"Novice Mage kills dragon."
I saw a dragon approaching me in the world map, so I hid behind the novice mage... and he killed it!
I definitely think he's set to be accepted to Angolwen....
Finally Saved the Girl
Finally saved Melinda from the corrupters, that damn quest has claimed more characters pride than any other. I think half of them die with that ignored scream still ringing in their ears. Level 23 Yeek summoner finally did it. The combination of dominate will and the ability to tie up multiple groups at once got me down to the girl and getting her out again was just a matter of safe summoning around corners to check for baddies. This dungeon made me fall in love with dominate, getting two companions out in the first actions was crucial to just about every encounter. It also made me realize the points I spent in war hound were a waste, the poor guys life doesn't scale at all. Even with maxed resilience he only has 196 which lets him pull off one hit before being toasted. All in all it was a lot of fun, and the most tense I've ever been during a video game.
Silvertail the Level 18 Cornac Berserker
Ok, I'm pretty upset about this. I dunno if this is intentional or a well-known glitch or what, but I had just entered the sandworm nest when I had the tunnel collapse on me and died. Fair enough, but then I resurrected and was metaphorically turned into a fossilised vegetable. I was stuck in a sand wall, but my character never got a turn. The only thing I could do was manage my inventory. My character just sat there, unable to do anything, still trapped, for some reason never suffocating. Just watching the days fly by for all eternity. If I hadn't taken antimagic immediately beforehand I could've used my Rod of Recall, but given how the rest of my items were acting I doubt if it would've helped.
If it helps, I'm using version 3.9.20.
Sparky the Shalore Archmage
I've been starting characters in Roguelike instead of Adventure mode, since I felt I was getting sloppy with the extra lives. Well, I'm still getting sloppy, as Sparky the Shalore Archmage can attest.
Confronted by Wrathroot at the bottom of the Old Forest, I managed to hit him with a Flameshock to stun him for what, two turns? Except that you can only use one of those turns. Put two attacks in a row and the big # gets to move after your second turn. And then it was freeze, and then Stun, and hit and hit and then freeze again and poor Sparky is history.
Part of the problem was not maxxing the big three attack spells: Flame, Lightning and Manathrust. I knew I wasn't putting out enough damage, I should have gone grinding levels until I had at least Flame and Lightning maxxed.
Second part of the problem was I didn't try to Freeze W or teleport away again instead of hitting him with that last Manathrust. I knew it wasn't going to kill him, and I know about the 'one less safe turn' for stun duration. But I wasn't thinking ahead.
Third part of the problem, I was impatient. I had already teleported off one time and he was almost completely regenn'ed before he found me again. So I thought I would risk one more hit. Whoops.
Thoughts on corruptors
Well after losing several characters and lives to elven blood mages and orc corruptors I figured it was time to try one (or a few as is the case). The first thing I found out was that willpower was useless. Despite the fact that their primary stats are Magic and Will, it more along the lines of Magic and Con. beginning game was the most annoying part to date. At that level the character has one way to gain Vim (blood sacrifice) and it only gives you 20-30 at early level and 20-30 is 1-2 spells (maybe three weak ones). blood sacrifice also has a 25 turn cool down so fights involve lots of running. Once drain is available this isn't so bad.
corruptors can hit really hard as most characters that have reached the far east have found out. They are generally better with bolt spells but they can do a respectable amount of AOE with the blood tree. The biggest problem is crowd control but I believe the curse and hex tree fills that role (also diseases) but I have not invested in them.
The blood tree is the best tree for corruptors. blood spray is a large cone attack that has a high chance on infecting the targets with disease. The really great thing about blood spray is at talent level 5 it has range 11. since LOS has been reduced to 10 it is now possible to fire outside you LOS. If you also have boots of speed you can do this almost indefinitely (this is how I killed the master).
I ramble more later about this as I get to the far east
http://te4.org/characters/931/tome/85568897-3461-11e0-a4d8-001cc000edf0
Oh pretty graphs! Realtime statistics by levels and class/race/...
Hi,
I just added a new feature to te4.org which uses the existing database of characters to offer statistic graphs of those characters split by levels.
I.e: you can check how many Archmages reach level 10 or compare the death curve of Cursed and Berserkers or .../
Well you get the point!
Check it out: http://te4.org/realtime-statistics-levels
archmage venture 4
Beat the Master. Unlocked Ghouls. He dropped the choker of dread! And a staff of absorption. Hey this looks handy, i can actually use it with a shield, i wonder why the item description says "i dare not use it myself". Oh well there are 2 vaults in the same level, i hope i won't die in there, some vaults are really hard. First vault was ok, second one is FULL of storm dragons accompagned with an elder wyrm that keeps churnign more, first turn i was surrounded by 4 drakelings, i should teleport and recall the hell outta here. But then again it's good XP. Blinded them, Inferno'd them from a distance, gained 1/3 of a level, picked up a LOT of gold from the spawned drakelings, got the achievement for 1 000 pieces. When the stream of drakelings ended i walked into the vault, saw the elite wyrm, cast some more blinds and flames, it veered off the end of my light radius, and when i dispatched it was nowhere to be found. Huh.
mbush! Dispatched of. Man, the scale Mail of Kroltar really was worth the Str investment. This staff must REALLY be important. A pity that when i first tried to use it i was silenced and nothing happened. I'll have to test what it does again. Waited ~400 turns. Oh, turns out it does nothing. And it uses up the 1000 turn timer. Great.
