Defense +8 (+4 eff.) Resistance +13% light, +15% fire Physical save +9 (+2 eff.) Stealth +6 Life +61.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer&2.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats Cun +3, Wil +4 defense ------ Armor +3 Defense +5 (+2 eff.) Physical save +8 (+2 eff.) Spell save +11 (+4 eff.) Mind save +9 (+3 eff.) Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
reinforced pair of iron boots of evasion (3 def, 7 armour)3.0 Encumbrance T1 feet armor [Ego++] Master While equipped: defense ------ Armor +7 Defense +3 (+1 eff.) Fatigue +2% Resistance +5% acid, +6% fire +6% lightning, +6% cold Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Glarewither the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ When Hit 4 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 38 defense ------ Armor +4 Fatigue -3% Resistance +9% mind Physical save +8 (+2 eff.) other ------- Encumbrance +23 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
rough leather gloves &039; (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats Dex +3, Con +2 offense ------ Physical Crit +2.0% Damage +3% acid Ignore resists +25% physical Accuracy +12 (+4 eff.) defense ------ Armor +1 Resistance +3% acid Unlife -20.00 life Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler&1.0 Encumbrance T2 hands armor [Ego++] Disrupt/Master While equipped: Stats Str +3, Dex +2, Cun +3 defense ------ Armor +2 Resistance +7% blight, +7% darkness +5% arcane Affinity +8% nature Physical save +9 (+2 eff.) Spell save +11 (+4 eff.) other ------- Cooldown Double Strike -1 Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats Str +4 defense ------ Armor +2 Resistance +10% lightning, +10% cold Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable &039; to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 178.72 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
alchemist&1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats Mag +4, Wil +3 offense ------ Physical Crit +13.0% Spell Crit +14% Mind Crit +10% Critical power +12.00% On-Hit 6 acid, 6 fire, 6 cold 7 lightning defense ------ Armor +3 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4 Wil +4, Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4 Wil +4, Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(137 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
survivor&2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: defense ------ Physical save +6 (+2 eff.) Mind save +6 (+2 eff.) Healmod +11% other ------- Light +3 See Stealth +6 See Invisibility +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist&1.0 Encumbrance T3 lite [Ego+] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +6 (+2 eff.) other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist&1.0 Encumbrance T3 lite [Ego++] Nature/Disrupt While equipped: Stats Con +3 defense ------ Resistance +9% blight, +3% all Spell save +8 (+3 eff.) Life Regen +4.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher&[Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher& |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful stralite torque of psionic shield [power 83] (25 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats Str +5 offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+3 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
overpowered elm wand of shielding [power 170] (25 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 25 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Wayne the Dwarf Wyrmic level 33
9th Loss 123rd year of Ascendancy at 08:17 see stats
Against all odds
Killed Ukruk in the ambush.By Wayne the Dwarf Wyrmic level 33
28th Dearth 123rd year of Ascendancy at 01:11 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Wayne the Dwarf Wyrmic level 21
22nd Stralite 123rd year of Ascendancy at 05:52 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Wayne the Dwarf Wyrmic level 36
14th Iron 124th year of Ascendancy at 16:15 see stats
Brave new world
Went to the Far East and took part in the war.By Wayne the Dwarf Wyrmic level 35
21st Loss 123rd year of Ascendancy at 01:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Wayne the Dwarf Wyrmic level 14
15th Loss 122nd year of Ascendancy at 12:49 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Wayne the Dwarf Wyrmic level 34
15th Loss 123rd year of Ascendancy at 22:12 see stats
Exterminator
Killed 1000 creatures.By Wayne the Dwarf Wyrmic level 18
3rd Gold 123rd year of Ascendancy at 21:32 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Wayne the Dwarf Wyrmic level 25
1st Profit 123rd year of Ascendancy at 02:54 see stats
Level 10
Got a character to level 10.By Wayne the Dwarf Wyrmic level 10
17th Dearth 122nd year of Ascendancy at 14:48 see stats
Level 20
Got a character to level 20.By Wayne the Dwarf Wyrmic level 20
30th Gold 123rd year of Ascendancy at 10:02 see stats
Level 30
Got a character to level 30.By Wayne the Dwarf Wyrmic level 30
20th Dearth 123rd year of Ascendancy at 22:09 see stats
Poisonous
Sided with the assassin lord.By Wayne the Dwarf Wyrmic level 18
18th Steel 123rd year of Ascendancy at 21:38 see stats
Size matters
Did over 600 damage in one attack.By Wayne the Dwarf Wyrmic level 10
18th Dearth 122nd year of Ascendancy at 19:29 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Wayne the Dwarf Wyrmic level 35
15th Loss 123rd year of Ascendancy at 23:59 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Wayne the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 18:52 see stats
That was close
Killed your target while having only 1 life left.By Wayne the Dwarf Wyrmic level 13
9th Loss 122nd year of Ascendancy at 03:19 see stats
The Arena
Unlocked Arena mode.By Wayne the Dwarf Wyrmic level 12
32nd Dearth 122nd year of Ascendancy at 04:54 see stats
The secret city
Discovered the truth about mages.By Wayne the Dwarf Wyrmic level 12
34th Dearth 122nd year of Ascendancy at 03:50 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Wayne the Dwarf Wyrmic level 30
22nd Dearth 123rd year of Ascendancy at 14:34 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Wayne the Dwarf Wyrmic level 21
11st Stralite 123rd year of Ascendancy at 20:04 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Wayne the Dwarf Wyrmic level 32
27th Dearth 123rd year of Ascendancy at 02:36 see stats
Log
Burning from Orc pyromancer hits Wayne for 68 fire damage.
Orc soldier uses Infusion: Healing.
Orc soldier receives 168 healing from Infusion: Healing.
Orc soldier uses Orcish Fury.
Orc soldier enters a state of bloodlust.
Bandit activates his drakeskin leather armour!
Bandit uses Infusion: Regeneration.
Bandit starts regenerating health quickly.
Wayne is no longer attuned.
Burning from Orc pyromancer hits Wayne for 58 fire damage.
Orc pyromancer casts Flame.
Rogue&LASTLASTStealth.
Rogue performs a melee critical strike against Wayne!
Melee retaliation hits Rogue for 11 light, 27 cold, 11 light, 27 cold (76 total damage).
Rogue hits Wayne for 16 physical, 20 physical (35 total damage).
Wayne attunes to the damage.
Orc soldier uses Pride of the Orcs.
Orc soldier receives 151 healing from Pride of the Orcs.
Orc pyromancer&fbd578LASTLIGHT_REDLASTLASTUruivellas rushes out!
Uruivellas misses Wayne.
Orc pyromancer casts Flameshock.
Uruivellas resists the searing flame!
Wayne shrugs off Orc pyromancer&039;Burning Shock&LAST





























































































