Oh hey i'm level 35 now, wow, 3 levels for killing the orc boss, not bad! I really don't know what to do with my generic points, i've maxed heal, Restoration and Nature's Call. And, to be perfectly honest, i totally forgot about them in this boss battle. Tidal Wave sure saved me though, i should try maxing it next.
Going back home to dump some stuff i run across a new dungeon called the spellblaze. No harm can come of this, i recently found the fire dragon shield, if there are blazes it should help. Wait, i got a random text message. I wonder what should i answer. Lol i ended up participating in a city siege! Well the corruptor guy died so this is pointless. At least some halfling dropped the Storm Bringer's Gauntles.
Meh, let's try those elven ruins instead. OK what the hell am i supposed to do with mummy wrappings?! Randomly found a fiery choker and the Bindings of the night at the third level. Oh, so wrappings is a kind of armor. No thanks, i'll stick with Kroltar thank you. Now the Fiery Choker lowers my cold resist but on the other hand the vampire ally has proved somewhat weak so far. Tough choice. Oh, well, found a portal to the surface. Looks like i killed a boss without kowing it. Guess it was one of those flamable mummies.
After visiting a couple of towns i lost the staff of absorption but i have e new dungeon to explore. Hope it's not too hard. It wasn't. Whoah, there's a blue @ following me! Oh, it just wants to chat and give me a scroll. Bah, i'll erad it later, there's still a room to explore. A bunch of portals and an artifact. Bah, it was an orange one. Let's read the scroll. Turns out i have to use the portal to go east.
Now i have to help an elf lady. I'm feeling quite railroaded. Personally elves have cost me far more lives than orcs and i'm inclined to wipe out the elf lady instead. But ok she unlocked a new class for me. OK, i'll let that slide. Look, a new world map. I should take a break.
archmage venture 3
The beast beast guarding the last floor of the lake was too powerful. Gotta level up a bit. Remembered i hadn't visitede Kor'pul. Piece of cake. All the way down the forest, then the lake, the second time the best fell without problems. Did the arena and the storming the city quest. The tempest went down easily - then i run into an elite storm drake that spawned a bazillion dragons who spawned drakelings. Took me 20 minutes to clear that mess. There's also a vault on this level. Illuminate's blind is really good in a tough spot. No loot of interest. Guess it's time to recall. Finished the apprentice task since i was in Angolwen. It's time to do the sandworm deathtrap. I should take a small brak first.
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Cleared it without deaths. Unlocked the wyrmic class! Daikara level 1 i escorted a thief. Hard choices as usual. I remember last time i had picked disarm traps but that doesn't work unless you detect the trap first (obviously). So it's either detect traps or Heightened Senses. Bah, i'll get featherwind to level 4 soon, it says it can avoid some traps. I'll try Heightened Senses this time.
Found a temporal rift and unlocked the Temporal Warden class. Gained a couple of levels too, got Feather wind to level 4. I really don't know where to spend my class talent points anymore.
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Unlocked the Yeek race. But i can't seem to be able to proceed down the tunnel. Visiting Dreadfell. Raided a vault, too much loot, gotta drop some stuff, hard choices, maybe i should put an extra point into featherwind. Why not put an extra point into illuminate while i'm at it.
Walked back to Sharatul to dump some blue stuff and ended up getting the crypt quest. Lost 5 lives because i went down the tairs without noticing the timers on illuminate and tidal wave hadn't cooled down. And i ended up faiiling the quest anyway. I'm bitter, calling it a day.
Christian the Level 18 Dwarf Berserker
This'll be my first blog post, so here goes. He was the best character I've played yet, and I figured he deserved a decent burial. He accomplished what he set out to do, unlocking the Infinite Dungeon and the Cursed and Wyrmic classes. He attained antimagic at level 12 (if memory serves me), and completed the challenge two more times immediately after just for fun. Well, that's enough of a funeral for a virtual character, so may he rest in peace and I'm off to try out the Wyrmic class. Wish me luck.
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Ryuuji the Cornac Wyrmic
So far, I've been playing Ryuuji the Cornac Wyrmic as a rather unusual sword swinger with lots of tactical options for softening up tough enemies. He just finished off the Sandworm Queen which bumped Sand talent mastery up to 1.40. Now Ryuuji's Willpower stat is getting into the territory where he can start putting class points into Breath attacks. He's kind of spread out all over the different wyrmic talent trees at present. All in all, he's a fun character to play, but got off to a rather slow start and is somewhat hampered by the lack of stun resistance.
